// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #ifdef USE_RETRO_ACHIEVEMENTS #include "DolphinQt/Achievements/AchievementLeaderboardWidget.h" #include #include #include #include #include #include "Common/CommonTypes.h" #include "Core/AchievementManager.h" #include "Core/Config/AchievementSettings.h" #include "Core/Config/MainSettings.h" #include "Core/Core.h" #include "DolphinQt/QtUtils/ClearLayoutRecursively.h" #include "DolphinQt/Settings.h" AchievementLeaderboardWidget::AchievementLeaderboardWidget(QWidget* parent) : QWidget(parent) { m_common_box = new QGroupBox(); m_common_layout = new QGridLayout(); { std::lock_guard lg{AchievementManager::GetInstance().GetLock()}; UpdateData(); } m_common_box->setLayout(m_common_layout); auto* layout = new QVBoxLayout; layout->setContentsMargins(0, 0, 0, 0); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_common_box); setLayout(layout); } void AchievementLeaderboardWidget::UpdateData() { ClearLayoutRecursively(m_common_layout); if (!AchievementManager::GetInstance().IsGameLoaded()) return; const auto& leaderboards = AchievementManager::GetInstance().GetLeaderboardsInfo(); int row = 0; for (const auto& board_row : leaderboards) { const AchievementManager::LeaderboardStatus& board = board_row.second; QLabel* a_title = new QLabel(QString::fromStdString(board.name)); QLabel* a_description = new QLabel(QString::fromStdString(board.description)); QVBoxLayout* a_col_left = new QVBoxLayout(); a_col_left->addWidget(a_title); a_col_left->addWidget(a_description); if (row > 0) { QFrame* a_divider = new QFrame(); a_divider->setFrameShape(QFrame::HLine); m_common_layout->addWidget(a_divider, row - 1, 0); } m_common_layout->addLayout(a_col_left, row, 0); // Each leaderboard entry is displayed with four values. These are *generally* intended to be, // in order, the first place entry, the entry one above the player, the player's entry, and // the entry one below the player. // Edge cases: // * If there are fewer than four entries in the leaderboard, all entries will be shown in // order and the remainder of the list will be padded with empty values. // * If the player does not currently have a score in the leaderboard, or is in the top 3, // the four slots will be the top four players in order. // * If the player is last place, the player will be in the fourth slot, and the second and // third slots will be the two players above them. The first slot will always be first place. std::array to_display{1, 2, 3, 4}; if (board.player_index > to_display.size() - 1) { // If the rank one below than the player is found, offset = 1. u32 offset = static_cast(board.entries.count(board.player_index + 1)); // Example: player is 10th place but not last // to_display = {1, 10-3+1+1, 10-3+1+2, 10-3+1+3} = {1, 9, 10, 11} // Example: player is 15th place and is last // to_display = {1, 15-3+0+1, 15-3+0+2, 15-3+0+3} = {1, 13, 14, 15} for (size_t i = 1; i < to_display.size(); ++i) to_display[i] = board.player_index - 3 + offset + static_cast(i); } for (size_t i = 0; i < to_display.size(); ++i) { u32 index = to_display[i]; QLabel* a_rank = new QLabel(QStringLiteral("---")); QLabel* a_username = new QLabel(QStringLiteral("---")); QLabel* a_score = new QLabel(QStringLiteral("---")); const auto it = board.entries.find(index); if (it != board.entries.end()) { a_rank->setText(tr("Rank %1").arg(it->second.rank)); a_username->setText(QString::fromStdString(it->second.username)); a_score->setText(QString::fromUtf8(it->second.score.data())); } QVBoxLayout* a_col = new QVBoxLayout(); a_col->addWidget(a_rank); a_col->addWidget(a_username); a_col->addWidget(a_score); if (row > 0) { QFrame* a_divider = new QFrame(); a_divider->setFrameShape(QFrame::HLine); m_common_layout->addWidget(a_divider, row - 1, static_cast(i) + 1); } m_common_layout->addLayout(a_col, row, static_cast(i) + 1); } row += 2; } } #endif // USE_RETRO_ACHIEVEMENTS