// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "VideoCommon/RenderBase.h" namespace OGL { void ClearEFBCache(); enum GLSL_VERSION { GLSL_130, GLSL_140, GLSL_150, GLSL_330, GLSL_400, // and above GLSLES_300, // GLES 3.0 GLSLES_310, // GLES 3.1 GLSLES_320, // GLES 3.2 }; enum class ES_TEXBUF_TYPE { TEXBUF_NONE, TEXBUF_CORE, TEXBUF_OES, TEXBUF_EXT }; // ogl-only config, so not in VideoConfig.h struct VideoConfig { bool bSupportsGLSLCache; bool bSupportsGLPinnedMemory; bool bSupportsGLSync; bool bSupportsGLBaseVertex; bool bSupportsGLBufferStorage; bool bSupportsMSAA; GLSL_VERSION eSupportedGLSLVersion; bool bSupportViewportFloat; bool bSupportsAEP; bool bSupportsDebug; bool bSupportsCopySubImage; u8 SupportedESPointSize; ES_TEXBUF_TYPE SupportedESTextureBuffer; bool bSupports2DTextureStorage; bool bSupports3DTextureStorage; bool bSupportsEarlyFragmentTests; bool bSupportsConservativeDepth; bool bSupportsAniso; const char* gl_vendor; const char* gl_renderer; const char* gl_version; s32 max_samples; }; extern VideoConfig g_ogl_config; class Renderer : public ::Renderer { public: Renderer(); ~Renderer(); static void Init(); static void Shutdown(); void SetColorMask() override; void SetBlendMode(bool forceUpdate) override; void SetScissorRect(const EFBRectangle& rc) override; void SetGenerationMode() override; void SetDepthMode() override; void SetLogicOpMode() override; void SetDitherMode() override; void SetSamplerState(int stage, int texindex, bool custom_tex) override; void SetInterlacingMode() override; void SetViewport() override; void RenderText(const std::string& text, int left, int top, u32 color) override; u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override; void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override; u16 BBoxRead(int index) override; void BBoxWrite(int index, u16 value) override; void ResetAPIState() override; void RestoreAPIState() override; TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override; void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks, float Gamma) override; void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override; void ReinterpretPixelData(unsigned int convtype) override; u32 GetMaxTextureSize() override; void ChangeSurface(void* new_surface_handle) override; private: void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const void* data); void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width, int src_height); }; }