#include "PixelShaderManager.h" #include "Main.h" #include "PixelShaderCache.h" void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) { g_pixel_shader_cache->SetPSConstant4f(const_number, f1, f2, f3, f4); } void SetPSConstant4fv(unsigned int const_number, const float *f) { g_pixel_shader_cache->SetPSConstant4fv(const_number, f); } void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) { g_pixel_shader_cache->SetMultiPSConstant4fv(const_number, count, f); }