// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "AudioCommon/AlsaSoundStream.h" #include "AudioCommon/AOSoundStream.h" #include "AudioCommon/AudioCommon.h" #include "AudioCommon/CoreAudioSoundStream.h" #include "AudioCommon/Mixer.h" #include "AudioCommon/NullSoundStream.h" #include "AudioCommon/OpenALStream.h" #include "AudioCommon/OpenSLESStream.h" #include "AudioCommon/PulseAudioStream.h" #include "AudioCommon/XAudio2_7Stream.h" #include "AudioCommon/XAudio2Stream.h" #include "Common/FileUtil.h" #include "Core/ConfigManager.h" #include "Core/Movie.h" // This shouldn't be a global, at least not here. SoundStream* g_sound_stream = nullptr; static bool s_audio_dump_start = false; namespace AudioCommon { static const int AUDIO_VOLUME_MIN = 0; static const int AUDIO_VOLUME_MAX = 100; SoundStream* InitSoundStream() { std::string backend = SConfig::GetInstance().sBackend; if (backend == BACKEND_OPENAL && OpenALStream::isValid()) g_sound_stream = new OpenALStream(); else if (backend == BACKEND_NULLSOUND && NullSound::isValid()) g_sound_stream = new NullSound(); else if (backend == BACKEND_XAUDIO2) { if (XAudio2::isValid()) g_sound_stream = new XAudio2(); else if (XAudio2_7::isValid()) g_sound_stream = new XAudio2_7(); } else if (backend == BACKEND_AOSOUND && AOSound::isValid()) g_sound_stream = new AOSound(); else if (backend == BACKEND_ALSA && AlsaSound::isValid()) g_sound_stream = new AlsaSound(); else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid()) g_sound_stream = new CoreAudioSound(); else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid()) g_sound_stream = new PulseAudio(); else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid()) g_sound_stream = new OpenSLESStream(); if (!g_sound_stream && NullSound::isValid()) { WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.", backend.c_str(), BACKEND_NULLSOUND); g_sound_stream = new NullSound(); } if (g_sound_stream) { UpdateSoundStream(); if (!g_sound_stream->Start()) { ERROR_LOG(AUDIO, "Could not start backend %s, using %s instead", backend.c_str(), BACKEND_NULLSOUND); delete g_sound_stream; g_sound_stream = new NullSound(); g_sound_stream->Start(); } if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start) StartAudioDump(); return g_sound_stream; } PanicAlertT("Sound backend %s is not valid.", backend.c_str()); delete g_sound_stream; g_sound_stream = nullptr; return nullptr; } void ShutdownSoundStream() { INFO_LOG(AUDIO, "Shutting down sound stream"); if (g_sound_stream) { g_sound_stream->Stop(); if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start) StopAudioDump(); delete g_sound_stream; g_sound_stream = nullptr; } INFO_LOG(AUDIO, "Done shutting down sound stream"); } std::vector GetSoundBackends() { std::vector backends; if (NullSound::isValid()) backends.push_back(BACKEND_NULLSOUND); if (XAudio2_7::isValid() || XAudio2::isValid()) backends.push_back(BACKEND_XAUDIO2); if (AOSound::isValid()) backends.push_back(BACKEND_AOSOUND); if (AlsaSound::isValid()) backends.push_back(BACKEND_ALSA); if (CoreAudioSound::isValid()) backends.push_back(BACKEND_COREAUDIO); if (PulseAudio::isValid()) backends.push_back(BACKEND_PULSEAUDIO); if (OpenALStream::isValid()) backends.push_back(BACKEND_OPENAL); if (OpenSLESStream::isValid()) backends.push_back(BACKEND_OPENSLES); return backends; } void UpdateSoundStream() { if (g_sound_stream) { int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume; g_sound_stream->SetVolume(volume); } } void ClearAudioBuffer(bool mute) { if (g_sound_stream) g_sound_stream->Clear(mute); } void SendAIBuffer(short *samples, unsigned int num_samples) { if (!g_sound_stream) return; if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start) StartAudioDump(); else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start) StopAudioDump(); CMixer* pMixer = g_sound_stream->GetMixer(); if (pMixer && samples) { pMixer->PushSamples(samples, num_samples); } g_sound_stream->Update(); } void StartAudioDump() { std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav"; std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav"; File::CreateFullPath(audio_file_name_dtk); File::CreateFullPath(audio_file_name_dsp); g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk); g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp); s_audio_dump_start = true; } void StopAudioDump() { g_sound_stream->GetMixer()->StopLogDTKAudio(); g_sound_stream->GetMixer()->StopLogDSPAudio(); s_audio_dump_start = false; } void IncreaseVolume(unsigned short offset) { SConfig::GetInstance().m_IsMuted = false; int& currentVolume = SConfig::GetInstance().m_Volume; currentVolume += offset; if (currentVolume > AUDIO_VOLUME_MAX) currentVolume = AUDIO_VOLUME_MAX; UpdateSoundStream(); } void DecreaseVolume(unsigned short offset) { SConfig::GetInstance().m_IsMuted = false; int& currentVolume = SConfig::GetInstance().m_Volume; currentVolume -= offset; if (currentVolume < AUDIO_VOLUME_MIN) currentVolume = AUDIO_VOLUME_MIN; UpdateSoundStream(); } void ToggleMuteVolume() { bool& isMuted = SConfig::GetInstance().m_IsMuted; isMuted = !isMuted; UpdateSoundStream(); } }