// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/GL/GLUtil.h" #include "Common/LinearDiskCache.h" #include "Core/ConfigManager.h" #include "VideoCommon/GeometryShaderGen.h" #include "VideoCommon/PixelShaderGen.h" #include "VideoCommon/VertexShaderGen.h" namespace OGL { class SHADERUID { public: VertexShaderUid vuid; PixelShaderUid puid; GeometryShaderUid guid; bool operator<(const SHADERUID& r) const { return std::tie(puid, vuid, guid) < std::tie(r.puid, r.vuid, r.guid); } bool operator==(const SHADERUID& r) const { return std::tie(puid, vuid, guid) == std::tie(r.puid, r.vuid, r.guid); } }; struct SHADER { SHADER() : glprogid(0) {} void Destroy() { glDeleteProgram(glprogid); glprogid = 0; } GLuint glprogid; // OpenGL program id std::string strvprog, strpprog, strgprog; void SetProgramVariables(); void SetProgramBindings(); void Bind(); }; class ProgramShaderCache { public: struct PCacheEntry { SHADER shader; bool in_cache; void Destroy() { shader.Destroy(); } }; static PCacheEntry GetShaderProgram(); static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type); static void GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type); static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode, const std::string& gcode = ""); static GLuint CompileSingleShader(GLuint type, const std::string& code); static void UploadConstants(); static void Init(); static void Shutdown(); static void CreateHeader(); private: class ProgramShaderCacheInserter : public LinearDiskCacheReader { public: void Read(const SHADERUID& key, const u8* value, u32 value_size) override; }; typedef std::map PCache; static PCache pshaders; static PCacheEntry* last_entry; static SHADERUID last_uid; static u32 s_ubo_buffer_size; static s32 s_ubo_align; }; } // namespace OGL