///////////////////////////////////////////////////////////////////////////// // Name: wx/stopwatch.h // Purpose: wxStopWatch and global time-related functions // Author: Julian Smart (wxTimer), Sylvain Bougnoux (wxStopWatch), // Vadim Zeitlin (time functions, current wxStopWatch) // Created: 26.06.03 (extracted from wx/timer.h) // Copyright: (c) 1998-2003 Julian Smart, Sylvain Bougnoux // (c) 2011 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_STOPWATCH_H_ #define _WX_STOPWATCH_H_ #include "wx/defs.h" #include "wx/longlong.h" // Time-related functions are also available via this header for compatibility // but you should include wx/time.h directly if you need only them and not // wxStopWatch itself. #include "wx/time.h" // ---------------------------------------------------------------------------- // wxStopWatch: measure time intervals with up to 1ms resolution // ---------------------------------------------------------------------------- #if wxUSE_STOPWATCH class WXDLLIMPEXP_BASE wxStopWatch { public: // ctor starts the stop watch wxStopWatch() { m_pauseCount = 0; Start(); } // Start the stop watch at the moment t0 expressed in milliseconds (i.e. // calling Time() immediately afterwards returns t0). This can be used to // restart an existing stopwatch. void Start(long t0 = 0); // pause the stop watch void Pause() { if ( m_pauseCount++ == 0 ) m_elapsedBeforePause = GetCurrentClockValue() - m_t0; } // resume it void Resume() { wxASSERT_MSG( m_pauseCount > 0, wxT("Resuming stop watch which is not paused") ); if ( --m_pauseCount == 0 ) { DoStart(); m_t0 -= m_elapsedBeforePause; } } // Get elapsed time since the last Start() in microseconds. wxLongLong TimeInMicro() const; // get elapsed time since the last Start() in milliseconds long Time() const { return (TimeInMicro()/1000).ToLong(); } private: // Really starts the stop watch. The initial time is set to current clock // value. void DoStart(); // Returns the current clock value in its native units. wxLongLong GetCurrentClockValue() const; // Return the frequency of the clock used in its ticks per second. wxLongLong GetClockFreq() const; // The clock value when the stop watch was last started. Its units vary // depending on the platform. wxLongLong m_t0; // The elapsed time as of last Pause() call (only valid if m_pauseCount > // 0) in the same units as m_t0. wxLongLong m_elapsedBeforePause; // if > 0, the stop watch is paused, otherwise it is running int m_pauseCount; }; #endif // wxUSE_STOPWATCH #if wxUSE_LONGLONG && WXWIN_COMPATIBILITY_2_6 // Starts a global timer // -- DEPRECATED: use wxStopWatch instead wxDEPRECATED( void WXDLLIMPEXP_BASE wxStartTimer() ); // Gets elapsed milliseconds since last wxStartTimer or wxGetElapsedTime // -- DEPRECATED: use wxStopWatch instead wxDEPRECATED( long WXDLLIMPEXP_BASE wxGetElapsedTime(bool resetTimer = true) ); #endif // wxUSE_LONGLONG && WXWIN_COMPATIBILITY_2_6 #endif // _WX_STOPWATCH_H_