// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Core/HW/Memmap.h" #include "VideoBackends/Software/CPMemLoader.h" #include "VideoCommon/VideoCommon.h" void SWLoadCPReg(u32 sub_cmd, u32 value) { switch (sub_cmd & 0xF0) { case 0x30: MatrixIndexA.Hex = value; break; case 0x40: MatrixIndexB.Hex = value; break; case 0x50: g_VtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits g_VtxDesc.Hex |= value; break; case 0x60: g_VtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits g_VtxDesc.Hex |= (u64)value << 17; break; case 0x70: _assert_((sub_cmd & 0x0F) < 8); g_VtxAttr[sub_cmd & 7].g0.Hex = value; break; case 0x80: _assert_((sub_cmd & 0x0F) < 8); g_VtxAttr[sub_cmd & 7].g1.Hex = value; break; case 0x90: _assert_((sub_cmd & 0x0F) < 8); g_VtxAttr[sub_cmd & 7].g2.Hex = value; break; // Pointers to vertex arrays in GC RAM case 0xA0: arraybases[sub_cmd & 0xF] = value; cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value); break; case 0xB0: arraystrides[sub_cmd & 0xF] = value & 0xFF; break; } }