add_library(audiocommon AudioCommon.cpp AudioCommon.h AudioStretcher.cpp AudioStretcher.h CubebStream.cpp CubebStream.h CubebUtils.cpp CubebUtils.h Mixer.cpp Mixer.h SurroundDecoder.cpp SurroundDecoder.h NullSoundStream.cpp NullSoundStream.h WaveFile.cpp WaveFile.h ) find_package(OpenSLES) if(OPENSLES_FOUND) message(STATUS "OpenSLES found, enabling OpenSLES sound backend") target_sources(audiocommon PRIVATE OpenSLESStream.cpp OpenSLESStream.h ) target_link_libraries(audiocommon PRIVATE OpenSLES::OpenSLES) endif() if(ENABLE_ALSA) find_package(ALSA) if(ALSA_FOUND) message(STATUS "ALSA found, enabling ALSA sound backend") target_sources(audiocommon PRIVATE AlsaSoundStream.cpp AlsaSoundStream.h ) target_link_libraries(audiocommon PRIVATE ALSA::ALSA) target_compile_definitions(audiocommon PRIVATE HAVE_ALSA=1) else() message(STATUS "ALSA NOT found, disabling ALSA sound backend") endif() else() message(STATUS "ALSA explicitly disabled, disabling ALSA sound backend") endif() if(ENABLE_PULSEAUDIO) # PulseAudio ships with a PulseAudioConfig.cmake with no imported target # So we use our own FindPulseAudio instead with "MODULE" find_package(PulseAudio MODULE QUIET) if(PULSEAUDIO_FOUND) message(STATUS "PulseAudio found, enabling PulseAudio sound backend") target_sources(audiocommon PRIVATE PulseAudioStream.cpp PulseAudioStream.h ) target_link_libraries(audiocommon PRIVATE PulseAudio::PulseAudio) target_compile_definitions(audiocommon PRIVATE HAVE_PULSEAUDIO=1) else() message(STATUS "PulseAudio NOT found, disabling PulseAudio sound backend") endif() else() message(STATUS "PulseAudio explicitly disabled, disabling PulseAudio sound backend") endif() if(WIN32) target_sources(audiocommon PRIVATE # Dolphin loads openal32.dll at runtime OpenALStream.cpp OpenALStream.h WASAPIStream.cpp WASAPIStream.h ) endif() target_link_libraries(audiocommon PRIVATE cubeb SoundTouch FreeSurround)