// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include "Volume.h" #include "Common.h" #include #include #include // // --- this volume type is used for reading files directly from the hard drive --- // namespace DiscIO { class CVolumeDirectory : public IVolume { public: CVolumeDirectory(const std::string& _rDirectory, bool _bIsWii); ~CVolumeDirectory(); static bool IsValidDirectory(const std::string& _rDirectory); bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const; std::string GetName() const; void SetName(std::string); std::string GetUniqueID() const; void SetUniqueID(std::string _ID); ECountry GetCountry() const; u64 GetSize() const; void BuildFST(); struct FSTEntry { bool isDirectory; u32 size; // file length or number of entries from children std::string physicalName; // name on disk std::string virtualName; // name in FST names table std::vector children; }; private: static std::string ExtractDirectoryName(const std::string& _rDirectory); void SetDiskTypeWii(); void SetDiskTypeGC(); // writing to read buffer void WriteToBuffer(u64 _SrcStartAddress, u64 _SrcLength, u8* _Src, u64& _Address, u64& _Length, u8*& _pBuffer) const; void PadToAddress(u64 _StartAddress, u64& _Address, u64& _Length, u8*& _pBuffer) const; void Write32(u32 data, u32 offset, u8* buffer); // FST creation void WriteEntryData(u32& entryOffset, u8 type, u32 nameOffset, u64 dataOffset, u32 length); void WriteEntryName(u32& nameOffset, const std::string& name); void WriteEntry(const FSTEntry& entry, u32& fstOffset, u32& nameOffset, u64& dataOffset, u32 parentEntryNum); // returns number of entries found in _Directory u32 AddDirectoryEntries(const std::string& _Directory, FSTEntry& parentEntry); std::string m_rootDirectory; std::map m_virtualDisk; u32 m_totalNameSize; // gc has no shift, wii has 2 bit shift u32 m_addressShift; // first address on disk containing file data u64 m_dataStartAddress; u64 m_fstNameOffset; u64 m_fstSize; u8* m_FSTData; u8* m_diskHeader; }; } // namespace