// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Core/Core.h" #include "Core/HW/Memmap.h" #include "VideoBackends/Software/BPMemLoader.h" #include "VideoBackends/Software/EfbCopy.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SWPixelEngine.h" #include "VideoBackends/Software/Tev.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" void InitBPMemory() { memset(&bpmem, 0, sizeof(bpmem)); bpmem.bpMask = 0xFFFFFF; } void SWLoadBPReg(u32 value) { //handle the mask register int address = value >> 24; int oldval = ((u32*)&bpmem)[address]; int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask); ((u32*)&bpmem)[address] = newval; //reset the mask register if (address != 0xFE) bpmem.bpMask = 0xFFFFFF; SWBPWritten(address, newval); } void SWBPWritten(int address, int newvalue) { switch (address) { case BPMEM_SCISSORTL: case BPMEM_SCISSORBR: case BPMEM_SCISSOROFFSET: Rasterizer::SetScissor(); break; case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();) switch (bpmem.drawdone & 0xFF) { case 0x02: SWPixelEngine::SetFinish(); // may generate interrupt DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF)); break; default: WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF)); break; } break; case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF)); SWPixelEngine::SetToken(static_cast(bpmem.petokenint & 0xFFFF), false); break; case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF)); SWPixelEngine::SetToken(static_cast(bpmem.petokenint & 0xFFFF), true); break; case BPMEM_TRIGGER_EFB_COPY: EfbCopy::CopyEfb(); break; case BPMEM_CLEARBBOX1: SWPixelEngine::pereg.boxRight = newvalue >> 10; SWPixelEngine::pereg.boxLeft = newvalue & 0x3ff; break; case BPMEM_CLEARBBOX2: SWPixelEngine::pereg.boxBottom = newvalue >> 10; SWPixelEngine::pereg.boxTop = newvalue & 0x3ff; break; case BPMEM_CLEAR_PIXEL_PERF: // TODO: I didn't test if the value written to this register affects the amount of cleared registers SWPixelEngine::pereg.perfZcompInputZcomplocLo = 0; SWPixelEngine::pereg.perfZcompInputZcomplocHi = 0; SWPixelEngine::pereg.perfZcompOutputZcomplocLo = 0; SWPixelEngine::pereg.perfZcompOutputZcomplocHi = 0; SWPixelEngine::pereg.perfZcompInputLo = 0; SWPixelEngine::pereg.perfZcompInputHi = 0; SWPixelEngine::pereg.perfZcompOutputLo = 0; SWPixelEngine::pereg.perfZcompOutputHi = 0; SWPixelEngine::pereg.perfBlendInputLo = 0; SWPixelEngine::pereg.perfBlendInputHi = 0; SWPixelEngine::pereg.perfEfbCopyClocksLo = 0; SWPixelEngine::pereg.perfEfbCopyClocksHi = 0; break; case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here. break; case BPMEM_LOADTLUT1: // Load a Texture Look Up Table { u32 tlutTMemAddr = (newvalue & 0x3FF) << 9; u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5; u8 *ptr = 0; // TODO - figure out a cleaner way. if (Core::g_CoreStartupParameter.bWii) ptr = Memory::GetPointer(bpmem.tmem_config.tlut_src << 5); else ptr = Memory::GetPointer((bpmem.tmem_config.tlut_src & 0xFFFFF) << 5); if (ptr) memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount); else PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5); break; } case BPMEM_PRELOAD_MODE: if (newvalue != 0) { // TODO: Not quite sure if this is completely correct (likely not) // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature. BPS_TmemConfig& tmem_cfg = bpmem.tmem_config; u8* src_ptr = Memory::GetPointer(tmem_cfg.preload_addr << 5); // TODO: Should we add mask here on GC? u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE; u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE; if (tmem_cfg.preload_tile_info.type != 3) { if (tmem_addr_even + size > TMEM_SIZE) size = TMEM_SIZE - tmem_addr_even; memcpy(texMem + tmem_addr_even, src_ptr, size); } else // RGBA8 tiles (and CI14, but that might just be stupid libogc!) { // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE; for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i) { if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE || tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE) break; memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE); memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE); tmem_addr_even += TMEM_LINE_SIZE; tmem_addr_odd += TMEM_LINE_SIZE; src_ptr += TMEM_LINE_SIZE * 2; } } } break; case BPMEM_TEV_REGISTER_L: // Reg 1 case BPMEM_TEV_REGISTER_L+2: // Reg 2 case BPMEM_TEV_REGISTER_L+4: // Reg 3 case BPMEM_TEV_REGISTER_L+6: // Reg 4 { int regNum = (address >> 1 ) & 0x3; ColReg& reg = bpmem.tevregs[regNum].low; bool konst = reg.type; Rasterizer::SetTevReg(regNum, Tev::ALP_C, konst, reg.b); // A Rasterizer::SetTevReg(regNum, Tev::RED_C, konst, reg.a); // R break; } case BPMEM_TEV_REGISTER_H: // Reg 1 case BPMEM_TEV_REGISTER_H+2: // Reg 2 case BPMEM_TEV_REGISTER_H+4: // Reg 3 case BPMEM_TEV_REGISTER_H+6: // Reg 4 { int regNum = (address >> 1 ) & 0x3; ColReg& reg = bpmem.tevregs[regNum].high; bool konst = reg.type; Rasterizer::SetTevReg(regNum, Tev::GRN_C, konst, reg.b); // G Rasterizer::SetTevReg(regNum, Tev::BLU_C, konst, reg.a); // B break; } } }