// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/EnumFormatter.h" #include "VideoCommon/Assets/CustomAsset.h" #include "VideoCommon/Assets/CustomTextureData.h" #include "VideoCommon/RenderState.h" namespace VideoCommon { struct TextureData { static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json, TextureData* data); enum class Type { Type_Undefined, Type_Texture2D, Type_TextureCube, Type_Max = Type_TextureCube }; Type m_type; CustomTextureData m_texture; SamplerState m_sampler; }; class GameTextureAsset final : public CustomLoadableAsset { public: using CustomLoadableAsset::CustomLoadableAsset; // Validates that the game texture matches the native dimensions provided // Callees are expected to call this once the data is loaded bool Validate(u32 native_width, u32 native_height) const; private: CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override; }; } // namespace VideoCommon template <> struct fmt::formatter : EnumFormatter { constexpr formatter() : EnumFormatter({"Undefined", "Texture2D", "TextureCube"}) {} };