#include "pluginspecs_video.h" // TODO: temporary, just used in Video_Prepare // comment out to use (try to use :p) OpenGL #define USE_DX11 #include #include // Common #include "Common.h" #include "Atomic.h" #include "Thread.h" #include "LogManager.h" // VideoCommon #include "VideoConfig.h" #include "Fifo.h" #include "OpcodeDecoding.h" #include "BPStructs.h" #include "VertexLoaderManager.h" #include "VertexShaderManager.h" #include "PixelShaderManager.h" #include "CommandProcessor.h" #include "PixelEngine.h" #include "OnScreenDisplay.h" #include "VideoState.h" #include "XFBConvert.h" #include "DLCache.h" // internal crap #include "Renderer.h" #include "TextureCache.h" #include "VertexManager.h" #include "VertexShaderCache.h" #include "PixelShaderCache.h" #include "FramebufferManager.h" #ifdef _WIN32 #include "DX11/DX11_TextureCache.h" #include "DX11/DX11_VertexShaderCache.h" #include "DX11/DX11_PixelShaderCache.h" #include "DX11/DX11_Render.h" #include "DX11/DX11_VertexManager.h" #include "DX9/DX9_TextureCache.h" #include "DX9/DX9_VertexShaderCache.h" #include "DX9/DX9_PixelShaderCache.h" #include "DX9/DX9_Render.h" #include "DX9/DX9_VertexManager.h" #endif #include "OGL/OGL_TextureCache.h" #include "OGL/OGL_VertexShaderCache.h" #include "OGL/OGL_PixelShaderCache.h" #include "OGL/OGL_Render.h" #include "OGL/OGL_VertexManager.h" #include "EmuWindow.h" // TODO: ifdef wx this #include "VideoConfigDiag.h" #include "Main.h" #define PLUGIN_NAME "Dolphin Video Merge [broken]" #if defined(DEBUGFAST) #define PLUGIN_FULL_NAME PLUGIN_NAME" (DebugFast)" #elif defined(_DEBUG) #define PLUGIN_FULL_NAME PLUGIN_NAME" (Debug)" #else #define PLUGIN_FULL_NAME PLUGIN_NAME #endif HINSTANCE g_hInstance = NULL; SVideoInitialize g_VideoInitialize; PLUGIN_GLOBALS *g_globals = NULL; const char* const g_gfxapi_names[] = { "Software", "OpenGL", "Direct3D 9", "Direct3D 11", }; #define INI_NAME "gfx_new.ini" // TODO: save to ini file // TODO: move to VideoConfig or something int g_gfxapi = 3; // shits RendererBase *g_renderer; TextureCacheBase *g_texture_cache; VertexManagerBase *g_vertex_manager; VertexShaderCacheBase* g_vertex_shader_cache; PixelShaderCacheBase* g_pixel_shader_cache; FramebufferManagerBase* g_framebuffer_manager; static bool s_PluginInitialized = false; volatile u32 s_swapRequested = false; static u32 s_efbAccessRequested = false; static volatile u32 s_FifoShuttingDown = false; int frameCount; #if defined(HAVE_WX) && HAVE_WX class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif #ifdef _WIN32 BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { switch (fdwReason) { case DLL_PROCESS_ATTACH: wxSetInstance(hinstDLL); wxInitialize(); break; case DLL_PROCESS_DETACH: wxUninitialize(); break; default: break; } g_hInstance = hinstDLL; return true; } #endif static volatile struct { u32 xfbAddr; FieldType field; u32 fbWidth; u32 fbHeight; } s_beginFieldArgs; static inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper) { return !((aLower >= bUpper) || (bLower >= aUpper)); } // Run from the graphics thread (from Fifo.cpp) void VideoFifo_CheckSwapRequest() { if(g_ActiveConfig.bUseXFB) { if (Common::AtomicLoadAcquire(s_swapRequested)) { EFBRectangle rc; g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight, rc); Common::AtomicStoreRelease(s_swapRequested, false); } } } // Run from the graphics thread (from Fifo.cpp) void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight) { if (g_ActiveConfig.bUseXFB) { if(Common::AtomicLoadAcquire(s_swapRequested)) { u32 aLower = xfbAddr; u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight; u32 bLower = s_beginFieldArgs.xfbAddr; u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight; if (addrRangesOverlap(aLower, aUpper, bLower, bUpper)) VideoFifo_CheckSwapRequest(); } } } static struct { EFBAccessType type; u32 x; u32 y; u32 Data; } s_accessEFBArgs; static u32 s_AccessEFBResult = 0; void VideoFifo_CheckEFBAccess() { if (Common::AtomicLoadAcquire(s_efbAccessRequested)) { s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y); Common::AtomicStoreRelease(s_efbAccessRequested, false); } } void VideoFifo_CheckAsyncRequest() { VideoFifo_CheckSwapRequest(); VideoFifo_CheckEFBAccess(); } unsigned int Callback_PeekMessages() { MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return 0; TranslateMessage(&msg); DispatchMessage(&msg); } return 1; } void UpdateFPSDisplay(const char *text) { char temp[512]; sprintf_s(temp, 512, "SVN R%s: DX11: %s", svn_rev_str, text); SetWindowTextA(EmuWindow::GetWnd(), temp); } // GLOBAL I N T E R F A C E // ____________________________________________________________________________ // Function: GetDllInfo // Purpose: This function allows the emulator to gather information // about the DLL by filling in the PluginInfo structure. // input: A pointer to a PLUGIN_INFO structure that needs to be // filled by the function. (see def above) // output: none // void GetDllInfo(PLUGIN_INFO* _pPluginInfo) { memcpy(_pPluginInfo->Name, PLUGIN_FULL_NAME, sizeof(PLUGIN_FULL_NAME)); _pPluginInfo->Type = PLUGIN_TYPE_VIDEO; _pPluginInfo->Version = 0x0100; } // ___________________________________________________________________________ // Function: DllConfig // Purpose: This function is optional function that is provided // to allow the user to configure the DLL // input: A handle to the window that calls this function // output: none // void DllConfig(void *_hParent) { #if defined(HAVE_WX) && HAVE_WX VideoConfigDiag* const m_config_diag = new VideoConfigDiag((wxWindow *)_hParent); m_config_diag->ShowModal(); m_config_diag->Destroy(); g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + INI_NAME).c_str()); SLEEP(50); // hax to keep Dolphin window from staying hidden #endif } // ___________________________________________________________________________ // Function: DllDebugger // Purpose: Open the debugger // input: a handle to the window that calls this function // output: none // void* DllDebugger(void *_hParent, bool Show) { // TODO: return NULL; } // ___________________________________________________________________________ // Function: DllSetGlobals // Purpose: Set the pointer for globals variables // input: a pointer to the global struct // output: none // void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { g_globals = _pPluginGlobals; } // ___________________________________________________________________________ // Function: Initialize // Purpose: Initialize the plugin // input: Init // output: none // void Initialize(void *init) { frameCount = 0; g_VideoInitialize = *(SVideoInitialize*)init; InitXFBConvTables(); g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + INI_NAME).c_str()); g_Config.GameIniLoad(g_globals->game_ini); UpdateActiveConfig(); g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait.")); if (NULL == g_VideoInitialize.pWindowHandle) { ERROR_LOG(VIDEO, "An error has occurred while trying to create the window."); return; } g_VideoInitialize.pPeekMessages = Callback_PeekMessages; g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay; *(SVideoInitialize*)init = g_VideoInitialize; //OSD::AddMessage("Dolphin ... Video Plugin", 5000); s_PluginInitialized = true; } // ___________________________________________________________________________ // Function: Shutdown // Purpose: This function is called when the emulator is shutting down // a game allowing the dll to de-initialise. // input: none // output: none // void Shutdown(void) { s_efbAccessRequested = false; s_FifoShuttingDown = false; s_swapRequested = false; // VideoCommon DLCache::Shutdown(); CommandProcessor::Shutdown(); PixelShaderManager::Shutdown(); VertexShaderManager::Shutdown(); OpcodeDecoder_Shutdown(); VertexLoaderManager::Shutdown(); Fifo_Shutdown(); // internal interfaces EmuWindow::Close(); s_PluginInitialized = false; delete g_pixel_shader_cache; delete g_vertex_shader_cache; delete g_vertex_manager; delete g_texture_cache; delete g_renderer; } // ___________________________________________________________________________ // Function: DoState // Purpose: Saves/load state // input/output: ptr // input: mode // void DoState(unsigned char **ptr, int mode) { PanicAlert("DoState"); } // ___________________________________________________________________________ // Function: EmuStateChange // Purpose: Notifies the plugin of a change in emulation state // input: newState // output: none // void EmuStateChange(PLUGIN_EMUSTATE newState) { Fifo_RunLoop(newState == PLUGIN_EMUSTATE_PLAY); } // I N T E R F A C E // __________________________________________________________________________________________________ // Function: Video_Prepare // Purpose: This function is called from the EmuThread before the // emulation has started. It is just for threadsensitive // APIs like OpenGL. // input: none // output: none // void Video_Prepare(void) { s_efbAccessRequested = false; s_FifoShuttingDown = false; s_swapRequested = false; switch (g_gfxapi) { #ifdef _WIN32 case GFXAPI_D3D9: g_renderer = new DX9::Renderer; g_texture_cache = new DX9::TextureCache; g_vertex_manager = new DX9::VertexManager; g_vertex_shader_cache = new DX9::VertexShaderCache; g_pixel_shader_cache = new DX9::PixelShaderCache; break; case GFXAPI_D3D11: g_renderer = new DX11::Renderer; g_texture_cache = new DX11::TextureCache; g_vertex_manager = new DX11::VertexManager; g_vertex_shader_cache = new DX11::VertexShaderCache; g_pixel_shader_cache = new DX11::PixelShaderCache; break; #endif default: case GFXAPI_OPENGL: g_renderer = new OGL::Renderer; g_texture_cache = new OGL::TextureCache; g_vertex_manager = new OGL::VertexManager; g_vertex_shader_cache = new OGL::VertexShaderCache; g_pixel_shader_cache = new OGL::PixelShaderCache; break; } // VideoCommon BPInit(); Fifo_Init(); VertexLoaderManager::Init(); OpcodeDecoder_Init(); VertexShaderManager::Init(); PixelShaderManager::Init(); CommandProcessor::Init(); PixelEngine::Init(); DLCache::Init(); // tell the host that the window is ready g_VideoInitialize.pCoreMessage(WM_USER_CREATE); } // __________________________________________________________________________________________________ // Function: Video_BeginField // Purpose: When a field begins in the VI emulator, this function tells the video plugin what the // parameters of the upcoming field are. The video plugin should make sure the previous // field is on the player's display before returning. // input: vi parameters of the upcoming field // output: none // void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight) { if (s_PluginInitialized && g_ActiveConfig.bUseXFB) { if (g_VideoInitialize.bOnThread) { while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown) //Common::SleepCurrentThread(1); Common::YieldCPU(); } else VideoFifo_CheckSwapRequest(); s_beginFieldArgs.xfbAddr = xfbAddr; s_beginFieldArgs.field = field; s_beginFieldArgs.fbWidth = fbWidth; s_beginFieldArgs.fbHeight = fbHeight; Common::AtomicStoreRelease(s_swapRequested, true); } } // __________________________________________________________________________________________________ // Function: Video_EndField // Purpose: When a field ends in the VI emulator, this function notifies the video plugin. The video // has permission to swap the field to the player's display. // input: none // output: none // void Video_EndField() { return; } // __________________________________________________________________________________________________ // Function: Video_AccessEFB // input: type of access (r/w, z/color, ...), x coord, y coord // output: response to the access request (ex: peek z data at specified coord) // u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData) { if (s_PluginInitialized) { s_accessEFBArgs.type = type; s_accessEFBArgs.x = x; s_accessEFBArgs.y = y; s_accessEFBArgs.Data = InputData; Common::AtomicStoreRelease(s_efbAccessRequested, true); if (g_VideoInitialize.bOnThread) { while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown) //Common::SleepCurrentThread(1); Common::YieldCPU(); } else VideoFifo_CheckEFBAccess(); return s_AccessEFBResult; } return 0; } // __________________________________________________________________________________________________ // Function: Video_Screenshot // input: Filename // output: true if all was okay // void Video_Screenshot(const char *_szFilename) { PanicAlert("Screenshots are not yet supported."); return; } // __________________________________________________________________________________________________ // Function: Video_EnterLoop // Purpose: Enters the video fifo dispatch loop. This is only used in Dual Core mode. // input: none // output: none // void Video_EnterLoop() { Fifo_EnterLoop(g_VideoInitialize); } // __________________________________________________________________________________________________ // Function: Video_ExitLoop // Purpose: Exits the video dispatch loop. This is only used in Dual Core mode. // input: none // output: none // void Video_ExitLoop() { Fifo_ExitLoop(); s_FifoShuttingDown = true; } // __________________________________________________________________________________________________ // Function: Video_SetRendering // Purpose: Sets video rendering on and off. Currently used for frame skipping // input: Enabled toggle // output: none // void Video_SetRendering(bool bEnabled) { PanicAlert("SetRendering is not yet supported."); } // __________________________________________________________________________________________________ // Function: Video_AddMessage // Purpose: Adds a message to the display queue, to be shown forthe specified time // input: pointer to the null-terminated string, time in milliseconds // output: none // void Video_AddMessage(const char* pstr, unsigned int milliseconds) { return; } void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address) { CommandProcessor::Read16(_rReturnValue, _Address); } void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address) { CommandProcessor::Write16(_Data, _Address); } void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address) { PixelEngine::Read16(_rReturnValue, _Address); } void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address) { PixelEngine::Write16(_Data, _Address); } void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address) { PixelEngine::Write32(_Data, _Address); } void Video_GatherPipeBursted(void) { CommandProcessor::GatherPipeBursted(); } void Video_WaitForFrameFinish(void) { CommandProcessor::WaitForFrameFinish(); } // __________________________________________________________________________________________________ // Function: Video_IsFifoBusy // Purpose: Return if the FIFO is proecessing data, that is used for sync gfx thread and emulator // thread in CoreTiming // input: none // output: bool // bool Video_IsFifoBusy(void) { return CommandProcessor::isFifoBusy; } void Video_AbortFrame(void) { CommandProcessor::AbortFrame(); }