// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include namespace ControllerEmu { NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m_details(details) { } const char* NumericSettingBase::GetUIName() const { return m_details.ui_name; } const char* NumericSettingBase::GetUISuffix() const { return m_details.ui_suffix; } const char* NumericSettingBase::GetUIDescription() const { return m_details.ui_description; } SettingVisibility NumericSettingBase::GetVisibility() const { return m_details.visibility; } template <> void NumericSetting::SetExpressionFromValue() { m_value.m_input.SetExpression(ValueToString(GetValue())); } template <> void NumericSetting::SetExpressionFromValue() { // We must use a dot decimal separator for expression parser. std::ostringstream ss; ss.imbue(std::locale::classic()); ss << GetValue(); m_value.m_input.SetExpression(ss.str()); } template <> void NumericSetting::SetExpressionFromValue() { // Cast bool to prevent "true"/"false" strings. m_value.m_input.SetExpression(ValueToString(int(GetValue()))); } template <> SettingType NumericSetting::GetType() const { return SettingType::Int; } template <> SettingType NumericSetting::GetType() const { return SettingType::Double; } template <> SettingType NumericSetting::GetType() const { return SettingType::Bool; } } // namespace ControllerEmu