// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "VideoBackends/Vulkan/VulkanLoader.h" #include "VideoCommon/AbstractFramebuffer.h" #include "VideoCommon/AbstractStagingTexture.h" #include "VideoCommon/AbstractTexture.h" namespace Vulkan { class StagingBuffer; class Texture2D; class VKTexture final : public AbstractTexture { public: // Custom image layouts, mainly used for switching to/from compute enum class ComputeImageLayout { Undefined, ReadOnly, WriteOnly, ReadWrite }; VKTexture() = delete; VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image, VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout compute_layout = ComputeImageLayout::Undefined); ~VKTexture(); static VkFormat GetLinearFormat(VkFormat format); static VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format); static VkImageAspectFlags GetImageAspectForFormat(AbstractTextureFormat format); void CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) override; void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& rect, u32 layer, u32 level) override; void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) override; void FinishedRendering() override; VkImage GetImage() const { return m_image; } VkDeviceMemory GetDeviceMemory() const { return m_device_memory; } VkImageView GetView() const { return m_view; } VkImageLayout GetLayout() const { return m_layout; } VkFormat GetVkFormat() const { return GetVkFormatForHostTextureFormat(m_config.format); } bool IsAdopted() const { return m_device_memory != nullptr; } static std::unique_ptr Create(const TextureConfig& tex_config); static std::unique_ptr CreateAdopted(const TextureConfig& tex_config, VkImage image, VkImageViewType view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY, VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED); // Used when the render pass is changing the image layout, or to force it to // VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is // irrelevant and will not be loaded. void OverrideImageLayout(VkImageLayout new_layout); void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout) const; void TransitionToLayout(VkCommandBuffer command_buffer, ComputeImageLayout new_layout) const; private: bool CreateView(VkImageViewType type); VkDeviceMemory m_device_memory; VkImage m_image; VkImageView m_view = VK_NULL_HANDLE; mutable VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED; mutable ComputeImageLayout m_compute_layout = ComputeImageLayout::Undefined; }; class VKStagingTexture final : public AbstractStagingTexture { public: VKStagingTexture() = delete; ~VKStagingTexture(); void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect) override; void CopyToTexture(const MathUtil::Rectangle& src_rect, AbstractTexture* dst, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) override; bool Map() override; void Unmap() override; void Flush() override; static std::unique_ptr Create(StagingTextureType type, const TextureConfig& config); private: VKStagingTexture(StagingTextureType type, const TextureConfig& config, std::unique_ptr buffer); std::unique_ptr m_staging_buffer; VkFence m_flush_fence = VK_NULL_HANDLE; }; class VKFramebuffer final : public AbstractFramebuffer { public: VKFramebuffer(VKTexture* color_attachment, VKTexture* depth_attachment, u32 width, u32 height, u32 layers, u32 samples, VkFramebuffer fb, VkRenderPass load_render_pass, VkRenderPass discard_render_pass, VkRenderPass clear_render_pass); ~VKFramebuffer() override; VkFramebuffer GetFB() const { return m_fb; } VkRect2D GetRect() const { return VkRect2D{{0, 0}, {m_width, m_height}}; } VkRenderPass GetLoadRenderPass() const { return m_load_render_pass; } VkRenderPass GetDiscardRenderPass() const { return m_discard_render_pass; } VkRenderPass GetClearRenderPass() const { return m_clear_render_pass; } void TransitionForRender(); static std::unique_ptr Create(VKTexture* color_attachments, VKTexture* depth_attachment); protected: VkFramebuffer m_fb; VkRenderPass m_load_render_pass; VkRenderPass m_discard_render_pass; VkRenderPass m_clear_render_pass; }; } // namespace Vulkan