// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/CommonTypes.h" namespace Common { enum FromWhichRoot { FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX }; std::string RootUserPath(FromWhichRoot from); // The following functions return paths relative to the NAND root. // If a FromWhichRoot is passed, the NAND root on the host filesystem will be prepended to the path. // TODO: remove the from parameter after all code is migrated off direct FS access. // Returns /import/%08x/%08x. Intended for use by ES. std::string GetImportTitlePath(u64 title_id, std::optional from = {}); std::string GetTicketFileName(u64 title_id, std::optional from = {}); std::string GetTitlePath(u64 title_id, std::optional from = {}); std::string GetTitleDataPath(u64 title_id, std::optional from = {}); std::string GetTitleContentPath(u64 title_id, std::optional from = {}); std::string GetTMDFileName(u64 title_id, std::optional from = {}); std::string GetMiiDatabasePath(std::optional from = {}); // Returns whether a path is within an installed title's directory. bool IsTitlePath(const std::string& path, std::optional from = {}, u64* title_id = nullptr); // Escapes characters that are invalid or have special meanings in the host file system std::string EscapeFileName(const std::string& filename); // Escapes characters that are invalid or have special meanings in the host file system std::string EscapePath(const std::string& path); // Reverses escaping done by EscapeFileName std::string UnescapeFileName(const std::string& filename); // Tests for a file name being "safe" as per the escaping defined in EscapeFileName bool IsFileNameSafe(const std::string_view filename); } // namespace Common