# because of generated UI files include_directories(${CMAKE_CURRENT_BINARY_DIR}) add_definitions(-DQT_USE_QSTRINGBUILDER -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII) set(CMAKE_AUTOMOC ON) set(SRCS AboutDialog.cpp AboutDialog.h Host.cpp Main.cpp MainWindow.cpp MainWindow.h SystemInfo.cpp GameList/GameFile.cpp GameList/GameGrid.cpp GameList/GameTracker.cpp GameList/GameTree.cpp Utils/Resources.cpp Utils/Utils.cpp VideoInterface/RenderWidget.cpp ) set(UIS AboutDialog.ui MainWindow.ui SystemInfo.ui GameList/GameGrid.ui GameList/GameTree.ui ) list(APPEND LIBS core uicommon) if(APPLE) set(DOLPHINQT_BINARY DolphinQt) else() set(DOLPHINQT_BINARY dolphin-emu-qt) endif() qt5_wrap_ui(UI_HEADERS ${UIS}) add_executable(${DOLPHINQT_BINARY} ${SRCS} ${UI_HEADERS}) target_link_libraries(${DOLPHINQT_BINARY} ${LIBS}) qt5_use_modules(${DOLPHINQT_BINARY} Widgets) if(APPLE) # Note: This is based on the DolphinWX version. include(BundleUtilities) set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHINQT_BINARY}.app) # Ask for an application bundle. set_target_properties(${DOLPHINQT_BINARY} PROPERTIES MACOSX_BUNDLE true MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in ) # get rid of any old copies file (REMOVE_RECURSE ${BUNDLE_PATH}/Contents/Resources/Sys) if(NOT SKIP_POSTPROCESS_BUNDLE) # Fix up the bundle after it is finished. # There does not seem to be an easy way to run CMake commands post-build, # so we invoke CMake again on a generated script. file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake " include(BundleUtilities) message(\"Fixing up application bundle: ${BUNDLE_PATH}\") message(\"(Note: This is only necessary to produce a redistributable binary.\") message(\"To skip, pass -DSKIP_POSTPROCESS_BUNDLE=1 to cmake.)\") set(BU_CHMOD_BUNDLE_ITEMS ON) fixup_bundle(\"${BUNDLE_PATH}\" \"\" \"\") file(INSTALL ${CMAKE_SOURCE_DIR}/Data/Sys DESTINATION ${BUNDLE_PATH}/Contents/Resources ) ") add_custom_command(TARGET ${DOLPHINQT_BINARY} POST_BUILD COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake ) else() add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/Sys COMMAND ln -nfs ${CMAKE_SOURCE_DIR}/Data/Sys ${BUNDLE_PATH}/Contents/Resources/Sys VERBATIM ) add_custom_target(CopyDataIntoBundleQt ALL DEPENDS ${BUNDLE_PATH}/Contents/Resources/Sys ) endif() endif()