// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "Common/Common.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/VideoConfig.h" //Init u16 *IndexGenerator::index_buffer_current; u16 *IndexGenerator::BASEIptr; u32 IndexGenerator::base_index; static const u16 s_primitive_restart = -1; static u16* (*primitive_table[8])(u16*, u32, u32); void IndexGenerator::Init() { if (g_Config.backend_info.bSupportsPrimitiveRestart) { primitive_table[0] = IndexGenerator::AddQuads; primitive_table[2] = IndexGenerator::AddList; primitive_table[3] = IndexGenerator::AddStrip; primitive_table[4] = IndexGenerator::AddFan; } else { primitive_table[0] = IndexGenerator::AddQuads; primitive_table[2] = IndexGenerator::AddList; primitive_table[3] = IndexGenerator::AddStrip; primitive_table[4] = IndexGenerator::AddFan; } primitive_table[1] = nullptr; primitive_table[5] = &IndexGenerator::AddLineList; primitive_table[6] = &IndexGenerator::AddLineStrip; primitive_table[7] = &IndexGenerator::AddPoints; } void IndexGenerator::Start(u16* Indexptr) { index_buffer_current = Indexptr; BASEIptr = Indexptr; base_index = 0; } void IndexGenerator::AddIndices(int primitive, u32 numVerts) { index_buffer_current = primitive_table[primitive](index_buffer_current, numVerts, base_index); base_index += numVerts; } // Triangles template __forceinline u16* IndexGenerator::WriteTriangle(u16 *Iptr, u32 index1, u32 index2, u32 index3) { *Iptr++ = index1; *Iptr++ = index2; *Iptr++ = index3; if (pr) *Iptr++ = s_primitive_restart; return Iptr; } template u16* IndexGenerator::AddList(u16 *Iptr, u32 const numVerts, u32 index) { for (u32 i = 2; i < numVerts; i+=3) { Iptr = WriteTriangle(Iptr, index + i - 2, index + i - 1, index + i); } return Iptr; } template u16* IndexGenerator::AddStrip(u16 *Iptr, u32 const numVerts, u32 index) { if (pr) { for (u32 i = 0; i < numVerts; ++i) { *Iptr++ = index + i; } *Iptr++ = s_primitive_restart; } else { bool wind = false; for (u32 i = 2; i < numVerts; ++i) { Iptr = WriteTriangle(Iptr, index + i - 2, index + i - !wind, index + i - wind); wind ^= true; } } return Iptr; } /** * FAN simulator: * * 2---3 * / \ / \ * 1---0---4 * * would generate this triangles: * 012, 023, 034 * * rotated (for better striping): * 120, 302, 034 * * as odd ones have to winded, following strip is fine: * 12034 * * so we use 6 indices for 3 triangles */ template u16* IndexGenerator::AddFan(u16 *Iptr, u32 numVerts, u32 index) { u32 i = 2; if (pr) { for (; i+3<=numVerts; i+=3) { *Iptr++ = index + i - 1; *Iptr++ = index + i + 0; *Iptr++ = index; *Iptr++ = index + i + 1; *Iptr++ = index + i + 2; *Iptr++ = s_primitive_restart; } for (; i+2<=numVerts; i+=2) { *Iptr++ = index + i - 1; *Iptr++ = index + i + 0; *Iptr++ = index; *Iptr++ = index + i + 1; *Iptr++ = s_primitive_restart; } } for (; i < numVerts; ++i) { Iptr = WriteTriangle(Iptr, index, index + i - 1, index + i); } return Iptr; } /* * QUAD simulator * * 0---1 4---5 * |\ | |\ | * | \ | | \ | * | \| | \| * 3---2 7---6 * * 012,023, 456,467 ... * or 120,302, 564,746 * or as strip: 1203, 5647 * * Warning: * A simple triangle has to be rendered for three vertices. * ZWW do this for sun rays */ template u16* IndexGenerator::AddQuads(u16 *Iptr, u32 numVerts, u32 index) { u32 i = 3; for (; i < numVerts; i+=4) { if (pr) { *Iptr++ = index + i - 2; *Iptr++ = index + i - 1; *Iptr++ = index + i - 3; *Iptr++ = index + i - 0; *Iptr++ = s_primitive_restart; } else { Iptr = WriteTriangle(Iptr, index + i - 3, index + i - 2, index + i - 1); Iptr = WriteTriangle(Iptr, index + i - 3, index + i - 1, index + i - 0); } } // three vertices remaining, so render a triangle if (i == numVerts) { Iptr = WriteTriangle(Iptr, index+numVerts-3, index+numVerts-2, index+numVerts-1); } return Iptr; } // Lines u16* IndexGenerator::AddLineList(u16 *Iptr, u32 numVerts, u32 index) { for (u32 i = 1; i < numVerts; i+=2) { *Iptr++ = index + i - 1; *Iptr++ = index + i; } return Iptr; } // shouldn't be used as strips as LineLists are much more common // so converting them to lists u16* IndexGenerator::AddLineStrip(u16 *Iptr, u32 numVerts, u32 index) { for (u32 i = 1; i < numVerts; ++i) { *Iptr++ = index + i - 1; *Iptr++ = index + i; } return Iptr; } // Points u16* IndexGenerator::AddPoints(u16 *Iptr, u32 numVerts, u32 index) { for (u32 i = 0; i != numVerts; ++i) { *Iptr++ = index + i; } return Iptr; } u32 IndexGenerator::GetRemainingIndices() { u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11) return max_index - base_index; }