// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // Note that this file *and this file only* must include XAudio2.h from the old // DXSDK instead of other possible places. #include #include #include "AudioCommon/AudioCommon.h" #include "AudioCommon/XAudio2_7Stream.h" #include "Common/Event.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "Core/ConfigManager.h" struct StreamingVoiceContext2_7 : public IXAudio2VoiceCallback { private: Mixer* const m_mixer; Common::Event& m_sound_sync_event; IXAudio2SourceVoice* m_source_voice; std::variant, std::unique_ptr> xaudio_buffer; void SubmitBuffer(PBYTE buf_data); bool m_use_surround = SConfig::GetInstance().bDPL2Decoder; public: StreamingVoiceContext2_7(IXAudio2* pXAudio2, Mixer* pMixer, Common::Event& pSyncEvent); virtual ~StreamingVoiceContext2_7(); void Stop(); void Play(); STDMETHOD_(void, OnVoiceError)(THIS_ void* pBufferContext, HRESULT Error) {} STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32) {} STDMETHOD_(void, OnVoiceProcessingPassEnd)() {} STDMETHOD_(void, OnBufferStart)(void*) {} STDMETHOD_(void, OnLoopEnd)(void*) {} STDMETHOD_(void, OnStreamEnd)() {} STDMETHOD_(void, OnBufferEnd)(void* context); }; const int NUM_BUFFERS = 3; const int SAMPLES_PER_BUFFER = 96; const int SAMPLES_PER_BUFFER_SURROUND = 256; const int NUM_CHANNELS = 2; const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS; const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16); const int NUM_CHANNELS_SURROUND = 6; const int BUFFER_SIZE_SURROUND = SAMPLES_PER_BUFFER_SURROUND * NUM_CHANNELS_SURROUND; const int BUFFER_SIZE_BYTES_SURROUND = BUFFER_SIZE_SURROUND * sizeof(float); void StreamingVoiceContext2_7::SubmitBuffer(PBYTE buf_data) { XAUDIO2_BUFFER buf = {}; if (m_use_surround) { buf.AudioBytes = BUFFER_SIZE_BYTES_SURROUND; } else { buf.AudioBytes = BUFFER_SIZE_BYTES; } buf.pContext = buf_data; buf.pAudioData = buf_data; m_source_voice->SubmitSourceBuffer(&buf); } StreamingVoiceContext2_7::StreamingVoiceContext2_7(IXAudio2* pXAudio2, Mixer* pMixer, Common::Event& pSyncEvent) : m_mixer(pMixer), m_sound_sync_event(pSyncEvent) { WAVEFORMATEXTENSIBLE wfx = {}; wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate(); // More information about these values: // https://msdn.microsoft.com/en-us/library/windows/desktop/dd390971(v=vs.85).aspx if (m_use_surround) { xaudio_buffer = std::make_unique(NUM_BUFFERS * BUFFER_SIZE_SURROUND); wfx.Format.nChannels = 6; wfx.Format.wBitsPerSample = 32; wfx.Samples.wValidBitsPerSample = 32; wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; wfx.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; wfx.Format.cbSize = sizeof(wfx.Samples) + sizeof(wfx.dwChannelMask) + sizeof(wfx.SubFormat); } else { xaudio_buffer = std::make_unique(NUM_BUFFERS * BUFFER_SIZE); wfx.Format.nChannels = 2; wfx.Format.wBitsPerSample = 16; wfx.Samples.wValidBitsPerSample = 16; wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX); } wfx.Format.nBlockAlign = wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8; wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign; // create source voice HRESULT hr; if (FAILED(hr = pXAudio2->CreateSourceVoice(&m_source_voice, &wfx.Format, XAUDIO2_VOICE_NOSRC, 1.0f, this))) { PanicAlert("XAudio2_7 CreateSourceVoice failed: %#X", hr); return; } m_source_voice->Start(); // start buffers with silence if (m_use_surround) { for (int i = 0; i != NUM_BUFFERS; ++i) { SubmitBuffer( reinterpret_cast(std::get>(xaudio_buffer).get()) + (i * BUFFER_SIZE_BYTES_SURROUND)); } } else { for (int i = 0; i != NUM_BUFFERS; ++i) { SubmitBuffer( reinterpret_cast(std::get>(xaudio_buffer).get()) + (i * BUFFER_SIZE_BYTES)); } } } StreamingVoiceContext2_7::~StreamingVoiceContext2_7() { if (m_source_voice) { m_source_voice->Stop(); m_source_voice->DestroyVoice(); } } void StreamingVoiceContext2_7::Stop() { if (m_source_voice) m_source_voice->Stop(); } void StreamingVoiceContext2_7::Play() { if (m_source_voice) m_source_voice->Start(); } void StreamingVoiceContext2_7::OnBufferEnd(void* context) { // buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer if (!m_source_voice || !context) return; // m_sound_sync_event->Wait(); // sync // m_sound_sync_event->Spin(); // or tight sync if (m_use_surround) { m_mixer->MixSurround(static_cast(context), SAMPLES_PER_BUFFER_SURROUND); } else { m_mixer->Mix(static_cast(context), SAMPLES_PER_BUFFER); } SubmitBuffer(reinterpret_cast(context)); } HMODULE XAudio2_7::m_xaudio2_dll = nullptr; void XAudio2_7::ReleaseIXAudio2(IXAudio2* ptr) { ptr->Release(); } bool XAudio2_7::InitLibrary() { if (m_xaudio2_dll) { return true; } m_xaudio2_dll = ::LoadLibrary(TEXT("xaudio2_7.dll")); return m_xaudio2_dll != nullptr; } XAudio2_7::XAudio2_7() : m_mastering_voice(nullptr), m_volume(1.0f), m_cleanup_com(SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED))) { } XAudio2_7::~XAudio2_7() { Stop(); if (m_cleanup_com) CoUninitialize(); } bool XAudio2_7::Init() { HRESULT hr; // callback doesn't seem to run on a specific CPU anyways IXAudio2* xaudptr; if (FAILED(hr = XAudio2Create(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR))) { PanicAlert("XAudio2_7 init failed: %#X", hr); Stop(); return false; } m_xaudio2 = std::unique_ptr(xaudptr); // XAudio2 master voice // XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion? uint channels = NUM_CHANNELS; if (SConfig::GetInstance().bDPL2Decoder) channels = NUM_CHANNELS_SURROUND; if (FAILED(hr = m_xaudio2->CreateMasteringVoice(&m_mastering_voice, channels, m_mixer->GetSampleRate()))) { PanicAlert("XAudio2_7 master voice creation failed: %#X", hr); Stop(); return false; } // Volume m_mastering_voice->SetVolume(m_volume); m_voice_context = std::unique_ptr( new StreamingVoiceContext2_7(m_xaudio2.get(), m_mixer.get(), m_sound_sync_event)); return true; } void XAudio2_7::SetVolume(int volume) { // linear 1- .01 m_volume = (float)volume / 100.f; if (m_mastering_voice) m_mastering_voice->SetVolume(m_volume); } bool XAudio2_7::SetRunning(bool running) { if (!m_voice_context) return false; if (running) m_voice_context->Play(); else m_voice_context->Stop(); return true; } void XAudio2_7::Stop() { // m_sound_sync_event.Set(); m_voice_context.reset(); if (m_mastering_voice) { m_mastering_voice->DestroyVoice(); m_mastering_voice = nullptr; } m_xaudio2.reset(); // release interface if (m_xaudio2_dll) { ::FreeLibrary(m_xaudio2_dll); m_xaudio2_dll = nullptr; } }