// Copyright (C) 2010 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "InputConfigDiag.h" #define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s) #define WXSTR_FROM_STR(s) (wxString::From8BitData((s).c_str())) // ToAscii was causing probs with some extended ascii characters, To8BitData seems to work #define STR_FROM_WXSTR(w) (std::string((w).To8BitData())) #ifdef USE_UDP_WIIMOTE void GamepadPage::ConfigUDPWii(wxCommandEvent &event) { UDPWrapper* const wrp = ((UDPConfigButton*)event.GetEventObject())->wrapper; wrp->Configure(this); } #endif void GamepadPage::ConfigExtension( wxCommandEvent& event ) { ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension; // show config diag, if "none" isn't selected if ( ex->switch_extension ) { wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition ); wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition ); wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL ); const std::size_t orig_size = control_groups.size(); ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups ); pnl->SetSizerAndFit( szr ); // needed pnl_szr->Add( pnl, 0, wxLEFT, 5 ); dlg->SetSizerAndFit( pnl_szr ); // needed dlg->Center(); dlg->ShowModal(); dlg->Destroy(); // remove the new groups that were just added, now that the window closed control_groups.resize( orig_size ); } } PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext ) : PadSetting(new wxChoice( parent, -1 )) , extension(ext) { std::vector::const_iterator i = extension->attachments.begin(), e = extension->attachments.end(); for ( ; i!=e; ++i ) ((wxChoice*)wxcontrol)->Append(WXSTR_FROM_STR((*i)->GetName())); UpdateGUI(); } void PadSettingExtension::UpdateGUI() { ((wxChoice*)wxcontrol)->Select(extension->switch_extension); } void PadSettingExtension::UpdateValue() { extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection(); } PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label ) : PadSetting(new wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )) , value(_value) { UpdateGUI(); } void PadSettingCheckBox::UpdateGUI() { ((wxCheckBox*)wxcontrol)->SetValue( value > 0 ); } void PadSettingCheckBox::UpdateValue() { // 0.01 so its saved to the ini file as just 1. :( value = 0.01 * ((wxCheckBox*)wxcontrol)->GetValue(); } void PadSettingSpin::UpdateGUI() { ((wxSpinCtrl*)wxcontrol)->SetValue(value * 100); } void PadSettingSpin::UpdateValue() { value = float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100; } ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref) : wxDialog(parent, -1, wxT("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER) , control_reference(ref) , m_plugin(plugin) , m_parent(parent) { m_devq = m_parent->controller->default_device; // GetStrings() sounds slow :/ //device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER); device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER); _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this ); _connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this ); wxStaticBoxSizer* const control_chooser = CreateControlChooser( this, parent ); wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") ); d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 ); wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 ); szr->Add( control_chooser, 1, wxEXPAND|wxALL, 5 ); SetSizerAndFit( szr ); // needed UpdateGUI(); } ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label ) : wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) ) , control_reference( _ref ) { if ( label.empty() ) SetLabel(WXSTR_FROM_STR(_ref->expression)); else SetLabel(WXSTR_FROM_STR(label)); } void InputConfigDialog::UpdateProfileComboBox() { std::string pname( File::GetUserPath(D_CONFIG_IDX) ); pname += PROFILES_PATH; pname += m_plugin.profile_name; CFileSearch::XStringVector exts; exts.push_back("*.ini"); CFileSearch::XStringVector dirs; dirs.push_back( pname ); CFileSearch cfs( exts, dirs ); const CFileSearch::XStringVector& sv = cfs.GetFileNames(); wxArrayString strs; CFileSearch::XStringVector::const_iterator si = sv.begin(), se = sv.end(); for ( ; si!=se; ++si ) { std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ; strs.push_back(WXSTR_FROM_STR(str)); } std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); for ( ; i != e; ++i ) { (*i)->profile_cbox->Clear(); (*i)->profile_cbox->Append(strs); } } void InputConfigDialog::UpdateControlReferences() { std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); for ( ; i != e; ++i ) (*i)->controller->UpdateReferences(g_controller_interface); } void InputConfigDialog::ClickSave(wxCommandEvent&) { m_plugin.SaveConfig(); Close(); } void ControlDialog::UpdateListContents() { control_lbox->Clear(); ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq); if (dev) { if (control_reference->is_input) { // for inputs std::vector::const_iterator i = dev->Inputs().begin(), e = dev->Inputs().end(); for (; i!=e; ++i) control_lbox->Append(WXSTR_FROM_STR((*i)->GetName())); } else { // for outputs std::vector::const_iterator i = dev->Outputs().begin(), e = dev->Outputs().end(); for (; i!=e; ++i) control_lbox->Append(WXSTR_FROM_STR((*i)->GetName())); } } } void ControlDialog::SelectControl(const std::string& name) { //UpdateGUI(); const int f = control_lbox->FindString(WXSTR_FROM_STR(name)); if (f >= 0) control_lbox->Select(f); } void ControlDialog::UpdateGUI() { // update textbox textctrl->SetValue(WXSTR_FROM_STR(control_reference->expression)); // updates the "bound controls:" label size_t bound = control_reference->BoundCount(); std::ostringstream ss; ss << "Bound Controls: "; if ( bound ) ss << bound; else ss << "None"; m_bound_label->SetLabel(WXSTR_FROM_STR(ss.str())); }; void GamepadPage::UpdateGUI() { device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString())); std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(), ge = control_groups.end(); for ( ; g!=ge; ++g ) { // buttons std::vector::const_iterator i = (*g)->control_buttons.begin() , e = (*g)->control_buttons.end(); for ( ; i!=e; ++i ) //if (std::string::npos == (*i)->control_reference->expression.find_first_of("`|&!#")) (*i)->SetLabel(WXSTR_FROM_STR((*i)->control_reference->expression)); //else //(*i)->SetLabel(wxT("...")); // cboxes std::vector::const_iterator si = (*g)->options.begin() , se = (*g)->options.end(); for ( ; si!=se; ++si ) (*si)->UpdateGUI(); } } void GamepadPage::ClearAll(wxCommandEvent&) { // just load an empty ini section to clear everything :P IniFile::Section section; controller->LoadConfig(§ion); // no point in using the real ControllerInterface i guess ControllerInterface face; m_plugin.controls_crit.Enter(); // enter controller->UpdateReferences(face); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void GamepadPage::LoadDefaults(wxCommandEvent&) { controller->LoadDefaults(g_controller_interface); m_plugin.controls_crit.Enter(); // enter controller->UpdateReferences(g_controller_interface); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void ControlDialog::SetControl(wxCommandEvent&) { control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue()); m_plugin.controls_crit.Enter(); // enter g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void GamepadPage::SetDevice(wxCommandEvent&) { controller->default_device.FromString(STR_FROM_WXSTR(device_cbox->GetValue())); // show user what it was validated as device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString())); // this will set all the controls to this default device controller->UpdateDefaultDevice(); // update references m_plugin.controls_crit.Enter(); // enter controller->UpdateReferences( g_controller_interface ); m_plugin.controls_crit.Leave(); // leave } void ControlDialog::SetDevice(wxCommandEvent&) { m_devq.FromString(STR_FROM_WXSTR(device_cbox->GetValue())); // show user what it was validated as device_cbox->SetValue(WXSTR_FROM_STR(m_devq.ToString())); // update gui UpdateListContents(); } void ControlDialog::ClearControl(wxCommandEvent&) { control_reference->expression.clear(); m_plugin.controls_crit.Enter(); // enter g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void ControlDialog::SetSelectedControl(wxCommandEvent&) { const int num = control_lbox->GetSelection(); if (num < 0) return; wxString expr; // non-default device if (false == (m_devq == m_parent->controller->default_device)) expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`')); // append the control name expr += control_lbox->GetString(num); control_reference->expression = STR_FROM_WXSTR(expr); m_plugin.controls_crit.Enter(); // enter g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void ControlDialog::AppendControl(wxCommandEvent& event) { const int num = control_lbox->GetSelection(); if (num < 0) return; // o boy!, hax const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel(); wxString expr = textctrl->GetValue(); // append the operator to the expression if (wxT('!') == lbl[0] || false == expr.empty()) expr += lbl[0]; // non-default device if (false == (m_devq == m_parent->controller->default_device)) expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`')); // append the control name expr += control_lbox->GetString(num); control_reference->expression = STR_FROM_WXSTR(expr); m_plugin.controls_crit.Enter(); // enter g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void GamepadPage::AdjustSetting( wxCommandEvent& event ) { m_plugin.controls_crit.Enter(); // enter / prolly fine not being here ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue(); m_plugin.controls_crit.Leave(); // leave } void GamepadPage::AdjustControlOption(wxCommandEvent&) { m_plugin.controls_crit.Enter(); // enter / prolly fine not being here m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT; m_plugin.controls_crit.Leave(); // leave } void GamepadPage::ConfigControl( wxCommandEvent& event ) { m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference); m_control_dialog->ShowModal(); m_control_dialog->Destroy(); // update changes that were made in the dialog UpdateGUI(); } void GamepadPage::ClearControl( wxCommandEvent& event ) { ControlButton* const btn = (ControlButton*)event.GetEventObject(); btn->control_reference->expression.clear(); btn->control_reference->range = 1.0f; m_plugin.controls_crit.Enter(); // enter controller->UpdateReferences( g_controller_interface ); m_plugin.controls_crit.Leave(); // leave // update changes UpdateGUI(); } void ControlDialog::DetectControl(wxCommandEvent& event) { wxButton* const btn = (wxButton*)event.GetEventObject(); const wxString lbl = btn->GetLabel(); ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq); if (dev) { btn->SetLabel(wxT("[ waiting ]")); // apparently, this makes the "waiting" text work on Linux wxTheApp->Yield(); m_plugin.controls_crit.Enter(); // enter ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev); m_plugin.controls_crit.Leave(); // leave // if we got input, select it in the list if (ctrl) SelectControl(ctrl->GetName()); btn->SetLabel(lbl); } } void GamepadPage::DetectControl( wxCommandEvent& event ) { ControlButton* btn = (ControlButton*)event.GetEventObject(); // find device :/ ControllerInterface::Device* const dev = g_controller_interface.FindDevice(controller->default_device); if (dev) { btn->SetLabel(wxT("[ waiting ]")); // apparently, this makes the "waiting" text work on Linux wxTheApp->Yield(); m_plugin.controls_crit.Enter(); // enter ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev); // if we got input, update expression and reference if (ctrl) { btn->control_reference->expression = ctrl->GetName(); g_controller_interface.UpdateReference(btn->control_reference, controller->default_device); } m_plugin.controls_crit.Leave(); // leave btn->SetLabel(WXSTR_FROM_STR(btn->control_reference->expression)); } } wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, wxWindow* const eventsink ) { wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? wxT("Input") : wxT("Output")); textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE); wxButton* const detect_button = new wxButton( parent, -1, control_reference->is_input ? wxT("Detect") : wxT("Test") ); wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear")); wxButton* const set_button = new wxButton( parent, -1, wxT("Set")); wxButton* const select_button = new wxButton( parent, -1, wxT("Select")); _connect_macro_(select_button, ControlDialog::SetSelectedControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); wxButton* const or_button = new wxButton( parent, -1, wxT("| OR"), wxDefaultPosition ); _connect_macro_(or_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(-1, 64)); wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL); button_sizer->Add(detect_button, 1, 0, 5); button_sizer->Add(select_button, 1, 0, 5); button_sizer->Add(or_button, 1, 0, 5); if (control_reference->is_input) { // TODO: check if && is good on other OS wxButton* const and_button = new wxButton( parent, -1, wxT("&& AND"), wxDefaultPosition ); wxButton* const not_button = new wxButton( parent, -1, wxT("! NOT"), wxDefaultPosition ); wxButton* const add_button = new wxButton( parent, -1, wxT("^ ADD"), wxDefaultPosition ); _connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); button_sizer->Add(and_button, 1, 0, 5); button_sizer->Add(not_button, 1, 0, 5); button_sizer->Add(add_button, 1, 0, 5); } range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ ); range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT ); _connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink); wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range")); m_bound_label = new wxStaticText( parent, -1, wxT("") ); wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL ); range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 ); range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 ); wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL); ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0); ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0); wxBoxSizer* const bottom_btns_sizer = new wxBoxSizer(wxHORIZONTAL); bottom_btns_sizer->Add(clear_button, 0, wxLEFT, 5); bottom_btns_sizer->AddStretchSpacer(1); bottom_btns_sizer->Add(set_button, 0, wxRIGHT, 5); main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5); main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5); main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5); main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM, 5); main_szr->Add(m_bound_label, 0, wxCENTER, 0); UpdateListContents(); return main_szr; } void GamepadPage::GetProfilePath(std::string& path) { const wxString& name = profile_cbox->GetValue(); if (false == name.empty()) { // TODO: check for dumb characters maybe path = File::GetUserPath(D_CONFIG_IDX); path += PROFILES_PATH; path += m_plugin.profile_name; path += '/'; path += STR_FROM_WXSTR(profile_cbox->GetValue()); path += ".ini"; } } void GamepadPage::LoadProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); if (false == File::Exists(fname.c_str())) return; IniFile inifile; inifile.Load(fname); m_plugin.controls_crit.Enter(); controller->LoadConfig(inifile.GetOrCreateSection("Profile")); controller->UpdateReferences(g_controller_interface); m_plugin.controls_crit.Leave(); UpdateGUI(); } void GamepadPage::SaveProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); File::CreateFullPath(fname.c_str()); if (false == fname.empty()) { IniFile inifile; controller->SaveConfig(inifile.GetOrCreateSection("Profile")); inifile.Save(fname); m_config_dialog->UpdateProfileComboBox(); } else PanicAlert("You must enter a valid profile name."); } void GamepadPage::DeleteProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); const char* const fnamecstr = fname.c_str(); if (File::Exists(fnamecstr) && AskYesNo("Are you sure you want to delete \"%s\"?", STR_FROM_WXSTR(profile_cbox->GetValue()).c_str())) { File::Delete(fnamecstr); m_config_dialog->UpdateProfileComboBox(); } } void InputConfigDialog::UpdateDeviceComboBox() { std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); ControllerInterface::DeviceQualifier dq; for ( ; i != e; ++i ) { (*i)->device_cbox->Clear(); std::vector::const_iterator di = g_controller_interface.Devices().begin(), de = g_controller_interface.Devices().end(); for ( ; di!=de; ++di ) { dq.FromDevice( *di ); (*i)->device_cbox->Append(WXSTR_FROM_STR(dq.ToString())); } (*i)->device_cbox->SetValue(WXSTR_FROM_STR((*i)->controller->default_device.ToString())); } } void GamepadPage::RefreshDevices(wxCommandEvent&) { m_plugin.controls_crit.Enter(); // enter // refresh devices g_controller_interface.Shutdown(); g_controller_interface.Initialize(); // update all control references m_config_dialog->UpdateControlReferences(); // update device cbox m_config_dialog->UpdateDeviceComboBox(); m_plugin.controls_crit.Leave(); // leave } ControlGroupBox::~ControlGroupBox() { std::vector::const_iterator i = options.begin(), e = options.end(); for (; i!=e; ++i) delete *i; } ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink ) : wxStaticBoxSizer(wxVERTICAL, parent, wxString::FromAscii(group->name)) , control_group(group) { static_bitmap = NULL; wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); std::vector::iterator ci = group->controls.begin(), ce = group->controls.end(); for ( ; ci != ce; ++ci) { wxStaticText* const label = new wxStaticText(parent, -1, wxString::FromAscii((*ci)->name)/*.append(wxT(" :"))*/ ); ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80); control_button->SetFont(m_SmallFont); control_buttons.push_back(control_button); if ((*ci)->control_ref->is_input) { control_button->SetToolTip(wxT("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options.")); _connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink ); } else { control_button->SetToolTip(wxT("Left/Right-click for more options.\nMiddle-click to clear.")); _connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink ); } _connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink ); _connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink ); wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL ); control_sizer->AddStretchSpacer( 1 ); control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 ); control_sizer->Add( control_button, 0, 0, 0 ); Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 ); } wxMemoryDC dc; switch ( group->type ) { case GROUP_TYPE_STICK: case GROUP_TYPE_TILT: case GROUP_TYPE_CURSOR: case GROUP_TYPE_FORCE: { wxBitmap bitmap(64, 64); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator i = group->settings.begin(), e = group->settings.end(); wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); for ( ; i!=e; ++i ) { PadSettingSpin* setting = new PadSettingSpin(parent, *i); _connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink); options.push_back(setting); szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name))); szr->Add(setting->wxcontrol, 0, wxLEFT, 0 ); } wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL ); h_szr->Add( szr, 1, 0, 5 ); h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 ); Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 ); } break; case GROUP_TYPE_BUTTONS: { wxBitmap bitmap(int(12*group->controls.size()+1), 12); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0]); _connect_macro_(threshold_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink); threshold_cbox->wxcontrol->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons.")); options.push_back(threshold_cbox); wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL ); szr->Add(new wxStaticText(parent, -1, wxString::FromAscii(group->settings[0]->name)), 0, wxCENTER|wxRIGHT, 3); szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL|wxCENTER, 3); Add(static_bitmap, 0, wxALL|wxCENTER, 3); } break; case GROUP_TYPE_MIXED_TRIGGERS: case GROUP_TYPE_TRIGGERS: case GROUP_TYPE_SLIDER: { int height = (int)(12 * group->controls.size()); int width = 64; if (GROUP_TYPE_MIXED_TRIGGERS == group->type) width = 64+12+1; if (GROUP_TYPE_TRIGGERS != group->type) height /= 2; wxBitmap bitmap(width, height+1); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); std::vector::const_iterator i = group->settings.begin(), e = group->settings.end(); for ( ; i!=e; ++i ) { PadSettingSpin* setting = new PadSettingSpin(parent, *i); _connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink); options.push_back(setting); wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL ); szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name)), 0, wxCENTER|wxRIGHT, 3); szr->Add(setting->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL|wxCENTER, 3); } Add( static_bitmap, 0, wxALL|wxCENTER, 3 ); } break; case GROUP_TYPE_EXTENSION: { PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group ); wxButton* const configure_btn = new ExtensionButton( parent, (ControllerEmu::Extension*)group ); options.push_back(attachments); _connect_macro_(attachments->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink); _connect_macro_(configure_btn, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink); Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3); Add(configure_btn, 0, wxALL|wxEXPAND, 3 ); } break; #ifdef USE_UDP_WIIMOTE case GROUP_TYPE_UDPWII: { wxButton* const btn = new UDPConfigButton( parent, (UDPWrapper*)group ); _connect_macro_(btn, GamepadPage::ConfigUDPWii, wxEVT_COMMAND_BUTTON_CLICKED, eventsink); Add(btn, 0, wxALL|wxEXPAND, 3); } break; #endif default: { //options std::vector::const_iterator i = group->settings.begin(), e = group->settings.end(); for ( ; i!=e; ++i ) { PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, (*i)->value, (*i)->name); _connect_macro_(setting_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink); options.push_back(setting_cbox); Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5); } } break; } dc.SelectObject(wxNullBitmap); //AddStretchSpacer( 0 ); } ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector* groups ) : wxBoxSizer( wxHORIZONTAL ) { size_t col_size = 0; wxBoxSizer* stacked_groups = NULL; for ( unsigned int i = 0; i < controller->groups.size(); ++i ) { ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink ); const size_t grp_size = controller->groups[i]->controls.size() + controller->groups[i]->settings.size(); col_size += grp_size; if (col_size > 8 || NULL == stacked_groups) { if ( stacked_groups ) Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 ); stacked_groups = new wxBoxSizer( wxVERTICAL ); stacked_groups->Add( control_group, 0, wxEXPAND ); col_size = grp_size; } else stacked_groups->Add( control_group, 0, wxEXPAND ); if ( groups ) groups->push_back( control_group ); } if ( stacked_groups ) Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 ); } GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog ) : wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize ) ,controller(plugin.controllers[pad_num]) , m_config_dialog(config_dialog) , m_plugin(plugin) { wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups ); wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") ); // device chooser wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") ); device_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1)); #ifndef __APPLE__ // causes a crash with some OS X wxWidgets device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER); #endif wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) ); _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this ); _connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this ); _connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this ); device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 ); device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 ); wxButton* const default_button = new wxButton(this, -1, wxT("Default"), wxDefaultPosition, wxSize(48,-1)); wxButton* const clearall_button = new wxButton(this, -1, wxT("Clear"), wxDefaultPosition, wxSize(58,-1)); wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Reset") ); clear_sbox->Add(default_button, 1, wxLEFT, 3); clear_sbox->Add(clearall_button, 1, wxRIGHT, 3); _connect_macro_(clearall_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this); _connect_macro_(default_button, GamepadPage::LoadDefaults, wxEVT_COMMAND_BUTTON_CLICKED, this); profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1) ); wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) ); wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) ); wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) ); _connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); _connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); _connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 ); profile_sbox->Add( pload_btn, 0, wxLEFT, 3 ); profile_sbox->Add( psave_btn, 0, 0, 3 ); profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 ); wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL ); dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 ); dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 ); dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 ); wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL ); mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 ); mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 ); UpdateGUI(); SetSizerAndFit( mapping ); // needed Layout(); }; InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num) : wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize ) , m_plugin(plugin) { m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT ); for ( unsigned int i = 0; i < plugin.controllers.size(); ++i ) { GamepadPage* gp = new GamepadPage( m_pad_notebook, m_plugin, i, this ); m_padpages.push_back( gp ); m_pad_notebook->AddPage( gp, wxString::FromAscii(m_plugin.gui_name) + wxT(' ') + wxChar('1'+i) ); } m_pad_notebook->SetSelection(tab_num); UpdateDeviceComboBox(); UpdateProfileComboBox(); wxButton* const close_button = new wxButton( this, -1, wxT("Save")); _connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this); _connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this); wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL ); //btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 ); btns->AddStretchSpacer(); btns->Add( close_button, 0, 0, 0 ); wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL ); szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 ); szr->Add( btns, 0, wxEXPAND|wxALL, 5 ); SetSizerAndFit( szr ); // needed // not needed here it seems, but it cant hurt //Layout(); Center(); // live preview update timer m_update_timer = new wxTimer( this, -1 ); Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( InputConfigDialog::UpdateBitmaps ), (wxObject*)0, this ); m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS); } bool InputConfigDialog::Destroy() { m_update_timer->Stop(); return true; }