// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include "Profiler.h" #include "GLUtil.h" #include #include #include #include "Statistics.h" #include "Config.h" #include "ImageWrite.h" #include "Common.h" #include "Render.h" #include "VertexShaderGen.h" #include "PixelShaderCache.h" #include "PixelShaderManager.h" static int s_nMaxPixelInstructions; static GLuint s_ColorMatrixProgram = 0; PixelShaderCache::PSCache PixelShaderCache::pshaders; PIXELSHADERUID PixelShaderCache::s_curuid; static FRAGMENTSHADER* pShaderLast = NULL; void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4) { glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4); } void SetPSConstant4fv(int const_number, const float *f) { glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f); } void PixelShaderCache::Init() { GL_REPORT_ERRORD(); glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions); int maxinst, maxattribs; glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst); glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs); ERROR_LOG(VIDEO, "pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs); char pmatrixprog[1024]; sprintf(pmatrixprog, "!!ARBfp1.0" "TEMP R0;\n" "TEMP R1;\n" "TEX R0, fragment.texcoord[0], texture[0], RECT;\n" "DP4 R1.w, R0, program.env[%d];\n" "DP4 R1.z, R0, program.env[%d];\n" "DP4 R1.x, R0, program.env[%d];\n" "DP4 R1.y, R0, program.env[%d];\n" "ADD result.color, R1, program.env[%d];\n" "END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4); glGenProgramsARB(1, &s_ColorMatrixProgram); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram); glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog); GLenum err = GL_NO_ERROR; GL_REPORT_ERROR(); if (err != GL_NO_ERROR) { ERROR_LOG(VIDEO, "Failed to create color matrix fragment program\n"); glDeleteProgramsARB(1, &s_ColorMatrixProgram); s_ColorMatrixProgram = 0; } } void PixelShaderCache::Shutdown() { glDeleteProgramsARB(1, &s_ColorMatrixProgram); s_ColorMatrixProgram = 0; PSCache::iterator iter = pshaders.begin(); for (; iter != pshaders.end(); iter++) iter->second.Destroy(); pshaders.clear(); } GLuint PixelShaderCache::GetColorMatrixProgram() { return s_ColorMatrixProgram; } FRAGMENTSHADER* PixelShaderCache::GetShader() { DVSTARTPROFILE(); PIXELSHADERUID uid; u32 zbufrender = (Renderer::GetZBufferTarget() && bpmem.zmode.updateenable) ? 1 : 0; u32 zBufRenderToCol0 = Renderer::GetRenderMode() != Renderer::RM_Normal; GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), zbufrender, zBufRenderToCol0); PSCache::iterator iter = pshaders.find(uid); if (iter != pshaders.end()) { iter->second.frameCount = frameCount; PSCacheEntry &entry = iter->second; if (&entry.shader != pShaderLast) { pShaderLast = &entry.shader; } return pShaderLast; } PSCacheEntry& newentry = pshaders[uid]; const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(), Renderer::GetZBufferTarget() != 0, Renderer::GetRenderMode() != Renderer::RM_Normal); #if defined(_DEBUG) || defined(DEBUGFAST) if (g_Config.iLog & CONF_SAVESHADERS && code) { static int counter = 0; char szTemp[MAX_PATH]; sprintf(szTemp, "%s/ps_%04i.txt", FULL_DUMP_DIR, counter++); SaveData(szTemp, code); } #endif // printf("Compiling pixel shader. size = %i\n", strlen(code)); if (!code || !CompilePixelShader(newentry.shader, code)) { ERROR_LOG(VIDEO, "failed to create pixel shader\n"); return NULL; } //Make an entry in the table newentry.frameCount = frameCount; pShaderLast = &newentry.shader; INCSTAT(stats.numPixelShadersCreated); SETSTAT(stats.numPixelShadersAlive, pshaders.size()); return pShaderLast; } void PixelShaderCache::Cleanup() { PSCache::iterator iter = pshaders.begin(); while (iter != pshaders.end()) { PSCacheEntry &entry = iter->second; if (entry.frameCount < frameCount - 400) { entry.Destroy(); #ifdef _WIN32 iter = pshaders.erase(iter); #else pshaders.erase(iter++); // (this is gcc standard!) #endif } else iter++; } SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size()); } bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram) { char stropt[64]; sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions); const char* opts[] = {"-profileopts", stropt, "-O2", "-q", NULL}; CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts); if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) { ERROR_LOG(VIDEO, "Failed to create ps %s:\n", cgGetLastListing(g_cgcontext)); ERROR_LOG(VIDEO, pstrprogram); return false; } char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM); char *plocal = strstr(pcompiledprog, "program.local"); while (plocal != NULL) { const char* penv = " program.env"; memcpy(plocal, penv, 13); plocal = strstr(plocal+13, "program.local"); } if (Renderer::IsUsingATIDrawBuffers()) { // sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards // replace the three characters ARB with ATI. TODO - check whether this is fixed in modern ATI drivers. char* poptions = strstr(pcompiledprog, "ARB_draw_buffers"); if (poptions != NULL) { poptions[0] = 'A'; poptions[1] = 'T'; poptions[2] = 'I'; } } glGenProgramsARB( 1, &ps.glprogid ); glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid ); glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog); GLenum err = GL_NO_ERROR; GL_REPORT_ERROR(); if (err != GL_NO_ERROR) { ERROR_LOG(VIDEO, pstrprogram); ERROR_LOG(VIDEO, pcompiledprog); } cgDestroyProgram(tempprog); // printf("Compiled pixel shader %i\n", ps.glprogid); #if defined(_DEBUG) || defined(DEBUGFAST) ps.strprog = pstrprogram; #endif return true; }