///////////////////////////////////////////////////////////////////////////// // Name: wx/object.h // Purpose: wxObject class, plus run-time type information macros // Author: Julian Smart // Modified by: Ron Lee // Created: 01/02/97 // RCS-ID: $Id: object.h 53135 2008-04-12 02:31:04Z VZ $ // Copyright: (c) 1997 Julian Smart // (c) 2001 Ron Lee // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_OBJECTH__ #define _WX_OBJECTH__ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/memory.h" class WXDLLIMPEXP_FWD_BASE wxObject; #ifndef wxUSE_EXTENDED_RTTI #define wxUSE_EXTENDED_RTTI 0 #endif #if wxUSE_EXTENDED_RTTI #include "wx/xti.h" #else // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- class WXDLLIMPEXP_FWD_BASE wxClassInfo; class WXDLLIMPEXP_FWD_BASE wxHashTable; class WXDLLIMPEXP_FWD_BASE wxObjectRefData; // ---------------------------------------------------------------------------- // wxClassInfo // ---------------------------------------------------------------------------- typedef wxObject *(*wxObjectConstructorFn)(void); class WXDLLIMPEXP_BASE wxClassInfo { public: wxClassInfo( const wxChar *className, const wxClassInfo *baseInfo1, const wxClassInfo *baseInfo2, int size, wxObjectConstructorFn ctor ) : m_className(className) , m_objectSize(size) , m_objectConstructor(ctor) , m_baseInfo1(baseInfo1) , m_baseInfo2(baseInfo2) , m_next(sm_first) { sm_first = this; Register(); } ~wxClassInfo(); wxObject *CreateObject() const { return m_objectConstructor ? (*m_objectConstructor)() : 0; } bool IsDynamic() const { return (NULL != m_objectConstructor); } const wxChar *GetClassName() const { return m_className; } const wxChar *GetBaseClassName1() const { return m_baseInfo1 ? m_baseInfo1->GetClassName() : NULL; } const wxChar *GetBaseClassName2() const { return m_baseInfo2 ? m_baseInfo2->GetClassName() : NULL; } const wxClassInfo *GetBaseClass1() const { return m_baseInfo1; } const wxClassInfo *GetBaseClass2() const { return m_baseInfo2; } int GetSize() const { return m_objectSize; } wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; } static const wxClassInfo *GetFirst() { return sm_first; } const wxClassInfo *GetNext() const { return m_next; } static wxClassInfo *FindClass(const wxChar *className); // Climb upwards through inheritance hierarchy. // Dual inheritance is catered for. bool IsKindOf(const wxClassInfo *info) const { return info != 0 && ( info == this || ( m_baseInfo1 && m_baseInfo1->IsKindOf(info) ) || ( m_baseInfo2 && m_baseInfo2->IsKindOf(info) ) ); } #if WXWIN_COMPATIBILITY_2_4 // Initializes parent pointers and hash table for fast searching. wxDEPRECATED( static void InitializeClasses() ); // Cleans up hash table used for fast searching. wxDEPRECATED( static void CleanUpClasses() ); #endif public: const wxChar *m_className; int m_objectSize; wxObjectConstructorFn m_objectConstructor; // Pointers to base wxClassInfos: set in InitializeClasses const wxClassInfo *m_baseInfo1; const wxClassInfo *m_baseInfo2; // class info object live in a linked list: // pointers to its head and the next element in it static wxClassInfo *sm_first; wxClassInfo *m_next; // FIXME: this should be private (currently used directly by way too // many clients) static wxHashTable *sm_classTable; private: // InitializeClasses() helper static wxClassInfo *GetBaseByName(const wxChar *name); DECLARE_NO_COPY_CLASS(wxClassInfo) protected: // registers the class void Register(); void Unregister(); }; WXDLLIMPEXP_BASE wxObject *wxCreateDynamicObject(const wxChar *name); #if WXWIN_COMPATIBILITY_2_4 inline void wxClassInfo::InitializeClasses() {} inline void wxClassInfo::CleanUpClasses() {} #endif // ---------------------------------------------------------------------------- // Dynamic class macros // ---------------------------------------------------------------------------- #define DECLARE_ABSTRACT_CLASS(name) \ public: \ static wxClassInfo ms_classInfo; \ virtual wxClassInfo *GetClassInfo() const; #define DECLARE_DYNAMIC_CLASS_NO_ASSIGN(name) \ DECLARE_NO_ASSIGN_CLASS(name) \ DECLARE_DYNAMIC_CLASS(name) #define DECLARE_DYNAMIC_CLASS_NO_COPY(name) \ DECLARE_NO_COPY_CLASS(name) \ DECLARE_DYNAMIC_CLASS(name) #define DECLARE_DYNAMIC_CLASS(name) \ DECLARE_ABSTRACT_CLASS(name) \ static wxObject* wxCreateObject(); #define DECLARE_CLASS(name) DECLARE_DYNAMIC_CLASS(name) // common part of the macros below #define wxIMPLEMENT_CLASS_COMMON(name, basename, baseclsinfo2, func) \ wxClassInfo name::ms_classInfo(wxT(#name), \ &basename::ms_classInfo, \ baseclsinfo2, \ (int) sizeof(name), \ (wxObjectConstructorFn) func); \ \ wxClassInfo *name::GetClassInfo() const \ { return &name::ms_classInfo; } #define wxIMPLEMENT_CLASS_COMMON1(name, basename, func) \ wxIMPLEMENT_CLASS_COMMON(name, basename, NULL, func) #define wxIMPLEMENT_CLASS_COMMON2(name, basename1, basename2, func) \ wxIMPLEMENT_CLASS_COMMON(name, basename1, &basename2::ms_classInfo, func) // ----------------------------------- // for concrete classes // ----------------------------------- // Single inheritance with one base class #define IMPLEMENT_DYNAMIC_CLASS(name, basename) \ wxIMPLEMENT_CLASS_COMMON1(name, basename, name::wxCreateObject) \ wxObject* name::wxCreateObject() \ { return new name; } // Multiple inheritance with two base classes #define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \ wxIMPLEMENT_CLASS_COMMON2(name, basename1, basename2, \ name::wxCreateObject) \ wxObject* name::wxCreateObject() \ { return new name; } // ----------------------------------- // for abstract classes // ----------------------------------- // Single inheritance with one base class #define IMPLEMENT_ABSTRACT_CLASS(name, basename) \ wxIMPLEMENT_CLASS_COMMON1(name, basename, NULL) // Multiple inheritance with two base classes #define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \ wxIMPLEMENT_CLASS_COMMON2(name, basename1, basename2, NULL) #define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS #define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2 #endif // !wxUSE_EXTENDED_RTTI // ----------------------------------- // for pluggable classes // ----------------------------------- // NOTE: this should probably be the very first statement // in the class declaration so wxPluginSentinel is // the first member initialised and the last destroyed. // _DECLARE_DL_SENTINEL(name) wxPluginSentinel m_pluginsentinel; #if wxUSE_NESTED_CLASSES #define _DECLARE_DL_SENTINEL(name, exportdecl) \ class exportdecl name##PluginSentinel { \ private: \ static const wxString sm_className; \ public: \ name##PluginSentinel(); \ ~name##PluginSentinel(); \ }; \ name##PluginSentinel m_pluginsentinel; #define _IMPLEMENT_DL_SENTINEL(name) \ const wxString name::name##PluginSentinel::sm_className(#name); \ name::name##PluginSentinel::name##PluginSentinel() { \ wxPluginLibrary *e = (wxPluginLibrary*) wxPluginLibrary::ms_classes.Get(#name); \ if( e != 0 ) { e->RefObj(); } \ } \ name::name##PluginSentinel::~name##PluginSentinel() { \ wxPluginLibrary *e = (wxPluginLibrary*) wxPluginLibrary::ms_classes.Get(#name); \ if( e != 0 ) { e->UnrefObj(); } \ } #else #define _DECLARE_DL_SENTINEL(name) #define _IMPLEMENT_DL_SENTINEL(name) #endif // wxUSE_NESTED_CLASSES #define DECLARE_PLUGGABLE_CLASS(name) \ DECLARE_DYNAMIC_CLASS(name) _DECLARE_DL_SENTINEL(name, WXDLLEXPORT) #define DECLARE_ABSTRACT_PLUGGABLE_CLASS(name) \ DECLARE_ABSTRACT_CLASS(name) _DECLARE_DL_SENTINEL(name, WXDLLEXPORT) #define DECLARE_USER_EXPORTED_PLUGGABLE_CLASS(name, usergoo) \ DECLARE_DYNAMIC_CLASS(name) _DECLARE_DL_SENTINEL(name, usergoo) #define DECLARE_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, usergoo) \ DECLARE_ABSTRACT_CLASS(name) _DECLARE_DL_SENTINEL(name, usergoo) #define IMPLEMENT_PLUGGABLE_CLASS(name, basename) \ IMPLEMENT_DYNAMIC_CLASS(name, basename) _IMPLEMENT_DL_SENTINEL(name) #define IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2) \ IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) _IMPLEMENT_DL_SENTINEL(name) #define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename) \ IMPLEMENT_ABSTRACT_CLASS(name, basename) _IMPLEMENT_DL_SENTINEL(name) #define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2) \ IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) _IMPLEMENT_DL_SENTINEL(name) #define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS(name, basename) \ IMPLEMENT_PLUGGABLE_CLASS(name, basename) #define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS2(name, basename1, basename2) \ IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2) #define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, basename) \ IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename) #define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2) \ IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2) #define CLASSINFO(name) (&name::ms_classInfo) #define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::ms_classInfo) // Just seems a bit nicer-looking (pretend it's not a macro) #define wxIsKindOf(obj, className) obj->IsKindOf(&className::ms_classInfo) // this cast does some more checks at compile time as it uses static_cast // internally // // note that it still has different semantics from dynamic_cast<> and so can't // be replaced by it as long as there are any compilers not supporting it #define wxDynamicCast(obj, className) \ ((className *) wxCheckDynamicCast( \ wx_const_cast(wxObject *, wx_static_cast(const wxObject *, \ wx_const_cast(className *, wx_static_cast(const className *, obj)))), \ &className::ms_classInfo)) // The 'this' pointer is always true, so use this version // to cast the this pointer and avoid compiler warnings. #define wxDynamicCastThis(className) \ (IsKindOf(&className::ms_classInfo) ? (className *)(this) : (className *)0) #ifdef __WXDEBUG__ inline void* wxCheckCast(void *ptr) { wxASSERT_MSG( ptr, _T("wxStaticCast() used incorrectly") ); return ptr; } #define wxStaticCast(obj, className) \ ((className *)wxCheckCast(wxDynamicCast(obj, className))) #else // !__WXDEBUG__ #define wxStaticCast(obj, className) \ wx_const_cast(className *, wx_static_cast(const className *, obj)) #endif // __WXDEBUG__ // ---------------------------------------------------------------------------- // set up memory debugging macros // ---------------------------------------------------------------------------- /* Which new/delete operator variants do we want? _WX_WANT_NEW_SIZET_WXCHAR_INT = void *operator new (size_t size, wxChar *fileName = 0, int lineNum = 0) _WX_WANT_DELETE_VOID = void operator delete (void * buf) _WX_WANT_DELETE_VOID_CONSTCHAR_SIZET = void operator delete (void *buf, const char *_fname, size_t _line) _WX_WANT_DELETE_VOID_WXCHAR_INT = void operator delete(void *buf, wxChar*, int) _WX_WANT_ARRAY_NEW_SIZET_WXCHAR_INT = void *operator new[] (size_t size, wxChar *fileName , int lineNum = 0) _WX_WANT_ARRAY_DELETE_VOID = void operator delete[] (void *buf) _WX_WANT_ARRAY_DELETE_VOID_WXCHAR_INT = void operator delete[] (void* buf, wxChar*, int ) */ #if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING // All compilers get this one #define _WX_WANT_NEW_SIZET_WXCHAR_INT // Everyone except Visage gets the next one #ifndef __VISAGECPP__ #define _WX_WANT_DELETE_VOID #endif // Only visage gets this one under the correct circumstances #if defined(__VISAGECPP__) && __DEBUG_ALLOC__ #define _WX_WANT_DELETE_VOID_CONSTCHAR_SIZET #endif // Only VC++ 6 and CodeWarrior get overloaded delete that matches new #if (defined(__VISUALC__) && (__VISUALC__ >= 1200)) || \ (defined(__MWERKS__) && (__MWERKS__ >= 0x2400)) #define _WX_WANT_DELETE_VOID_WXCHAR_INT #endif // Now see who (if anyone) gets the array memory operators #if wxUSE_ARRAY_MEMORY_OPERATORS // Everyone except Visual C++ (cause problems for VC++ - crashes) #if !defined(__VISUALC__) #define _WX_WANT_ARRAY_NEW_SIZET_WXCHAR_INT #endif // Everyone except Visual C++ (cause problems for VC++ - crashes) #if !defined(__VISUALC__) #define _WX_WANT_ARRAY_DELETE_VOID #endif // Only CodeWarrior 6 or higher #if defined(__MWERKS__) && (__MWERKS__ >= 0x2400) #define _WX_WANT_ARRAY_DELETE_VOID_WXCHAR_INT #endif #endif // wxUSE_ARRAY_MEMORY_OPERATORS #endif // __WXDEBUG__ && wxUSE_MEMORY_TRACING // ---------------------------------------------------------------------------- // wxObjectRefData: ref counted data meant to be stored in wxObject // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxObjectRefData { friend class WXDLLIMPEXP_FWD_BASE wxObject; public: wxObjectRefData() : m_count(1) { } virtual ~wxObjectRefData() { } int GetRefCount() const { return m_count; } private: int m_count; }; // ---------------------------------------------------------------------------- // wxObject: the root class of wxWidgets object hierarchy // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxObject { DECLARE_ABSTRACT_CLASS(wxObject) public: wxObject() { m_refData = NULL; } virtual ~wxObject() { UnRef(); } wxObject(const wxObject& other) { m_refData = other.m_refData; if (m_refData) m_refData->m_count++; } wxObject& operator=(const wxObject& other) { if ( this != &other ) { Ref(other); } return *this; } bool IsKindOf(wxClassInfo *info) const; // Turn on the correct set of new and delete operators #ifdef _WX_WANT_NEW_SIZET_WXCHAR_INT void *operator new ( size_t size, const wxChar *fileName = NULL, int lineNum = 0 ); #endif #ifdef _WX_WANT_DELETE_VOID void operator delete ( void * buf ); #endif #ifdef _WX_WANT_DELETE_VOID_CONSTCHAR_SIZET void operator delete ( void *buf, const char *_fname, size_t _line ); #endif #ifdef _WX_WANT_DELETE_VOID_WXCHAR_INT void operator delete ( void *buf, const wxChar*, int ); #endif #ifdef _WX_WANT_ARRAY_NEW_SIZET_WXCHAR_INT void *operator new[] ( size_t size, const wxChar *fileName = NULL, int lineNum = 0 ); #endif #ifdef _WX_WANT_ARRAY_DELETE_VOID void operator delete[] ( void *buf ); #endif #ifdef _WX_WANT_ARRAY_DELETE_VOID_WXCHAR_INT void operator delete[] (void* buf, const wxChar*, int ); #endif // ref counted data handling methods // get/set wxObjectRefData *GetRefData() const { return m_refData; } void SetRefData(wxObjectRefData *data) { m_refData = data; } // make a 'clone' of the object void Ref(const wxObject& clone); // destroy a reference void UnRef(); // Make sure this object has only one reference void UnShare() { AllocExclusive(); } // check if this object references the same data as the other one bool IsSameAs(const wxObject& o) const { return m_refData == o.m_refData; } protected: // ensure that our data is not shared with anybody else: if we have no // data, it is created using CreateRefData() below, if we have shared data // it is copied using CloneRefData(), otherwise nothing is done void AllocExclusive(); // both methods must be implemented if AllocExclusive() is used, not pure // virtual only because of the backwards compatibility reasons // create a new m_refData virtual wxObjectRefData *CreateRefData() const; // create a new m_refData initialized with the given one virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; wxObjectRefData *m_refData; }; inline wxObject *wxCheckDynamicCast(wxObject *obj, wxClassInfo *classInfo) { return obj && obj->GetClassInfo()->IsKindOf(classInfo) ? obj : NULL; } #if wxUSE_EXTENDED_RTTI class WXDLLIMPEXP_BASE wxDynamicObject : public wxObject { friend class WXDLLIMPEXP_BASE wxDynamicClassInfo ; public: // instantiates this object with an instance of its superclass wxDynamicObject(wxObject* superClassInstance, const wxDynamicClassInfo *info) ; virtual ~wxDynamicObject(); void SetProperty (const wxChar *propertyName, const wxxVariant &value); wxxVariant GetProperty (const wxChar *propertyName) const ; // get the runtime identity of this object wxClassInfo *GetClassInfo() const { #ifdef _MSC_VER return (wxClassInfo*) m_classInfo; #else return wx_const_cast(wxClassInfo *, m_classInfo); #endif } wxObject* GetSuperClassInstance() const { return m_superClassInstance ; } private : // removes an existing runtime-property void RemoveProperty( const wxChar *propertyName ) ; // renames an existing runtime-property void RenameProperty( const wxChar *oldPropertyName , const wxChar *newPropertyName ) ; wxObject *m_superClassInstance ; const wxDynamicClassInfo *m_classInfo; struct wxDynamicObjectInternal; wxDynamicObjectInternal *m_data; }; #endif // ---------------------------------------------------------------------------- // more debugging macros // ---------------------------------------------------------------------------- // Redefine new to be the debugging version. This doesn't work with all // compilers, in which case you need to use WXDEBUG_NEW explicitly if you wish // to use the debugging version. #ifdef __WXDEBUG__ #define WXDEBUG_NEW new(__TFILE__,__LINE__) #if wxUSE_DEBUG_NEW_ALWAYS #if wxUSE_GLOBAL_MEMORY_OPERATORS #define new WXDEBUG_NEW #elif defined(__VISUALC__) // Including this file redefines new and allows leak reports to // contain line numbers #include "wx/msw/msvcrt.h" #endif #endif // wxUSE_DEBUG_NEW_ALWAYS #else // !__WXDEBUG__ #define WXDEBUG_NEW new #endif // __WXDEBUG__/!__WXDEBUG__ #endif // _WX_OBJECTH__