#include "UDPWiimote.h" #if (defined(USE_UDP_WIIMOTE) && !defined(UDPWRAPPER_H)) #define UDPWRAPPER_H #include "Common.h" #include "ControllerEmu.h" #include "IniFile.h" #include #if defined(HAVE_WX) && HAVE_WX #include #include #include #include #include #include #include #include #include #include #endif class UDPWrapper : public ControllerEmu::ControlGroup { public: UDPWiimote * inst; int index; bool updIR,updAccel,updButt,updNun,updNunAccel,udpEn; //upd from update and udp from... well... UDP std::string port; UDPWrapper(int index, const char* const _name); virtual void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" ); virtual void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" ); void Refresh(); #if defined(HAVE_WX) && HAVE_WX void Configure(wxWindow * parent); #endif virtual ~UDPWrapper(); }; #endif