// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef PROGRAM_SHADER_CACHE_H_ #define PROGRAM_SHADER_CACHE_H_ #include "GLUtil.h" #include "PixelShaderGen.h" #include "VertexShaderGen.h" #include "LinearDiskCache.h" #include "ConfigManager.h" namespace OGL { class SHADERUID { public: VertexShaderUid vuid; PixelShaderUid puid; SHADERUID() {} SHADERUID(const SHADERUID& r) : vuid(r.vuid), puid(r.puid) {} bool operator <(const SHADERUID& r) const { if(puid < r.puid) return true; if(r.puid < puid) return false; if(vuid < r.vuid) return true; return false; } bool operator ==(const SHADERUID& r) const { return puid == r.puid && vuid == r.vuid; } }; const int NUM_UNIFORMS = 19; extern const char *UniformNames[NUM_UNIFORMS]; struct SHADER { SHADER() : glprogid(0) { } void Destroy() { glDeleteProgram(glprogid); glprogid = 0; } GLuint glprogid; // opengl program id std::string strvprog, strpprog; GLint UniformLocations[NUM_UNIFORMS]; u32 UniformSize[NUM_UNIFORMS]; void SetProgramVariables(); void SetProgramBindings(); void Bind(); }; class ProgramShaderCache { public: struct PCacheEntry { SHADER shader; bool in_cache; void Destroy() { shader.Destroy(); } }; typedef std::map PCache; static PCacheEntry GetShaderProgram(void); static GLuint GetCurrentProgram(void); static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components); static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode); static GLuint CompileSingleShader(GLuint type, const char *code); static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count); static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count); static void UploadConstants(); static void Init(void); static void Shutdown(void); static void CreateHeader(void); private: class ProgramShaderCacheInserter : public LinearDiskCacheReader { public: void Read(const SHADERUID &key, const u8 *value, u32 value_size); }; static PCache pshaders; static PCacheEntry* last_entry; static SHADERUID last_uid; static UidChecker pixel_uid_checker; static UidChecker vertex_uid_checker; static GLintptr s_vs_data_size; static GLintptr s_ps_data_size; static GLintptr s_vs_data_offset; static u8 *s_ubo_buffer; static u32 s_ubo_buffer_size; static bool s_ubo_dirty; }; } // namespace OGL #endif