#ifndef __COLOR_H__ #define __COLOR_H__ // luminance is stored twice, thus one of the lum. is // redundant, but this way we can fill the screen. #define COLOR_BLACK (0x00800080) #define COLOR_MAROON (0x266A26C0) #define COLOR_GREEN (0x4B554B4A) #define COLOR_OLIVE (0x7140718A) #define COLOR_NAVY (0x0EC00E75) #define COLOR_PURPLE (0x34AA34B5) #define COLOR_TEAL (0x59955940) #define COLOR_GRAY (0x80808080) #define COLOR_SILVER (0xC080C080) #define COLOR_RED (0x4C544CFF) #define COLOR_LIME (0x952B9515) #define COLOR_YELLOW (0xE100E194) #define COLOR_BLUE (0x1DFF1D6B) #define COLOR_FUCHSIA (0x69D469EA) #define COLOR_AQUA (0xB2ABB200) #define COLOR_WHITE (0xFF80FF80) #define COLOR_MONEYGREEN (0xD076D074) #define COLOR_SKYBLUE (0xC399C36A) #define COLOR_CREAM (0xFA79FA82) #define COLOR_MEDGRAY (0xA082A07F) #endif /* COLOR_H */