// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "VideoCommon/HiresTextures.h" #include "VideoCommon/VideoConfig.h" std::unordered_map HiresTexture::textureMap; void HiresTexture::Init(const std::string& gameCode) { textureMap.clear(); CFileSearch::XStringVector Directories; std::string szDir = StringFromFormat("%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode.c_str()); Directories.push_back(szDir); for (u32 i = 0; i < Directories.size(); i++) { File::FSTEntry FST_Temp; File::ScanDirectoryTree(Directories[i], FST_Temp); for (auto& entry : FST_Temp.children) { if (entry.isDirectory) { bool duplicate = false; for (auto& Directory : Directories) { if (Directory == entry.physicalName) { duplicate = true; break; } } if (!duplicate) Directories.push_back(entry.physicalName); } } } CFileSearch::XStringVector Extensions = { "*.png", "*.bmp", "*.tga", "*.dds", "*.jpg" // Why not? Could be useful for large photo-like textures }; CFileSearch FileSearch(Extensions, Directories); const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames(); const std::string code = StringFromFormat("%s_", gameCode.c_str()); if (rFilenames.size() > 0) { for (auto& rFilename : rFilenames) { std::string FileName; SplitPath(rFilename, nullptr, &FileName, nullptr); if (FileName.substr(0, code.length()).compare(code) == 0 && textureMap.find(FileName) == textureMap.end()) textureMap.insert(std::map::value_type(FileName, rFilename)); } } } std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format) { u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); u64 tlut_hash = 0; u64 hash = tex_hash; if (tlut_size) { tlut_hash = GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); hash ^= tlut_hash; } return StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)hash, (u16)format); } HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format) { std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format); HiresTexture* ret = nullptr; for (int level = 0;; level++) { std::string filename = base_filename; if (level) { filename += StringFromFormat("_mip%u", level); } if (textureMap.find(filename) != textureMap.end()) { Level l; File::IOFile file; file.Open(textureMap[filename], "rb"); std::vector buffer(file.GetSize()); file.ReadBytes(buffer.data(), file.GetSize()); int channels; l.data = SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width, (int*)&l.height, &channels, SOIL_LOAD_RGBA); l.data_size = (size_t)l.width * l.height * 4; if (l.data == nullptr) { ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str()); break; } if (!level) { if (l.width * height != l.height * width) ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.", l.width, l.height, filename.c_str(), width, height); if (l.width % width || l.height % height) WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.", l.width, l.height, filename.c_str(), width, height); width = l.width; height = l.height; } else if (width != l.width || height != l.height) { ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.", l.width, l.height, filename.c_str(), width, height); SOIL_free_image_data(l.data); break; } // calculate the size of the next mipmap width >>= 1; height >>= 1; if (!ret) ret = new HiresTexture(); ret->m_levels.push_back(l); } else { break; } } return ret; } HiresTexture::~HiresTexture() { for (auto& l : m_levels) { SOIL_free_image_data(l.data); } }