// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/BitField.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/BPStructs.h" enum class PrimitiveType : u32 { Points, Lines, Triangles, TriangleStrip, }; union RasterizationState { void Generate(const BPMemory& bp, PrimitiveType primitive_type); RasterizationState& operator=(const RasterizationState& rhs); bool operator==(const RasterizationState& rhs) const { return hex == rhs.hex; } bool operator!=(const RasterizationState& rhs) const { return hex != rhs.hex; } bool operator<(const RasterizationState& rhs) const { return hex < rhs.hex; } BitField<0, 2, GenMode::CullMode> cullmode; BitField<3, 2, PrimitiveType> primitive; u32 hex; }; union DepthState { void Generate(const BPMemory& bp); DepthState& operator=(const DepthState& rhs); bool operator==(const DepthState& rhs) const { return hex == rhs.hex; } bool operator!=(const DepthState& rhs) const { return hex != rhs.hex; } bool operator<(const DepthState& rhs) const { return hex < rhs.hex; } BitField<0, 1, u32> testenable; BitField<1, 1, u32> updateenable; BitField<2, 3, ZMode::CompareMode> func; u32 hex; }; union BlendingState { void Generate(const BPMemory& bp); BlendingState& operator=(const BlendingState& rhs); bool operator==(const BlendingState& rhs) const { return hex == rhs.hex; } bool operator!=(const BlendingState& rhs) const { return hex != rhs.hex; } bool operator<(const BlendingState& rhs) const { return hex < rhs.hex; } BitField<0, 1, u32> blendenable; BitField<1, 1, u32> logicopenable; BitField<2, 1, u32> dstalpha; BitField<3, 1, u32> colorupdate; BitField<4, 1, u32> alphaupdate; BitField<5, 1, u32> subtract; BitField<6, 1, u32> subtractAlpha; BitField<7, 1, u32> usedualsrc; BitField<8, 3, BlendMode::BlendFactor> dstfactor; BitField<11, 3, BlendMode::BlendFactor> srcfactor; BitField<14, 3, BlendMode::BlendFactor> dstfactoralpha; BitField<17, 3, BlendMode::BlendFactor> srcfactoralpha; BitField<20, 4, BlendMode::LogicOp> logicmode; u32 hex; }; union SamplerState { enum class Filter : u32 { Point, Linear }; enum class AddressMode : u32 { Clamp, Repeat, MirroredRepeat }; void Generate(const BPMemory& bp, u32 index); SamplerState& operator=(const SamplerState& rhs); bool operator==(const SamplerState& rhs) const { return hex == rhs.hex; } bool operator!=(const SamplerState& rhs) const { return hex != rhs.hex; } bool operator<(const SamplerState& rhs) const { return hex < rhs.hex; } BitField<0, 1, Filter> min_filter; BitField<1, 1, Filter> mag_filter; BitField<2, 1, Filter> mipmap_filter; BitField<3, 2, AddressMode> wrap_u; BitField<5, 2, AddressMode> wrap_v; BitField<7, 8, u32> min_lod; // multiplied by 16 BitField<15, 8, u32> max_lod; // multiplied by 16 BitField<23, 8, s32> lod_bias; // multiplied by 32 BitField<31, 1, u32> anisotropic_filtering; u32 hex; }; namespace RenderState { RasterizationState GetNoCullRasterizationState(); DepthState GetNoDepthTestingDepthStencilState(); BlendingState GetNoBlendingBlendState(); SamplerState GetPointSamplerState(); SamplerState GetLinearSamplerState(); }