# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Danbsky, 2011 # DanbSky , 2015-2017 # Denton Poss , 2016 # Katabi, 2015 # Lioncash , 2014 # Lioncash , 2014 # DanbSky , 2013-2015 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2018-01-24 21:22+0100\n" "PO-Revision-Date: 2018-01-24 20:22+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/" "language/ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DolphinQt2/MenuBar.cpp:626 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "注意:このNANDの修復には、このNANDに含まれている不完全なタイトル及び、それに" "紐づくセーブデータの削除が必要になります。このまま続行すると、以下のタイトル" "が消滅します\n" "\n" "%1\n" "(これらのタイトルを起動することで問題が解決する場合もあります)" #: Source/Core/DolphinWX/FrameTools.cpp:1362 #, c-format msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%s\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "注意:このNANDの修復には、このNANDに含まれている不完全なタイトル及び、それに" "紐づくセーブデータの削除が必要になります。このまま続行すると、以下のタイトル" "が消滅します\n" "\n" "%s\n" "(これらのタイトルを起動することで問題が解決する場合もあります)" #: Source/Core/DolphinWX/AboutDolphin.cpp:36 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:764 msgid " (internal IP)" msgstr "(内部IPアドレス)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:315 msgid " (too many to display)" msgstr "(該当数が多すぎます)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:117 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:539 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:645 msgid " Game : " msgstr "タイトル:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "! NOT" msgstr "! (...で無い)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "メモリーカードファイル \"%s\" は存在しません。\n" " 容量16MBで新たに作成しますか ?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。" #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。" #: Source/Core/Core/Boot/Boot.cpp:104 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:263 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:138 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:260 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO バイト\n" "%2 メモリバイト\n" "%3 フレーム" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:240 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 フレーム\n" "%2 オブジェクト\n" "現在のフレーム: %3" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:183 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:226 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s コピー %1$s" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:110 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:98 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "処理中... %i (全%iブロック中) 圧縮比:%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (標準)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "このセーブファイルは以前ロードされた以下のセーブファイルと同じ内部ファイル名" "だったため、ロードされませんでした\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "このデータは不正なGCIファイルだったためロードされませんでした。\n" "ファイルサイズ (0x%) とヘッダに記録されたサイズ (0x%x) が一致しませ" "ん。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ" "ませんでした。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ" "ませんでした。\n" "合計ブロック数: %d; 空きブロック数: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:595 #, c-format msgid "%s (Disc %i)" msgstr "%s (ディスク %i)" #: Source/Core/Core/Boot/Boot.cpp:254 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま" "す。" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #, c-format msgid "" "%s already exists. Consider making a backup of the current save files before " "overwriting.\n" "Overwrite now?" msgstr "" "%s のセーブデータは既に存在します。必要なら上書きする前に現在のセーブデータの" "バックアップを行って下さい。\n" "セーブデータの上書きを続行しますか?" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカードファイルサイズです (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカード容量です (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s をメモリーカードファイルとして読み込めませんでした\n" "このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ" "ト)" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s はフォルダではありません。*.original ファイルの移動に失敗しました\n" "書き込み権限を確認するか、ファイルをDolphinの外部へ移動させて下さい" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%s 削除 %s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%s エクスポート GCI %s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%s インポート GCI %s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u ブロック空き | %u エントリ空き" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "全 %u フレーム" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "%u オブジェクト" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "%zu FIFO バイト" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "%zu メモリ バイト" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "&& AND" msgstr "&& (...と...)" #: Source/Core/DolphinQt2/MenuBar.cpp:331 #: Source/Core/DolphinWX/MainMenuBar.cpp:527 msgid "&About" msgstr "Dolphinについて(&A)" #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:227 msgid "&Add Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:44 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "コードを追加...(&A)" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:449 msgid "&Add function" msgstr "&Add function" #: Source/Core/DolphinWX/MainMenuBar.cpp:453 msgid "&Address" msgstr "&Address" #: Source/Core/DolphinQt2/MenuBar.cpp:310 #: Source/Core/DolphinWX/MainMenuBar.cpp:179 msgid "&Audio Settings" msgstr "サウンド設定(&A)" #: Source/Core/DolphinWX/MainMenuBar.cpp:195 msgid "&Automatic Start" msgstr "&Automatic Start" #: Source/Core/DolphinWX/MainMenuBar.cpp:87 msgid "&Boot from DVD Backup" msgstr "DVDバックアップから起動(&B)" #: Source/Core/DolphinQt2/MenuBar.cpp:285 #: Source/Core/DolphinWX/MainMenuBar.cpp:341 msgid "&Breakpoints" msgstr "&Breakpoints" #: Source/Core/DolphinQt2/WiiUpdate.cpp:98 msgid "&Cancel" msgstr "キャンセル(&C)" #: Source/Core/DolphinWX/MainMenuBar.cpp:235 msgid "&Cheat Manager" msgstr "チートマネージャ(&C)" #: Source/Core/DolphinWX/MainMenuBar.cpp:387 msgid "&Clear JIT Cache" msgstr "&Clear JIT Cache" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "&Clear Symbols" msgstr "&Clear Symbols" #: Source/Core/DolphinQt2/MenuBar.cpp:311 #: Source/Core/DolphinWX/MainMenuBar.cpp:180 msgid "&Controller Settings" msgstr "コントローラ設定(&C)" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:438 msgid "&Copy address" msgstr "&Copy address" #: Source/Core/DolphinWX/MainMenuBar.cpp:490 msgid "&Create Signature File..." msgstr "&Create Signature File..." #: Source/Core/DolphinWX/MainMenuBar.cpp:57 msgid "&Debug" msgstr "&Debug" #: Source/Core/DolphinWX/GameListCtrl.cpp:1167 msgid "&Delete File..." msgstr "このタイトルの実体を削除(&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:226 msgid "&Delete Watch" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1209 msgid "&Delete selected ISOs..." msgstr "選択したタイトルの実体を全て削除(&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:266 msgid "&Delete watch" msgstr "&Delete watch" #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "&Disable JIT Cache" msgstr "&Disable JIT Cache" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:45 #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:93 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "コードを編集...(&E)" #: Source/Core/DolphinQt2/MenuBar.cpp:163 #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinQt2/MenuBar.cpp:100 #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinWX/MainMenuBar.cpp:203 msgid "&Font..." msgstr "&Font..." #: Source/Core/DolphinQt2/MenuBar.cpp:169 #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "&Frame Advance" msgstr "Frame Advance(&F)" #: Source/Core/DolphinWX/MainMenuBar.cpp:461 msgid "&Generate Symbols From" msgstr "&Generate Symbols From" #: Source/Core/DolphinQt2/MenuBar.cpp:325 #: Source/Core/DolphinWX/MainMenuBar.cpp:525 msgid "&GitHub Repository" msgstr "GitHub リポジトリ(&G)" #: Source/Core/DolphinQt2/MenuBar.cpp:309 #: Source/Core/DolphinWX/MainMenuBar.cpp:178 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinQt2/MenuBar.cpp:317 #: Source/Core/DolphinWX/MainMenuBar.cpp:62 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinQt2/MenuBar.cpp:312 #: Source/Core/DolphinWX/MainMenuBar.cpp:181 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:451 msgid "&Insert blr" msgstr "&Insert blr" #: Source/Core/DolphinWX/MainMenuBar.cpp:372 msgid "&Interpreter Core" msgstr "&Interpreter Core" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 #: Source/Core/DolphinWX/MainMenuBar.cpp:343 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:379 msgid "&JIT Block Linking Off" msgstr "&JIT Block Linking Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:403 msgid "&JIT FloatingPoint Off" msgstr "&JIT FloatingPoint Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:404 msgid "&JIT Integer Off" msgstr "&JIT Integer Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:401 msgid "&JIT LoadStore Floating Off" msgstr "&JIT LoadStore Floating Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:397 msgid "&JIT LoadStore Off" msgstr "&JIT LoadStore Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:402 msgid "&JIT LoadStore Paired Off" msgstr "&JIT LoadStore Paired Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "&JIT LoadStore lXz Off" msgstr "&JIT LoadStore lXz Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "&JIT LoadStore lbzx Off" msgstr "&JIT LoadStore lbzx Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "&JIT LoadStore lwz Off" msgstr "&JIT LoadStore lwz Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:394 msgid "&JIT Off (JIT Core)" msgstr "&JIT Off (JIT Core)" #: Source/Core/DolphinWX/MainMenuBar.cpp:405 msgid "&JIT Paired Off" msgstr "&JIT Paired Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:406 msgid "&JIT SystemRegisters Off" msgstr "&JIT SystemRegisters Off" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:103 msgid "&Language:" msgstr "UIの言語(&L):" #: Source/Core/DolphinQt2/MenuBar.cpp:183 #: Source/Core/DolphinWX/MainMenuBar.cpp:134 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinWX/MainMenuBar.cpp:463 msgid "&Load Symbol Map" msgstr "&Load Symbol Map" #: Source/Core/DolphinWX/MainMenuBar.cpp:389 msgid "&Log JIT Instruction Coverage" msgstr "&Log JIT Instruction Coverage" #: Source/Core/DolphinWX/MainMenuBar.cpp:342 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinWX/MainMenuBar.cpp:221 msgid "&Memory Card Manager (GC)" msgstr "GCメモリーカードマネージャ(&M)" #: Source/Core/DolphinQt2/MenuBar.cpp:447 #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&Movie" msgstr "記録(&M)" #: Source/Core/DolphinQt2/MenuBar.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Open..." msgstr "開く(&O)" #: Source/Core/DolphinQt2/MenuBar.cpp:306 #: Source/Core/DolphinWX/MainMenuBar.cpp:50 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinWX/MainMenuBar.cpp:503 msgid "&Patch HLE Functions" msgstr "&Patch HLE Functions" #: Source/Core/DolphinQt2/MenuBar.cpp:165 #: Source/Core/DolphinWX/MainMenuBar.cpp:556 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinQt2/MenuBar.cpp:164 #: Source/Core/DolphinWX/MainMenuBar.cpp:558 msgid "&Play" msgstr "開始(&P)" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:513 msgid "&Profile Blocks" msgstr "&Profile Blocks" #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Profiler" msgstr "&Profiler" #: Source/Core/DolphinQt2/GameList/GameList.cpp:165 #: Source/Core/DolphinWX/GameListCtrl.cpp:1136 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinWX/MainMenuBar.cpp:459 msgid "&RSO Modules" msgstr "&RSO Modules" #: Source/Core/DolphinQt2/MenuBar.cpp:462 #: Source/Core/DolphinWX/MainMenuBar.cpp:150 msgid "&Read-Only Mode" msgstr "読み込み専用(&R)" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "&Refresh" #: Source/Core/DolphinWX/MainMenuBar.cpp:89 msgid "&Refresh Game List" msgstr "ゲームリストを再更新(&R)" #: Source/Core/DolphinQt2/MenuBar.cpp:268 #: Source/Core/DolphinWX/MainMenuBar.cpp:337 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:46 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "コードを削除(&R)" #: Source/Core/DolphinWX/MainMenuBar.cpp:504 msgid "&Rename Symbols from File..." msgstr "&Rename Symbols from File..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:444 msgid "&Rename symbol" msgstr "&Rename symbol" #: Source/Core/DolphinQt2/MenuBar.cpp:167 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "&Reset" msgstr "リセット(&R)" #: Source/Core/DolphinWX/MainMenuBar.cpp:466 msgid "&Save Symbol Map" msgstr "&Save Symbol Map" #: Source/Core/DolphinWX/MainMenuBar.cpp:390 msgid "&Search for an Instruction" msgstr "&Search for an Instruction" #: Source/Core/DolphinWX/MainMenuBar.cpp:456 msgid "&Signature Database" msgstr "&Signature Database" #: Source/Core/DolphinWX/MainMenuBar.cpp:344 msgid "&Sound" msgstr "&Sound" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:96 msgid "&Speed Limit:" msgstr "速度制限(&S):" #: Source/Core/DolphinQt2/MenuBar.cpp:166 #: Source/Core/DolphinWX/MainMenuBar.cpp:126 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinWX/MainMenuBar.cpp:58 msgid "&Symbols" msgstr "&Symbols" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:107 msgid "&Theme:" msgstr "テーマ(&T):" #: Source/Core/DolphinQt2/MenuBar.cpp:109 #: Source/Core/DolphinWX/MainMenuBar.cpp:51 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinWX/MainMenuBar.cpp:345 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinQt2/MenuBar.cpp:248 #: Source/Core/DolphinWX/MainMenuBar.cpp:52 msgid "&View" msgstr "表示(&V)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/MenuBar.cpp:277 #: Source/Core/DolphinWX/MainMenuBar.cpp:340 msgid "&Watch" msgstr "&Watch" #: Source/Core/DolphinQt2/MenuBar.cpp:318 #: Source/Core/DolphinWX/MainMenuBar.cpp:523 msgid "&Website" msgstr "公式ウェブサイト(&W)" #: Source/Core/DolphinQt2/GameList/GameList.cpp:166 #: Source/Core/DolphinWX/GameListCtrl.cpp:1137 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinWX/MainMenuBar.cpp:515 msgid "&Write to profile.txt, Show" msgstr "&Write to profile.txt, Show" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:155 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771 msgid "+ ADD" msgstr "+ (...に加えて)" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:366 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:73 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:74 msgid "..." msgstr "..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "16 ビット" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:491 msgid "2x Native (1280x1056) for 720p" msgstr "2x Native (1280x1056) for 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "32 ビット" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:256 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:282 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:257 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24 msgid "3D Depth" msgstr "3D深度" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:491 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Native (1920x1584) for 1080p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:492 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Native (2560x2112) for 1440p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:492 msgid "5x Native (3200x2640)" msgstr "5x Native (3200x2640)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "6x Native (3840x3168) for 4K" msgstr "6x Native (3840x3168) for 4K" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "7x Native (4480x3696)" msgstr "7x Native (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "8 ビット" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "8x Native (5120x4224) for 5K" msgstr "8x Native (5120x4224) for 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "コード名を入力してください" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:79 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "なし" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:61 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:55 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:65 msgid "" "

DolphinQt is a new experimental GUI that is intended to replace the " "current GUI based on wxWidgets. The implementation is currently " "incomplete so some functionality (like changing certain settings) may be " "missing.

\n" "

Only developers working on the DolphinQt implementation and curious " "testers should use it at the present time; normal users are recommended to " "continue using the older DolphinWX GUI for the time being.

\n" "

Bug Reports

At the current time there is no point making bug " "reports about DolphinQt GUI's missing features as the developers are already " "aware of those.

\n" msgstr "" "

DolphinQtは現在使用されているwxWidgetsのGUIを置き換える目的で開発中の実験" "的GUI です。今のところ 不完全な状態 であり、変更できる設定の一部などの" "機能が欠けています。

\n" "

DolphinQt に興味をお持ちの開発者や新しいもの好きのユーザー以外は、今まで通" "りDolphinWX GUIを使用したほうがよいでしょう。

\n" "

バグ報告について

DolphinQt GUIについて、何かが欠けているといった類" "のバグ報告は承知済みのため不要です。

\n" #: Source/Core/DolphinQt2/MainWindow.cpp:729 #: Source/Core/DolphinQt2/MainWindow.cpp:786 msgid "A NetPlay Session is already in progress!" msgstr "ネットプレイのセッションは既に進行中です!" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22 msgid "A NetPlay window is already open!" msgstr "ネットプレイウィンドウは既に開かれています!" #: Source/Core/Core/WiiUtils.cpp:130 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "既にNANDにこのタイトルの別バージョンがインストール\n" "されているようです\n" "インストール済のバージョン: %u\n" "WADファイルのバージョン: %u\n" "\n" "このWADのバージョンで上書きしますか?元に戻すことはできません!" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:484 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:185 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216 msgid "A game is not currently running." msgstr "ゲームは現在、起動されていません" #: Source/Core/DolphinQt2/MainWindow.cpp:430 #: Source/Core/DolphinWX/FrameTools.cpp:867 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする" "とデータが失われる場合があります。それでも強制終了しますか?" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" "サポートしているBluetoothデバイスが見つかりませんでした。\n" "手動でWiiリモコンを接続する必要があります。" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:360 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550 msgid "A sync can only be triggered when a Wii game is running." msgstr "WiiリモコンとのSyncはWiiのゲームを実行中にのみ行なえます" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "~ネットプレイに関しての注意事項~\n" "\n" "全てのプレーヤーはDolphinのバージョンを同一に揃えること。\n" "メモリーカード/SDカード/チートコードについても全員で同一のものを使うか、無効" "にしておく。\n" "DSP-LLEを使う場合には、各々でDSP ROMのバージョンが異なっていないか確認するこ" "と。\n" "直接接続の場合、ホスト側はUDPポートの開放を忘れずに! \n" "\n" "現状ネットプレイ上でのWiiリモコンの入力サポートは実験段階です。\n" #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:33 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:253 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinQt2/GameList/GameList.cpp:306 msgid "Abort" msgstr "中断" #: Source/Core/DolphinQt2/AboutDialog.cpp:15 #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:59 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:716 msgid "Accuracy:" msgstr "精度:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:81 msgid "Action" msgstr "Action" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "コード復号化エラー:\n" "パリティチェックに失敗\n" "\n" "問題のあるコード:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:491 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)" #: Source/Core/Core/ActionReplay.cpp:581 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide " "(%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And " "Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:635 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:506 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません " "(%s)\n" "マスターコードは必要ありません。使用しないでください。" #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "エラー: 無効なコード ライン: %s" #: Source/Core/Core/ActionReplay.cpp:746 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:714 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: 不正な種類の通常コード %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:770 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:672 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:84 msgid "Action:" msgstr "" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "Active" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "タップが接続されています" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:66 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:378 msgid "Adapter:" msgstr "ビデオカード:" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:82 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Add" msgstr "追加" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "コードを追加" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "Add Breakpoint" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Add New Pane To" msgstr "Add New Pane To" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "USBデバイスを追加" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:848 msgid "Add Patch" msgstr "パッチを追加" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Add a Breakpoint" msgstr "Add a Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:63 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "Add a Memory Breakpoint" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:141 msgid "Add address" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:493 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "Add memory &breakpoint" msgstr "Add memory &breakpoint" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:133 msgid "Add the specified address manually." msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:120 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:508 msgid "Add to &watch" msgstr "Add to &watch" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:79 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:403 msgid "Add..." msgstr "追加" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:155 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:167 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "アドレス" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:450 msgid "Address Out of Range" msgstr "Address Out of Range" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:246 #, c-format msgid "" "Address too large (greater than RAM size).\n" "Did you mean to strip the cheat opcode (0x%08X)?" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:127 msgid "Address:" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1070 msgid "Adjust the analog control pressure required to activate buttons." msgstr "ボタンが反応する感度を調整します" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:55 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:49 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "エミュレートされたCPUのクロックレートを調節できます。\n" "\n" "値を大きくすることで、不安定な速度で 動作するタイトルのフレームレートの安定が" "期待できます。 逆に小さくすれば、ゲーム内部でフレームスキップが発生し パ" "フォーマンスが改善するかもしれません。\n" "\n" "注意:\n" "デフォルト(100%)以外の値では、 クラッシュやバグが発生する可能性があります。\n" "あくまでも自己責任での使用を前提とし、 デフォルト以外の値で発生したバグについ" "ては 報告しないでください。" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "アドバンスコネクタ" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:213 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:73 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:103 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:48 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:803 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:116 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:122 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinQt2/MainWindow.cpp:345 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:42 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)" msgstr "" "全ての GC/Wii ファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *." "wad);;全てのファイル (*)" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/FrameTools.cpp:352 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" msgstr "" "全ての GC/Wii ファイル (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1511 msgid "All GameCube GCM files (gcm)" msgstr "ゲームキューブ GCMファイル (gcm)" #: Source/Core/DolphinQt2/MainWindow.cpp:637 #: Source/Core/DolphinQt2/MainWindow.cpp:644 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "全てのステートセーブファイル (*.sav *.s##);; 全てのファイル (*)" #: Source/Core/DolphinWX/FrameTools.cpp:1549 #: Source/Core/DolphinWX/FrameTools.cpp:1561 msgid "All Save States (sav, s##)" msgstr "全てのステートセーブファイル (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1509 msgid "All Wii ISO files (iso)" msgstr "Wii ISOファイル (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1524 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236 msgid "" "Allows manual editing of the user configuration INI file for this game. " "Settings in the user config INI override default config INI settings." msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:89 msgid "Always Connected" msgstr "常時接続状態として扱う" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:147 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Always Hide Mouse Cursor" msgstr "常にマウスカーソルを隠す" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:129 msgid "" "An address to add manually. The 0x prefix is optional - all addresses are " "always in hexadecimal." msgstr "" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "エラーが発生しました\n" "\n" " Line: %d\n" " File: %s\n" "\n" "無視して続行しますか?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "分析" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "角度" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:81 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:526 msgid "Anisotropic Filtering:" msgstr "異方性フィルタリング:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:79 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:512 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Append signature to" msgstr "Append signature to" #: Source/Core/DolphinWX/MainMenuBar.cpp:492 msgid "Append to &Existing Signature File..." msgstr "Append to &Existing Signature File..." #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:53 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229 msgid "Apploader Date:" msgstr "Apploaderの日付" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58 msgid "Apply" msgstr "適用" #: Source/Core/DolphinWX/MainMenuBar.cpp:499 msgid "Apply Signat&ure File..." msgstr "Apply Signat&ure File..." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:239 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "フレーム描画後にポストプロセスエフェクトを適用します。\n" "\n" "よく分からなければ、【オフ】を選択してください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:273 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select Off." msgstr "" "フレーム描画後にポストプロセスエフェクトを適用します。\n" "\n" "よく分からなければ、【オフ】を選択してください。" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401 msgid "Apply signature file" msgstr "Apply signature file" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:153 msgid "Are you sure that you want to delete '%1'?" msgstr "次のプロファイルを削除しますか? '%1'" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "\"%s\" このプロファイルを削除しますか?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1312 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "これら複数のタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinQt2/GameList/GameList.cpp:392 msgid "Are you sure you want to delete this file?" msgstr "このタイトルの実体ファイルを削除しますか?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1311 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:281 msgid "Are you sure you want to quit NetPlay?" msgstr "ネットプレイを終了しますか?" #: Source/Core/DolphinQt2/GameList/GameList.cpp:282 msgid "Are you sure?" msgstr "本当によろしいですか?" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420 msgid "Are you trying to use the same file in both slots?" msgstr "両方のスロットで同じファイルを使用しようとしていませんか?" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:70 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:102 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:392 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:125 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:232 msgid "Assign Controller Ports" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "At least one pane must remain open." #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:45 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "サウンド" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:71 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:81 msgid "Audio Backend:" msgstr "出力API (Audio Backend)" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:93 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:121 msgid "Audio Stretching Settings" msgstr "タイムストレッチの設定" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:225 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99 msgid "Australia" msgstr "オーストラリア" #: Source/Core/DolphinQt2/AboutDialog.cpp:51 #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Authors" msgstr "開発チーム" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Auto" msgstr "自動" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 msgid "Auto (Multiple of 640x528)" msgstr "自動 (ゲーム解像度の倍数)" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:122 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:422 msgid "Auto-Adjust Window Size" msgstr "ウィンドウサイズを自動調整" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:237 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "内部解像度に合わせてウィンドウサイズを自動調整します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/MainMenuBar.cpp:196 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrect. Dolphin will now exit" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:68 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:96 msgid "Backend Settings" msgstr "出力設定" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:62 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:43 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "Backend:" msgstr "ビデオAPI:" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:215 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "バックグラウンド操作を許可" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "後方" #: Source/Core/DolphinQt2/GameList/GameList.cpp:486 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:128 #: Source/Core/DolphinQt2/MenuBar.cpp:358 #: Source/Core/DolphinWX/GameListCtrl.cpp:462 #: Source/Core/DolphinWX/MainMenuBar.cpp:308 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:90 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279 msgid "Banner:" msgstr "バナー表示" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 msgid "Bar" msgstr "バー" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:448 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:68 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:103 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Bass" msgstr "バスドラ" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Battery" msgstr "バッテリ残量" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum failed" #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "ブロック数" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Blue" msgstr "青" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetoothパススルーは有効になっていますが、Dolphinはlibusbを含むことなくビル" "ドされました。\n" "パススルーの機能は使えません。" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Bluetoothパススルーは有効になっていますが、使用できるUSBデバイスが見つかりま" "せん。\n" "起動は中止されます。" #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "Boot to Pause" msgstr "Boot to Pause" #: Source/Core/DolphinWX/FrameTools.cpp:1300 msgid "BootMii NAND backup file (*.bin)" msgstr "BootMii NAND バックアップファイル (*.bin)" #: Source/Core/DolphinQt2/MainWindow.cpp:921 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii NAND バックアップファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinWX/FrameTools.cpp:1313 msgid "BootMii keys file (*.bin)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:949 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:95 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:894 msgid "Borderless Fullscreen" msgstr "ボーダレス フルスクリーン" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "Bottom" msgstr "下" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343 #, c-format msgid "Bound Controls: %lu" msgstr "コマンド数: %lu" #: Source/Core/DolphinQt2/AboutDialog.cpp:27 msgid "Branch: " msgstr "Branch: %s" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Branch: %s" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:67 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:52 msgid "Break" msgstr "Break" #: Source/Core/Core/HotkeyManager.cpp:251 msgid "Breakpoint" msgstr "Breakpoint" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Breakpoint encountered! Step out aborted." msgstr "Breakpoint encountered! Step out aborted." #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:26 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "Breakpoints" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:93 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "ブロードバンドアダプタ" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:340 msgid "Broken" msgstr "ダメダメ" #: Source/Core/DolphinWX/GameListCtrl.cpp:396 msgid "Browse for a directory to add" msgstr "ゲームリストに追加するフォルダを選択してください" #: Source/Core/DolphinWX/GameListCtrl.cpp:1412 msgid "Browse for output directory" msgstr "出力先を選択" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:98 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56 msgid "Buffer Size:" msgstr "バッファサイズ" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:487 msgid "Buffer size changed to %1" msgstr "バッファサイズが変更されました: %1" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:67 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:251 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/Core/HW/GCPadEmu.cpp:77 msgid "Button" msgstr "ボタン" #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33 #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #: Source/Core/DolphinWX/TASInputDlg.cpp:301 #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Buttons" msgstr "ボタン" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "DCBZ命令によるキャッシュデータのクリア処理を無視するようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinWX/TASInputDlg.cpp:372 msgid "C Stick" msgstr "Cスティック" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "CP register " #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:122 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70 msgid "CPU Emulation Engine" msgstr "CPU Emulation Engine" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:35 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:79 msgid "CPU Options" msgstr "CPU設定" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:152 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:249 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "起動時にカスタムテクスチャをシステムメモリにキャッシュします。\n" "大量にメモリを消費する代わりに、ロード時のカクつきが軽減されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:128 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (低速)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:167 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n" "角ばったポリゴンの光がなめらかでやわらかいものになります。\n" "この設定はまれに描画バグや速度低下を引き起こします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "Callstack" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1757 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Can't find Wii Remote by connection handle %02x" #: Source/Core/DolphinQt2/MainWindow.cpp:722 #: Source/Core/DolphinQt2/MainWindow.cpp:779 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "ゲーム実行中はネットプレイセッションを開始できません!" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185 msgid "Cancel" msgstr "キャンセル" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:43 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "NANDへのインストールができなかったため、このWADファイルを起動できません" #: Source/Core/Core/Boot/Boot.cpp:408 msgid "Cannot find the GC IPL." msgstr "GC IPLが見つかりません" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231 msgid "Cannot set uninitialized memory." msgstr "Cannot set uninitialized memory." #: Source/Core/Core/Boot/Boot.cpp:406 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "GC IPLが見つからないため、ゲームを開始できませんでした。" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:172 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "このファイルはメモリーカードデータとして使用できません\n" "%s\n" "これは不正なメモリーカードデータです" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Center" #: Source/Core/DolphinQt2/GameList/GameList.cpp:179 #: Source/Core/DolphinWX/GameListCtrl.cpp:1176 msgid "Change &Disc" msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinWX/MainMenuBar.cpp:85 msgid "Change &Disc..." msgstr "ディスクの入れ替え(&D)" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/Core/Movie.cpp:1192 #, c-format msgid "Change the disc to %s" msgstr "次のディスクに変更:%s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Dolphin本体の表示言語を変更します\n" "再起動が必要です" #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:68 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159 msgid "Changing cheats will only take effect when the game is restarted." msgstr "変更されたチート内容は次回のゲーム開始時に反映されます" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:98 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:158 msgid "Chat" msgstr "チャット欄" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "チートコード" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "チートマネージャ" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinQt2/MenuBar.cpp:138 #: Source/Core/DolphinWX/MainMenuBar.cpp:242 msgid "Check NAND..." msgstr "NANDの整合性チェックを実行" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:194 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:211 msgid "Check Partition Integrity" msgstr "パーティションの整合性をチェック" #: Source/Core/DolphinQt2/AboutDialog.cpp:32 #: Source/Core/DolphinWX/AboutDolphin.cpp:34 msgid "Check for updates: " msgstr "最新版の入手先:" #: Source/Core/DolphinQt2/GameList/GameList.cpp:414 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "ファイルを削除する権限があるかどうか、他で使用中でないかを確認してください。" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319 msgid "Checking integrity..." msgstr "チェックしています..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48 msgid "Choose a NAND root directory:" msgstr "NANDのあるルートフォルダを選択してください" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:151 msgid "Choose a directory to add" msgstr "追加したいフォルダを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:51 msgid "Choose a dump directory:" msgstr "ダンプ先のフォルダを選択してください" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:158 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356 msgid "Choose a file to open" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "Choose an SD Card file:" msgstr "SDカードを選択" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417 msgid "Choose priority input file" msgstr "Choose priority input file" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424 msgid "Choose secondary input file" msgstr "Choose secondary input file" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:138 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:236 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:244 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:271 msgid "Choose the folder to extract to" msgstr "保存先のフォルダを選択してください" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "丸み" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62 msgid "Classic" msgstr "クラシックコントローラ" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31 msgid "Classic Controller" msgstr "クラシックコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93 msgid "Classic Controller Configuration" msgstr "クラシックコントローラの設定" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:94 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:81 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212 #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Clear" msgstr "全消去" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116 msgid "Clear Pixel Shaders" msgstr "Clear Pixel Shaders" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Clear Screen" msgstr "Clear Screen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Clear Textures" msgstr "Clear Textures" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Vertex Shaders" msgstr "Clear Vertex Shaders" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:93 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "コピーして編集...(&E)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:451 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:147 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:916 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinQt2/MenuBar.cpp:307 #: Source/Core/DolphinWX/MainMenuBar.cpp:176 msgid "Co&nfiguration" msgstr "Dolphinの設定(&N)" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "Code" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "コードの情報" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:47 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "コード:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "コード:" #: Source/Core/DolphinWX/MainMenuBar.cpp:495 msgid "Combine Two Signature Files..." msgstr "Combine Two Signature Files..." #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "コメント" #: Source/Core/VideoBackends/D3D/PixelShaderCache.cpp:607 #: Source/Core/VideoBackends/D3D/VertexShaderCache.cpp:440 #: Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp:1070 #: Source/Core/VideoBackends/Vulkan/ShaderCache.cpp:1216 msgid "Compiling shaders..." msgstr "シェーダのコンパイル中..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:177 #: Source/Core/DolphinWX/GameListCtrl.cpp:1174 msgid "Compress ISO..." msgstr "このタイトルを圧縮" #: Source/Core/DolphinWX/GameListCtrl.cpp:1211 msgid "Compress selected ISOs..." msgstr "選択したISOファイルを全て圧縮" #: Source/Core/DolphinQt2/GameList/GameList.cpp:300 msgid "Compressed GC/Wii images (*.gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1539 msgid "Compressing ISO" msgstr "圧縮しています..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:284 #: Source/Core/DolphinWX/GameListCtrl.cpp:1620 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま" "す。ゲームデータに変更はありません。続けますか?" #: Source/Core/DolphinQt2/GameList/GameList.cpp:305 msgid "Compressing..." msgstr "圧縮中..." #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:163 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250 msgid "Compute" msgstr "計算" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:186 msgid "Computing MD5 Checksum" msgstr "MD5チェックサムを計算中..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" "次のタイトルのMD5チェックサムを確認 :\n" "%s" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Computing MD5 checksum" msgstr "MD5チェックサムを計算中..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "計算中..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "計算中..." #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75 msgid "Condition" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition:" msgstr "" #: Source/Core/DolphinQt2/ToolBar.cpp:59 #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:562 msgid "Config" msgstr "設定" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:95 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:189 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:66 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235 msgid "Configure" msgstr "設定" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197 msgid "Configure Control" msgstr "コントロールの設定" #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:45 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110 msgid "Configure Dolphin" msgstr "Dolphinの設定" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37 msgid "Configure Input" msgstr "入力設定" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37 msgid "Configure Output" msgstr "出力設定" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "Dolphinの設定を行います" #: Source/Core/DolphinQt2/MainWindow.cpp:428 #: Source/Core/DolphinQt2/MainWindow.cpp:889 #: Source/Core/DolphinQt2/WiiUpdate.cpp:134 msgid "Confirm" msgstr "確認" #: Source/Core/DolphinWX/GameListCtrl.cpp:1444 #: Source/Core/DolphinWX/GameListCtrl.cpp:1469 #: Source/Core/DolphinWX/GameListCtrl.cpp:1534 msgid "Confirm File Overwrite" msgstr "ファイルの上書きを確認" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:142 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87 msgid "Confirm on Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:280 msgid "Confirmation" msgstr "確認" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:80 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163 msgid "Connect" msgstr "ホストに接続" #: Source/Core/Core/HotkeyManager.cpp:70 #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "Connect Balance Board" msgstr "バランスWii ボードを接続" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76 msgid "Connect USB Keyboard" msgstr "USBキーボードの接続をエミュレート" #: Source/Core/DolphinWX/MainMenuBar.cpp:215 #, c-format msgid "Connect Wii Remote %i" msgstr "%iPのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 1" msgstr "1PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 2" msgstr "2PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 3" msgstr "3PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Connect Wii Remote 4" msgstr "4PのWiiリモコンを接続" #: Source/Core/DolphinWX/MainMenuBar.cpp:255 msgid "Connect Wii Remotes" msgstr "Wiiリモコンの接続" #: Source/Core/DolphinQt2/WiiUpdate.cpp:135 #: Source/Core/DolphinWX/FrameTools.cpp:1486 msgid "Connect to the Internet and perform an online system update?" msgstr "インターネットに接続してWiiのシステムアップデートを行いますか?" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:134 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91 msgid "Connection Type:" msgstr "接続方式:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Continue" msgstr "Continue" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:162 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "Continuous Scanning" msgstr "接続状況を常に監視" #: Source/Core/Core/HW/GCPadEmu.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:34 msgid "Control Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:73 msgid "Controller Settings" msgstr "Dolphin コントローラ設定" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "コントローラの設定を行います" #: Source/Core/DolphinQt2/ToolBar.cpp:61 #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "コントローラ" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:271 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:288 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "収束点の位置調整。このスライダーでスクリーンの前に現れる 仮想オブジェクトとの" "距離を設定できます。\n" "値を高くすると効果が強くなり、低くすると目の負担が軽減されます。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:268 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:285 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "仮想カメラ間の距離調整。\n" "値を高くすると効果が強くなり、 低くすると目の負担が軽減されます。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:110 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:646 msgid "Convergence:" msgstr "収束点 (Convergence):" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323 msgid "Convergence: " msgstr "収束点 (Convergence):" #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "GCIファイルに変換" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:373 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:389 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:784 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:791 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:809 msgid "Copy" msgstr "コピー" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312 msgid "Copy &address" msgstr "Copy &address" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:439 msgid "Copy &function" msgstr "Copy &function" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:441 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313 msgid "Copy &hex" msgstr "Copy &hex" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:440 msgid "Copy code &line" msgstr "Copy code &line" #: Source/Core/Core/ConfigManager.cpp:1011 msgid "Copy failed" msgstr "コピーに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "メモリーカード%cにコピー" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:353 msgid "Core" msgstr "コア" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:185 msgid "Cost" msgstr "Cost" #: Source/Core/DolphinQt2/WiiUpdate.cpp:46 #: Source/Core/DolphinWX/FrameTools.cpp:1427 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "アップデートファイルのダウンロードに失敗。インターネット接続設定を確認してか" "ら改めて試してください" #: Source/Core/DolphinQt2/WiiUpdate.cpp:41 #: Source/Core/DolphinWX/FrameTools.cpp:1422 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "アップデートファイルのダウンロードに失敗。インターネット接続設定を確認してか" "ら改めて試してください" #: Source/Core/DolphinQt2/WiiUpdate.cpp:51 #: Source/Core/DolphinWX/FrameTools.cpp:1432 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "アップデートのWiiシステムメモリへのインストールに失敗。ログで詳細を確認してく" "ださい" #: Source/Core/Core/IOS/ES/ES.cpp:268 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内に IOS %016 が見当たらなかったため、起動できませんでした。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/IOS/ES/ES.cpp:288 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にWiiメニューが見当たらなかったため、起動できませんでした。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/IOS/ES/ES.cpp:293 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にタイトル %016 が見当たらなかったため、起動できませんでし" "た。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/Boot/Boot.cpp:96 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" "プディスクではありません。DolphinはオリジナルのGC/Wii のディスクは読み込めな" "い点に注意してください" #: Source/Core/Core/Boot/Boot.cpp:115 #, c-format msgid "Could not recognize file %s" msgstr "ファイル %s を認識できませんでした" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:483 #, c-format msgid "Could not save %s." msgstr "%s をセーブできませんでした" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:87 msgid "" "Could not start DolphinWX. Check for dolphin.exe in the installation " "directory." msgstr "" "DolphinWXを起動できませんでした。インストールフォルダの dolphin.exe を確認し" "てください" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "%s をメモリーカードへ書き込みすることができませんでした\n" "\n" "DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" "んか?\n" "\n" "メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその" "場所を再指定してください" #: Source/Core/Core/NetPlayClient.cpp:91 msgid "Couldn't Create Client" msgstr "Couldn't Create Client" #: Source/Core/Core/NetPlayClient.cpp:102 msgid "Couldn't create peer." msgstr "Couldn't create peer." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:698 msgid "Couldn't find open command for extension 'ini'!" msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "次のBluetoothパススルー用に libusbを初期化できませんでした:%s" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:467 msgid "Couldn't look up central server" msgstr "Couldn't look up central server" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Count" msgstr "Count" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "該当数:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:312 #, c-format msgid "Count: %lu" msgstr "該当数:%lu" #: Source/Core/DolphinQt2/GameList/GameList.cpp:487 msgid "Country" msgstr "発売国" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:48 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "アクションリプレイコードを作成" #: Source/Core/DolphinWX/MainMenuBar.cpp:428 msgid "Create New Perspective" msgstr "Create New Perspective" #: Source/Core/DolphinWX/MainMenuBar.cpp:491 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" "Create a .dsy file that can be used to recognise these same functions in " "other games." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:158 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:256 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Create new perspective" msgstr "Create new perspective" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:74 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator:" msgstr "制作者: " #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "致命的なエラー" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:877 msgid "Crop" msgstr "クロッピング" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:176 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:270 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "アスペクト比 4:3 もしくは 16:9 になるよう、画面をクロッピングします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/DolphinQt2/MenuBar.cpp:148 #: Source/Core/DolphinWX/MainMenuBar.cpp:245 msgid "Current Region" msgstr "現在の地域" #: Source/Core/DolphinWX/FrameTools.cpp:364 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Current directory changed from %s to %s after wxFileSelector!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133 msgid "Current game" msgstr "選択中のタイトル" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "Custom" msgstr "カスタム" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:65 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:94 msgid "Custom RTC Options" msgstr "リアルタイムクロック設定" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35 msgid "D-Pad" msgstr "十字キー" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "DK Bongos" msgstr "タルコンガ" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:40 msgid "DSP Emulation Engine" msgstr "DSPエミュレーション方式" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:43 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291 msgid "DSP HLE Emulation (fast)" msgstr "DSP HLE Emulation(高速)" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "DSP LLE Debugger" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:45 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "DSP LLE Interpreter (slow)" msgstr "DSP LLE Interpreter(低速)" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:44 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE Recompiler" msgstr "DSP LLE Recompiler" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Dance Mat" msgstr "マットコントローラ" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "データサイズ" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91 msgid "Data Type" msgstr "Data Type" #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "'遊び'の調整" #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Debug" msgstr "デバッグ" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:65 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Debug Only" msgstr "デバッグ用" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:40 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:823 msgid "Debugging" msgstr "デバッグ用" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:89 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt2/GameList/GameList.cpp:175 #: Source/Core/DolphinWX/GameListCtrl.cpp:1172 msgid "Decompress ISO..." msgstr "ISOファイルへ復元" #: Source/Core/DolphinWX/GameListCtrl.cpp:1212 msgid "Decompress selected ISOs..." msgstr "選択したファイルを全てISOファイルへ復元" #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1539 msgid "Decompressing ISO" msgstr "復元中..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:305 msgid "Decompressing..." msgstr "復元中..." #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Decrease Convergence" msgstr "収束距離 減少" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Decrease Depth" msgstr "深度 減少" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Decrease Emulation Speed" msgstr "エミュレーション速度 減少" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Decrease IR" msgstr "内部解像度 縮小" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:95 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210 msgid "Default" msgstr "既定" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:114 #: Source/Core/DolphinWX/LogWindow.cpp:67 msgid "Default Font" msgstr "既定のフォント" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:105 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:73 msgid "Default ISO:" msgstr "デフォルトISO" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:74 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:80 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235 msgid "Delete" msgstr "削除" #: Source/Core/DolphinQt2/GameList/GameList.cpp:226 msgid "Delete File..." msgstr "このタイトルの実体を削除" #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "このセーブデータを削除" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:110 #, c-format msgid "Delete the existing file '%s'?" msgstr "既存ファイル '%s' を削除しますか?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314 msgid "Depth Percentage: " msgstr "深度 比率変更:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:108 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:635 msgid "Depth:" msgstr "深度 (Depth):" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:37 #: Source/Core/DolphinQt2/GameList/GameList.cpp:488 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:130 #: Source/Core/DolphinQt2/MenuBar.cpp:360 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1180 msgid "Description" msgstr "説明" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:75 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:81 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276 msgid "Description:" msgstr "説明" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Detect" msgstr "検出" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:296 msgid "Deterministic dual core: " msgstr "Deterministic dual core: " #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:56 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1184 msgid "Device" msgstr "デバイス" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "デバイス PID (例:0305)" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119 msgid "Device Settings" msgstr "デバイス設定" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "デバイス PID (例:057e)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:352 msgid "Device not found" msgstr "デバイスが見つかりません" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58 msgid "Dial" msgstr "ダイアル" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:89 msgid "Dims the screen after five minutes of inactivity." msgstr "5分間操作がない状態が続くと、画面を暗くするようにします" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 msgid "Direct Connection" msgstr "直接接続 (Direct)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "" "ディレクトリのチェックサムに失敗\n" "ディレクトリバックアップのチェックサムにも失敗" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:85 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:777 msgid "Disable Bounding Box" msgstr "Disable Bounding Box" #: Source/Core/DolphinWX/MainMenuBar.cpp:433 msgid "Disable Docking" msgstr "Disable Docking" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Disable Emulation Speed Limit" msgstr "エミュレーション速度 無効化" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:594 msgid "Disable Fog" msgstr "Disable Fog" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Disable docking of perspective panes to main window" msgstr "Disable docking of perspective panes to main window" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:197 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:175 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "bounding box エミュレーションを無効化します。\n" "GPU性能が向上しますが、タイトルによっては不具合が発生します。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Disabled" msgstr "無効" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 msgid "" "Disabled: Ubershaders are never used. Stuttering will occur during shader " "compilation, but GPU demands are low. Recommended for low-end hardware.\n" "\n" "Hybrid: Ubershaders will be used to prevent stuttering during shader " "compilation, but traditional shaders will be used when they will not cause " "stuttering. Balances performance and smoothness.\n" "\n" "Exclusive: Ubershaders will always be used. Only recommended for high-end " "systems." msgstr "" "無効:Ubershadersを使用しません。シェーダ作成中にカクつきが発生 しますが、高" "いGPU性能は要求されないため低スペックPCにオススメです。\n" "\n" "Hybrid: Ubershadersをシェーダ作成中に使用してカクつきを防止しますが、 カクつ" "きを引き起こさない場合には従来のシェーダも併用されます。 処理とスピードのバラ" "ンスがとれた設定です。\n" "\n" "Exclusive: Ubershadersを常に使用します。 高スペックPCにしかオススメしません。" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "Disassembly" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:77 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:141 msgid "Disc" msgstr "ディスク" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:51 msgid "Disc Number:" msgstr "ディスク番号" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "ディスク読み取りエラー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:453 msgid "Display" msgstr "表示設定" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "エミュレーションウィンドウ上にメッセージを表示します\n" "メモリーカードへのアクセス、起動時のシステム情報、 JIT cacheの消去などが含ま" "れます" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:181 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:210 msgid "" "Displays the XFB copies as soon as they are created, without waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:242 msgid "" "Displays the default configuration INI file(s) for this game. These defaults " "are recommended settings from the developers to avoid known issues. Changes " "should be made to the user config INI files only, not to default config INI " "files." msgstr "" #: Source/Core/DolphinQt2/Main.cpp:130 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Dolphinの開発者への情報提供にご協力いただけますか?" #: Source/Core/DolphinQt2/MainWindow.cpp:890 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183 msgid "Do you want to clear the list of symbol names?" msgstr "Do you want to clear the list of symbol names?" #: Source/Core/DolphinQt2/MainWindow.cpp:433 #: Source/Core/DolphinWX/FrameTools.cpp:866 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:73 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:42 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II decoder" #: Source/Core/DolphinQt2/AboutDialog.cpp:23 #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:692 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:90 msgid "Dolphin %1 Graphics Configuration" msgstr "Dolphin %s グラフィック設定" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:322 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s グラフィック設定" #: Source/Core/DolphinWX/Config/ConfigMain.h:22 msgid "Dolphin Configuration" msgstr "Dolphinの設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Dolphin Controller Configuration" msgstr "Dolphin コントローラ設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "Wiiリモコンのエミュレーション設定 - ポート%i" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:170 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:181 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin FIFO ログファイル (*.dff)" #: Source/Core/DolphinWX/FrameTools.cpp:1065 msgid "Dolphin Hotkeys" msgstr "Dolphin ホットキー設定" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298 msgid "Dolphin Map File (*.map)" msgstr "Dolphin Map File (*.map)" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:46 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:71 msgid "Dolphin NetPlay" msgstr "Dolphin ネットプレイ" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:27 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "Dolphin ネットプレイ《セットアップ》" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169 msgid "Dolphin Signature CSV File (*.csv)" msgstr "Dolphin Signature CSV File (*.csv)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature File (*.dsy)" msgstr "Dolphin Signature File (*.dsy)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "Dolphin Symbol Rename File (*.sym)" #: Source/Core/DolphinQt2/MainWindow.cpp:967 #: Source/Core/DolphinQt2/MainWindow.cpp:1038 #: Source/Core/DolphinWX/FrameTools.cpp:503 #: Source/Core/DolphinWX/FrameTools.cpp:1000 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinQt2/GameList/GameList.cpp:127 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー" "ジ もしくは WAD ファイルのあるフォルダを選択してください。" #: Source/Core/DolphinWX/GameListCtrl.cpp:522 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー" "ジ もしくは WAD ファイルのあるフォルダを選択してください。" #: Source/Core/DolphinQt2/GameList/GameList.cpp:331 msgid "Dolphin failed to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt2/AboutDialog.cpp:39 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin is a free and open-source GameCube and Wii emulator." #: Source/Core/DolphinWX/GameListCtrl.cpp:518 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "リスト中の全てのゲームが設定により非表示になっています。この文章をダブルク" "リックすると表示されるようになります" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:513 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:470 msgid "Dolphin is too old for traversal server" msgstr "Dolphinのバージョンが古すぎます" #: Source/Core/DolphinWX/GameListCtrl.cpp:1481 #: Source/Core/DolphinWX/GameListCtrl.cpp:1554 msgid "Dolphin was unable to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:75 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153 msgid "Dolphin's cheat system is currently disabled." msgstr "チートは現在、無効化されています" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:56 msgid "DolphinQt Experimental GUI" msgstr "DolphinQt Experimental GUI" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:119 msgid "DolphinQt2 Experimental GUI" msgstr "DolphinQt2 Experimental GUI" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:45 msgid "Don't show me this warning again" msgstr "次回からこの画面を表示しない" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "ディスクイメージの圧縮に成功しました" #. i18n: A double precision floating point number #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:136 msgid "Double" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65 #: Source/Core/DolphinWX/TASInputDlg.cpp:97 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 msgid "Down" msgstr "下" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:62 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60 msgid "Download Codes (WiiRD Database)" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:201 msgid "Download complete" msgstr "ダウンロード完了" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:202 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 個のコードが見つかりました。( 新規追加: %2 個 )" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:80 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:130 msgid "Drawn Object Range" msgstr "Drawn Object Range" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "ドライバが見つかりません" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54 msgid "Drums" msgstr "ドラムコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106 msgid "Drums Configuration" msgstr "ドラムコントローラの設定" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:80 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96 msgid "Dump" msgstr "Dump" #: Source/Core/DolphinQt2/MenuBar.cpp:507 #: Source/Core/DolphinWX/MainMenuBar.cpp:167 msgid "Dump Audio" msgstr "サウンドのダンプを行う(WAV形式)" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:850 msgid "Dump EFB Target" msgstr "EFBターゲットをダンプ" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136 msgid "Dump EXRAM" msgstr "Dump EXRAM" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145 msgid "Dump FakeVMEM" msgstr "Dump FakeVMEM" #: Source/Core/DolphinQt2/MenuBar.cpp:501 #: Source/Core/DolphinWX/MainMenuBar.cpp:165 msgid "Dump Frames" msgstr "フレームのダンプを行う(AVI形式)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133 msgid "Dump MRAM" msgstr "Dump MRAM" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:59 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:109 msgid "Dump Objects" msgstr "Dump Objects" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:79 msgid "Dump Path:" msgstr "ダンプ先" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:121 msgid "Dump TEV Stages" msgstr "Dump TEV Stages" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123 msgid "Dump Texture Fetches" msgstr "Dump Texture Fetches" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:61 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:835 msgid "Dump Textures" msgstr "テクスチャのダンプを行う" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:853 msgid "Dump XFB Target" msgstr "XFBターゲットをダンプ" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:146 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:161 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:244 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにテクスチャをダンプします。 \n" "User/Dump/Textures/<ゲームID>/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:155 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:252 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにEFBコピーの内容をダンプします。 User/Dump/Textures/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:254 msgid "" "Dump the contents of XFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにXFBコピーの内容をダンプします。 User/Dump/Textures/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:266 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DolphinQt2/MenuBar.cpp:103 #: Source/Core/DolphinWX/MainMenuBar.cpp:91 msgid "E&xit" msgstr "終了" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "EFB Cmd" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:208 msgid "ELF/DOL" msgstr "ELF/DOL" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近" "Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起" "動が必要になるかもしれません。" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:110 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "コードを編集" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "パッチを編集" #: Source/Core/DolphinWX/MainMenuBar.cpp:425 #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "Edit Perspectives" msgstr "Edit Perspectives" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234 msgid "Edit User Config" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:402 msgid "Edit..." msgstr "編集" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Effect" msgstr "エフェクト" #: Source/Core/Core/HotkeyManager.cpp:26 #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "Eject Disc" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:31 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:675 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" #: Source/Core/Core/State.cpp:455 msgid "Empty" msgstr "空き" #: Source/Core/Core/Core.cpp:222 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "Emulate the Wii's Bluetooth Adapter" msgstr "WiiのBluetoothアダプタをエミュレート" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:161 msgid "Emulate the Wii's Bluetooth adapter" msgstr "WiiのBluetoothアダプタをエミュレート" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Emulated Wii Remote" msgstr "Wiiリモコンをエミュレート" #: Source/Core/Core/HotkeyManager.cpp:246 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "エミュレーション速度" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:338 msgid "Emulation State: " msgstr "動作状況:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:818 msgid "Enable API Validation Layers" msgstr "Enable API Validation Layers" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "アクションリプレイコードのログを取得する" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:95 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55 msgid "Enable Audio Stretching" msgstr "タイムストレッチを有効にする (Audio Stretching)" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:76 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "チートコードを有効化" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:69 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:38 msgid "Enable Custom RTC" msgstr "Custom RTC を使用する" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266 msgid "Enable Dual Core" msgstr "デュアルコア動作を行う" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:73 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "デュアルコア動作を行う (速度向上)" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:40 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:33 msgid "Enable Emulated CPU Clock Override" msgstr "CPU Clock Override を使用する" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276 msgid "Enable FPRF" msgstr "Enable FPRF" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268 msgid "Enable MMU" msgstr "Enable MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:441 msgid "Enable Multi-threading" msgstr "マルチスレッドを有効" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:88 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:882 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効化" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:31 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Enable Rumble" msgstr "振動を有効にする" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Enable Screen Saver" msgstr "スクリーンセーバーを有効化" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:164 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369 msgid "Enable Speaker Data" msgstr "Wiiリモコンのスピーカーを有効化" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:107 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Usage Statistics Reporting" msgstr "統計レポートの収集に協力する" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308 msgid "Enable WideScreen" msgstr "ワイドスクリーンを有効化" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:44 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:810 msgid "Enable Wireframe" msgstr "ワイヤーフレームを有効化" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:235 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:154 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "異方性フィルタリングを適用します。\n" "奥行きのあるテクスチャをより精細に描画することが出来ます。\n" "特定のゲームでは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、【1x】を選択してください。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "ディスクの読み取り速度を向上させます\n" "タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n" " [有効=ロード時間短縮/無効=互換性重視]" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "ページ分けして表示" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:234 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションを画面いっぱいに表示して行います。\n" "無効にするとウィンドウ画面でのエミュレーションとなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:245 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:86 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。特定" "のAPIでのみ有効" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換" "性重視/無効=速度向上]" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93 msgid "Enables Wii Remote vibration." msgstr "Wiiリモコンの振動を有効化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:298 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ビデオAPIでマルチスレッドを有効にします。いくつかの場面で パフォーマンスの改" "善が見込めます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:179 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:138 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n" "ほとんどのタイトルはこの設定について考える必要はありません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:104 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69 msgid "Enables stretching of the audio to match emulation speed." msgstr "有効にすると音声をエミュレーション速度に合わせて伸長させます" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:188 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:309 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャのデコード処理にCPUではなくGPUを使用します。 搭載しているCPUの性能" "が十分でないPC環境や、いくつかの場面で パフォーマンスの改善が見込めます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視" "/無効=速度向上]" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "統計データの収集と共有を許可します。データの使用目的はエミュレータの改善と" "ユーザー⇔システム間でどのようなやりとりをしているかの理解のためで、個人情報は" "一切収集されません" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "有効にすることでアクションリプレイ/Geckoコードが作用するようになります" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:143 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:165 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:262 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:139 msgid "End" msgstr "End" #: Source/Core/Core/NetPlayServer.cpp:74 msgid "Enet Didn't Initialize" msgstr "Enet Didn't Initialize" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:256 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58 msgid "English" msgstr "英語" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:101 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:479 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:602 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "デバイス(ハードウェア)IDを入力" #: Source/Core/DolphinWX/FrameAui.cpp:537 msgid "Enter a name for the new perspective:" msgstr "Enter a name for the new perspective:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:315 msgid "Enter instruction code:" msgstr "Enter instruction code:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:402 #, c-format msgid "Enter symbol (%s) end address:" msgstr "Enter symbol (%s) end address:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:379 #, c-format msgid "Enter symbol (%s) size:" msgstr "Enter symbol (%s) size:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213 msgid "Enter the RSO module address:" msgstr "Enter the RSO module address:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "エントリ %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "エントリ 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "に一致する" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:159 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:307 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181 #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:44 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:133 #: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:288 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191 #: Source/Core/DolphinQt2/Main.cpp:104 #: Source/Core/DolphinQt2/MainWindow.cpp:521 #: Source/Core/DolphinQt2/MainWindow.cpp:721 #: Source/Core/DolphinQt2/MainWindow.cpp:728 #: Source/Core/DolphinQt2/MainWindow.cpp:762 #: Source/Core/DolphinQt2/MainWindow.cpp:778 #: Source/Core/DolphinQt2/MainWindow.cpp:785 #: Source/Core/DolphinQt2/MainWindow.cpp:874 #: Source/Core/DolphinQt2/MenuBar.cpp:657 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:377 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:172 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:185 #: Source/Core/DolphinQt2/Translation.cpp:288 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/Main.cpp:335 Source/Core/DolphinWX/Main.cpp:343 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "エラー" #: Source/Core/DolphinQt2/Translation.cpp:289 #: Source/Core/DolphinWX/Main.cpp:334 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "" #: Source/Core/Common/ChunkFile.h:247 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー" "ムはフォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。" "ゲームはフォントを正しく表示できないか、クラッシュするでしょう" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:219 #: Source/Core/DolphinQt2/MenuBar.cpp:151 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:247 msgid "Europe" msgstr "ヨーロッパ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Exclusive" msgstr "Exclusive" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Dolphinを終了" #: Source/Core/DolphinQt2/MenuBar.cpp:112 #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "Export All Wii Saves" msgstr "全てのWiiセーブデータをエクスポート" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinQt2/MenuBar.cpp:455 #: Source/Core/DolphinWX/MainMenuBar.cpp:149 msgid "Export Recording..." msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "セーブデータをエクスポート" #: Source/Core/DolphinQt2/GameList/GameList.cpp:221 #: Source/Core/DolphinWX/GameListCtrl.cpp:1145 msgid "Export Wii save (Experimental)" msgstr "セーブデータをエクスポート (実験的)" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "全てのセーブデータをエクスポート" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:55 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "エクスポートに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "セーブデータのエクスポート先を選択" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:272 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:66 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:753 msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer (外部フレームバッファ)" #: Source/Core/DolphinQt2/MenuBar.cpp:139 #: Source/Core/DolphinWX/MainMenuBar.cpp:243 msgid "Extract Certificates from NAND" msgstr "証明書ファイルをNANDから取り出す" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:170 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:204 msgid "Extract Entire Disc..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:188 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:206 msgid "Extract Entire Partition..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:224 msgid "Extract File" msgstr "ファイルの抽出先を選択" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:206 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:194 msgid "Extract File..." msgstr "このファイルを抽出" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:198 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:196 msgid "Extract Files..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:159 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:201 msgid "Extract System Data..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:382 #, c-format msgid "Extracting %s" msgstr "%s を抽出" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371 msgid "Extracting All Files" msgstr "全てのファイルをエクスポート" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260 msgid "Extracting All Files..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371 msgid "Extracting Directory" msgstr "フォルダをエクスポート" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260 msgid "Extracting Directory..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:372 msgid "Extracting..." msgstr "抽出しています..." #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:31 #: Source/Core/DolphinQt2/MenuBar.cpp:129 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:237 msgid "FIFO Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321 msgid "FP value" msgstr "FP value" #: Source/Core/Core/NetPlayClient.cpp:172 msgid "Failed To Connect!" msgstr "接続に失敗!" #: Source/Core/Core/NetPlayClient.cpp:117 msgid "Failed to Connect!" msgstr "接続に失敗!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:583 msgid "Failed to claim interface for BT passthrough" msgstr "Failed to claim interface for BT passthrough" #: Source/Core/DolphinQt2/MainWindow.cpp:763 msgid "Failed to connect to server" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:413 msgid "Failed to delete the selected file." msgstr "選択したファイルの削除に失敗しました" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:577 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Failed to detach kernel driver for BT passthrough: %s" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166 msgid "Failed to download codes." msgstr "コードの取得に失敗しました" #: Source/Core/DolphinQt2/GameList/GameList.cpp:260 msgid "Failed to export save files!" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:657 msgid "Failed to extract certificates from NAND" msgstr "証明書ファイルの取り出しに失敗" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284 msgid "Failed to extract file." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236 msgid "Failed to extract system data." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:265 #, c-format msgid "Failed to extract to %s!" msgstr "%sへの抽出に失敗" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:521 msgid "Failed to init core" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:343 #: Source/Core/DolphinQt2/MenuBar.cpp:564 msgid "Failed to install this title to the NAND." msgstr "タイトルのインストールに失敗" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:86 msgid "Failed to launch" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:812 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:33 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "接続待ちに失敗。別のネットプレイサーバーが動いていませんか?" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:119 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:349 msgid "Failed to load the executable to memory." msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:874 msgid "Failed to open '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Failed to open Bluetooth device: %s" #: Source/Core/DolphinQt2/MainWindow.cpp:810 msgid "Failed to open server" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "次のファイルの読み込みに失敗 \"%s\"。" #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "出力したファイル \"%s\" を開けませんでした\n" "出力先が書き込み可能なメディアか、また書き込み権限があるかどうかを確認してく" "ださい" #: Source/Core/Core/Movie.cpp:934 #, c-format msgid "Failed to read %s" msgstr "Failed to read %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Failed to read data from GCI file %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Failed to read unique ID from disc image" #: Source/Core/DolphinQt2/GameList/GameList.cpp:365 #: Source/Core/DolphinWX/FrameTools.cpp:1282 msgid "Failed to remove this title from the NAND." msgstr "タイトルの消去に失敗" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191 msgid "Failed to save FIFO log." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "次のファイルの保存に失敗 \"%s\"\n" "保存先のディスクに十分な空き容量があるか確認してください" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:722 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:774 msgid "Fast Depth Calculation" msgstr "Fast Depth Calculation" #: Source/Core/Core/Movie.cpp:1224 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:466 msgid "File" msgstr "ファイル名" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:68 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinQt2/GameList/GameList.cpp:495 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:134 #: Source/Core/DolphinQt2/MenuBar.cpp:362 #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "File Name" msgstr "ファイル名" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:45 msgid "File Path:" msgstr "ファイルの場所" #: Source/Core/DolphinQt2/MenuBar.cpp:365 #: Source/Core/DolphinWX/MainMenuBar.cpp:320 msgid "File Size" msgstr "ファイルサイズ" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "ファイルはGCIへ変換されました" #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "ファイルを開くことができませんでした\n" "もしくは有効な拡張子ではありません" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "このファイルの拡張子は \"%s\" です\n" "有効な拡張子は .raw/.gcp です" #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "このファイルはメモリーカードとして認識されませんでした" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "圧縮されていないファイル" #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "ファイルの書込に失敗" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "圧縮処理の待機中です..." #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:39 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:445 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690 msgid "Filetype 'ini' is unknown! Will not open!" msgstr " 'ini' は不明な拡張子です。開くことができません!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "Filter Symbols" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:282 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:178 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "全てのテクスチャに対してフィルタリングを行います。\n" "いくつかのテクスチャの画質が向上しますが、テクスチャによっては 問題が発生する" "可能性もあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "Filter the symbol list by name. This is case-sensitive." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "次へ" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "前へ" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "Find functions based on RSO modules (experimental)..." msgstr "Find functions based on RSO modules (experimental)..." #: Source/Core/DolphinQt2/WiiUpdate.cpp:103 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "ブロック開始位置" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "チェックサムを修正" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:181 msgid "Flags" msgstr "Flags" #. i18n: A floating point number #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:134 msgid "Float" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152 msgid "Flow Control" msgstr "Flow Control" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "Flush" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "Fog Cmd" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:434 msgid "Follow &branch" msgstr "Follow &branch" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Force 16:9" msgstr "強制的に 16:9 にする" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:596 msgid "Force 24-Bit Color" msgstr "強制24bitカラー化" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Force 24-bit Color" msgstr "強制24bitカラー化" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Force 4:3" msgstr "強制的に 4:3 にする" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202 msgid "Force Listen Port:" msgstr "接続待ちポートを次の番号で固定:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:71 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:589 msgid "Force Texture Filtering" msgstr "Force Texture Filtering" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:252 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:146 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲームを強引にワイドスクリーンに対応させて出力します。\n" "アスペクト比4:3のタイトルに対しては、この設定を有効にすると共に、 アスペクト" "比設定で【強制的に16:9にする】を選択してください。\n" "この設定は描画バグを引き起こす可能性があります。\n" "ワイドスクリーン化のチートコードを使用する場合は無効にしてください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:278 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:301 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" "強制的にRGB 24bitカラーでレンダリングを行い、 カラーバンディングを解消しま" "す。\n" "速度に影響はありませんが、一部のゲームで描画バグの原因になります。\n" "\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Shift JIS (日本用) コードでフォーマットしますか?\n" "「いいえ」ならWindows-1252 (海外用) コードでフォーマットされます" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "前方" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225 msgid "Forward Port (UPnP)" msgstr "開放するポートを自動設定 (UPnP)" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:111 msgid "Forward port (UPnP)" msgstr "ポート開放を自動で設定 (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "検索結果:%u 件 '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:88 #, c-format msgid "Found %zu save file(s)" msgstr " %zu個のセーブデータが見つかりました" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "フレーム %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "Frame %zu" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:247 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Decrease Speed" msgstr "Frame Advance速度 減少" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Increase Speed" msgstr "Frame Advance速度 増加" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Reset Speed" msgstr "Frame Advance速度 リセット" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129 msgid "Frame Buffer" msgstr "Frame Buffer" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:69 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:859 msgid "Frame Dumps Use FFV1" msgstr "フレームダンプにFFV1を使用" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "フレームの情報" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:93 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/VideoCommon/RenderBase.cpp:955 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "フレームダンプイメージ '%s' は既に存在しています。上書きしますか?" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "録画フレーム数" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:121 msgid "Frames to Record:" msgstr "記録するフレーム数" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:227 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103 msgid "France" msgstr "フランス" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:68 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:856 msgid "Free Look" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:255 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Decrease Speed" msgstr "フリールック速度 増加" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Increase Speed" msgstr "フリールック速度 減少" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Move Down" msgstr "フリールック 下へ" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Move Left" msgstr "フリールック 左へ" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Freelook Move Right" msgstr "フリールック 右へ" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Move Up" msgstr "フリールック 上へ" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Freelook Reset" msgstr "フリールック リセット" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Reset Speed" msgstr "フリールック速度 リセット" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Freelook Zoom In" msgstr "フリールック ズームイン" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Freelook Zoom Out" msgstr "フリールック ズームアウト" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:260 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64 msgid "French" msgstr "フランス語" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Frets" msgstr "フレットボタン" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:167 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "開始" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:127 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:82 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:97 msgid "From:" msgstr "開始" #: Source/Core/DolphinQt2/ToolBar.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "全画面" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "Function" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "Function callers" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "Function calls" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "GCポート" #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33 msgid "GC Port %1" msgstr "GCポート %1" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "GCI ファイル (*.gci)" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "GCI フォルダ" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock called with invalid block address" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "GFX Debugger" #: Source/Core/VideoCommon/CommandProcessor.cpp:517 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "次のいずれかの理由でエラーが発生しました。\n" "* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n" "* 誤ったメモリ処理によりコマンドストリームが破損された。\n" "* 本当に未知のOpcodeに遭遇した。(この理由は疑わしいです)\n" "* 他のバグ\n" "\n" "Video Backendログにエラー内容を送ります。\n" "このエラーによりDolphinは停止すると思われます。" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:54 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:728 msgid "GPU Texture Decoding" msgstr "GPU Texture Decoding" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:148 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358 msgid "Game Boy Advance Carts (*.gba)" msgstr "ゲームボーイアドバンスROMファイル (*.gba)" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:64 msgid "Game Folders" msgstr "ゲームファイルのあるフォルダ" #: Source/Core/DolphinQt2/MenuBar.cpp:363 #: Source/Core/DolphinWX/MainMenuBar.cpp:316 msgid "Game ID" msgstr "ゲームID" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:47 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:449 msgid "Game changed to \"%1\"" msgstr "次のゲームに変更 \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:803 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:381 msgid "Game-Specific Settings" msgstr "固有設定" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249 msgid "GameConfig" msgstr "ゲーム設定" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:46 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:202 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GameCube Adapter for Wii U" msgstr "Wii U GCコントローラ接続タップ" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:26 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Wii U GCコントローラー接続タップ - ポート %1" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:256 msgid "GameCube Controller" msgstr "ゲームキューブ コントローラ" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "ゲームキューブ コントローラ設定 - ポート%i" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:255 msgid "GameCube Controller at Port %1" msgstr "ゲームキューブ コントローラ設定 - ポート %1" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:86 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148 msgid "GameCube Controllers" msgstr "ゲームキューブ デバイス設定" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:247 msgid "GameCube Keyboard" msgstr "ゲームキューブ キーボード" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "ゲームキューブ キーボード設定 - ポート%i" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:248 msgid "GameCube Keyboard at Port %1" msgstr "ゲームキューブ キーボード設定 - ポート %1" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:143 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "GCメモリーカードファイル (*.raw,*.gcp)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:260 msgid "GameCube Microphone Slot %1" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288 msgid "GameCube Microphone Slot A" msgstr "ゲームキューブマイク スロットA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293 msgid "GameCube Microphone Slot B" msgstr "ゲームキューブマイク スロットA" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:34 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/Core/HotkeyManager.cpp:244 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:100 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:43 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:339 msgid "General" msgstr "一般" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:270 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "一般設定" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 msgid "Generate a New Statistics Identity" msgstr "新しい統計IDを作成する" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130 msgid "Geometry data" msgstr "Geometry data" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:258 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61 msgid "German" msgstr "ドイツ語" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:229 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107 msgid "Germany" msgstr "ドイツ" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79 msgid "Go to Next Frame" msgstr "Go to Next Frame" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "Go to the current instruction" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:281 #: Source/Core/DolphinQt2/ToolBar.cpp:60 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "ビデオ" #: Source/Core/Core/HotkeyManager.cpp:253 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "グラフィック設定 切替" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "グラフィックの設定を行います" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "より大きい" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:242 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:163 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ" "せます。\n" "とくに高解像度出力時に効果が大きく出ます。\n" "GPU負荷が多少増加し、まれに描画バグの原因となることもあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Green" msgstr "緑" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/DolphinQt2/MenuBar.cpp:339 msgid "Grid View" msgstr "グリッド表示" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100 msgid "Guitar Configuration" msgstr "ギターコントローラの設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:102 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:670 msgid "Hacks" msgstr "高速化(Hacks)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:737 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Header checksum failed" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "範囲(縦)" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:130 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "隠す" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:88 msgid "Hide Mouse Cursor" msgstr "マウスカーソルを隠す" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:242 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな" "いようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:114 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:144 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212 msgid "Host" msgstr "ホストになる" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394 msgid "Host Code:" msgstr "ホストコード:" #: Source/Core/Core/NetPlayClient.cpp:124 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "ホストコードが長すぎます\n" "正しいホストコードがもう一度確認してください" #: Source/Core/DolphinQt2/GameList/GameList.cpp:228 msgid "Host with NetPlay" msgstr "ネットプレイを開始(ホスト)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1201 msgid "Host with Netplay" msgstr "ネットプレイを開始(ホスト)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:284 msgid "Hotkey Settings" msgstr "ホットキーのカスタマイズ" #: Source/Core/Core/HotkeyManager.cpp:168 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Hybrid" msgstr "Hybrid" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Hybrid Wii Remote" msgstr "Hybrid Wii Remote" #: Source/Core/DolphinQt2/GameList/GameList.cpp:489 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:126 #: Source/Core/DolphinWX/GameListCtrl.cpp:467 msgid "ID" msgstr "ID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232 msgid "IOS Version:" msgstr "IOSのバージョン" #: Source/Core/Core/IOS/Network/SSL.cpp:131 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSLサービスの動作に必要なファイル (%s) が正しくありません。 https://" "dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を" "確認できます。" #: Source/Core/Core/IOS/Network/SSL.cpp:116 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSLサービスの動作に必要なファイル (%s) を読みこめませんでした。 https://" "dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を" "確認できます。" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419 msgid "IP Address:" msgstr "IPアドレス:" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:46 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/Core/Boot/Boot.cpp:247 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL with unknown hash %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28 #: Source/Core/DolphinWX/TASInputDlg.cpp:135 msgid "IR" msgstr "ポインタ" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137 msgid "IR Sensitivity:" msgstr "Wiiリモコンの感度" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:30 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260 msgid "ISO Details" msgstr "ゲームの詳細" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "フォルダ一覧" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:54 msgid "ISO Size:" msgstr "ISOサイズ" #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:194 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217 msgid "Identity Generation" msgstr "IDの作成" #: Source/Core/DolphinQt2/Main.cpp:132 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている" "か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ" "アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし" "ます。\n" "\n" "個人に関する情報が収集されることはありません。収集したデータは人々がどのよう" "にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ" "グの特定に役立てたりします。\n" "また、この許可はいつでもDolphinの設定から取り消すことが可能です" #: Source/Core/DolphinWX/Main.cpp:234 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" "統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている" "か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ" "アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし" "ます。\n" "\n" "個人に関する情報が収集されることはありません。収集したデータは人々がどのよう" "にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ" "グの特定に役立てたりします。\n" "また、この許可はいつでもDolphinの設定から取り消すことが可能です。\n" "\n" "ご協力いただけますか?" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:682 msgid "Ignore Format Changes" msgstr "Ignore Format Changes" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:161 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:197 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBフォーマットに対する変更を一切無視するようにします。\n" "多くのタイトルでデメリットなしに動作速度が改善されますが、 タイトルによっては" "描画バグの原因になります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:157 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:193 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "CPUのEFBに対する読込/書込リクエストを無視するようにします。\n" "タイトルによっては動作速度が改善されますが、特定のゲームの機能や 画面効果のエ" "ミュレーションが無効化されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:761 msgid "Immediately Present XFB" msgstr "Immediately Present XFB" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:183 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:182 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを 全画面に広げる形" "でフルスクリーン表示します。\n" "他のウィンドウとの表示切替が高速になりますが、代わりに 若干の操作遅延、動作速" "度の低下などのデメリットも発生します。\n" "Nvidia 3D Vision を使用する際は、Direct3Dを選択し この設定は切って(チェック" "を外して)ください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/MenuBar.cpp:136 #: Source/Core/DolphinWX/MainMenuBar.cpp:241 msgid "Import BootMii NAND Backup..." msgstr "BootMii NAND バックアップをインポート" #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "セーブデータをインポート" #: Source/Core/DolphinQt2/MenuBar.cpp:111 #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "Import Wii Save..." msgstr "Wii セーブデータのインポート" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "インポートに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "gscファイルをインポートしました\n" "しかしファイルのヘッダが正しくありません" #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "インポートしたファイルの長さが正しくありません" #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "savファイルをインポートしました\n" "しかしファイルのヘッダが正しくありません" #: Source/Core/DolphinQt2/MainWindow.cpp:930 #: Source/Core/DolphinWX/FrameTools.cpp:1306 msgid "Importing NAND backup" msgstr "NAND バックアップをインポート" #: Source/Core/DolphinQt2/MainWindow.cpp:941 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "NAND バックアップをインポート中...\n" "経過時間: %1s" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:137 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:342 msgid "In Game" msgstr "ソコソコ" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Increase Convergence" msgstr "収束距離 増加" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Increase Depth" msgstr "深度 増加" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Increase Emulation Speed" msgstr "エミュレーション速度 増加" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Increase IR" msgstr "内部解像度 拡大" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:32 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:257 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Info" msgstr "情報" #: Source/Core/Common/MsgHandler.cpp:65 msgid "Information" msgstr "情報" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Input" msgstr "入力" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:452 msgid "Insert &nop" msgstr "Insert &nop" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレート" #: Source/Core/DolphinQt2/MenuBar.cpp:116 #: Source/Core/DolphinWX/MainMenuBar.cpp:239 msgid "Install WAD..." msgstr "WiiメニューにWADファイルを追加" #: Source/Core/DolphinQt2/GameList/GameList.cpp:198 #: Source/Core/DolphinWX/GameListCtrl.cpp:1190 msgid "Install to the NAND" msgstr "NANDへインストール" #: Source/Core/DolphinWX/FrameTools.cpp:1258 msgid "Installing WAD..." msgstr "追加しています..." #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:342 msgid "Integrity Check Error" msgstr "エラーが確認されました!" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:335 msgid "Integrity check completed" msgstr "完了" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:305 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:334 msgid "Integrity check completed. No errors have been found." msgstr "チェック終了。整合性に問題はありませんでした。" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "パーティション %s に問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:308 msgid "" "Integrity check for partition failed. The disc image is most likely " "corrupted or has been patched incorrectly." msgstr "" "このパーティションに問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "表示" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:147 msgid "Interface Settings" msgstr "Dolphinの表示に関する設定" #: Source/Core/Core/State.cpp:374 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/State.cpp:506 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "もう一度ステートロードを試してみてください" #: Source/Core/Core/State.cpp:635 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internal LZO Error - lzo_init() failed" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:46 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224 msgid "Internal Name:" msgstr "内部名称" #: Source/Core/Core/HotkeyManager.cpp:254 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "内部解像度" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:846 msgid "Internal Resolution Frame Dumps" msgstr "Internal Resolution Frame Dumps" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:77 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 msgid "Internal Resolution:" msgstr "内部解像度の変更:" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:127 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreter (非常に低速)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:341 msgid "Intro" msgstr "イントロ" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:131 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17 msgid "Invalid Player ID" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239 #, c-format msgid "Invalid address: %s" msgstr "Invalid address: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "Invalid bat.map or dir entry." #: Source/Core/Core/NetPlayClient.cpp:937 msgid "Invalid host" msgstr "このホストコードは無効です" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "Invalid index" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:133 msgid "Invalid input for the field \"%1\"" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:288 msgid "Invalid input provided" msgstr "" #: Source/Core/Core/Movie.cpp:877 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "エラー:オブジェクトを選択してください" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。" #: Source/Core/DolphinQt2/Main.cpp:104 msgid "Invalid title ID." msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "無効な値です" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247 #, c-format msgid "Invalid value: %s" msgstr "Invalid value: %s" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:264 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70 msgid "Italian" msgstr "イタリア語" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:231 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105 msgid "Italy" msgstr "イタリア" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:91 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "連続してボタン設定を行う" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (実験的)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "JIT Block Viewer" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:129 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (推奨)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:221 #: Source/Core/DolphinQt2/MenuBar.cpp:153 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117 #: Source/Core/DolphinWX/MainMenuBar.cpp:248 msgid "Japan" msgstr "日本" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:254 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55 msgid "Japanese" msgstr "日本語" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:123 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:428 msgid "Keep Window on Top" msgstr "最前面に表示" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:240 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションウィンドウを常に他のウィンドウよりも 手前に表示するようにしま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 msgid "Keyboard" msgstr "キーボード" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "キー" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:124 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:228 msgid "Kick Player" msgstr "選択したプレイヤーをキック" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:233 #: Source/Core/DolphinQt2/MenuBar.cpp:155 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:249 msgid "Korea" msgstr "韓国" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:272 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82 msgid "Korean" msgstr "韓国語" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53 msgid "L-Analog" msgstr "L (アナログ)" #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "Label" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137 msgid "Language:" msgstr "UIの言語:" #: Source/Core/DolphinWX/MainMenuBar.cpp:122 #, c-format msgid "Last %i" msgstr "%i個前のステートをロード" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Latency (ms):" msgstr "レイテンシ(ミリ秒):" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:77 msgid "Latency:" msgstr "レイテンシ:" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 #: Source/Core/DolphinWX/TASInputDlg.cpp:99 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 msgid "Left" msgstr "左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36 msgid "Left Stick" msgstr "Lスティック" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:142 msgid "Left Table" msgstr "左テーブル" #: Source/Core/DolphinWX/TASInputDlg.cpp:269 msgid "Left stick" msgstr "Lスティック" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:984 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:989 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "左or右クリックで設定画面に入ります\n" "中クリックで消去します" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "より小さい" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "言語変更が設計されていないタイトルに対してシステム言語を値として設定します。" "少数のタイトルで特別な言語表示ができるようになりますが、文字表示に問題を起こ" "すことがあります" #: Source/Core/DolphinQt2/AboutDialog.cpp:50 #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "License" msgstr "ライセンス" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "Light Cmd" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:88 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" "エミュレーション速度を指定された割合に制限します\n" "標準以外の速度でタイムストレッチも無効の場合、 ピッチが上下することに注意して" "ください" #: Source/Core/DolphinQt2/MenuBar.cpp:369 msgid "List Columns" msgstr "ゲームリストカラムの表示" #: Source/Core/DolphinQt2/MenuBar.cpp:336 msgid "List View" msgstr "リスト表示" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:72 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:83 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:78 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231 msgid "Load" msgstr "読込" #: Source/Core/DolphinWX/MainMenuBar.cpp:474 msgid "Load &Bad Map File..." msgstr "Load &Bad Map File..." #: Source/Core/DolphinWX/MainMenuBar.cpp:471 msgid "Load &Other Map File..." msgstr "Load &Other Map File..." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:838 msgid "Load Custom Textures" msgstr "カスタムテクスチャを読み込む" #: Source/Core/DolphinQt2/MenuBar.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:232 msgid "Load GameCube Main Menu" msgstr "ゲームキューブ メインメニューを起動" #: Source/Core/Core/HotkeyManager.cpp:261 msgid "Load Last State" msgstr "以前のステートをロード" #: Source/Core/DolphinWX/MainMenuBar.cpp:227 msgid "Load NTSC-J GameCube Main Menu from the JAP folder." msgstr "JAPフォルダ内からNTSC-J版メニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:229 msgid "Load NTSC-U GameCube Main Menu from the USA folder." msgstr "USAフォルダ内からNTSC-U版メニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:231 msgid "Load PAL GameCube Main Menu from the EUR folder." msgstr "EURフォルダ内からPAL版メニューを起動します" #: Source/Core/Core/HotkeyManager.cpp:156 #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Load State" msgstr "ステートロード" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 1" msgstr "1個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Load State Last 10" msgstr "10個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 2" msgstr "2個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 3" msgstr "3個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 4" msgstr "4個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 5" msgstr "5個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 6" msgstr "6個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Last 7" msgstr "7個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Load State Last 8" msgstr "8個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Load State Last 9" msgstr "9個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Load State Slot 10" msgstr "ステートロード - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Load State Slot 9" msgstr "ステートロード - スロット 9" #: Source/Core/DolphinQt2/MenuBar.cpp:184 msgid "Load State from File" msgstr "ファイルからロード" #: Source/Core/DolphinQt2/MenuBar.cpp:185 #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Load State from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/DolphinQt2/MenuBar.cpp:186 msgid "Load State from Slot" msgstr "次のスロットからロード" #: Source/Core/DolphinWX/MainMenuBar.cpp:99 msgid "Load State..." msgstr "ファイルからロード" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260 msgid "Load Wii Save" msgstr "Wiiのセーブデータを読込む" #: Source/Core/DolphinWX/MainMenuBar.cpp:635 msgid "Load Wii System Menu" msgstr "Wiiメニューを起動" #: Source/Core/DolphinQt2/MenuBar.cpp:536 msgid "Load Wii System Menu %1" msgstr "Wiiメニューを起動 %1" #: Source/Core/DolphinWX/MainMenuBar.cpp:629 #, c-format msgid "Load Wii System Menu %s" msgstr "Wiiメニューを起動 %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:233 msgid "Load a GameCube Main Menu located under Dolphin's GC folder." msgstr "DolphinのGCフォルダ内からゲームキューブのメインメニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:472 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" "Load any .map file containing the function names and addresses for this game." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278 msgid "Load bad map file" msgstr "Load bad map file" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:149 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:247 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダよりカスタムテクスチャを読み込むようにします。 User/Load/" "Textures/<ゲームID>/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Load from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/DolphinQt2/MenuBar.cpp:240 msgid "Load from Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262 msgid "Load map file" msgstr "Load map file" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:134 msgid "Load..." msgstr "読込" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "Loaded %d good functions, ignored %d bad functions." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:766 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:772 msgid "Localhost" msgstr "Localhost" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:32 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "ログ" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:22 #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "Log Render Time to File" msgstr "レンダリング時間を記録" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:55 #: Source/Core/DolphinWX/LogConfigWindow.cpp:77 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:262 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:232 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "レンダリング所要時間のログを\n" "User/Logs/render_time.txt に保存します。\n" "Dolphinのベンチマークとして有用な機能です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinWX/LogConfigWindow.cpp:72 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:387 msgid "Logging" msgstr "ログ" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80 msgid "Long Maker:" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:79 msgid "Long Name:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:499 msgid "Lost connection to NetPlay server..." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 msgid "MD5 Check:" msgstr "MD5チェックサムを比較" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "MD5チェックサム" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247 msgid "MD5 Checksum:" msgstr "MD5チェックサム" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132 msgid "MD5 check..." msgstr "MD5チェックサムを比較" #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark セーブファイル(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:369 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/MainMenuBar.cpp:496 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." #: Source/Core/DolphinQt2/GameList/GameList.cpp:490 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:132 #: Source/Core/DolphinQt2/MenuBar.cpp:361 #: Source/Core/DolphinWX/GameListCtrl.cpp:465 #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "Maker" msgstr "メーカー" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:50 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227 msgid "Maker ID:" msgstr "メーカーID" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:49 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:257 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:222 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n" "タイトルによっては、フォグ処理に頼った画面効果が 正しく表示されなくなるかもし" "れません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:471 msgid "Match Found" msgstr "Match Found" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "Matrix Cmd" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:121 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:128 msgid "Max" msgstr "最大" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:92 msgid "May cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "Memory" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "GCメモリーカードマネージャ" #: Source/Core/Core/ConfigManager.cpp:1003 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "スロット%c 内のメモリーカードのファイル名に問題があります\n" "リージョンが規定されていません\n" "\n" "スロット%c の場所が以下に変更されました\n" "%s\n" "この場所に古いファイルをコピーしますか?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:374 msgid "Memory Not Ready" msgstr "Memory Not Ready" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207 msgid "Memory breakpoint options" msgstr "Memory breakpoint options" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "このタイトルのセーブデータはすでに存在します" #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "すでに開かれています" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read called with invalid source address (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Write called with invalid destination address (0x%x)" #: Source/Core/DolphinQt2/MainWindow.cpp:912 #: Source/Core/DolphinWX/FrameTools.cpp:1292 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "現在選択中のNANDに新しいNANDを統合すると、既存のチャンネルとセーブデータは上" "書きされます。\n" "この作業は元に戻すことができないため、両方のNANDを事前にバックアップしておく" "ことをオススメします\n" "\n" "続行しますか?" #: Source/Core/Core/HW/GCPadEmu.cpp:76 #: Source/Core/DolphinQt2/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:262 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "マイク" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:125 msgid "Min" msgstr "最小" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:82 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:901 msgid "Misc" msgstr "その他" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "感度変更" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:140 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:241 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使" "用するにはゲームの再起動が必要です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "Monoscopic Shadows" msgstr "Monoscopic Shadows" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:114 #: Source/Core/DolphinWX/LogWindow.cpp:68 msgid "Monospaced Font" msgstr "等幅フォント" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:271 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "モーションとポインタ動作" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Motion Plus" msgstr "モーションプラス" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Motor" msgstr "モーター" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:134 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "設定項目にマウスカーソルを合わせると、ここに説明が表示されます。" #: Source/Core/Core/HotkeyManager.cpp:248 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "記録" #: Source/Core/DolphinWX/MainMenuBar.cpp:500 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." msgstr "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." #: Source/Core/DolphinQt2/MenuBar.cpp:591 #: Source/Core/DolphinQt2/MenuBar.cpp:634 #: Source/Core/DolphinQt2/MenuBar.cpp:639 #: Source/Core/DolphinQt2/MenuBar.cpp:643 #: Source/Core/DolphinWX/FrameTools.cpp:1326 #: Source/Core/DolphinWX/FrameTools.cpp:1370 #: Source/Core/DolphinWX/FrameTools.cpp:1375 #: Source/Core/DolphinWX/FrameTools.cpp:1381 msgid "NAND Check" msgstr "NAND 整合性チェック" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "情報: ストリームサイズとデータの長さが一致しません\n" "\n" #: Source/Core/DolphinQt2/MenuBar.cpp:121 #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt2/MenuBar.cpp:123 #: Source/Core/DolphinWX/MainMenuBar.cpp:228 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:45 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:73 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:85 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "名前" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 msgid "Name: " msgstr "名前: " #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 msgid "Native (640x528)" msgstr "Native (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:235 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109 msgid "Netherlands" msgstr "オランダ" #: Source/Core/Core/NetPlayClient.cpp:1298 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Netplay has desynced in NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:1092 msgid "Netplay has desynced. There is no way to recover from this." msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:79 msgid "New" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "新規検索" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "New Texture" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:195 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217 msgid "New identity generated." msgstr "新しいIDが作成されました。" #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "次のページ" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "続けて検索" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:137 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102 msgid "Nickname:" msgstr "ニックネーム:" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "No Adapter Detected" msgstr "タップは未接続です" #: Source/Core/Core/ConfigManager.h:35 msgid "No Audio Output" msgstr "出力しない" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:480 msgid "No Match" msgstr "No Match" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:419 msgid "No Value Given" msgstr "No Value Given" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "説明なし" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "No extension selected." msgstr "拡張コントローラが選択されていません" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "読み込みファイルなし" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:272 msgid "No file loaded / recorded." msgstr "読み込み/記録ファイルなし" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "空きエントリがありません" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "ゲームが起動していません" #: Source/Core/DolphinQt2/MenuBar.cpp:591 #: Source/Core/DolphinWX/FrameTools.cpp:1326 msgid "No issues have been detected." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "録画ファイルなし" #: Source/Core/Core/State.cpp:729 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消" "を中止します" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:141 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1248 msgid "None" msgstr "なし" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "に一致しない" #: Source/Core/DolphinWX/GameListCtrl.cpp:1052 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:297 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:339 msgid "Not Set" msgstr "未定義" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:397 msgid "Not Valid Hex" msgstr "Not Valid Hex" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:215 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:353 msgid "Not all players have the game. Do you really want to start?" msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 msgid "Not implemented" msgstr "Not implemented" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:475 msgid "Not implemented yet." msgstr "未実装" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes:" msgstr "補足: " #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:43 #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:554 #: Source/Core/DolphinWX/FrameAui.cpp:561 #: Source/Core/DolphinWX/LogConfigWindow.cpp:41 msgid "Notice" msgstr "注意" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:183 msgid "NumExec" msgstr "NumExec" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "行数:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86 msgid "Nunchuk Configuration" msgstr "ヌンチャクの設定" #: Source/Core/DolphinWX/TASInputDlg.cpp:189 msgid "Nunchuk orientation" msgstr "ヌンチャク モーションセンサー" #: Source/Core/DolphinWX/TASInputDlg.cpp:183 msgid "Nunchuk stick" msgstr "ヌンチャク コントローラスティック" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "Object %zu" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:78 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1206 msgid "Off" msgstr "オフ" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "オフセット値:" #: Source/Core/DolphinQt2/MenuBar.cpp:321 #: Source/Core/DolphinWX/MainMenuBar.cpp:524 msgid "Online &Documentation" msgstr "オンラインガイドを表示(&D)" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "残り %d ブロックしかありません!" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Only export symbols with prefix:\n" "(Blank for all symbols)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:543 msgid "Op?" msgstr "Op?" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:50 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "開く" #: Source/Core/DolphinQt2/GameList/GameList.cpp:225 #: Source/Core/DolphinWX/GameListCtrl.cpp:1157 msgid "Open &containing folder" msgstr "実体のあるフォルダを開く(&C)" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:169 msgid "Open FIFO log" msgstr "FIFOログファイルを選択" #: Source/Core/DolphinQt2/GameList/GameList.cpp:220 #: Source/Core/DolphinWX/GameListCtrl.cpp:1143 msgid "Open Wii &save folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "起動するファイルを選択" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: can't create context for device %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: can't find sound devices" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: can't open device %s" #: Source/Core/DolphinWX/Frame.cpp:802 msgid "Operation in progress..." msgstr "処理中..." #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 #: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Orange" msgstr "オレンジ" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" "ファイルディレクトリ内のファイル順序が、ブロック順序と一致しません\n" "右クリックメニューから全てのセーブデータをエクスポートし、\n" "新しくメモリーカードを作成して、そこへインポートを行ってください\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:141 msgid "Orientation" msgstr "モーションセンサー" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:78 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:458 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:786 msgid "Other" msgstr "その他" #: Source/Core/Core/HotkeyManager.cpp:262 msgid "Other State Hotkeys" msgstr "その他" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "その他ステート関係" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "Other game" msgstr "他のタイトル" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Output" msgstr "出力" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:49 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85 msgid "Overlay Information" msgstr "Overlay Information" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:51 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Override Language on NTSC Games" #: Source/Core/DolphinQt2/MenuBar.cpp:451 #: Source/Core/DolphinWX/MainMenuBar.cpp:147 msgid "P&lay Input Recording..." msgstr "録画ファイルを再生(&L)" #: Source/Core/DolphinQt2/MenuBar.cpp:126 #: Source/Core/DolphinWX/MainMenuBar.cpp:230 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:116 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG画像ファイル (*.png);; すべてのファイル (*)" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "PPC Size" msgstr "PPC Size" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:450 msgid "PPC vs x86" msgstr "PPC vs x86" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "パッド" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61 msgid "Pads" msgstr "パッド" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:114 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:88 msgid "Partition %1" msgstr "パーティション %1" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162 #, c-format msgid "Partition %zu" msgstr "パーティション %zu" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252 msgid "Passthrough a Bluetooth Adapter" msgstr "PC上のBluetoothアダプタでパススルー" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:155 msgid "Passthrough a Bluetooth adapter" msgstr "PC上のBluetoothアダプタでパススルー" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:47 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:20 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinQt2/ToolBar.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76 msgid "Pause After" msgstr "Pause After" #: Source/Core/DolphinQt2/MenuBar.cpp:469 #: Source/Core/DolphinWX/MainMenuBar.cpp:153 msgid "Pause at End of Movie" msgstr "再生終了時に一時停止" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:146 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94 msgid "Pause on Focus Loss" msgstr "フォーカスが外れたら一時停止" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" "エミュレーションウィンドウからフォーカスが外れた際に一時停止するようにします" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:69 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:586 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344 msgid "Perfect" msgstr "カンペキ!" #: Source/Core/DolphinQt2/MenuBar.cpp:146 #: Source/Core/DolphinWX/MainMenuBar.cpp:252 msgid "Perform Online System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinQt2/GameList/GameList.cpp:190 #: Source/Core/DolphinWX/GameListCtrl.cpp:1183 msgid "Perform System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:539 #, c-format msgid "Perspective %d" msgstr "Perspective %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "Perspectives" msgstr "Perspectives" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124 msgid "Pixel Shader" msgstr "Pixel Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Pixel Shader Constants" msgstr "Pixel Shader Constants" #: Source/Core/DolphinQt2/GameList/GameList.cpp:491 #: Source/Core/DolphinQt2/MenuBar.cpp:357 #: Source/Core/DolphinWX/MainMenuBar.cpp:306 msgid "Platform" msgstr "機種" #: Source/Core/DolphinQt2/ToolBar.cpp:51 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "開始" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:343 msgid "Playable" msgstr "サクサク" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:108 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "再生に関する設定" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190 msgid "Players" msgstr "プレイヤー一覧" #: Source/Core/DolphinWX/FrameTools.cpp:870 msgid "Please confirm..." msgstr "確認" #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Please create a perspective before saving" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:93 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:42 msgid "Port %1" msgstr "ポート %1" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161 #, c-format msgid "Port %i" msgstr "ポート %i" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:78 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199 msgid "Port:" msgstr "ポート:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:492 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "ポストプロセス シェーダー設定" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:569 msgid "Post-Processing Effect:" msgstr "ポストプロセス:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:841 msgid "Prefetch Custom Textures" msgstr "カスタムテクスチャの事前読込" #: Source/Core/Core/Movie.cpp:1115 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1238 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1212 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:90 #: Source/Core/DolphinWX/FrameTools.cpp:1458 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "更新の準備中...\n" "しばらくお待ちください" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Press Sync Button" msgstr "Syncボタン 押下" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "前のページ" #: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89 #, c-format msgid "Preview: %s" msgstr "Preview: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "前のページ" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:70 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1228 msgid "Profile" msgstr "プロファイル" #: Source/Core/Core/HotkeyManager.cpp:250 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56 msgid "Properties" msgstr "プロパティ" #: Source/Core/DolphinWX/MainMenuBar.cpp:380 msgid "Provide safer execution by not linking the JIT blocks." msgstr "Provide safer execution by not linking the JIT blocks." #: Source/Core/DolphinWX/MainMenuBar.cpp:360 msgid "Purge Game List Cache" msgstr "ゲームリストのキャッシュを消去" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:238 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put Main Menu roms in User/GC/{region}." msgstr "User/GC/{region} フォルダに ROM ファイルを置いてください" #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt2/MainWindow.cpp:911 msgid "Question" msgstr "確認" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:68 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108 msgid "Quit" msgstr "終了" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Quit Netplay" msgstr "終了" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "R-Analog" msgstr "R (アナログ)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "範囲" #. i18n: A range of memory addresses #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801 msgid "Range" msgstr "範囲/強さ" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:453 msgid "Re&place Instruction" msgstr "Re&place Instruction" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:58 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43 msgid "Read" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186 msgid "Read and write" msgstr "Read and write" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126 msgid "" "Read game names from an internal database instead of reading names from the " "games themselves, except for games that aren't in the database. The names in " "the database are often more consistently formatted, especially for Wii games." msgstr "" "ゲームファイルに内蔵されているタイトル情報ではなく、Dolphin内臓のタイトル情報" "を使用します。Wiiタイトルではより一貫されたタイトル表記が期待できます" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193 msgid "Read only" msgstr "Read only" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47 msgid "Read or Write" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Read-Only Mode" msgstr "読み込み専用" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:163 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363 msgid "Real Balance Board" msgstr "実機バランスWii ボードを接続" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Real Wii Remote" msgstr "実機Wiiリモコンを接続" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "リセット" #: Source/Core/DolphinWX/MainMenuBar.cpp:457 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43 msgid "Recommended for normal users" msgstr "ほとんどのユーザーにオススメ" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:136 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "録画" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270 msgid "Record inputs" msgstr "コントローラ操作を記録" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "録画情報" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:118 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "録画設定" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:268 msgid "Recording..." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Red" msgstr "赤" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:228 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:157 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "3Dグラフィックスのエイリアシングを軽減させます。\n" "使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n" "この設定は大きなGPU負荷をもたらし、また描画バグの原因に なることもありま" "す。\n" "SSAAは更に負荷が増大しますが、最高の品質を得られる上、光源処理や\n" "シェーダーエフェクト、テクスチャにもAAが適用されるようになります。\n" "\n" "よく分からなければ、【なし】のままにしておいてください。" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:158 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:58 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1189 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "再更新" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "ゲームリストを再更新" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "ゲームリストを再更新します" #: Source/Core/DolphinQt2/MenuBar.cpp:364 #: Source/Core/DolphinWX/MainMenuBar.cpp:318 msgid "Region" msgstr "リージョン" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:21 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "Registers" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "相対的な操作" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:83 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:404 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "削除" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "Remove names from all functions and variables." msgstr "Remove names from all functions and variables." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:360 msgid "Rename symbol:" msgstr "Rename symbol:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:136 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:220 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ワイヤーフレームでレンダリングを行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:89 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:124 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:435 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "Rendering" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Report: GCIFolder Writing to unallocated block 0x%x" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:157 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:93 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1208 msgid "Reset" msgstr "初期化" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:267 msgid "Reset Traversal Server" msgstr "中継サーバーをリセット" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:268 msgid "Reset Traversal Server to %1:%2" msgstr "中継サーバーを次にリセット %1:%2" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:69 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98 msgid "Reset Traversal Settings" msgstr "中継サーバー設定をリセット" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566 msgid "Reset Wii Remote pairings" msgstr "ペアリングの初期化" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:160 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Reset all saved Wii Remote pairings" msgstr "全てのペアリングを初期化する" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:220 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258 msgid "Restart Required" msgstr "再起動が必要" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "結果表示欄" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:378 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:798 msgid "Retry" msgstr "再試行" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:52 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228 msgid "Revision:" msgstr "リビジョン" #: Source/Core/DolphinQt2/AboutDialog.cpp:29 msgid "Revision: " msgstr "リビジョン" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 #, c-format msgid "Revision: %s" msgstr "Revision: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 #: Source/Core/DolphinWX/TASInputDlg.cpp:95 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Right" msgstr "右" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38 msgid "Right Stick" msgstr "Rスティック" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:146 msgid "Right Table" msgstr "右テーブル" #: Source/Core/DolphinWX/TASInputDlg.cpp:270 msgid "Right stick" msgstr "Rスティック" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:301 msgid "Room ID" msgstr "ルームID" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:202 msgid "Room ID:" msgstr "ルームID:" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:200 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Round 2D vertices to whole pixels. 内部解像度を高めた場合に いくつかのゲーム" "で生じる不具合が解消されます。\n" "内部解像度をNativeに設定している場合は効果がありません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56 msgid "Rumble" msgstr "振動" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "Run" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:448 msgid "Run &To Here" msgstr "Run &To Here" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43 msgid "Run DolphinWX Instead" msgstr "通常の DolphinWX を起動する" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:237 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111 msgid "Russia" msgstr "ロシア" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "SD Card Path:" msgstr "SDカード" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "SD card" msgstr "SDカード" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:104 msgid "SP1:" msgstr "" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "START" msgstr "START" #: Source/Core/DolphinQt2/MenuBar.cpp:199 #: Source/Core/DolphinWX/MainMenuBar.cpp:135 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:719 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:73 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:84 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:79 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233 msgid "Save" msgstr "保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:481 msgid "Save Code" msgstr "Save Code" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:180 msgid "Save FIFO log" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:207 msgid "Save File to" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "セーブデータの保存先を選択" #: Source/Core/Core/HotkeyManager.cpp:152 #: Source/Core/DolphinWX/MainMenuBar.cpp:107 msgid "Save Oldest State" msgstr "最古のステートに上書き保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "Save Perspectives" msgstr "Save Perspectives" #: Source/Core/Core/HotkeyManager.cpp:155 #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Save State" msgstr "ステートセーブ" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Save State Slot 10" msgstr "ステートセーブ - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Save State Slot 9" msgstr "ステートセーブ - スロット 9" #: Source/Core/DolphinQt2/MenuBar.cpp:200 msgid "Save State to File" msgstr "ファイルとして保存" #: Source/Core/DolphinQt2/MenuBar.cpp:202 msgid "Save State to Oldest Slot" msgstr "最古のステートに上書き保存" #: Source/Core/DolphinQt2/MenuBar.cpp:201 #: Source/Core/DolphinWX/MainMenuBar.cpp:106 msgid "Save State to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinQt2/MenuBar.cpp:203 msgid "Save State to Slot" msgstr "次のスロットに保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:105 msgid "Save State..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:476 msgid "Save Symbol Map &As..." msgstr "Save Symbol Map &As..." #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:283 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "ステートセーブ/ロード" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:104 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359 msgid "Save as..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Save combined output file as" msgstr "Save combined output file as" #: Source/Core/DolphinWX/GameListCtrl.cpp:1522 msgid "Save compressed GCM/ISO" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinWX/MainMenuBar.cpp:424 msgid "Save currently-toggled perspectives" msgstr "Save currently-toggled perspectives" #: Source/Core/DolphinWX/GameListCtrl.cpp:1513 msgid "Save decompressed GCM/ISO" msgstr "復元するタイトルの保存先を選択" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297 msgid "Save map file as" msgstr "Save map file as" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358 msgid "Save signature as" msgstr "Save signature as" #: Source/Core/DolphinWX/MainMenuBar.cpp:482 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." #: Source/Core/DolphinWX/MainMenuBar.cpp:477 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." #: Source/Core/DolphinWX/MainMenuBar.cpp:467 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Save to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinQt2/MenuBar.cpp:241 msgid "Save to Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:135 msgid "Save..." msgstr "保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:429 msgid "Saved Perspectives" msgstr "Saved Perspectives" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:340 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "ペアリングの初期化はWiiのゲームを実行中にのみ行なえます" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:91 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "" #: Source/Core/Core/Movie.cpp:943 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:583 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinWX/GameListCtrl.cpp:758 msgid "Scanning..." msgstr "確認中..." #: Source/Core/DolphinQt2/ToolBar.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "画面撮影" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "スクリーンショットに失敗:ファイル \"%s\" を開けませんでした (error %d)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "検索" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "検索 (空欄で前回の値を使用)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113 msgid "Search Address" msgstr "Search Address" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "現在のオブジェクトを検索" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36 msgid "Search Subfolders" msgstr "サブフォルダも検索" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "値を検索" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 msgid "Select" msgstr "選択" #: Source/Core/DolphinWX/MainMenuBar.cpp:361 msgid "Select Columns" msgstr "ゲームリストカラムの表示" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "タイトルを選択" #: Source/Core/DolphinQt2/MenuBar.cpp:242 msgid "Select Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinWX/MainMenuBar.cpp:575 #, c-format msgid "Select Slot %u - %s" msgstr "スロット %u - %s" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Select State" msgstr "スロットの選択" #: Source/Core/DolphinQt2/MenuBar.cpp:216 #: Source/Core/DolphinWX/MainMenuBar.cpp:136 msgid "Select State Slot" msgstr "スロットの選択" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 1" msgstr "ステートスロット 1" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Select State Slot 10" msgstr "ステートスロット 10" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 2" msgstr "ステートスロット 2" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 3" msgstr "ステートスロット 3" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 4" msgstr "ステートスロット 4" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 5" msgstr "ステートスロット 5" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 6" msgstr "ステートスロット 6" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Select State Slot 7" msgstr "ステートスロット 7" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Select State Slot 8" msgstr "ステートスロット 8" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Select State Slot 9" msgstr "ステートスロット 9" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:54 msgid "Select Wii NAND Root" msgstr "Wii NANDルート" #: Source/Core/DolphinWX/FrameTools.cpp:1299 msgid "Select a BootMii NAND backup to import" msgstr "インポートするBootMii NAND バックアップファイルを選択" #: Source/Core/DolphinQt2/GameList/GameList.cpp:135 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:33 msgid "Select a Directory" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:115 #: Source/Core/DolphinQt2/MainWindow.cpp:344 #: Source/Core/DolphinQt2/MainWindow.cpp:636 #: Source/Core/DolphinQt2/MainWindow.cpp:643 msgid "Select a File" msgstr "" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:41 msgid "Select a Game" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1248 msgid "Select a Wii WAD file to install" msgstr "追加するWADファイルを選択" #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "インポートするセーブファイルを選択" #: Source/Core/DolphinQt2/MenuBar.cpp:548 msgid "Select a title to install to NAND" msgstr "NANDにインストールするタイトルを選択" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Select floating windows" #: Source/Core/DolphinQt2/MainWindow.cpp:966 #: Source/Core/DolphinQt2/MainWindow.cpp:1037 #: Source/Core/DolphinWX/FrameTools.cpp:502 #: Source/Core/DolphinWX/FrameTools.cpp:999 msgid "Select the Recording File" msgstr "録画ファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:351 msgid "Select the file to load" msgstr "ロードするファイルを選択" #: Source/Core/DolphinQt2/MainWindow.cpp:947 #: Source/Core/DolphinWX/FrameTools.cpp:1311 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:920 #: Source/Core/DolphinQt2/MenuBar.cpp:572 #: Source/Core/DolphinWX/FrameTools.cpp:1209 msgid "Select the save file" msgstr "セーブファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1548 msgid "Select the state to load" msgstr "ロードするステートセーブファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1560 msgid "Select the state to save" msgstr "ステートセーブの保存先を選択" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "レンダリング時のアスペクト比を選択します。\n" "自動: ネイティブのアスペクト比を使用します。\n" "強制的に 16:9 : ワイドスクリーンのアナログテレビを模倣します。\n" "強制的に 4:3 : 標準的な4:3のアナログテレビを模倣します。\n" "ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/DolphinQt2/GameList/GameList.cpp:294 msgid "Select where you want to save the compressed image" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:293 msgid "Select where you want to save the decompressed image" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:69 msgid "Selected Font" msgstr "選択したフォント" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:217 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "選択されたプロファイルは存在しません" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:226 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "描画に使用するビデオカードを選択します。\n" "\n" "よく分からなければ、一番上のものを選択してください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "フルスクリーン表示時の解像度を選択します。\n" "内部解像度と同じか、より高い解像度を選択してください。 高解像度であっても動作" "速度にはほとんど影響しません。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:262 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "立体視の表示方式を選択できます。立体視が可能なハードウェアが 必要ですが、より" "良い奥行き感を味わうことができます。\n" "多くの3Dテレビでは、Side-by-Side または Top-and-Bottom 方式を採用していま" "す。\n" "3Dメガネ方式の場合は Anaglyph を選んでください。\n" "HDMI 3D 方式は使用しているモニタが 3D解像度に対応している必要があります。\n" "この設定は動作速度に大きな影響があり、時に描画バグの原因にもなります。\n" "\n" "よく分からなければ、オフ にしてください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:229 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "【Software Renderer】はデバック用途としてのみ有用なものです。\n" "理由もなく選択することは避けましょう。\n" "\n" "よく分からなければ、【OpenGL】を選択してください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:220 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "【Software Renderer】はデバック用途としてのみ有用なものです。\n" "理由もなく選択することは避けましょう。\n" "【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試" "して上手く動作する方を選びましょう。\n" "\n" "よく分からなければ、【OpenGL】を選択してください。" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:101 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:170 msgid "Send" msgstr "送信" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます" #: Source/Core/Core/NetPlayClient.cpp:934 msgid "Server rejected traversal attempt" msgstr "サーバーが中継処理を拒否しました" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:59 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "Set PC" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120 msgid "Set Value" msgstr "Set Value" #: Source/Core/DolphinQt2/GameList/GameList.cpp:171 #: Source/Core/DolphinWX/GameListCtrl.cpp:1160 msgid "Set as &default ISO" msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "メモリーカード%cを既定として設定" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:446 msgid "Set symbol &end address" msgstr "Set symbol &end address" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:445 msgid "Set symbol &size" msgstr "Set symbol &size" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "Set the current instruction" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "ゲームキューブのシステム言語を変更できます" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に" "変更します\n" "すべてのタイトルで上手く動作するとは限りません" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90 msgid "Sets the Wii system language." msgstr "Wiiのシステム言語を変更できます" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:81 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:64 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "レイテンシを調整します (単位:ms)。高くすることで音の問題を軽減できます。特定" "のAPIでのみ有効" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:33 msgid "Settings" msgstr "設定" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:264 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Can't create setting.txt file" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26 msgid "Shake" msgstr "シェイク" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:78 msgid "Short Maker:" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:77 msgid "Short Name:" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:278 #: Source/Core/DolphinWX/TASInputDlg.cpp:374 msgid "Shoulder Buttons" msgstr "LRトリガー" #: Source/Core/DolphinQt2/MenuBar.cpp:249 #: Source/Core/DolphinWX/MainMenuBar.cpp:331 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinWX/MainMenuBar.cpp:328 msgid "Show &Status Bar" msgstr "ステータスバー(&S)" #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:145 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91 msgid "Show Active Title in Window Title" msgstr "タイトルバーに起動中のゲーム名を表示" #: Source/Core/DolphinQt2/MenuBar.cpp:416 #: Source/Core/DolphinWX/MainMenuBar.cpp:282 msgid "Show Australia" msgstr "オーストラリア" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:126 msgid "Show Debugging UI" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:357 msgid "Show Drives" msgstr "DVDドライブ内のソフトを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:391 #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show ELF/DOL" msgstr "ELF/DOL" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:80 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:414 msgid "Show FPS" msgstr "FPSを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:481 #: Source/Core/DolphinWX/MainMenuBar.cpp:157 msgid "Show Frame Counter" msgstr "フレームカウンタを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:417 #: Source/Core/DolphinWX/MainMenuBar.cpp:284 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinQt2/MenuBar.cpp:389 #: Source/Core/DolphinWX/MainMenuBar.cpp:267 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinQt2/MenuBar.cpp:418 #: Source/Core/DolphinWX/MainMenuBar.cpp:286 msgid "Show Germany" msgstr "ドイツ" #: Source/Core/DolphinQt2/MenuBar.cpp:487 #: Source/Core/DolphinWX/MainMenuBar.cpp:160 msgid "Show Input Display" msgstr "入力された操作を表示" #: Source/Core/DolphinQt2/MenuBar.cpp:419 #: Source/Core/DolphinWX/MainMenuBar.cpp:288 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinQt2/MenuBar.cpp:413 #: Source/Core/DolphinWX/MainMenuBar.cpp:275 msgid "Show JAP" msgstr "日本" #: Source/Core/DolphinQt2/MenuBar.cpp:420 #: Source/Core/DolphinWX/MainMenuBar.cpp:290 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinQt2/MenuBar.cpp:475 #: Source/Core/DolphinWX/MainMenuBar.cpp:155 msgid "Show Lag Counter" msgstr "ラグカウンタを表示" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:74 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinQt2/MenuBar.cpp:255 #: Source/Core/DolphinWX/MainMenuBar.cpp:332 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:425 msgid "Show NetPlay Messages" msgstr "ネットプレイ:OSD表示" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:81 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:416 msgid "Show NetPlay Ping" msgstr "ネットプレイ:Ping表示" #: Source/Core/DolphinQt2/MenuBar.cpp:421 #: Source/Core/DolphinWX/MainMenuBar.cpp:292 msgid "Show Netherlands" msgstr "オランダ" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:144 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Show On-Screen Messages" msgstr "オンスクリーンメッセージを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:414 #: Source/Core/DolphinWX/MainMenuBar.cpp:277 msgid "Show PAL" msgstr "PAL規格" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:58 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "Show PC" #: Source/Core/DolphinQt2/MenuBar.cpp:394 #: Source/Core/DolphinWX/MainMenuBar.cpp:354 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:429 #: Source/Core/DolphinWX/MainMenuBar.cpp:355 msgid "Show Regions" msgstr "特定リージョンのソフトだけを表示" #: Source/Core/DolphinQt2/MenuBar.cpp:422 #: Source/Core/DolphinWX/MainMenuBar.cpp:294 msgid "Show Russia" msgstr "ロシア" #: Source/Core/DolphinQt2/MenuBar.cpp:423 #: Source/Core/DolphinWX/MainMenuBar.cpp:296 msgid "Show Spain" msgstr "スペイン" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:52 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:813 msgid "Show Statistics" msgstr "統計情報を表示" #: Source/Core/DolphinQt2/MenuBar.cpp:493 #: Source/Core/DolphinWX/MainMenuBar.cpp:162 msgid "Show System Clock" msgstr "システム時間を表示" #: Source/Core/DolphinQt2/MenuBar.cpp:424 #: Source/Core/DolphinWX/MainMenuBar.cpp:298 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinQt2/MenuBar.cpp:415 #: Source/Core/DolphinWX/MainMenuBar.cpp:279 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinQt2/MenuBar.cpp:426 #: Source/Core/DolphinWX/MainMenuBar.cpp:302 msgid "Show Unknown" msgstr "不明" #: Source/Core/DolphinQt2/MenuBar.cpp:390 #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show WAD" msgstr "WAD(Wiiウェア/VC/Wiiチャンネル)" #: Source/Core/DolphinQt2/MenuBar.cpp:388 #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinQt2/MenuBar.cpp:425 #: Source/Core/DolphinWX/MainMenuBar.cpp:300 msgid "Show World" msgstr "地域なし" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 msgid "Show a confirmation box before stopping a game." msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "潜在的に深刻なエラーが発生した場合にダイアログを表示します\n" "無効にすると致命的でないエラー表示には悩まされなくなりますが、クラッシュ時に" "エラー表示なしに突然強制終了されるようになります" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "ブロック開始位置を表示" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "ブロック数を表示" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "コメントを表示" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "アイコンを表示" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "タイトルを表示" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Show the active title name in the emulation window title." msgstr "起動中のゲームの名称をウィンドウのタイトルバーに表示します" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:256 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数" "を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:259 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:229 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ネットプレイ中にPingの最大値を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:138 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:158 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:236 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面上に様々な統計情報を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 msgid "Side-by-Side" msgstr "Side-by-Side" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329 msgid "Sideways Hold" msgstr "押下時のみ横持ち" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326 msgid "Sideways Toggle" msgstr "横持ち 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "横持ち(Sideways)で使用" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:131 msgid "Signed Integer" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:268 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:32 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "タルコンガのシミュレート" #: Source/Core/DolphinQt2/GameList/GameList.cpp:492 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:136 #: Source/Core/DolphinWX/GameListCtrl.cpp:469 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:105 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:70 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "ストレッチに使用するバッファサイズをミリ秒単位で変更できます。小さくしすぎる" "と音割れの原因になります。" #: Source/Core/Core/HotkeyManager.cpp:56 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "Skip" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272 msgid "Skip DCBZ clearing" msgstr "Skip DCBZ clearing" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:35 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Skip EFB Access from CPU" msgstr "Skip EFB Access from CPU" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:50 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip Main Menu" msgstr "メインメニューをスキップ" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "Skips the next instruction completely" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:275 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行う設定です。\n" "何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を" "【Safe】側に設定してください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/MainMenuBar.cpp:569 #: Source/Core/DolphinWX/MainMenuBar.cpp:572 #, c-format msgid "Slot %u - %s" msgstr "スロット %u - %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:98 msgid "Slot A:" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:101 msgid "Slot B:" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:77 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:94 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:167 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:948 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "【Software Renderer】は他の描画APIに比べ、非常に低速です。\n" "デバッグ用途としてのみ有用なものです。\n" "それでも使用しますか?よく分からなければ、選択しないでください。" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:239 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113 msgid "Spain" msgstr "スペイン" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:262 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67 msgid "Spanish" msgstr "スペイン語" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318 msgid "Speaker Pan" msgstr "スピーカー パン調整" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:141 msgid "Speaker Volume:" msgstr "リモコンスピーカー音量" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:222 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:188 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select Native." msgstr "" "内部解像度の計算方式を設定します。 高解像度に設定することで大きく画質が向上し" "ます。\n" "しかし同時にGPU負荷が増大し、タイトルによっては描画バグの原因となります。\n" "\n" "一般的に内部解像度が低いほど、動作速度は向上します。\n" "\n" "よく分からなければ、【Native】を選択してください。" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:96 msgid "Speed Limit:" msgstr "速度制限:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:286 msgid "Speed up Disc Transfer Rate" msgstr "Speed up Disc Transfer Rate" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n" "有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も" "あります" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:248 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:138 msgid "Start" msgstr "スタート" #: Source/Core/DolphinQt2/MenuBar.cpp:128 #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Start &NetPlay..." msgstr "ネットプレイを開始(&N)" #: Source/Core/DolphinQt2/MenuBar.cpp:449 #: Source/Core/DolphinWX/MainMenuBar.cpp:146 msgid "Start Re&cording Input" msgstr "操作の記録を開始(&C)" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Start Recording" msgstr "操作の記録を開始" #: Source/Core/DolphinWX/MainMenuBar.cpp:191 msgid "Start the game directly instead of booting to pause" msgstr "Start the game directly instead of booting to pause" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:470 msgid "Started game" msgstr "ゲームを開始" #: Source/Core/DolphinQt2/GameList/GameList.cpp:494 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:138 #: Source/Core/DolphinQt2/MenuBar.cpp:366 #: Source/Core/DolphinWX/GameListCtrl.cpp:470 #: Source/Core/DolphinWX/MainMenuBar.cpp:322 msgid "State" msgstr "動作率" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Statistics" msgstr "Statistics" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Steering Wheel" msgstr "SPEED FORCE" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "Step" #: Source/Core/DolphinWX/MainMenuBar.cpp:437 msgid "Step &Into" msgstr "Step &Into" #: Source/Core/DolphinWX/MainMenuBar.cpp:438 msgid "Step &Over" msgstr "Step &Over" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Step Into" msgstr "Step Into" #: Source/Core/DolphinWX/MainMenuBar.cpp:439 msgid "Step O&ut" msgstr "Step O&ut" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "Step Out" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "Step Over" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "Step into the next instruction" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "Step out of the current function" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:408 msgid "Step out successful!" msgstr "Step out successful!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out timed out!" msgstr "Step out timed out!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:333 msgid "Step over in progress..." msgstr "Step over in progress..." #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "Step over the next instruction" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:318 msgid "Step successful!" msgstr "Step successful!" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Stepping" msgstr "Stepping" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:106 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:616 msgid "Stereoscopic 3D Mode:" msgstr "表示方式" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:95 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:375 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:653 msgid "Stereoscopy" msgstr "立体視" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:133 msgid "Stick" msgstr "スティック" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:137 #: Source/Core/DolphinQt2/ToolBar.cpp:53 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr "停止" #: Source/Core/DolphinWX/FrameTools.cpp:1767 msgid "Stop Playing Input" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:452 #: Source/Core/DolphinWX/FrameTools.cpp:1752 #: Source/Core/DolphinWX/FrameTools.cpp:1769 #: Source/Core/DolphinWX/MainMenuBar.cpp:148 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1765 msgid "Stop Recording Input" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:480 msgid "Stopped game" msgstr "ゲームを終了" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:38 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:687 msgid "Store EFB Copies to Texture Only" msgstr "Store EFB Copies to Texture Only" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:70 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:755 msgid "Store XFB Copies to Texture Only" msgstr "Store XFB Copies to Texture Only" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:165 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:201 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "システムメモリをバイパスさせ、EFBコピーをGPU上に独占的に格納 します。\n" "少数のタイトルで描画バグの原因になる可能性があります。\n" "\n" "有効にする = EFB Copies to Texture\n" "無効にする = EFB Copies to RAM (and Texture)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:175 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:205 msgid "" "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games that need to readback from " "memory.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "システムメモリをバイパスさせ、XFBコピーをGPU上に独占的に格納 します。\n" "メモリからの読み戻しが必要な少数のタイトルでは 描画バグの原因になる可能性があ" "ります。\n" "\n" "有効にする = XFB Copies to Texture\n" "無効にする = EFB Copies to RAM (and Texture)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:390 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #. i18n: Data type used in computing #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:112 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:92 msgid "String" msgstr "String" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:117 msgid "Strum" msgstr "ストラム" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:304 #: Source/Core/DolphinQt2/MenuBar.cpp:652 msgid "Success" msgstr "完了" #: Source/Core/DolphinQt2/GameList/GameList.cpp:325 msgid "Success!" msgstr "完了!" #: Source/Core/DolphinQt2/GameList/GameList.cpp:325 msgid "Successfully compressed image." msgstr "ディスクイメージの圧縮に成功しました" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:168 msgid "Successfully deleted '%1'." msgstr " '%1' の削除に成功しました" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u save(s) to %s" msgstr "%u 個のセーブデータを %s へエクスポートすることに成功しました" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:51 #, c-format msgid "Successfully exported file to %s" msgstr "%s へのエクスポートに成功しました" #: Source/Core/DolphinQt2/GameList/GameList.cpp:259 msgid "Successfully exported save files" msgstr "セーブファイルのエクスポートに成功しました" #: Source/Core/DolphinQt2/MenuBar.cpp:653 msgid "Successfully extracted certificates from NAND" msgstr "証明書ファイルの取り出しに成功しました" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282 msgid "Successfully extracted file." msgstr "ファイルの取り出しに成功しました" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234 msgid "Successfully extracted system data." msgstr "システムデータの取り出しに成功しました" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save file(s)" msgstr "セーブファイルのインポートに成功しました" #: Source/Core/DolphinQt2/GameList/GameList.cpp:342 #: Source/Core/DolphinQt2/MenuBar.cpp:559 msgid "Successfully installed this title to the NAND." msgstr "タイトルのインストールに成功しました" #: Source/Core/DolphinQt2/GameList/GameList.cpp:364 msgid "Successfully removed this title from the NAND." msgstr "タイトルの消去に成功しました" #: Source/Core/DolphinQt2/AboutDialog.cpp:52 #: Source/Core/DolphinWX/AboutDolphin.cpp:42 msgid "Support" msgstr "サポート" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:104 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:649 msgid "Swap Eyes" msgstr "視点を入れ替える" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:275 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:292 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "有効にすると左右の視点を入れ替えます。交差法を試したい時に有効です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32 msgid "Swing" msgstr "動き" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:178 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "Symbols" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:156 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284 msgid "Sync" msgstr "Sync" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551 msgid "Sync Wii Remotes" msgstr "WiiリモコンのSync" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:159 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282 msgid "Sync real Wii Remotes and pair them" msgstr "実機Wiiリモコンとのペアリングを行う" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281 msgid "Synchronize GPU thread" msgstr "Synchronize GPU thread" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "CPU/GPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します " "[有効=互換性重視/無効=速度向上]" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348 msgid "Syntax error" msgstr "構文エラー" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:60 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinWX/FrameTools.cpp:1487 msgid "System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinWX/MainMenuBar.cpp:151 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "TAS Input" #: Source/Core/DolphinWX/FrameTools.cpp:395 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "TAS Input - ゲームキューブコントローラ %d" #: Source/Core/DolphinWX/FrameTools.cpp:403 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "TAS Input - Wiiリモコン %d" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "TAS関係" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "TLUT Cmd" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "Tab Split" msgstr "Tab Split" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:241 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121 msgid "Taiwan" msgstr "台湾" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt2/MenuBar.cpp:171 #: Source/Core/DolphinWX/MainMenuBar.cpp:132 msgid "Take Screenshot" msgstr "画面撮影" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "現在の画面を撮影します" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Test" msgstr "テスト" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:699 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "Texture Cmd" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:815 msgid "Texture Format Overlay" msgstr "テクスチャフォーマット情報表示" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128 msgid "Textures" msgstr "Textures" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:170 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:216 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Safe 側にセットすると、RAMからのテクスチャ更新の安全性が高まります。\n" "Fast 側によせるとタイトルによっては文字化けの原因になります。\n" "\n" "よく分からなければ、右端に合わせておいてください。" #: Source/Core/DolphinQt2/MenuBar.cpp:644 #: Source/Core/DolphinWX/FrameTools.cpp:1379 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NANDを修復できませんでした。現在のデータをバックアップして、NANDのダンプから" "やり直すことをオススメします" #: Source/Core/DolphinQt2/MenuBar.cpp:639 #: Source/Core/DolphinWX/FrameTools.cpp:1375 msgid "The NAND has been repaired." msgstr "NANDの修復に成功しました" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "The address %s is invalid." #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "無効なアドレスです" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "チェックサムの修正に成功しました" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:158 msgid "The chosen directory is already in the list." msgstr "選択したフォルダはすでにリストに存在します!" #: Source/Core/Core/Movie.cpp:361 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:324 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "The disc could not be read (at 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" " \"%s\" このディスクイメージは壊れています\n" "Hash of block % is %08x instead of %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:468 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:595 #: Source/Core/DolphinWX/FrameTools.cpp:1330 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "エミュレート中のNANDが破損しています。システムのタイトル、Wiiメニューやショッ" "プチャンネルが正しく動作しないかもしれません\n" "\n" "NANDの修復を試みますか?" #: Source/Core/DolphinQt2/WiiUpdate.cpp:31 #: Source/Core/DolphinWX/FrameTools.cpp:1412 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:36 #: Source/Core/DolphinWX/FrameTools.cpp:1417 msgid "The emulated Wii console is already up-to-date." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "入力されたデバイス PIDは無効です。" #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "入力されたデバイス VIDは無効です。" #: Source/Core/DolphinWX/GameListCtrl.cpp:1442 #: Source/Core/DolphinWX/GameListCtrl.cpp:1467 #: Source/Core/DolphinWX/GameListCtrl.cpp:1532 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "%s はすでに存在します\n" "上書きしますか?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "ファイル %s に書き込むことができませんでした。他のプログラムによって使用され" "ていないか確認してください。" #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。" #: Source/Core/DolphinQt2/WiiUpdate.cpp:69 #: Source/Core/DolphinWX/FrameTools.cpp:1449 msgid "The game disc does not contain any usable update information." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:62 #: Source/Core/DolphinWX/FrameTools.cpp:1442 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:120 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes do not match!" msgstr "ハッシュは一致しませんでした" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:114 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes match!" msgstr "全てのハッシュが一致!" #: Source/Core/DolphinWX/FrameAui.cpp:561 msgid "The name cannot be empty" msgstr "空の名前は使用できません" #: Source/Core/DolphinWX/FrameAui.cpp:554 msgid "The name cannot contain the character ','" msgstr "',' を含む名前は使用できません" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:145 msgid "The profile '%1' does not exist" msgstr "選択されたプロファイル '%1' は存在しません" #: Source/Core/Core/Movie.cpp:220 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:160 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:185 msgid "The same file can't be used in both slots." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "コピーしようとしているセーブデータのサイズが正しくありません" #: Source/Core/DolphinWX/Main.cpp:342 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "選択された言語はこのシステムではサポートされていません。デフォルト設定を使用" "します" #: Source/Core/Core/NetPlayClient.cpp:210 msgid "The server and client's NetPlay versions are incompatible!" msgstr "" "サーバー側とクライアント側でネットプレイのバージョンに互換性がありません!" #: Source/Core/Core/NetPlayClient.cpp:207 msgid "The server is full!" msgstr "このサーバーは満員です!" #: Source/Core/Core/NetPlayClient.cpp:213 msgid "The server responded: the game is currently running!" msgstr "サーバーより:このゲームは、現在実行中です!" #: Source/Core/Core/NetPlayClient.cpp:216 msgid "The server sent an unknown error message!" msgstr "サーバーは、不明なエラーメッセージを送信しました!" #: Source/Core/Core/Boot/Boot.cpp:66 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定されたファイル \"%s\" は存在しません" #: Source/Core/DolphinWX/Main.cpp:193 msgid "The title ID is invalid." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:57 #: Source/Core/DolphinWX/FrameTools.cpp:1437 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "無効な値です" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:141 msgid "Theme:" msgstr "テーマ:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "このフォルダには gci ファイルが多すぎます\n" "%s\n" "127個より多く保存することは出来ません" #: Source/Core/Core/State.cpp:734 msgid "There is nothing to undo!" msgstr "取り消すものがありません!" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま" "す。\n" "半チェックは基本設定のまま従うことを意味します。" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:132 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "このデバイスは既に登録済みです。" #: Source/Core/Core/WiiUtils.cpp:73 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "" "このWADファイルは任天堂のライセンスを受けていません。続けてもよろしいですか?" #: Source/Core/Core/ConfigManager.cpp:898 msgid "This WAD is not bootable." msgstr "このWADファイルは起動できません。" #: Source/Core/Core/ConfigManager.cpp:893 msgid "This WAD is not valid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:856 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません。" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:154 #: Source/Core/DolphinQt2/GameList/GameList.cpp:393 msgid "This cannot be undone!" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:168 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:265 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム内のカメラに干渉することが出来るようになる機能です。\n" "・右クリックを押しながらマウス移動 - カメラを振る\n" "・マウス中央ボタンを押しながらマウス移動 - 位置移動\n" "・Shiftキーを押しながらW/A/S/Dキー - 位置移動(固定距離) \n" "(Shift+2キーを押すごとに移動距離増加、Shift+1キーで減少) \n" "・Shift+Rキー - カメラのリセット\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "このファイルはBootMii NANDバックアップではないようです" #: Source/Core/VideoCommon/MainBase.cpp:146 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "このタイトルでは bounding box という機能を使っていますが、お使いのビデオカー" "ドもしくはドライバでは対応していないようです。そのためプレイ中にバグやフリー" "ズと遭遇する可能性があります。" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:84 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:61 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "リアルタイムクロック(RTC)は通常OSの設定が使われますが\n" "ここで任意の時間に変更することができます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt2/AboutDialog.cpp:42 msgid "This software should not be used to play games you do not legally own." msgstr "" #: Source/Core/Core/ConfigManager.cpp:915 msgid "This title cannot be booted." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "HomeBrewの場合は DSP LLE を試してください。\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "HomeBrewの場合は DSP LLE を試してください。\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:327 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:317 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "しきい値" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30 msgid "Tilt" msgstr "傾き" #: Source/Core/DolphinQt2/GameList/GameList.cpp:493 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124 #: Source/Core/DolphinQt2/MenuBar.cpp:359 #: Source/Core/DolphinWX/GameListCtrl.cpp:463 #: Source/Core/DolphinWX/MainMenuBar.cpp:310 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "終了" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:84 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:99 msgid "To:" msgstr "終了" #: Source/Core/DolphinWX/MainMenuBar.cpp:440 msgid "Toggle &Breakpoint" msgstr "Toggle &Breakpoint" #: Source/Core/DolphinQt2/MenuBar.cpp:168 #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "Toggle &Fullscreen" msgstr "全画面表示 切り替え(&F)" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318 msgid "Toggle &memory" msgstr "Toggle &memory" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Toggle 3D Anaglyph" msgstr "立体視 Anaglyph 切替" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Toggle 3D Side-by-Side" msgstr "立体視 Side-by-side 切替" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Toggle 3D Top-Bottom" msgstr "立体視 Top-bottom 切替" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle 3D Vision" msgstr "立体視 3D Vision 切替" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:58 #: Source/Core/DolphinWX/LogConfigWindow.cpp:60 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle Aspect Ratio" msgstr "アスペクト比 設定切替" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Toggle Breakpoint" msgstr "Toggle Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle Crop" msgstr "クロッピング 切替" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Toggle Custom Textures" msgstr "カスタムテクスチャ 切替" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle EFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Toggle Fog" msgstr "フォグ処理 設定切替" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "フルスクリーン表示 切替" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "一時停止 切替" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Toggle Texture Dumping" msgstr "Toggle Texture Dumping" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle XFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Toggle XFB Immediate Mode" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "Toggle editing of perspectives" msgstr "Toggle editing of perspectives" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "フルスクリーン表示 切替" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66 #: Source/Core/DolphinWX/MainMenuBar.cpp:416 msgid "Top" msgstr "上" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 msgid "Top-and-Bottom" msgstr "Top-and-Bottom" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:270 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:512 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:132 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96 msgid "Traversal Server" msgstr "中継サーバー (Traversal)" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "使用する中継サーバー: %s" #: Source/Core/Core/NetPlayClient.cpp:931 msgid "Traversal server timed out connecting to the host" msgstr "中継サーバーからホストへの接続がタイムアウト" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Triggers" msgstr "トリガー" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" "Try to load a .map file that might be from a slightly different version." #: Source/Core/DolphinWX/MainMenuBar.cpp:464 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "Turn off all JIT functions, but still use the JIT core from Jit.cpp" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Turntable" msgstr "ターンテーブル" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112 msgid "Turntable Configuration" msgstr "ターンテーブルの設定" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "形式" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:223 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Ubershaders:" msgstr "Ubershaders:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "この値ではパッチを作成できません。\n" "入力された値が不正です。" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:115 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:299 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "未圧縮のGC/Wii ISOファイル (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:153 #: Source/Core/DolphinQt2/MenuBar.cpp:187 #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Undo Load State" msgstr "直前のステートロードを取消" #: Source/Core/Core/HotkeyManager.cpp:154 #: Source/Core/DolphinQt2/MenuBar.cpp:204 #: Source/Core/DolphinWX/MainMenuBar.cpp:108 msgid "Undo Save State" msgstr "直前のステートセーブの取消" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unexpected 0x80 call? Aborting..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:199 #: Source/Core/DolphinWX/GameListCtrl.cpp:1192 msgid "Uninstall from the NAND" msgstr "NANDからアンインストール" #: Source/Core/DolphinQt2/GameList/GameList.cpp:352 #: Source/Core/DolphinWX/FrameTools.cpp:1272 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "セーブデータを残してNAND内からこのタイトルを削除します。よろしいですか?" #: Source/Core/DolphinQt2/MenuBar.cpp:157 #: Source/Core/DolphinWX/MainMenuBar.cpp:250 msgid "United States" msgstr "米国" #: Source/Core/Core/State.cpp:459 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:210 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:245 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:274 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1052 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unknown DVD command %08x - fatal error" #: Source/Core/Core/NetPlayClient.cpp:940 #, c-format msgid "Unknown error %x" msgstr "Unknown error %x" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "Unknown memory card error" #: Source/Core/Core/NetPlayClient.cpp:562 #, c-format msgid "Unknown message received with id : %d" msgstr "次のIDから不明なメッセージを受信 : %d" #: Source/Core/Core/NetPlayServer.cpp:721 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:84 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "制限なし" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "復元処理を行っています..." #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:132 msgid "Unsigned Integer" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinWX/TASInputDlg.cpp:93 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 msgid "Up" msgstr "上" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:214 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:235 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "再取得" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99 msgid "Update Screen" msgstr "Update Screen" #: Source/Core/DolphinQt2/WiiUpdate.cpp:56 #: Source/Core/DolphinWX/FrameTools.cpp:1439 msgid "Update cancelled" msgstr "更新キャンセル" #: Source/Core/DolphinQt2/WiiUpdate.cpp:30 #: Source/Core/DolphinQt2/WiiUpdate.cpp:35 #: Source/Core/DolphinWX/FrameTools.cpp:1412 #: Source/Core/DolphinWX/FrameTools.cpp:1417 msgid "Update completed" msgstr "更新完了" #: Source/Core/DolphinQt2/WiiUpdate.cpp:40 #: Source/Core/DolphinQt2/WiiUpdate.cpp:45 #: Source/Core/DolphinQt2/WiiUpdate.cpp:50 #: Source/Core/DolphinQt2/WiiUpdate.cpp:61 #: Source/Core/DolphinQt2/WiiUpdate.cpp:68 #: Source/Core/DolphinWX/FrameTools.cpp:1424 #: Source/Core/DolphinWX/FrameTools.cpp:1429 #: Source/Core/DolphinWX/FrameTools.cpp:1434 #: Source/Core/DolphinWX/FrameTools.cpp:1445 #: Source/Core/DolphinWX/FrameTools.cpp:1450 msgid "Update failed" msgstr "更新失敗" #: Source/Core/DolphinWX/MainMenuBar.cpp:253 msgid "Update the Wii system software to the latest version from Nintendo." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:91 #: Source/Core/DolphinWX/FrameTools.cpp:1458 msgid "Updating" msgstr "更新中" #: Source/Core/DolphinWX/FrameTools.cpp:1467 #, c-format msgid "" "Updating title %016...\n" "This can take a while." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:117 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "次のタイトルを更新中... %1\n" "しばらくお待ちください" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330 msgid "Upright Hold" msgstr "押下時のみ直立状態" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327 msgid "Upright Toggle" msgstr "直立状態 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314 msgid "Upright Wii Remote" msgstr "直立状態(Upright)で使用" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:102 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:113 msgid "Usage Statistics Reporting Settings" msgstr "統計レポートの設定" #: Source/Core/DolphinWX/Main.cpp:245 msgid "Usage statistics reporting" msgstr "統計レポートの収集について" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" "統計レポートの収集には、他のPCと区別するため、PCごとに固有のIDが割り当てられ" "ます。このボタンを押すことで、このPC用の新しいIDを発行し、以前の情報との関連" "をなくすことができます" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:125 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93 msgid "Use Built-In Database of Game Names" msgstr "ゲーム名の表記に内蔵リストを使用" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:44 msgid "Use DolphinQt Anyway" msgstr "とにかく DolphinQt を起動する" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:55 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:404 msgid "Use Fullscreen" msgstr "フルスクリーンで表示" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "16進" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60 (EuRGB60) モードを使用" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:143 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Use Panic Handlers" msgstr "パニックハンドラを使用" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:193 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:171 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "不正確なアルゴリズムで深度の値を求めるようにします。\n" "動作速度の向上効果はタイトルと使用GPUに左右されますが 単に問題を引き起こすだ" "けの場合もあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。" #: Source/Core/DolphinWX/MainMenuBar.cpp:454 msgid "Use generic zz_ names for functions." msgstr "Use generic zz_ names for functions." #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94 msgid "User Interface" msgstr "Dolphinの表示に関する設定" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:57 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:56 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:864 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:54 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:402 msgid "V-Sync" msgstr "垂直同期 (V-Sync)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "値" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "値 (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "値 (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:413 msgid "Value Too Large" msgstr "Value Too Large" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "値:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "値:" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:40 #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Verbosity" msgstr "出力するログのレベル設定" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:293 msgid "Verifying integrity of partition..." msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "Vertex Cmd" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131 msgid "Vertex Description" msgstr "Vertex Description" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132 msgid "Vertex Matrices" msgstr "Vertex Matrices" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:781 msgid "Vertex Rounding" msgstr "Vertex Rounding" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Vertex Shader" msgstr "Vertex Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127 msgid "Vertex Shader Constants" msgstr "Vertex Shader Constants" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:123 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:510 msgid "View &code" msgstr "View &code" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:122 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:509 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:272 msgid "View &memory" msgstr "View &memory" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326 msgid "View As:" msgstr "View As:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:240 msgid "View Default Config" msgstr "" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:527 msgid "View as double" msgstr "View as double" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:521 msgid "View as float" msgstr "View as float" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:517 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:525 msgid "View as hexadecimal" msgstr "View as hexadecimal" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:518 msgid "View as signed integer" msgstr "View as signed integer" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:519 msgid "View as unsigned integer" msgstr "View as unsigned integer" #: Source/Core/Core/HotkeyManager.cpp:245 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:53 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:75 msgid "Volume" msgstr "音量" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Down" msgstr "音量を下げる" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Toggle Mute" msgstr "無音 切替" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Up" msgstr "音量を上げる" #: Source/Core/DolphinQt2/MenuBar.cpp:549 msgid "WAD files (*.wad)" msgstr "WADファイル (*.wad)" #: Source/Core/Core/WiiUtils.cpp:106 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD installation failed: Could not finalise title import." #: Source/Core/Core/WiiUtils.cpp:96 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "WAD installation failed: Could not import content %08x." #: Source/Core/Core/WiiUtils.cpp:80 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" #: Source/Core/Core/WiiUtils.cpp:53 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD installation failed: The selected file is not a valid WAD." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:151 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面のちらつきを防ぐため、垂直同期を待つようにします。\n" "フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:45 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:214 #: Source/Core/DolphinWX/GameListCtrl.cpp:1314 #: Source/Core/DolphinWX/GameListCtrl.cpp:1622 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:354 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:951 msgid "Warning" msgstr "警告" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" #: Source/Core/Core/Movie.cpp:991 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:966 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1017 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1034 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:27 #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "Watch" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file not open." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121 msgid "Whammy" msgstr "ワーミー" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:266 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:238 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ネットプレイ中、チャットメッセージ/バッファ変更/Desync警告 などのメッセージを" "画面に表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:155 msgid "Whitelisted USB Passthrough Devices" msgstr "常にパススルーを行うUSBデバイスリスト" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:592 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "範囲(横)" #: Source/Core/Core/HotkeyManager.cpp:252 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:204 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:206 msgid "Wii Channel" msgstr "Wiiチャンネル" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366 msgid "Wii Console" msgstr "Wii コンソール" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:153 msgid "Wii Menu" msgstr "Wiiメニュー" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:114 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:76 msgid "Wii NAND Root:" msgstr "Wii NANDルート" #: Source/Core/Core/HW/Wiimote.cpp:30 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "Wiiリモコン" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:187 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34 msgid "Wii Remote %1" msgstr "Wiiリモコン %1" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333 #, c-format msgid "Wii Remote %i" msgstr "Wiiリモコン %i" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85 msgid "Wii Remote Rumble" msgstr "Wiiリモコンの振動を有効化" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:164 msgid "Wii Remote Settings" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:152 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250 msgid "Wii Remotes" msgstr "Wiiリモコン" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "Wii U GCコントローラー接続タップの設定 - ポート%i" #: Source/Core/DolphinWX/FrameTools.cpp:1249 msgid "Wii WAD files (*.wad)" msgstr "Wii WADファイル (*.wad)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:280 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "WiiとWiiリモコン" #: Source/Core/DolphinWX/FrameTools.cpp:1210 msgid "Wii save files (*.bin)" msgstr "Wii セーブファイル (*.bin)" #: Source/Core/DolphinQt2/MenuBar.cpp:573 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii セーブファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170 msgid "WiiTools Signature MEGA File (*.mega)" msgstr "WiiTools Signature MEGA File (*.mega)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: ファイルからの読み込みができませんでした" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an Address" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a Range" msgstr "" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:110 #: Source/Core/DolphinWX/LogWindow.cpp:89 msgid "Word Wrap" msgstr "ワードラップ" #: Source/Core/DolphinWX/FrameTools.cpp:1258 #: Source/Core/DolphinWX/FrameTools.cpp:1306 #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1540 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Working..." msgstr "動作中..." #: Source/Core/DolphinQt2/GameList/GameFile.cpp:243 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123 msgid "World" msgstr "地域なし" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:60 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45 msgid "Write" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199 msgid "Write only" msgstr "Write only" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:258 msgid "Write save/SD data" msgstr "メモリーカード/SDへの書込を許可" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:52 #: Source/Core/DolphinWX/LogConfigWindow.cpp:55 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:51 #: Source/Core/DolphinWX/LogConfigWindow.cpp:53 msgid "Write to File" msgstr "ファイルに出力" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:65 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49 msgid "Write to Log" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:69 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:54 msgid "Write to Log and Break" msgstr "" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:53 #: Source/Core/DolphinWX/LogConfigWindow.cpp:57 msgid "Write to Window" msgstr "ウィンドウに出力" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "XF register " #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "XFB Cmd" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Yellow" msgstr "黄" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "You can't close panes that have pages in them." #: Source/Core/Core/IOS/ES/ES.cpp:225 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Wiiショップチャンネルはあなたがお持ちの実機NANDを通してしか使用できません。\n" "次のガイドを参照してNANDのダンプを行ってください\n" "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297 msgid "You must choose a game!" msgstr "ゲームが選ばれていません!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "名前が入力されていません!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:421 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:240 msgid "You must enter a valid hexadecimal value." msgstr "16進数の有効な値を入力してください。" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886 msgid "You must enter a valid profile name." msgstr "有効なプロファイル名を入力してください" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:221 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:257 msgid "You must restart Dolphin in order for the change to take effect." msgstr "この変更を適用するにはDolphinを再起動してください" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235 msgid "You must select a game to host!" msgstr "ゲームが選ばれていません!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "ダンプしたDSP ROMのハッシュが不完全です\n" "この問題を修正するために動作を停止しますか?\n" "\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 #: Source/Core/DolphinWX/TASInputDlg.cpp:500 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:889 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/ActionReplay.cpp:909 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Zero code unknown to Dolphin: %08x" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705 msgid "[ waiting ]" msgstr "[ 入力を待機... ]" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:298 msgid "auto" msgstr "自動 (auto)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300 msgid "fake-completion" msgstr "擬似シングルコア (fake-completion)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299 msgid "none" msgstr "なし" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:120 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:145 msgid "on" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "もしくは下の一覧から選択" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:712 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute returned -1 on application run!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:176 msgid "x86 Size" msgstr "x86 Size" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756 msgid "| OR" msgstr "| (...もしくは)" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt2/AboutDialog.cpp:64 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way."