// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/GL/GLInterfaceBase.h" #include "Core/Core.h" #include "Core/HW/Memmap.h" #include "VideoBackends/Software/BPMemLoader.h" #include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/EfbCopy.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/SWCommandProcessor.h" #include "VideoBackends/Software/SWRenderer.h" #include "VideoBackends/Software/SWStatistics.h" #include "VideoBackends/Software/SWVideoConfig.h" #include "VideoBackends/Software/TextureEncoder.h" #include "VideoCommon/Fifo.h" static const float s_gammaLUT[] = { 1.0f, 1.7f, 2.2f, 1.0f }; namespace EfbCopy { static void CopyToXfb(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { GLInterface->Update(); // update the render window position and the backbuffer size INFO_LOG(VIDEO, "xfbaddr: %x, fbwidth: %i, fbheight: %i, source: (%i, %i, %i, %i), Gamma %f", xfbAddr, fbWidth, fbHeight, sourceRc.top, sourceRc.left, sourceRc.bottom, sourceRc.right, Gamma); if (!g_SWVideoConfig.bBypassXFB) { EfbInterface::yuv422_packed* xfb_in_ram = (EfbInterface::yuv422_packed *) Memory::GetPointer(xfbAddr); EfbInterface::CopyToXFB(xfb_in_ram, fbWidth, fbHeight, sourceRc, Gamma); } else { // Ask SWRenderer for the next color texture u8 *colorTexture = SWRenderer::GetNextColorTexture(); EfbInterface::BypassXFB(colorTexture, fbWidth, fbHeight, sourceRc, Gamma); // Tell SWRenderer we are now finished with it. SWRenderer::SwapColorTexture(); // FifoPlayer is broken and never calls BeginFrame/EndFrame. // Hence, we manually force a swap now. This emulates the behavior // of hardware backends with XFB emulation disabled. // TODO: Fix FifoPlayer by making proper use of VideoInterface! // This requires careful synchronization since GPU commands // are processed on a different thread than VI commands. SWRenderer::Swap(fbWidth, fbHeight); DebugUtil::OnFrameEnd(fbWidth, fbHeight); } } static void CopyToRam() { u8 *dest_ptr = Memory::GetPointer(bpmem.copyTexDest << 5); TextureEncoder::Encode(dest_ptr); } static void ClearEfb() { u32 clearColor = (bpmem.clearcolorAR & 0xff) << 24 | bpmem.clearcolorGB << 8 | (bpmem.clearcolorAR & 0xff00) >> 8; int left = bpmem.copyTexSrcXY.x; int top = bpmem.copyTexSrcXY.y; int right = left + bpmem.copyTexSrcWH.x; int bottom = top + bpmem.copyTexSrcWH.y; for (u16 y = top; y <= bottom; y++) { for (u16 x = left; x <= right; x++) { EfbInterface::SetColor(x, y, (u8*)(&clearColor)); EfbInterface::SetDepth(x, y, bpmem.clearZValue); } } } void CopyEfb() { EFBRectangle rc; rc.left = (int)bpmem.copyTexSrcXY.x; rc.top = (int)bpmem.copyTexSrcXY.y; // flipper represents the widths internally as last pixel minus starting pixel, so // these are zero indexed. rc.right = rc.left + (int)bpmem.copyTexSrcWH.x + 1; rc.bottom = rc.top + (int)bpmem.copyTexSrcWH.y + 1; if (!g_bSkipCurrentFrame) { if (bpmem.triggerEFBCopy.copy_to_xfb) { float yScale; if (bpmem.triggerEFBCopy.scale_invert) yScale = 256.0f / (float)bpmem.dispcopyyscale; else yScale = (float)bpmem.dispcopyyscale / 256.0f; float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale); if (yScale != 1.0) WARN_LOG(VIDEO, "yScale of %f is currently unsupported", yScale); if ((u32)xfbLines > MAX_XFB_HEIGHT) { INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines); xfbLines = MAX_XFB_HEIGHT; } CopyToXfb(bpmem.copyTexDest << 5, bpmem.copyMipMapStrideChannels << 4, (u32)xfbLines, rc, s_gammaLUT[bpmem.triggerEFBCopy.gamma]); } else { CopyToRam(); // FIXME: should use the rectangle we have already created above } if (bpmem.triggerEFBCopy.clear) { ClearEfb(); } } } }