# Translation of dolphin-emu.pot to Japanese # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Danbsky, 2011 # DanbSky , 2013 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-11-03 08:51-0600\n" "PO-Revision-Date: 2013-09-20 13:38+0000\n" "Last-Translator: DanbSky \n" "Language-Team: Japanese (http://www.transifex.com/projects/p/dolphin-emu/" "language/ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DolphinWX/CheatsWindow.cpp:518 msgid " (too many to display)" msgstr "(該当数が多すぎます)" #: Source/Core/DolphinWX/NetWindow.cpp:295 #: Source/Core/DolphinWX/NetWindow.cpp:527 #: Source/Core/DolphinWX/NetWindow.cpp:564 msgid " Game : " msgstr "タイトル:" #: Source/Core/DolphinWX/InputConfigDiag.cpp:542 msgid "! NOT" msgstr "! (...で無い)" #: Source/Core/Core/HW/GCMemcard.cpp:23 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "メモリーカードファイル \"%s\" は存在しません。\n" " 容量16MBで新たに作成しますか ?" #: Source/Core/Core/CoreParameter.cpp:144 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730 #, c-format msgid "%08X: " msgstr "%08X: " #: Source/Core/DolphinWX/MemcardManager.cpp:183 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s コピー %1$s" #: Source/Core/VideoBackends/D3D/main.cpp:121 #, c-format msgid "%d samples" msgstr "%d x" #: Source/Core/VideoBackends/D3D/main.cpp:120 #, c-format msgid "%d samples (quality level %d)" msgstr "%d x (品質 %d)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:165 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:337 #, c-format msgid "%s already exists, overwrite?" msgstr "%s はすでに存在します。上書きしますか?" #: Source/Core/DiscIO/CompressedBlob.cpp:153 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "%s のスクラビングに失敗しました。おそらく壊れています。" #: Source/Core/Core/HW/GCMemcard.cpp:48 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカードファイルサイズです (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard.cpp:63 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカード容量です (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard.cpp:43 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s をメモリーカードファイルとして読み込めませんでした\n" "このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ" "ト)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:410 #, c-format msgid "%s failed to open" msgstr "%s を開くのに失敗" #: Source/Core/Core/x64MemTools.cpp:154 #, c-format msgid "%s failed: kr=%x" msgstr "%s failed: kr=%x" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:403 #, c-format msgid "%s is a 0 byte file" msgstr "%s は0バイトのファイルです" #: Source/Core/DiscIO/CompressedBlob.cpp:145 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s は圧縮済みです!これ以上圧縮することはできません。" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:388 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "%s はファイル名が長すぎます、45文字までに収めてください" #: Source/Core/DolphinWX/MemcardManager.cpp:189 #, c-format msgid "%sDelete%s" msgstr "%s 削除 %s" #: Source/Core/DolphinWX/MemcardManager.cpp:187 #, c-format msgid "%sExport GCI%s" msgstr "%s エクスポート GCI %s" #: Source/Core/DolphinWX/MemcardManager.cpp:185 #, c-format msgid "%sImport GCI%s" msgstr "%s インポート GCI %s" #: Source/Core/DolphinWX/MemcardManager.cpp:763 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u ブロック空き | %u エントリ空き" #: Source/Core/DolphinWX/InputConfigDiag.cpp:558 msgid "&& AND" msgstr "&& (...と...)" #: Source/Core/DolphinWX/FrameTools.cpp:303 msgid "&About..." msgstr "Dolphinについて(&A)" #: Source/Core/DolphinWX/FrameTools.cpp:100 msgid "&Boot from DVD Drive..." msgstr "DVDドライブから起動(&B)" #: Source/Core/DolphinWX/FrameTools.cpp:235 msgid "&Breakpoints" msgstr "ブレークポイント(&B)" #: Source/Core/DolphinWX/FrameTools.cpp:111 msgid "&Browse for ISOs..." msgstr "ISOファイルのあるフォルダを選択(&B)" #: Source/Core/DolphinWX/FrameTools.cpp:195 msgid "&Cheats Manager" msgstr "チートコード編集ツール(&C)" #: Source/Core/DolphinWX/FrameTools.cpp:179 msgid "&DSP Settings" msgstr "サウンド設定(&D)" #: Source/Core/DolphinWX/GameListCtrl.cpp:870 msgid "&Delete ISO..." msgstr "このタイトルの実体を削除(&D)" #: Source/Core/DolphinWX/GameListCtrl.cpp:891 msgid "&Delete selected ISOs..." msgstr "選択したタイトルの実体を全て削除(&D)" #: Source/Core/DolphinWX/FrameTools.cpp:172 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinWX/FrameTools.cpp:114 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinWX/FrameTools.cpp:343 msgid "&Frame Advance" msgstr "Frame Advance(&F)" #: Source/Core/DolphinWX/FrameTools.cpp:360 msgid "&Fullscreen" msgstr "全画面表示(&F)" #: Source/Core/DolphinWX/FrameTools.cpp:178 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinWX/FrameTools.cpp:304 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinWX/FrameTools.cpp:182 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinWX/FrameTools.cpp:237 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:149 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinWX/FrameTools.cpp:192 msgid "&Memcard Manager (GC)" msgstr "GCメモリーカードマネージャ(&M)" #: Source/Core/DolphinWX/FrameTools.cpp:236 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinWX/FrameTools.cpp:321 msgid "&Open..." msgstr "開く(&O)" #: Source/Core/DolphinWX/FrameTools.cpp:188 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinWX/FrameTools.cpp:332 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinWX/FrameTools.cpp:334 msgid "&Play" msgstr "開始(&P)" #: Source/Core/DolphinWX/GameListCtrl.cpp:852 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinWX/FrameTools.cpp:356 msgid "&Read-only mode" msgstr "読み込み専用 (&R)" #: Source/Core/DolphinWX/FrameTools.cpp:327 msgid "&Refresh List" msgstr "ゲームリストを再更新(&R)" #: Source/Core/DolphinWX/FrameTools.cpp:234 msgid "&Registers" msgstr "レジスタ(&R)" #: Source/Core/DolphinWX/FrameTools.cpp:340 msgid "&Reset" msgstr "リセット(&R)" #: Source/Core/DolphinWX/FrameTools.cpp:238 msgid "&Sound" msgstr "サウンド(&S)" #: Source/Core/DolphinWX/FrameTools.cpp:337 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinWX/FrameTools.cpp:211 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinWX/FrameTools.cpp:239 msgid "&Video" msgstr "描画(&V)" #: Source/Core/DolphinWX/FrameTools.cpp:288 msgid "&View" msgstr "表示(&V)" #: Source/Core/DolphinWX/FrameTools.cpp:181 msgid "&Wiimote Settings" msgstr "Wii入力設定(&W)" #: Source/Core/DolphinWX/GameListCtrl.cpp:853 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501 msgid "'" msgstr "'" #: Source/Core/DolphinWX/PHackSettings.cpp:46 msgid "(-)+zFar" msgstr "補正有効" #: Source/Core/DolphinWX/PHackSettings.cpp:41 msgid "(-)+zNear" msgstr "補正有効" #: Source/Core/DolphinWX/PHackSettings.cpp:86 msgid "(UNKNOWN)" msgstr "(不明)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:385 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinWX/InputConfigDiag.cpp:559 msgid "+ ADD" msgstr "+ (...に加えて)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:663 msgid "0x44" msgstr "0x44" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "1.5x Native (960x792)" msgstr "1.5x Native (960x792)" #: Source/Core/DolphinWX/CheatsWindow.cpp:147 msgid "16 bit" msgstr "16 ビット" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "1x Native (640x528)" msgstr "1x Native (640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "2.5x Native (1600x1320)" msgstr "2.5x Native (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "2x Native (1280x1056)" msgstr "2x Native (1280x1056)" #: Source/Core/DolphinWX/CheatsWindow.cpp:148 msgid "32 bit" msgstr "32 ビット" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:413 msgid "3D Vision" msgstr "3D Vision" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "3x Native (1920x1584)" msgstr "3x Native (1920x1584)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "4x Native (2560x2112)" msgstr "4x Native (2560x2112)" #: Source/Core/DolphinWX/CheatsWindow.cpp:146 msgid "8 bit" msgstr "8 ビット" #: Source/Core/DolphinWX/PatchAddEdit.cpp:30 msgid "" msgstr "コード名を入力してください" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "" msgstr "<対応できる解像度が見つかりません>" #: Source/Core/DolphinWX/ConfigMain.cpp:87 msgid "" msgstr "なし" #: Source/Core/DolphinWX/HotkeyDlg.cpp:150 msgid "" msgstr "入力を待機..." #: Source/Core/DolphinWX/ConfigMain.cpp:290 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:704 msgid "A" msgstr "A" #: Source/Core/DolphinWX/NetWindow.cpp:234 #: Source/Core/DolphinWX/NetWindow.cpp:270 msgid "A NetPlay window is already open!!" msgstr "ネットプレイウィンドウはすでに開かれています!" #: Source/Core/DolphinWX/CheatsWindow.cpp:372 #: Source/Core/DolphinWX/CheatsWindow.cpp:406 msgid "A game is not currently running." msgstr "ゲームは現在、起動されていません" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:85 msgid "" "A supported bluetooth device could not be found.\n" "You must manually connect your wiimotes." msgstr "" "サポートしているBluetoothデバイスが見つかりませんでした。\n" "手動でWii リモコンを接続する必要があります。" #: Source/Core/DolphinWX/NetWindow.cpp:104 #, fuzzy msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - Enable Dual Core [OFF]\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT set to [Audio]\n" " - Manually set the extensions for each wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "The host must have the chosen TCP port open/forwarded!\n" msgstr "" "~ネットプレイに関しての注意事項~\n" "\n" "現在ネットプレイは以下の設定でしかうまく動作しません。\n" " - デュアルコア動作を行う 【無効】\n" " - DSPエミュレータ方式は全てのプレイヤーで統一しておく\n" " - DSP on Dedicated Thread【無効】\n" " - フレームリミットは「サウンド」”以外”に設定すること\n" "\n" "全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n" "メモリーカードは無効にしておくか、参加するプレーヤーに同一のものを前もって配" "布しておく。\n" "Wii リモコンの入力サポートは実装されていません。\n" "\n" "ホスト側は、TCPポートの開放を忘れずに!\n" #: Source/Core/DolphinWX/ConfigMain.cpp:95 #: Source/Core/DolphinWX/ConfigMain.cpp:100 msgid "AM-Baseboard" msgstr "Triforce基板" #: Source/Core/DolphinWX/CheatsWindow.cpp:104 #: Source/Core/DolphinWX/ISOProperties.cpp:331 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinWX/AboutDolphin.h:21 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "加速度" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Accuracy:" msgstr "精度:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, check EFB to Texture instead." msgstr "" "より正確なEFBコピーエミュレーションを行います。\n" "いくつかのゲームの画面効果やゲームプレイ性はこの機能に依っています。\n" "\n" "よく分からなければ、【Texture】を選択したままにしてください。" #: Source/Core/DolphinWX/HotkeyDlg.cpp:255 msgid "Action" msgstr "動作" #: Source/Core/Core/ARDecrypt.cpp:469 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "コード復号化エラー:\n" "パリティチェックに失敗\n" "\n" "問題のあるコード:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:663 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)" #: Source/Core/Core/ActionReplay.cpp:751 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide " "(%s)" #: Source/Core/Core/ActionReplay.cpp:543 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And " "Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:603 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:798 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:678 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません " "(%s)\n" "マスターコードは必要ありません。使用しないでください。" #: Source/Core/Core/ActionReplay.cpp:188 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "エラー: 無効なコード ライン: %s" #: Source/Core/Core/ActionReplay.cpp:868 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:941 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: 不正な種類の通常コード %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:892 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:834 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:248 msgid "Adapter:" msgstr "ビデオカード:" #: Source/Core/DolphinWX/WXInputBase.cpp:63 #: Source/Core/DolphinWX/PatchAddEdit.cpp:63 msgid "Add" msgstr "追加" #: Source/Core/DolphinWX/ISOProperties.cpp:1369 msgid "Add ActionReplay Code" msgstr "コードを追加" #: Source/Core/DolphinWX/ISOProperties.cpp:1288 msgid "Add Patch" msgstr "パッチを追加" #: Source/Core/DolphinWX/FrameAui.cpp:528 msgid "Add new pane" msgstr "Add new pane" #: Source/Core/DolphinWX/ISOProperties.cpp:440 #: Source/Core/DolphinWX/ISOProperties.cpp:462 #: Source/Core/DolphinWX/ConfigMain.cpp:803 msgid "Add..." msgstr "追加" #: Source/Core/DolphinWX/NetWindow.cpp:85 msgid "Address :" msgstr "接続先:" #: Source/Core/DolphinWX/PHackSettings.cpp:45 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "zFarパラメータに指定した値を追加します\n" "浮動小数点数値の入力には2通りの表現が可能で、\n" "例えば''200''と''0.0002''は同じ値として解釈されます\n" "有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n" "\n" "補足:取得値はログウィンドウ/コンソールで確認します" #: Source/Core/DolphinWX/PHackSettings.cpp:40 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "zNearパラメータに指定した値を追加します\n" "浮動小数点数値の入力には2通りの表現が可能で、\n" "例えば''200''と''0.0002''は同じ値として解釈されます\n" "有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n" "\n" "補足:取得値はログウィンドウ/コンソールで確認します" #: Source/Core/DolphinWX/InputConfigDiag.cpp:808 msgid "Adjust the analog control pressure required to activate buttons." msgstr "ボタンが反応する感度を調整します" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinWX/ConfigMain.cpp:568 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinWX/FrameTools.cpp:619 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/ConfigMain.cpp:808 msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" msgstr "全ての GC/Wii イメージ (gcm, iso, wbfs, ciso, gcz)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1183 msgid "All Gamecube GCM files (gcm)" msgstr "GC GCMファイル (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1480 #: Source/Core/DolphinWX/FrameTools.cpp:1494 msgid "All Save States (sav, s##)" msgstr "全てのステートセーブファイル (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1181 msgid "All Wii ISO files (iso)" msgstr "Wii ISOファイル (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1201 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinWX/ConfigMain.cpp:108 msgid "All files (*.*)|*.*" msgstr "全てのファイル (*.*)|*.*" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:271 msgid "Analyze" msgstr "分析" #: Source/Core/InputCommon/ControllerEmu.cpp:286 msgid "Angle" msgstr "角度" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:376 msgid "Anisotropic Filtering:" msgstr "異方性フィルタリング:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:359 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DiscIO/VolumeDirectory.cpp:298 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" "Apploader のサイズが間違っています。このファイルは本当にApploaderですか?" #: Source/Core/DiscIO/VolumeDirectory.cpp:292 msgid "Apploader unable to load from file" msgstr "Apploader ファイルから読み込むことができません" #: Source/Core/DolphinWX/ConfigMain.cpp:833 msgid "Apploader:" msgstr "Apploader" #: Source/Core/DolphinWX/CheatsWindow.cpp:111 msgid "Apply" msgstr "適用" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "フレーム描画後に後処理エフェクトを適用します。\n" "\n" "よく分からなければ、【オフ】を選択してください。" #: Source/Core/DolphinWX/ConfigMain.cpp:291 msgid "Arabic" msgstr "アラビア語" #: Source/Core/DolphinWX/InputConfigDiag.cpp:667 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "\"%s\" このプロファイルを削除しますか?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1006 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "これら複数のタイトルの実体ファイルを削除しますか?\n" "元に戻すことはできません!" #: Source/Core/DolphinWX/GameListCtrl.cpp:997 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinWX/ConfigMain.cpp:45 msgid "Arm JIT (experimental)" msgstr "Arm JIT (実験的)" #: Source/Core/DolphinWX/ConfigMain.cpp:46 #, fuzzy msgid "Arm JITIL (experimental)" msgstr "Arm JIT (実験的)" #: Source/Core/DolphinWX/ConfigMain.cpp:781 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:286 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinWX/FrameAui.cpp:58 msgid "At least one pane must remain open." msgstr "At least one pane must remain open." #: Source/Core/DolphinWX/ConfigMain.cpp:249 #: Source/Core/DolphinWX/ConfigMain.cpp:540 msgid "Audio" msgstr "サウンド" #: Source/Core/DolphinWX/ConfigMain.cpp:680 msgid "Audio Backend:" msgstr "出力API (Audio Backend)" #: Source/Core/AudioCommon/AOSoundStream.cpp:28 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Error opening AO device.\n" #: Source/Core/DolphinWX/ConfigMain.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Auto" msgstr "自動" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:346 msgid "Auto (Multiple of 640x528)" msgstr "自動 (ゲーム解像度の倍数)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:346 msgid "Auto (Window Size)" msgstr "自動 (ウィンドウサイズに拡大)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:306 msgid "Auto adjust Window Size" msgstr "ウィンドウサイズを自動調整" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:77 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "内部解像度設定に合わせてウィンドウサイズを自動調整します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705 msgid "B" msgstr "B" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinWX/WXInputBase.cpp:14 msgid "Back" msgstr "Back" #: Source/Core/DolphinWX/ConfigMain.cpp:684 msgid "Backend Settings" msgstr "出力設定" #: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:212 msgid "Backend:" msgstr "描画API:" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 #: Source/Core/Core/HW/GCPadEmu.cpp:82 msgid "Background Input" msgstr "バックグラウンド入力を許可" #: Source/Core/InputCommon/ControllerEmu.cpp:267 msgid "Backward" msgstr "後方" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:305 msgid "Bad File Header" msgstr "ファイルヘッダの不良" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:60 msgid "Balance Board" msgstr "バランスWii ボード" #: Source/Core/DolphinWX/MemcardManager.cpp:621 #: Source/Core/DolphinWX/GameListCtrl.cpp:294 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinWX/ISOProperties.cpp:572 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinWX/ISOProperties.cpp:534 msgid "Banner:" msgstr "バナー表示" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Bar" msgstr "バー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:317 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinWX/ConfigMain.cpp:562 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Bass" msgstr "バスドラ" #: Source/Core/Core/HW/GCMemcard.cpp:139 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum failed" #: Source/Core/DolphinWX/MemcardManager.cpp:625 msgid "Blocks" msgstr "ブロック数" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Blue" msgstr "青" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:104 #: Source/Core/DolphinWX/ConfigMain.cpp:274 msgid "Bottom" msgstr "下部" #: Source/Core/DolphinWX/InputConfigDiag.cpp:229 #, c-format msgid "Bound Controls: %lu" msgstr "コマンド数: %lu" #: Source/Core/DolphinWX/ISOProperties.cpp:380 msgid "Broken" msgstr "ダメダメ" #: Source/Core/DolphinWX/FrameTools.cpp:461 msgid "Browse" msgstr "選択" #: Source/Core/DolphinWX/GameListCtrl.cpp:247 msgid "Browse for a directory to add" msgstr "ゲームリストに追加するフォルダを選択してください" #: Source/Core/DolphinWX/FrameTools.cpp:461 msgid "Browse for an ISO directory..." msgstr "ISOのあるフォルダをブラウズ" #: Source/Core/DolphinWX/GameListCtrl.cpp:1073 msgid "Browse for output directory" msgstr "出力先を選択" #: Source/Core/DolphinWX/NetWindow.cpp:351 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/Core/HW/GCPadEmu.cpp:58 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:23 #: Source/Core/DolphinWX/TASInputDlg.cpp:108 msgid "Buttons" msgstr "ボタン" #: Source/Core/DolphinWX/ISOProperties.cpp:349 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "DCBZ命令によるキャッシュデータのクリア処理を 無視するようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706 msgid "C" msgstr "C" #: Source/Core/DolphinWX/TASInputDlg.cpp:65 msgid "C Stick" msgstr "C-スティック" #: Source/Core/Core/HW/GCPadEmu.cpp:64 msgid "C-Stick" msgstr "C-スティック" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774 msgid "CP reg" msgstr "CP reg" #: Source/Core/DolphinWX/ConfigMain.cpp:554 msgid "CPU Emulator Engine" msgstr "CPUエミュレーション方式" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:500 msgid "Cache Display Lists" msgstr "Cache Display Lists" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:88 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ピクセル単位での光源処理を行います。\n" "GPUの性能にもよりますが、数パーセント程度、動作速度が低下します。\n" "このオプションは通常安全ですが、時に描画バグを引き起こすことも あります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1847 #, c-format msgid "Can't find WiiMote by connection handle %02x" msgstr "Can't find WiiMote by connection handle %02x" #: Source/Core/Core/HW/DVDInterface.cpp:676 #: Source/Core/Core/HW/DVDInterface.cpp:686 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" #: Source/Core/DolphinWX/CheatsWindow.cpp:113 #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Cancel" msgstr "キャンセル" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:124 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:219 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:281 #, c-format msgid "Cannot open %s" msgstr "%s を開くことができません" #: Source/Core/Core/CoreTiming.cpp:106 msgid "Cannot unregister events with events pending" msgstr "Cannot unregister events with events pending" #: Source/Core/DolphinWX/ConfigMain.cpp:1072 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid gamecube memory card file" msgstr "" "そのファイルはメモリーカードデータとして使用できません\n" "%s\n" "これは不正なメモリーカードデータです" #: Source/Core/DolphinWX/ConfigMain.cpp:1108 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "そのファイルはメモリーカードデータとして使用できません。\n" "両方のスロットで同じファイルを使用しようとしていませんか?" #: Source/Core/DolphinWX/WXInputBase.cpp:39 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/ConfigMain.cpp:292 msgid "Catalan" msgstr "カタルーニャ語" #: Source/Core/InputCommon/ControllerEmu.cpp:299 msgid "Center" msgstr "Center" #: Source/Core/DolphinWX/NetWindow.cpp:596 msgid "Change" msgstr "変更" #: Source/Core/DolphinWX/FrameTools.cpp:324 msgid "Change &Disc..." msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinWX/HotkeyDlg.cpp:167 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/DolphinWX/NetWindow.cpp:588 msgid "Change Game" msgstr "ゲームを変更" #: Source/Core/DolphinWX/ConfigMain.cpp:504 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Dolphin本体の表示言語を変更します\n" "変更のために再起動が必要です" #: Source/Core/DolphinWX/PHackSettings.cpp:47 msgid "Changes sign to zFar Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/PHackSettings.cpp:42 msgid "Changes sign to zNear Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:508 msgid "Changing this will have no effect while the emulator is running!" msgstr "この設定は次回のゲーム開始時に反映されます!" #: Source/Core/DolphinWX/NetWindow.cpp:320 msgid "Chat" msgstr "チャット欄" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:34 msgid "Cheat Code" msgstr "チートコード" #: Source/Core/DolphinWX/CheatsWindow.cpp:107 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinWX/CheatsWindow.cpp:254 msgid "Cheats Manager" msgstr "チートコード編集ツール" #: Source/Core/DolphinWX/ISOProperties.cpp:683 msgid "Check Partition Integrity" msgstr "パーティションの整合性をチェック" #: Source/Core/DolphinWX/ISOProperties.cpp:947 msgid "Checking integrity..." msgstr "チェックしています..." #: Source/Core/DolphinWX/ConfigMain.cpp:293 msgid "Chinese (Simplified)" msgstr "簡体字中国語" #: Source/Core/DolphinWX/ConfigMain.cpp:294 msgid "Chinese (Traditional)" msgstr "繁体字中国語" #: Source/Core/DolphinWX/ConfigMain.cpp:810 msgid "Choose a DVD root directory:" msgstr "DVDルートフォルダを選択してください" #: Source/Core/DolphinWX/ConfigMain.cpp:814 msgid "Choose a NAND root directory:" msgstr "NANDのあるルートフォルダを選択してください" #: Source/Core/DolphinWX/ConfigMain.cpp:807 msgid "Choose a default ISO:" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinWX/ConfigMain.cpp:1238 msgid "Choose a directory to add" msgstr "追加したいフォルダを選択" #: Source/Core/DolphinWX/ConfigMain.cpp:1059 msgid "Choose a file to open" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/MemcardManager.cpp:204 msgid "Choose a memory card:" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/ConfigMain.cpp:811 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "apploaderとして使用するファイルを選択:(フォルダからのみ構築されたディスクに" "適用されます)" #: Source/Core/DolphinWX/ISOProperties.cpp:831 #: Source/Core/DolphinWX/ISOProperties.cpp:872 msgid "Choose the folder to extract to" msgstr "保存先のフォルダを選択してください" #: Source/Core/InputCommon/ControllerEmu.cpp:285 msgid "Circle Stick" msgstr "丸み" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56 msgid "Classic" msgstr "クラシックコントローラ" #: Source/Core/DolphinWX/LogWindow.cpp:137 #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/DolphinWX/InputConfigDiag.cpp:537 #: Source/Core/DolphinWX/InputConfigDiag.cpp:968 msgid "Clear" msgstr "全消去" #: Source/Core/Core/NetPlayServer.cpp:239 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停" "止してください。" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:284 #: Source/Core/DolphinWX/MemcardManager.cpp:234 #: Source/Core/DolphinWX/ISOProperties.cpp:606 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:587 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinWX/FrameTools.cpp:176 msgid "Co&nfigure..." msgstr "Dolphin本体の設定(&N)" #: Source/Core/DolphinWX/CheatsWindow.cpp:62 msgid "Code Info" msgstr "コードの情報" #: Source/Core/DolphinWX/CheatsWindow.cpp:575 msgid "Code: " msgstr "コード:" #: Source/Core/DolphinWX/WXInputBase.cpp:35 msgid "Command" msgstr "Command" #: Source/Core/DolphinWX/MemcardManager.cpp:623 msgid "Comment" msgstr "コメント" #: Source/Core/DolphinWX/ISOProperties.cpp:532 msgid "Comment:" msgstr "ゲーム紹介" #: Source/Core/DolphinWX/GameListCtrl.cpp:878 msgid "Compress ISO..." msgstr "このタイトルを圧縮" #: Source/Core/DolphinWX/GameListCtrl.cpp:893 msgid "Compress selected ISOs..." msgstr "選択したISOファイルを全て圧縮" #: Source/Core/DolphinWX/GameListCtrl.cpp:1082 #: Source/Core/DolphinWX/GameListCtrl.cpp:1218 msgid "Compressing ISO" msgstr "圧縮しています..." #: Source/Core/DolphinWX/FrameTools.cpp:468 msgid "Config" msgstr "本体設定" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:37 #: Source/Core/DolphinWX/InputConfigDiag.h:125 #: Source/Core/DolphinWX/InputConfigDiag.h:144 msgid "Configure" msgstr "設定" #: Source/Core/DolphinWX/InputConfigDiag.cpp:102 msgid "Configure Control" msgstr "コントロールの設定" #: Source/Core/DolphinWX/NetWindow.cpp:331 #: Source/Core/DolphinWX/NetWindow.cpp:615 msgid "Configure Pads" msgstr "パッド設定" #: Source/Core/DolphinWX/FrameTools.cpp:468 msgid "Configure..." msgstr "Dolphin本体の設定を行います" #: Source/Core/DolphinWX/GameListCtrl.cpp:1113 #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 #: Source/Core/DolphinWX/GameListCtrl.cpp:1211 msgid "Confirm File Overwrite" msgstr "ファイルの上書きを確認" #: Source/Core/DolphinWX/ConfigMain.cpp:584 msgid "Confirm on Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinWX/NetWindow.cpp:78 #: Source/Core/DolphinWX/NetWindow.cpp:100 msgid "Connect" msgstr "接続" #: Source/Core/DolphinWX/FrameTools.cpp:377 #: Source/Core/DolphinWX/HotkeyDlg.cpp:188 msgid "Connect Balance Board" msgstr "バランスWii ボードを接続" #: Source/Core/DolphinWX/ConfigMain.cpp:775 msgid "Connect USB Keyboard" msgstr "USBキーボードの接続をエミュレート" #: Source/Core/DolphinWX/FrameTools.cpp:373 #, c-format msgid "Connect Wiimote %i" msgstr "%iPのWii リモコンを接続" #: Source/Core/DolphinWX/HotkeyDlg.cpp:184 msgid "Connect Wiimote 1" msgstr "1PのWii リモコンを接続" #: Source/Core/DolphinWX/HotkeyDlg.cpp:185 msgid "Connect Wiimote 2" msgstr "2PのWii リモコンを接続" #: Source/Core/DolphinWX/HotkeyDlg.cpp:186 msgid "Connect Wiimote 3" msgstr "3PのWii リモコンを接続" #: Source/Core/DolphinWX/HotkeyDlg.cpp:187 msgid "Connect Wiimote 4" msgstr "4PのWii リモコンを接続" #: Source/Core/DolphinWX/Main.cpp:672 msgid "Connecting..." msgstr "接続中..." #: Source/Core/DolphinWX/FrameAui.cpp:156 msgid "Console" msgstr "コンソール" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:88 msgid "Continuous Scanning" msgstr "接続状態を継続して監視する" #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Control" msgstr "Control" #: Source/Core/DolphinWX/MemcardManager.cpp:176 msgid "Convert to GCI" msgstr "GCIファイルに変換" #: Source/Core/Core/CoreParameter.cpp:381 msgid "Copy failed" msgstr "コピーに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:789 #, c-format msgid "Copy to Memcard %c" msgstr "メモリーカード%cにコピー" #: Source/Core/DolphinWX/ISOProperties.cpp:391 msgid "Core" msgstr "コア" #: Source/Core/AudioCommon/AudioCommon.cpp:76 #, c-format msgid "Could not initialize backend %s." msgstr "Could not initialize backend %s." #: Source/Core/Core/CoreParameter.cpp:139 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" "プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド" "ライブでは読み込めない点に留意してください" #: Source/Core/Core/CoreParameter.cpp:295 #, c-format msgid "Could not recognize ISO file %s" msgstr "ISOファイル %s を認識できませんでした" #: Source/Core/DolphinWX/ISOProperties.cpp:627 #, c-format msgid "Could not save %s" msgstr "%s をセーブできませんでした" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "%s をメモリーカードへ書き込みすることができませんでした\n" "\n" "DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" "んか?\n" "\n" "メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその" "場所を再指定してください" #: Source/Core/DolphinWX/ISOProperties.cpp:1154 msgid "Couldn't find open command for extension 'ini'!" msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!" #: Source/Core/Core/BootManager.cpp:177 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "コアを初期化できませんでした。\n" "設定を確認してください。" #: Source/Core/DolphinWX/CheatsWindow.cpp:159 #: Source/Core/DolphinWX/CheatsWindow.cpp:514 msgid "Count:" msgstr "該当:" #: Source/Core/DolphinWX/ISOProperties.cpp:488 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinWX/CheatsWindow.cpp:162 #: Source/Core/DolphinWX/CheatsWindow.cpp:569 msgid "Create AR Code" msgstr "アクションリプレイコードを作成" #: Source/Core/DolphinWX/FrameAui.cpp:569 #: Source/Core/DolphinWX/FrameAui.cpp:641 msgid "Create new perspective" msgstr "Create new perspective" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "制作者: " #: Source/Core/Common/MsgHandler.cpp:54 msgid "Critical" msgstr "致命的なエラー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:560 msgid "Crop" msgstr "クロッピング" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "アスペクト比 4:3 から 5:4 もしくは 16:9 から 16:10になるよう、画面を クロッピ" "ングします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/DolphinWX/FrameTools.cpp:632 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Current directory changed from %s to %s after wxFileSelector!" #: Source/Core/DolphinWX/ISOProperties.cpp:371 msgid "Custom Projection Hack" msgstr "Custom Projection Hack" #: Source/Core/DolphinWX/PHackSettings.h:17 msgid "Custom Projection Hack Settings" msgstr "Custom Projection Hackの設定" #: Source/Core/DolphinWX/ISOProperties.cpp:374 msgid "Customize some Orthographic Projection parameters." msgstr "設定画面に入ります" #: Source/Core/DolphinWX/ConfigMain.cpp:295 msgid "Czech" msgstr "チェコ語" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706 msgid "D" msgstr "D" #: Source/Core/Core/HW/GCPadEmu.cpp:76 msgid "D-Pad" msgstr "十字キー" #: Source/Core/DolphinWX/FrameTools.cpp:470 msgid "DSP" msgstr "サウンド" #: Source/Core/DolphinWX/ConfigMain.cpp:644 msgid "DSP Emulator Engine" msgstr "DSPエミュレーション方式" #: Source/Core/DolphinWX/ISOProperties.cpp:357 #: Source/Core/DolphinWX/ConfigMain.cpp:258 msgid "DSP HLE emulation (fast)" msgstr "DSP-HLE エミュレーション (高速)" #: Source/Core/DolphinWX/ConfigMain.cpp:260 msgid "DSP LLE interpreter (slow)" msgstr "DSP-LLE インタプリタ (低速)" #: Source/Core/DolphinWX/ConfigMain.cpp:259 msgid "DSP LLE recompiler" msgstr "DSP-LLE リコンパイラ" #: Source/Core/DolphinWX/FrameTools.cpp:470 msgid "DSP settings" msgstr "サウンドに関する設定を行います" #: Source/Core/DolphinWX/ConfigMain.cpp:646 msgid "DSPLLE on Separate Thread" msgstr "DSPLLE on Separate Thread" #: Source/Core/DolphinWX/ConfigMain.cpp:830 msgid "DVD Root:" msgstr "DVDルート" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226 msgid "DVDLowRead - Fatal Error: failed to read from volume" msgstr "DVDLowRead - Fatal Error: failed to read from volume" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:320 msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" msgstr "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" #: Source/Core/DolphinWX/ConfigMain.cpp:92 msgid "Dance Mat" msgstr "マットコントローラ" #: Source/Core/DolphinWX/CheatsWindow.cpp:152 msgid "Data Size" msgstr "データサイズ" #: Source/Core/DolphinWX/ISOProperties.cpp:500 msgid "Date:" msgstr "発売日" #: Source/Core/DolphinWX/MemcardManager.cpp:518 #: Source/Core/DolphinWX/MemcardManager.cpp:557 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:230 #: Source/Core/InputCommon/ControllerEmu.cpp:247 #: Source/Core/InputCommon/ControllerEmu.cpp:255 #: Source/Core/InputCommon/ControllerEmu.cpp:269 #: Source/Core/InputCommon/ControllerEmu.cpp:284 msgid "Dead Zone" msgstr "'遊び'の調整" #: Source/Core/DolphinWX/LogConfigWindow.cpp:35 msgid "Debug" msgstr "デバッグ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:532 msgid "Debugging" msgstr "デバッグ用項目" #: Source/Core/DolphinWX/WXInputBase.cpp:66 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinWX/GameListCtrl.cpp:875 msgid "Decompress ISO..." msgstr "ISOファイルへ復元" #: Source/Core/DolphinWX/GameListCtrl.cpp:894 msgid "Decompress selected ISOs..." msgstr "選択したファイルを全てISOファイルへ復元" #: Source/Core/DolphinWX/GameListCtrl.cpp:1082 #: Source/Core/DolphinWX/GameListCtrl.cpp:1218 msgid "Decompressing ISO" msgstr "復元中..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:195 msgid "Decrease Frame limit" msgstr "フレームリミットを下げる" #: Source/Core/DolphinWX/InputConfigDiag.cpp:967 msgid "Default" msgstr "既定" #: Source/Core/DolphinWX/ConfigMain.cpp:827 msgid "Default ISO:" msgstr "デフォルトISO" #: Source/Core/DolphinWX/LogWindow.cpp:107 msgid "Default font" msgstr "既定のフォント" #: Source/Core/DolphinWX/WXInputBase.cpp:19 #: Source/Core/DolphinWX/InputConfigDiag.cpp:981 msgid "Delete" msgstr "削除" #: Source/Core/DolphinWX/MemcardManager.cpp:790 msgid "Delete Save" msgstr "このセーブデータを削除" #: Source/Core/VideoCommon/AVIDump.cpp:64 #, c-format msgid "Delete the existing file '%s'?" msgstr "既存ファイル '%s' を削除しますか?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:680 msgid "Description" msgstr "説明" #: Source/Core/DolphinWX/InputConfigDiag.cpp:535 msgid "Detect" msgstr "検出" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220 #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:315 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." #: Source/Core/DolphinWX/InputConfigDiag.cpp:118 #: Source/Core/DolphinWX/InputConfigDiag.cpp:953 msgid "Device" msgstr "デバイス" #: Source/Core/DolphinWX/ConfigMain.cpp:736 #: Source/Core/DolphinWX/ConfigMain.cpp:790 msgid "Device Settings" msgstr "デバイス設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Dial" msgstr "ダイアル" #: Source/Core/VideoBackends/D3D/main.cpp:146 #, fuzzy msgid "Direct3D" msgstr "Direct3D9" #: Source/Core/Core/HW/GCMemcard.cpp:120 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "ディレクトリのチェックサムに失敗\n" "ディレクトリバックアップのチェックサムにも失敗" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:444 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:486 msgid "Disable" msgstr "無効化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:501 msgid "Disable Destination Alpha" msgstr "Disable Destination Alpha" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:410 msgid "Disable Fog" msgstr "Disable Fog" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "一切のXFBエミュレーションを行わないようにします。\n" "動作速度が大きく向上しますが、これに依存しているタイトルでは重大な バグが発生" "します。(特にHomebrewアプリ)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:96 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "一切のEFBコピーエミュレーションを行わないようにします。\n" "これは後処理やテクスチャエフェクトとして頻繁に使用されるもので、 無効にすると" "大きな動作速度の向上が見込めますが、ほぼ確実に 描画バグが発生するでしょう。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "アルファバッファと呼ばれるハードウェア機能のエミュレーションを 無効化します。" "多くのゲームでは画面エフェクトのために使われています。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ISOProperties.cpp:596 msgid "Disc" msgstr "ディスク" #: Source/Core/DiscIO/DriveBlob.cpp:94 #: Source/Core/DiscIO/DriveBlob.cpp:113 msgid "Disc Read Error" msgstr "ディスク読み取りエラー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:321 msgid "Display" msgstr "表示設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレータが読み取った入力を画面に表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Divide" msgstr "Divide" #: Source/Core/DolphinWX/FrameTools.cpp:1044 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinWX/ConfigMain.cpp:649 msgid "Dolby Pro Logic II decoder" msgstr "Dolby Pro Logic II decoder" #: Source/Core/DolphinWX/FrameTools.cpp:906 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/AboutDolphin.cpp:20 #, fuzzy, c-format msgid "" "Dolphin %s\n" "Copyright (c) 2003-2013+ Dolphin Team\n" "\n" "Branch: %s\n" "Revision: %s\n" "Compiled: %s @ %s\n" "\n" "Dolphin is a Gamecube/Wii emulator, which was\n" "originally written by F|RES and ector.\n" "Today Dolphin is an open source project with many\n" "contributors, too many to list.\n" "If interested, just go check out the project page at\n" "http://code.google.com/p/dolphin-emu/ .\n" "\n" "Special thanks to Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 and Hotquik for their\n" "reverse engineering and docs/demos.\n" "\n" "Big thanks to Gilles Mouchard whose Microlib PPC\n" "emulator gave our development a kickstart.\n" "\n" "Thanks to Frank Wille for his PowerPC disassembler,\n" "which or9 and we modified to include Gekko specifics.\n" "\n" "Thanks to hcs/destop for their GC ADPCM decoder.\n" "\n" "We are not affiliated with Nintendo in any way.\n" "Gamecube and Wii are trademarks of Nintendo.\n" "The emulator should not be used to play games\n" "you do not legally own." msgstr "" "Dolphin %s\n" "Copyright (c) 2003-2013+ Dolphin Team\n" "\n" "Branch: %s\n" "Revision: %s\n" "Compiled: %s @ %s\n" "\n" "Dolphin is a Gamecube/Wii emulator, which was\n" "originally written by F|RES and ector.\n" "Today Dolphin is an open source project with many\n" "contributors, too many to list.\n" "If interested, just go check out the project page at\n" "http://code.google.com/p/dolphin-emu/ .\n" "\n" "Special thanks to Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 and Hotquik for their\n" "reverse engineering and docs/demos.\n" "\n" "Big thanks to Gilles Mouchard whose Microlib PPC\n" "emulator gave our development a kickstart.\n" "\n" "Thanks to Frank Wille for his PowerPC disassembler,\n" "which or9 and we modified to include Gekko specifics.\n" "\n" "Thanks to hcs/destop for their GC ADPCM decoder.\n" "\n" "We are not affiliated with Nintendo in any way.\n" "Gamecube and Wii are trademarks of Nintendo.\n" "The emulator is for educational purposes only\n" "and should not be used to play games you do\n" "not legally own." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:189 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s グラフィック設定" #: Source/Core/DolphinWX/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "Dolphin Webサイト(&W)" #: Source/Core/DolphinWX/ConfigMain.h:24 msgid "Dolphin Configuration" msgstr "Dolphinの設定" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:197 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Wii リモコンのエミュレーション設定" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:382 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1210 msgid "Dolphin GCPad Configuration" msgstr "GCコントローラ設定" #: Source/Core/DolphinWX/FrameTools.cpp:726 #: Source/Core/DolphinWX/FrameTools.cpp:1145 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:8 msgid "Dolphin Wiimote Configuration" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinWX/FrameTools.cpp:301 msgid "Dolphin at &Google Code" msgstr "Dolphin 開発状況(&G)" #: Source/Core/DolphinWX/GameListCtrl.cpp:355 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii のISO または WBFS " "もしくは WADファイルのあるフォルダを選択してください。" #: Source/Core/DolphinWX/GameListCtrl.cpp:359 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "リスト中の全てのゲームが設定により表示されていません。この文章をダブルクリッ" "クすると表示されるようになります" #: Source/Core/DolphinWX/GameListCtrl.cpp:1153 #: Source/Core/DolphinWX/GameListCtrl.cpp:1239 msgid "Dolphin was unable to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #: Source/Core/DolphinWX/ISOProperties.cpp:351 msgid "" "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF " "= Compatible)" msgstr "" "GPUのクロックレートを2倍にして動作させます。いくつかのタイトルで速度の向上が" "狙えます。[有効=動作速度向上/無効=互換性重視]" #: Source/Core/InputCommon/ControllerEmu.cpp:263 #: Source/Core/DolphinWX/WXInputBase.cpp:45 msgid "Down" msgstr "下" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:292 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 msgid "Drums" msgstr "ドラムコントローラ" #: Source/Core/DolphinWX/ConfigMain.cpp:88 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/DolphinWX/ConfigMain.cpp:647 msgid "Dump Audio" msgstr "サウンドのダンプ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:543 msgid "Dump EFB Target" msgstr "EFBターゲットをダンプ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "Dump Frames" msgstr "フレームをダンプ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:541 msgid "Dump Textures" msgstr "テクスチャをダンプ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Frames/ フォルダにレンダリングしたフレーム全てをダンプし、AVIとして" "保存します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/<ゲームID>/ フォルダにテクスチャをダンプします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/ フォルダにEFBコピーの内容をダンプします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ISOProperties.cpp:514 #: Source/Core/DolphinWX/ConfigMain.cpp:269 #: Source/Core/DolphinWX/ConfigMain.cpp:296 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DolphinWX/FrameTools.cpp:113 msgid "E&xit" msgstr "終了" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:442 msgid "EFB Copies" msgstr "EFB Copies" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:210 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近" "Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起" "動が必要になるかもしれません。" #: Source/Core/DolphinWX/ISOProperties.cpp:151 msgid "EUROPE" msgstr "欧州" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinWX/FrameTools.cpp:486 msgid "Edit" msgstr "編集" #: Source/Core/DolphinWX/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "コードを編集" #: Source/Core/DolphinWX/ISOProperties.cpp:313 msgid "Edit Config" msgstr "iniを編集" #: Source/Core/DolphinWX/PatchAddEdit.h:17 msgid "Edit Patch" msgstr "パッチを編集" #: Source/Core/DolphinWX/FrameTools.cpp:486 msgid "Edit current perspective" msgstr "Edit current perspective" #: Source/Core/DolphinWX/ISOProperties.cpp:439 #: Source/Core/DolphinWX/ISOProperties.cpp:461 msgid "Edit..." msgstr "編集" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Effect" msgstr "エフェクト" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:436 msgid "Embedded Frame Buffer" msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" #: Source/Core/Core/Core.cpp:190 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "XFBの正確なエミュレートを行います。\n" "著しく動作速度を低下させ、高解像度で描画することも出来なくなります が、少数の" "タイトルを動作させるのに必要です。\n" "\n" "よく分からなければ、【Virtual】を選択したままにしておいてください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n" "XFBエミュレーションが必要なタイトルのほとんどを 【Real】設定よりも高速に動作" "させることが可能です。 \n" "ただ、Homebrewアプリなどの元々XFBが必要でないゲームは上手く動作 しなくなりま" "す。\n" "\n" "よく分からなければ、こちらを選択しておいてください。" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Emulated Wiimote" msgstr "Wii リモコンをエミュレート" #: Source/Core/DolphinWX/ISOProperties.cpp:378 msgid "Emulation State: " msgstr "動作状況:" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "有効" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:92 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "Requires fullscreen to work.\n" "\n" "If unsure, leave this unchecked." msgstr "" "立体視表示を有効にします。使用するにはGPUによる Nvidia 3D Vision のサポートが" "必要です。\n" "ほとんどの場合何かしらの問題が発生するでしょう。\n" "この機能は全画面表示時のみ動作します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/CheatsWindow.cpp:87 msgid "Enable AR Logging" msgstr "アクションリプレイコードのログを取得する" #: Source/Core/DolphinWX/ISOProperties.cpp:356 msgid "Enable Block Merging" msgstr "Enable Block Merging" #: Source/Core/DolphinWX/ISOProperties.cpp:363 msgid "Enable Bounding Box Calculation" msgstr "Enable Bounding Box Calculation" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:447 msgid "Enable Cache" msgstr "Enable Cache" #: Source/Core/DolphinWX/ConfigMain.cpp:549 msgid "Enable Cheats" msgstr "チートコードを有効化" #: Source/Core/DolphinWX/ISOProperties.cpp:342 msgid "Enable Dual Core" msgstr "Enable Dual Core" #: Source/Core/DolphinWX/ConfigMain.cpp:547 msgid "Enable Dual Core (speedup)" msgstr "デュアルコア動作を行う (速度向上)" #: Source/Core/DolphinWX/ISOProperties.cpp:343 msgid "Enable Idle Skipping" msgstr "Enable Idle Skipping" #: Source/Core/DolphinWX/ConfigMain.cpp:548 msgid "Enable Idle Skipping (speedup)" msgstr "アイドルスキップ処理を行う (速度向上)" #: Source/Core/DolphinWX/ISOProperties.cpp:344 msgid "Enable MMU" msgstr "Enable MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効化" #: Source/Core/DolphinWX/ConfigMain.cpp:768 msgid "Enable Screen Saver" msgstr "スクリーンセーバーを有効化" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:92 msgid "Enable Speaker Data" msgstr "スピーカー出力の有効化" #: Source/Core/DolphinWX/ISOProperties.cpp:360 msgid "Enable WideScreen" msgstr "Enable WideScreen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:527 msgid "Enable Wireframe" msgstr "ワイヤーフレーム有効化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:85 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "異方性フィルタリングを適用します。\n" "奥行きのあるテクスチャをより精細に描画することが出来ます。\n" "特定のゲームでは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、【1x】を選択してください。" #: Source/Core/DolphinWX/ISOProperties.cpp:355 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効=" "ロード時間短縮/無効=互換性・安定性重視]" #: Source/Core/DolphinWX/MemcardManager.cpp:803 msgid "Enable pages" msgstr "ページ分けして表示" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:76 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションを画面いっぱいに表示して行います。\n" "無効にするとウィンドウ画面でのエミュレーションとなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:80 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ISOProperties.cpp:367 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "トワイライトプリンセスにおいて、広大なエリアで発生するFPS低下を抑えます。他の" "タイトルでは無効にしてください" #: Source/Core/DolphinWX/ISOProperties.cpp:372 msgid "Enables Custom Projection Hack" msgstr "Enables Custom Projection Hack" #: Source/Core/DolphinWX/ConfigMain.cpp:517 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on " "OSX." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。OSX " "には現在未対応です" #: Source/Core/DolphinWX/ConfigMain.cpp:519 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。" "OpenALのみ対応" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:81 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n" "ほとんどのタイトルはこのオプションについて考える必要はありません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ISOProperties.cpp:345 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのゲームで必要です [有効=互換性・安定" "性重視/無効=動作速度向上]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "End" msgstr "End" #: Source/Core/DolphinWX/ISOProperties.cpp:509 #: Source/Core/DolphinWX/ConfigMain.cpp:264 #: Source/Core/DolphinWX/ConfigMain.cpp:297 msgid "English" msgstr "英語" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:338 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinWX/FrameAui.cpp:640 msgid "Enter a name for the new perspective:" msgstr "Enter a name for the new perspective:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:178 #, c-format msgid "Entry %d/%d" msgstr "エントリ %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:72 #, c-format msgid "Entry 1/%d" msgstr "エントリ 1/%d" #: Source/Core/DolphinWX/CheatsWindow.cpp:193 msgid "Equal" msgstr "に一致する" #: Source/Core/DolphinWX/LogConfigWindow.cpp:32 #: Source/Core/DolphinWX/ConfigMain.cpp:1245 msgid "Error" msgstr "エラー" #: Source/Core/DolphinWX/Main.cpp:417 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/Common/ChunkFile.h:271 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは" "フォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/DolphinWX/WXInputBase.cpp:17 msgid "Escape" msgstr "Escape" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/Core/ArmMemTools.cpp:78 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Exception handler - access below memory space. %08llx%08llx" #: Source/Core/DolphinWX/WXInputBase.cpp:48 msgid "Execute" msgstr "Execute" #: Source/Core/DolphinWX/FrameTools.cpp:366 #: Source/Core/DolphinWX/HotkeyDlg.cpp:182 msgid "Exit" msgstr "Dolphin を終了" #: Source/Core/DolphinWX/FrameTools.cpp:194 msgid "Export All Wii Saves" msgstr "全てのWiiセーブデータをエクスポート" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "Export Failed" msgstr "エクスポートに失敗" #: Source/Core/DolphinWX/ISOProperties.cpp:699 msgid "Export File" msgstr "ファイルを抽出" #: Source/Core/DolphinWX/HotkeyDlg.cpp:177 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/FrameTools.cpp:353 msgid "Export Recording..." msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/MemcardManager.cpp:792 msgid "Export Save" msgstr "セーブデータをエクスポート" #: Source/Core/DolphinWX/GameListCtrl.cpp:859 msgid "Export Wii save (Experimental)" msgstr "セーブデータをエクスポート (実験的)" #: Source/Core/DolphinWX/MemcardManager.cpp:793 msgid "Export all saves" msgstr "全てのセーブデータをエクスポート" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:113 msgid "Export failed" msgstr "エクスポートに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:552 msgid "Export save as..." msgstr "セーブデータのエクスポート先を選択" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:484 msgid "External Frame Buffer" msgstr "External Frame Buffer (外部フレームバッファ)" #: Source/Core/DolphinWX/PHackSettings.cpp:48 msgid "Extra Parameter" msgstr "特殊パラメータ" #: Source/Core/DolphinWX/PHackSettings.cpp:49 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "『メトロイド Other M』のみに有用な設定です" #: Source/Core/DolphinWX/ISOProperties.cpp:674 msgid "Extract All Files..." msgstr "全てのファイルを抽出" #: Source/Core/DolphinWX/ISOProperties.cpp:680 msgid "Extract Apploader..." msgstr "Apploaderを抽出" #: Source/Core/DolphinWX/ISOProperties.cpp:681 msgid "Extract DOL..." msgstr "DOLを抽出" #: Source/Core/DolphinWX/ISOProperties.cpp:670 msgid "Extract Directory..." msgstr "このフォルダを抽出" #: Source/Core/DolphinWX/ISOProperties.cpp:672 msgid "Extract File..." msgstr "このファイルを抽出" #: Source/Core/DolphinWX/ISOProperties.cpp:667 msgid "Extract Partition..." msgstr "このパーティションを抽出" #: Source/Core/DolphinWX/ISOProperties.cpp:788 #, c-format msgid "Extracting %s" msgstr "%s を抽出" #: Source/Core/DolphinWX/ISOProperties.cpp:771 msgid "Extracting All Files" msgstr "全てのファイルをエクスポート" #: Source/Core/DolphinWX/ISOProperties.cpp:771 msgid "Extracting Directory" msgstr "フォルダをエクスポート" #: Source/Core/DolphinWX/ISOProperties.cpp:774 msgid "Extracting..." msgstr "抽出しています..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:904 msgid "FIFO Byte" msgstr "FIFO バイト" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:32 msgid "FIFO Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/ISOProperties.cpp:154 msgid "FRANCE" msgstr "フランス" #: Source/Core/DolphinWX/ISOProperties.cpp:504 msgid "FST Size:" msgstr "FSTサイズ" #: Source/Core/Core/NetPlayClient.cpp:129 msgid "Failed to Connect!" msgstr "接続に失敗!" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:305 msgid "Failed to download codes." msgstr "コードの取得に失敗しました" #: Source/Core/DolphinWX/ISOProperties.cpp:910 #, c-format msgid "Failed to extract to %s!" msgstr "%s への抽出に失敗" #: Source/Core/DolphinWX/NetWindow.cpp:261 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" "DSP ROMの読み込みに失敗しました:\t%s\n" "\n" "このファイルはDSP-LLEを使用するのに必要なものです\n" "これは著作権を持つデータなのでDolphinには含まれていません\n" "DSPSpyを使用してあなたのGC/Wii 実機よりダンプを行って下さい\n" "\n" "ダンプが難しい環境ではこのファイルが不要なDSP-HLEエンジンを使用してください\n" "(本体設定→\"サウンド\"で選択できます)" #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108 #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131 msgid "" "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" "実機リモコンの利用に必要なファイル bthprops.cpl の読み込みに失敗しました。" "Dolphin を強制終了します" #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90 #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101 msgid "" "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" "実機リモコンの利用に必要なファイル hid.dll の読み込みに失敗しました。Dolphin " "を強制終了します" #: Source/Core/Core/Movie.cpp:785 #, c-format msgid "Failed to read %s" msgstr "Failed to read %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:189 msgid "Failed to read banner.bin" msgstr "Failed to read banner.bin" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:226 msgid "Failed to read bk header" msgstr "Failed to read bk header" #: Source/Core/Core/HW/GCMemcard.cpp:176 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" msgstr "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" #: Source/Core/Core/HW/GCMemcard.cpp:101 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:95 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:328 #, c-format msgid "Failed to read data from file %d" msgstr "Failed to read data from file %d" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:420 #, c-format msgid "Failed to read data from file: %s" msgstr "Failed to read data from file: %s" #: Source/Core/Core/HW/GCMemcard.cpp:89 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:83 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:130 msgid "Failed to read header" msgstr "Failed to read header" #: Source/Core/Core/HW/GCMemcard.cpp:72 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:299 #, c-format msgid "Failed to read header for file %d" msgstr "ファイル %d のヘッダ読み込みに失敗" #: Source/Core/DiscIO/VolumeGC.cpp:46 msgid "Failed to read unique ID from disc image" msgstr "Failed to read unique ID from disc image" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:74 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:269 msgid "Failed to write bkhdr" msgstr "Failed to write bkhdr" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:428 #, c-format msgid "Failed to write data to file: %s" msgstr "次のファイルへの書き込みに失敗: %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:205 #, c-format msgid "Failed to write header for %s" msgstr "Failed to write header for %s" #: Source/Core/DolphinWX/ConfigMain.cpp:298 msgid "Farsi" msgstr "ペルシア語" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:478 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 msgid "Fast Depth Calculation" msgstr "Fast Depth Calculation" #: Source/Core/DolphinWX/ISOProperties.cpp:347 msgid "Fast version of the MMU. Does not work for every game." msgstr "高速なMMUを使用します。全てのゲームでうまく動くわけではありません" #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/FrameTools.cpp:202 msgid "Fifo Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:300 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/DolphinWX/MemcardManager.cpp:400 msgid "File converted to .gci" msgstr "ファイルはGCIへ変換されました" #: Source/Core/DolphinWX/MemcardManager.cpp:415 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "ファイルを開くことができませんでした\n" "もしくは有効な拡張子ではありません" #: Source/Core/Core/HW/GCMemcard.cpp:37 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "このファイルの拡張子は \"%s\" です\n" "有効な拡張子は .raw/.gcp です" #: Source/Core/DolphinWX/MemcardManager.cpp:412 msgid "File is not recognized as a memcard" msgstr "このファイルはメモリーカードとして認識されませんでした" #: Source/Core/DiscIO/CompressedBlob.cpp:280 msgid "File not compressed" msgstr "圧縮されていないファイル" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:142 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Unknown open mode : 0x%02x" #: Source/Core/DolphinWX/ISOProperties.cpp:584 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinWX/ISOProperties.cpp:1147 msgid "Filetype 'ini' is unknown! Will not open!" msgstr " 'ini' は不明な拡張子です。開くことができません!" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:253 msgid "Find next" msgstr "次へ" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:254 msgid "Find previous" msgstr "前へ" #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "First Block" msgstr "ブロック開始位置" #: Source/Core/DolphinWX/MemcardManager.cpp:799 msgid "Fix Checksums" msgstr "チェックサムを修正" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Force 16:9" msgstr "強制的に 16:9 にする" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Force 4:3" msgstr "強制的に 4:3 にする" #: Source/Core/DolphinWX/ConfigMain.cpp:555 msgid "Force Console as NTSC-J" msgstr "コンソールを日本向け (NTSC-J) に設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:407 msgid "Force Texture Filtering" msgstr "Force Texture Filtering" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:91 msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム側でフィルタ無効を明示している場面でも、強制的にフィルタリング を行いま" "す。\n" "特に高解像度出力時にテクスチャが綺麗になりますが、いくつかのゲーム で描画バグ" "を引き起こします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:83 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲームを強引にワイドスクリーンに対応させて出力します。\n" "このオプションは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ConfigMain.cpp:497 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "Left unchecked, dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し" "ます\n" "チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ" "イ時には自動的にこの設定は有効になります" #: Source/Core/Core/HW/GCMemcard.cpp:27 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n" "Shift_JIS (NTSC-J) ではフォーマットできません" #: Source/Core/InputCommon/ControllerEmu.cpp:266 msgid "Forward" msgstr "前方" #: Source/Core/DolphinWX/NetWindow.cpp:157 msgid "Forward port (UPnP)" msgstr "ポート開放を自動で設定 (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501 #, c-format msgid "Found %d results for '" msgstr "検索結果:%d 件 '" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:65 #, c-format msgid "Found %x save files" msgstr " %x 個のセーブデータが見つかりました" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:869 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:937 msgid "Frame" msgstr "フレーム" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:879 msgid "Frame " msgstr "フレーム" #: Source/Core/DolphinWX/HotkeyDlg.cpp:173 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "Frame Dumps use FFV1" msgstr "FFV1を使用してフレームをダンプ" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:215 msgid "Frame Info" msgstr "フレームの情報" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/DolphinWX/FrameTools.cpp:139 msgid "Frame S&kipping" msgstr "フレームスキップ(&K)" #: Source/Core/DolphinWX/ConfigMain.cpp:559 msgid "Framelimit:" msgstr "フレームリミット:" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:191 msgid "Frames To Record" msgstr "録画フレーム数設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "Free Look" msgstr "フリールック" #: Source/Core/DolphinWX/ISOProperties.cpp:511 #: Source/Core/DolphinWX/ConfigMain.cpp:266 #: Source/Core/DolphinWX/ConfigMain.cpp:299 msgid "French" msgstr "フランス語" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Frets" msgstr "フレットボタン" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:105 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124 msgid "From" msgstr "開始" #: Source/Core/DolphinWX/FrameTools.cpp:465 msgid "FullScr" msgstr "全画面" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:264 msgid "Fullscreen resolution:" msgstr "全画面表示時の解像度:" #: Source/Core/DolphinWX/MemcardManager.cpp:524 msgid "GCI File(*.gci)" msgstr "GCI ファイル (*.gci)" #: Source/Core/DolphinWX/FrameTools.cpp:471 msgid "GCPad" msgstr "入力(GC)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:667 msgid "GX_CMD_INVL_VC" msgstr "GX_CMD_INVL_VC" #: Source/Core/DolphinWX/ISOProperties.cpp:484 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/Core/NetPlayClient.cpp:473 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/NetPlayClient.cpp:744 msgid "Game isn't running!" msgstr "ゲームが起動していません!" #: Source/Core/DolphinWX/NetWindow.cpp:426 msgid "Game not found!" msgstr "ゲームが見つかりません!" #: Source/Core/DolphinWX/ISOProperties.cpp:421 msgid "Game-Specific Settings" msgstr "固有設定" #: Source/Core/DolphinWX/ISOProperties.cpp:325 msgid "GameConfig" msgstr "ゲーム設定" #: Source/Core/DolphinWX/MemcardManager.cpp:515 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/ConfigMain.cpp:541 msgid "Gamecube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/FrameTools.cpp:180 msgid "Gamecube &Pad Settings" msgstr "ゲームキューブ入力設定(&P)" #: Source/Core/DolphinWX/MemcardManager.cpp:205 #: Source/Core/DolphinWX/ConfigMain.cpp:1063 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "メモリーカードファイル (*.raw,*.gcp)" #: Source/Core/DolphinWX/FrameTools.cpp:471 msgid "Gamecube Pad settings" msgstr "ゲームキューブの入力設定を行います" #: Source/Core/DolphinWX/CheatsWindow.cpp:106 #: Source/Core/DolphinWX/ISOProperties.cpp:333 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/Core/GeckoCode.cpp:247 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported. Try using the " "native code handler by placing the codehandler.bin file into the Sys " "directory and restarting Dolphin.)" msgstr "" "Geckoコードの実行に失敗 (CT%i CST%i) (%s)\n" "(コードに問題があるか、まだサポートされていないタイプのコードです\n" "ネイティブコードハンドラを試してみてください。Sys フォルダに codehandler.bin " "を置き、Dolphinを再起動することで利用できます)" #: Source/Core/DolphinWX/HotkeyDlg.cpp:160 #: Source/Core/DolphinWX/ConfigMain.cpp:538 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:203 msgid "General" msgstr "一般" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:153 msgid "General Settings" msgstr "一般" #: Source/Core/DolphinWX/ISOProperties.cpp:510 #: Source/Core/DolphinWX/ConfigMain.cpp:265 #: Source/Core/DolphinWX/ConfigMain.cpp:300 msgid "German" msgstr "ドイツ語" #: Source/Core/Core/ActionReplay.cpp:445 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" "GetARCode: インデックスのサイズがコードリストのサイズを上回っています %lu" #: Source/Core/DolphinWX/FrameTools.cpp:469 msgid "Graphics" msgstr "ビデオ" #: Source/Core/DolphinWX/FrameTools.cpp:469 msgid "Graphics settings" msgstr "描画に関する設定を行います" #: Source/Core/DolphinWX/CheatsWindow.cpp:194 msgid "Greater Than" msgstr "より大きい" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:87 msgid "" "Greatly increases quality of textures generated using render to texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly decreases performance and possibly causes issues (although " "unlikely).\n" "\n" "If unsure, leave this checked." msgstr "" "テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ" "せます。\n" "特に高解像度出力時に効果が大きく出ます。\n" "動作速度は少々低下し、まれに描画バグの原因にもなることもあります。\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/ConfigMain.cpp:301 msgid "Greek" msgstr "ギリシア語" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Green" msgstr "緑" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:432 msgid "Hacks" msgstr "高速化(Hacks)" #: Source/Core/Core/HW/GCMemcard.cpp:111 msgid "Header checksum failed" msgstr "Header checksum failed" #: Source/Core/DolphinWX/ConfigMain.cpp:302 msgid "Hebrew" msgstr "ヘブライ語" #: Source/Core/InputCommon/ControllerEmu.cpp:301 msgid "Height" msgstr "範囲(縦)" #: Source/Core/DolphinWX/WXInputBase.cpp:51 msgid "Help" msgstr "ヘルプ" #: Source/Core/DolphinWX/Main.cpp:243 msgid "" "Hi,\n" "\n" "Dolphin requires Mac OS X 10.7 or greater.\n" "Unfortunately you're running an old version of OS X.\n" "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" "\n" "Sayonara!\n" msgstr "" "こんにちはこんにちは!\n" "\n" "このバージョンのDolphinの動作には Mac OS X 10.7 以上が必要なんだ。\n" "残念ながら君の使っているOSはこれより古いから、起動することができないみた" "い・・・\n" "Dolphin 3.5 なら Mac OS X 10.6 でも動作するけど、もっと新しいバージョンを使い" "たいならOSをアップグレードしてね。\n" "\n" "さよなら!\n" #: Source/Core/DolphinWX/Main.cpp:234 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "こんにちはこんにちは!\n" "\n" "Dolphinを動作させるにはSSE2をサポートしたCPUが必要なんだ。\n" "でも残念ながら君の使っているCPUはこれに対応してなくて、起動することができない" "みたい・・・\n" "\n" "さよなら!\n" #: Source/Core/InputCommon/ControllerEmu.cpp:297 msgid "Hide" msgstr "隠す" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:308 msgid "Hide Mouse Cursor" msgstr "マウスカーソルを隠す" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:79 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this checked." msgstr "" "エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな" "いようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/WXInputBase.cpp:41 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/NetWindow.cpp:80 #: Source/Core/DolphinWX/NetWindow.cpp:145 msgid "Host" msgstr "ホスト" #: Source/Core/DolphinWX/HotkeyDlg.h:31 msgid "Hotkey Configuration" msgstr "ホットキーの設定" #: Source/Core/DolphinWX/HotkeyDlg.cpp:288 #: Source/Core/DolphinWX/ConfigMain.cpp:581 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/DolphinWX/ConfigMain.cpp:303 msgid "Hungarian" msgstr "ハンガリー語" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Hybrid Wiimote" msgstr "Hybrid Wiimote" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:675 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:942 #, fuzzy, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: あなたの NAND ダンプに含まれていない IOS やファイルを読み込" "もうとしました\n" "TitleID %016llx.\n" " Dolphin を停止します" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:426 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - bad destination" #: Source/Core/DolphinWX/ConfigMain.cpp:734 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "IR" msgstr "ポインタ" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR ポインタ" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111 msgid "IR Sensitivity:" msgstr "感度" #: Source/Core/DolphinWX/ISOProperties.cpp:555 msgid "ISO Details" msgstr "ゲームの詳細" #: Source/Core/DolphinWX/ConfigMain.cpp:822 msgid "ISO Directories" msgstr "フォルダ一覧" #: Source/Core/DolphinWX/ISOProperties.cpp:157 msgid "ITALY" msgstr "イタリア" #: Source/Core/DolphinWX/MemcardManager.cpp:624 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinWX/ISOProperties.cpp:364 msgid "" "If checked, the bounding box registers will be updated. Used by the Paper " "Mario games." msgstr "" "主にペーパーマリオシリーズで使われる、Bounding Boxレジスタをサポートします" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Ignore Format Changes" msgstr "Ignore Format Changes" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:95 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBフォーマットに対する変更を一切無視するようにします。\n" "多くのゲームでデメリットなしに動作速度が改善されますが、いくつかの ゲームでは" "描画バグの原因になります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:94 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "CPUのEFBに対する読込/書込リクエストを無視するようにします。\n" "いくつかのゲームで動作速度が改善されますが、特定のゲームの機能や 画面効果のエ" "ミュレーションが無効化されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/MemcardManager.cpp:791 msgid "Import Save" msgstr "セーブデータをインポート" #: Source/Core/DolphinWX/FrameTools.cpp:193 msgid "Import Wii Save" msgstr "Wii セーブデータのインポート" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:93 msgid "Import failed" msgstr "インポートに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:441 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "インポートされたのは'gsc'ファイルのようです\n" "しかし正しいヘッダではありません" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "Imported file has invalid length" msgstr "インポートしたファイルの長さが正しくありません" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "インポートされたのは'sav'ファイルのようです\n" "しかし正しいヘッダではありません" #: Source/Core/DolphinWX/ISOProperties.cpp:382 msgid "In Game" msgstr "ソコソコ" #: Source/Core/DolphinWX/HotkeyDlg.cpp:194 msgid "Increase Frame limit" msgstr "フレームリミットを上げる" #: Source/Core/DolphinWX/LogConfigWindow.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:336 msgid "Info" msgstr "情報" #: Source/Core/Common/MsgHandler.cpp:51 msgid "Information" msgstr "情報" #: Source/Core/DolphinWX/InputConfigDiag.cpp:528 msgid "Input" msgstr "入力" #: Source/Core/DolphinWX/WXInputBase.cpp:50 msgid "Insert" msgstr "Insert" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:166 msgid "Insert Encrypted or Decrypted code here..." msgstr "ここに暗号化or復号化されたコードを貼り付けてください" #: Source/Core/DolphinWX/ConfigMain.cpp:774 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレート" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:21 msgid "Insert name here.." msgstr "コード名を入力してください" #: Source/Core/DolphinWX/FrameTools.cpp:199 msgid "Install WAD" msgstr "WiiメニューにWADファイルを追加" #: Source/Core/DolphinWX/GameListCtrl.cpp:882 msgid "Install to Wii Menu" msgstr "Wiiメニューへインストール" #: Source/Core/Core/x64MemTools.cpp:254 #: Source/Core/Core/x64MemTools.cpp:305 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler が呼び出されましたが、このプラットフォームはまだサ" "ポートされていません" #: Source/Core/DolphinWX/FrameTools.cpp:1387 msgid "Installing WAD..." msgstr "追加しています..." #: Source/Core/DolphinWX/ISOProperties.cpp:968 msgid "Integrity Check Error" msgstr "エラーが確認されました!" #: Source/Core/DolphinWX/ISOProperties.cpp:974 msgid "Integrity check completed" msgstr "完了" #: Source/Core/DolphinWX/ISOProperties.cpp:973 msgid "Integrity check completed. No errors have been found." msgstr "チェック終了。整合性に問題はありませんでした。" #: Source/Core/DolphinWX/ISOProperties.cpp:965 #, c-format msgid "" "Integrity check for partition %d failed. Your dump is most likely corrupted " "or has been patched incorrectly." msgstr "" "パーティション %d に問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinWX/ConfigMain.cpp:539 msgid "Interface" msgstr "表示" #: Source/Core/DolphinWX/ConfigMain.cpp:632 msgid "Interface Settings" msgstr "Dolphinの表示に関する設定" #: Source/Core/Core/State.cpp:269 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/State.cpp:393 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "もう一度ステートロードを試してみてください" #: Source/Core/Core/State.cpp:530 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internal LZO Error - lzo_init() failed" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "Internal Resolution:" msgstr "内部解像度の変更:" #: Source/Core/DolphinWX/ConfigMain.cpp:43 msgid "Interpreter (VERY slow)" msgstr "Interpreter (非常に低速)" #: Source/Core/DolphinWX/ISOProperties.cpp:381 msgid "Intro" msgstr "イントロ" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:235 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Invalid Size(%x) or Magic word (%x)" #: Source/Core/DolphinWX/CheatsWindow.cpp:619 msgid "Invalid Value!" msgstr "無効な値です!" #: Source/Core/DolphinWX/MemcardManager.cpp:449 msgid "Invalid bat.map or dir entry" msgstr "Invalid bat.map or dir entry" #: Source/Core/Core/CoreTiming.cpp:465 #, c-format msgid "Invalid event type %i" msgstr "Invalid event type %i" #: Source/Core/Core/HW/DVDInterface.cpp:312 msgid "Invalid file" msgstr "不正なファイル" #: Source/Core/DiscIO/BannerLoaderGC.cpp:26 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "このGCMの opening.bnr ファイルは正しくありません\n" "%s\n" " このゲームをダンプしなおしてください" #: Source/Core/Core/Movie.cpp:728 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:471 msgid "Invalid search parameters (no object selected)" msgstr "エラー:オブジェクトを選択してください" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454 msgid "Invalid search string (couldn't convert to number)" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:442 msgid "Invalid search string (only even string lengths supported)" msgstr "" #: Source/Core/Core/Core.cpp:528 msgid "Invalid state" msgstr "不正なステートファイル" #: Source/Core/DolphinWX/ISOProperties.cpp:513 #: Source/Core/DolphinWX/ConfigMain.cpp:268 #: Source/Core/DolphinWX/ConfigMain.cpp:304 msgid "Italian" msgstr "イタリア語" #: Source/Core/DolphinWX/ISOProperties.cpp:172 msgid "JAPAN" msgstr "日本" #: Source/Core/DolphinWX/ConfigMain.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (推奨)" #: Source/Core/DolphinWX/ConfigMain.cpp:49 msgid "JITIL experimental recompiler" msgstr "JITIL experimental recompiler (実験的)" #: Source/Core/DolphinWX/ISOProperties.cpp:175 #: Source/Core/DolphinWX/ISOProperties.cpp:518 #: Source/Core/DolphinWX/ConfigMain.cpp:283 #: Source/Core/DolphinWX/ConfigMain.cpp:305 msgid "Japanese" msgstr "日本語" #: Source/Core/DolphinWX/ISOProperties.cpp:181 msgid "KOREA" msgstr "韓国" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:78 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "常にエミュレーションウィンドウを他のウィンドウよりも手前に 表示するようにしま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:307 msgid "Keep window on top" msgstr "最前面に表示" #: Source/Core/DolphinWX/HotkeyDlg.cpp:257 msgid "Key" msgstr "キー設定" #: Source/Core/DolphinWX/ISOProperties.cpp:521 #: Source/Core/DolphinWX/ConfigMain.cpp:286 #: Source/Core/DolphinWX/ConfigMain.cpp:306 msgid "Korean" msgstr "韓国語" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:44 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:26 msgid "L Button" msgstr "Lボタン" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:48 msgid "L-Analog" msgstr "L (アナログ)" #: Source/Core/DolphinWX/ConfigMain.cpp:592 msgid "Language:" msgstr "GUI言語:" #: Source/Core/DolphinWX/FrameTools.cpp:418 #, c-format msgid "Last %i" msgstr "%iつ前のステートをロード" #: Source/Core/DolphinWX/ConfigMain.cpp:682 msgid "Latency:" msgstr "レイテンシー:" #: Source/Core/InputCommon/ControllerEmu.cpp:264 #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Left" msgstr "左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "左スティック" #: Source/Core/DolphinWX/HotkeyDlg.cpp:273 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "左クリックでキーの入力待ち\n" "スペースキーを入力で消去します" #: Source/Core/DolphinWX/InputConfigDiag.cpp:742 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinWX/InputConfigDiag.cpp:747 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "左or右クリックで設定画面に入ります\n" "中クリックで消去します" #: Source/Core/DolphinWX/CheatsWindow.cpp:195 msgid "Less Than" msgstr "より小さい" #: Source/Core/DolphinWX/ConfigMain.cpp:552 msgid "Limit by FPS" msgstr "FPSによる制限を有効化" #: Source/Core/DolphinWX/InputConfigDiag.cpp:979 msgid "Load" msgstr "読込" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Load Custom Textures" msgstr "カスタムテクスチャを読み込む" #: Source/Core/DolphinWX/HotkeyDlg.cpp:232 msgid "Load State" msgstr "ステートロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:219 msgid "Load State Last 1" msgstr "1つ前のステートをロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:220 msgid "Load State Last 2" msgstr "2つ前のステートをロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:221 msgid "Load State Last 3" msgstr "3つ前のステートをロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:222 msgid "Load State Last 4" msgstr "4つ前のステートをロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:223 msgid "Load State Last 5" msgstr "5つ前のステートをロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:224 msgid "Load State Last 6" msgstr "6つ前のステートをロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:225 msgid "Load State Last 7" msgstr "7つ前のステートをロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:226 msgid "Load State Last 8" msgstr "8つ前のステートをロード" #: Source/Core/DolphinWX/HotkeyDlg.cpp:197 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:206 msgid "Load State Slot 10" msgstr "ステートロード - スロット 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:198 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:199 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:200 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:201 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:202 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:203 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:204 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:205 msgid "Load State Slot 9" msgstr "ステートロード - スロット 9" #: Source/Core/DolphinWX/FrameTools.cpp:422 msgid "Load State..." msgstr "ファイルからロード" #: Source/Core/DolphinWX/FrameTools.cpp:1422 msgid "Load Wii System Menu" msgstr "Wiiメニューを起動" #: Source/Core/DolphinWX/FrameTools.cpp:1417 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Wiiメニューを起動 ( バージョン:%d %c )" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Load/Textures/<ゲームID>/ フォルダよりカスタムテクスチャを読み込むように" "します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/PHackSettings.cpp:37 msgid "Load preset values from hack patterns available." msgstr "特定のゲーム向けの設定値を読み込みます" #: Source/Core/DolphinWX/LogWindow.h:38 msgid "Log" msgstr "ログ" #: Source/Core/DolphinWX/LogConfigWindow.cpp:13 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "Log FPS to file" msgstr "FPSのログを保存" #: Source/Core/DolphinWX/LogConfigWindow.cpp:83 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Log the number of frames rendered per second to User/Logs/fps.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "FPSのログを User/Logs/fps.txt に保存します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/LogConfigWindow.cpp:68 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinWX/CheatsWindow.cpp:108 #: Source/Core/DolphinWX/Frame.cpp:333 msgid "Logging" msgstr "ログ" #: Source/Core/Core/NetPlayClient.cpp:355 msgid "Lost connection to server!" msgstr "サーバーとの接続が切断されました!" #: Source/Core/DolphinWX/WXInputBase.cpp:29 msgid "M Button" msgstr "M Button" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:155 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5の不整合\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/ISOProperties.cpp:346 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/MemcardManager.cpp:517 #: Source/Core/DolphinWX/MemcardManager.cpp:556 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark セーブファイル(*.gcs)" #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinWX/TASInputDlg.cpp:38 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/ISOProperties.cpp:492 msgid "Maker ID:" msgstr "メーカーID" #: Source/Core/DolphinWX/ISOProperties.cpp:530 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n" "いくつかのタイトルではフォグ処理に頼った画面効果が正しく表示 されなくなりま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:113 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:116 msgid "Max" msgstr "最大" #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "Memcard already has a save for this title" msgstr "このタイトルのセーブデータはすでに存在します" #: Source/Core/DolphinWX/MemcardManager.cpp:278 msgid "Memcard already opened" msgstr "すでに開いています" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:924 msgid "Memory Byte" msgstr "メモリバイト" #: Source/Core/DolphinWX/MemcardManager.cpp:212 #: Source/Core/DolphinWX/ConfigMain.cpp:97 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/DolphinWX/MemcardManager.h:23 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "メモリーカードマネージャ ~使用前にはバックアップを!" #: Source/Core/Core/CoreParameter.cpp:373 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "スロット%c 内のメモリーカードのファイル名に問題があります\n" "リージョンが規定されていません\n" "\n" "スロット%c の場所が以下に変更されました\n" "%s\n" "この場所に古いファイルをコピーしますか?\n" #: Source/Core/Core/HW/GCMemcard.cpp:77 msgid "Memorycard filesize does not match the header size" msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません" #: Source/Core/DolphinWX/WXInputBase.cpp:37 msgid "Menu" msgstr "メニュー" #: Source/Core/DolphinWX/ConfigMain.cpp:98 msgid "Mic" msgstr "マイク" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:112 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:115 msgid "Min" msgstr "最小" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:577 msgid "Misc" msgstr "その他" #: Source/Core/DolphinWX/ConfigMain.cpp:787 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/InputCommon/ControllerEmu.cpp:227 #: Source/Core/InputCommon/ControllerEmu.cpp:282 msgid "Modifier" msgstr "感度変更" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使" "用するにはゲームの再起動が必要です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/LogWindow.cpp:108 msgid "Monospaced font" msgstr "等幅フォント" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Motion Plus" msgstr "モーションプラス" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/Core/HW/GCPadEmu.cpp:73 msgid "Motor" msgstr "モーター" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:663 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "オプションにマウスカーソルを合わせるとここに説明が表示されます。\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:62 msgid "Multiply" msgstr "Multiply" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:659 msgid "NOP" msgstr "NOP" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:637 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Add" msgstr "NP Add" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/DolphinWX/WXInputBase.cpp:107 msgid "NP Down" msgstr "NP Down" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/DolphinWX/WXInputBase.cpp:104 msgid "NP Left" msgstr "NP Left" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:106 msgid "NP Right" msgstr "NP Right" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/DolphinWX/WXInputBase.cpp:96 msgid "NP Space" msgstr "NP Space" #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:105 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/ISOProperties.cpp:480 #: Source/Core/DolphinWX/PatchAddEdit.cpp:46 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:37 msgid "Name:" msgstr "名前" #: Source/Core/DolphinWX/CheatsWindow.cpp:61 #: Source/Core/DolphinWX/CheatsWindow.cpp:301 #: Source/Core/DolphinWX/CheatsWindow.cpp:572 #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "名前: " #: Source/Core/DolphinWX/MemcardManager.cpp:516 #: Source/Core/DolphinWX/MemcardManager.cpp:555 msgid "Native GCI files(*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DolphinWX/CheatsWindow.cpp:137 msgid "New Scan" msgstr "新規検索" #: Source/Core/DolphinWX/MemcardManager.cpp:193 #: Source/Core/DolphinWX/MemcardManager.cpp:801 msgid "Next Page" msgstr "次のページ" #: Source/Core/DolphinWX/CheatsWindow.cpp:141 msgid "Next Scan" msgstr "続けて検索" #: Source/Core/DolphinWX/NetWindow.cpp:63 msgid "Nickname :" msgstr "ニックネーム:" #: Source/Core/DolphinWX/ISOProperties.cpp:193 msgid "No Country (SDK)" msgstr "No Country (SDK)" #: Source/Core/DolphinWX/GameListCtrl.cpp:361 msgid "No ISOs or WADS found" msgstr "リストに項目がありません!" #: Source/Core/Core/ConfigManager.h:17 msgid "No audio output" msgstr "出力しない" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:552 #, c-format msgid "No banner file found for title %s" msgstr "%s のバナーファイルはありません" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778 msgid "No description available" msgstr "説明なし" #: Source/Core/DolphinWX/FrameAui.cpp:535 msgid "No docking" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:871 msgid "No file loaded" msgstr "読み込みファイルなし" #: Source/Core/DolphinWX/MemcardManager.cpp:426 msgid "No free dir index entries" msgstr "空きエントリがありません" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907 msgid "No recorded file" msgstr "録画ファイルなし" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:545 #, c-format msgid "No save folder found for title %s" msgstr "%s のセーブフォルダがありません" #: Source/Core/VideoBackends/OGL/main.cpp:152 #: Source/Core/VideoBackends/D3D/main.cpp:119 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:23 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:64 #: Source/Core/DolphinWX/NetWindow.cpp:624 #: Source/Core/DolphinWX/NetWindow.cpp:629 msgid "None" msgstr "なし" #: Source/Core/DolphinWX/ConfigMain.cpp:307 msgid "Norwegian Bokmaal" msgstr "ノルウェー語" #: Source/Core/DolphinWX/CheatsWindow.cpp:192 msgid "Not Equal" msgstr "に一致しない" #: Source/Core/DolphinWX/ISOProperties.cpp:379 #: Source/Core/DolphinWX/GameListCtrl.cpp:788 msgid "Not Set" msgstr "未確認" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:141 #, c-format msgid "Not a Wii save or read failure for file header size %x" msgstr "Not a Wii save or read failure for file header size %x" #: Source/Core/DolphinWX/Main.cpp:671 msgid "Not connected" msgstr "未接続" #: Source/Core/DolphinWX/GameListCtrl.cpp:300 msgid "Notes" msgstr "ノート" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "補足: " #: Source/Core/DolphinWX/FrameAui.cpp:59 #: Source/Core/DolphinWX/FrameAui.cpp:64 #: Source/Core/DolphinWX/FrameAui.cpp:613 #: Source/Core/DolphinWX/FrameAui.cpp:659 #: Source/Core/DolphinWX/FrameAui.cpp:667 #: Source/Core/DolphinWX/LogConfigWindow.cpp:31 msgid "Notice" msgstr "注意" #: Source/Core/DolphinWX/WXInputBase.cpp:92 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/CheatsWindow.cpp:64 msgid "Number Of Codes: " msgstr "行数:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "ヌンチャクの加速度" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:889 msgid "Object" msgstr "オブジェクト" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:122 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinWX/ConfigMain.cpp:247 msgid "Off" msgstr "オフ" #: Source/Core/DolphinWX/PatchAddEdit.cpp:49 msgid "Offset:" msgstr "オフセット値:" #: Source/Core/DolphinWX/ConfigMain.cpp:589 msgid "On-Screen Display Messages" msgstr "オンスクリーンメッセージを表示" #: Source/Core/DolphinWX/FrameTools.cpp:300 msgid "Online &Documentation" msgstr "オンラインガイドを表示(&D)" #: Source/Core/DolphinWX/MemcardManager.cpp:423 #, c-format msgid "Only %d blocks available" msgstr "残り %d ブロックしかありません!" #: Source/Core/DolphinWX/FrameTools.cpp:459 #: Source/Core/DolphinWX/HotkeyDlg.cpp:166 msgid "Open" msgstr "開く" #: Source/Core/DolphinWX/GameListCtrl.cpp:861 msgid "Open &containing folder" msgstr "実体のあるフォルダを開く(&C)" #: Source/Core/DolphinWX/GameListCtrl.cpp:858 msgid "Open Wii &save folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinWX/FrameTools.cpp:459 msgid "Open file..." msgstr "起動するファイルを選択" #: Source/Core/AudioCommon/OpenALStream.cpp:48 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: can't create context for device %s" #: Source/Core/AudioCommon/OpenALStream.cpp:59 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: can't find sound devices" #: Source/Core/AudioCommon/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: can't open device %s" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:502 msgid "OpenCL Texture Decoder" msgstr "OpenCL Texture Decoder" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:503 msgid "OpenMP Texture Decoder" msgstr "OpenMP Texture Decoder" #: Source/Core/DolphinWX/ISOProperties.cpp:318 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309 #: Source/Core/Core/HW/GCPadEmu.cpp:81 msgid "Options" msgstr "設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Orange" msgstr "オレンジ" #: Source/Core/DolphinWX/MemcardManager.cpp:455 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "ファイルディレクトリ内のファイル順序が、ブロック順序と一致しません\n" "右クリックメニューから全てのセーブデータをエクスポートし、\n" "新しくメモリーカードを作成して、そこへインポートを行ってください\n" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:325 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:507 msgid "Other" msgstr "その他" #: Source/Core/Core/NetPlayClient.cpp:291 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく" "ださい" #: Source/Core/DolphinWX/InputConfigDiag.cpp:528 msgid "Output" msgstr "出力" #: Source/Core/DolphinWX/FrameTools.cpp:350 msgid "P&lay Recording..." msgstr "録画ファイルを再生(&L)" #: Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "パッド" #: Source/Core/DolphinWX/NetWindow.cpp:636 msgid "Pad " msgstr "Pad " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Pads" msgstr "パッド" #: Source/Core/DolphinWX/WXInputBase.cpp:95 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:94 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Paragraph" msgstr "Paragraph" #: Source/Core/DolphinWX/PHackSettings.cpp:51 msgid "Parameters" msgstr "パラメータ" #: Source/Core/DolphinWX/ISOProperties.cpp:235 #, c-format msgid "Partition %i" msgstr "パーティション %i" #: Source/Core/DolphinWX/ISOProperties.cpp:890 #, fuzzy, c-format msgid "Partition doesn't exist: %u" msgstr "パーティションが存在しません: %lu" #: Source/Core/DolphinWX/ISOProperties.cpp:328 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinWX/ConfigMain.cpp:543 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinWX/FrameTools.cpp:1648 #: Source/Core/DolphinWX/FrameTools.cpp:1649 #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinWX/FrameTools.cpp:129 msgid "Pause at end of movie" msgstr "再生終了時に一時停止" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:406 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinWX/ISOProperties.cpp:384 msgid "Perfect" msgstr "カンペキ!" #: Source/Core/DolphinWX/FrameAui.cpp:642 #, c-format msgid "Perspective %d" msgstr "Perspective %d" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152 #: Source/Core/DolphinWX/FrameTools.cpp:463 #: Source/Core/DolphinWX/FrameTools.cpp:1657 #: Source/Core/DolphinWX/FrameTools.cpp:1658 msgid "Play" msgstr "開始" #: Source/Core/DolphinWX/HotkeyDlg.cpp:176 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/DolphinWX/HotkeyDlg.cpp:170 msgid "Play/Pause" msgstr "開始/一時停止" #: Source/Core/DolphinWX/ISOProperties.cpp:383 msgid "Playable" msgstr "サクサク" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:141 msgid "Playback Options" msgstr "再生オプション" #: Source/Core/DolphinWX/NetWindow.cpp:326 msgid "Players" msgstr "プレイヤー一覧" #: Source/Core/DolphinWX/FrameTools.cpp:1045 msgid "Please confirm..." msgstr "確認" #: Source/Core/DolphinWX/FrameAui.cpp:612 msgid "Please create a perspective before saving" msgstr "Please create a perspective before saving" #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/ConfigMain.cpp:308 msgid "Polish" msgstr "ポーランド語" #: Source/Core/DolphinWX/ConfigMain.cpp:718 msgid "Port 1" msgstr "ポート 1" #: Source/Core/DolphinWX/ConfigMain.cpp:719 msgid "Port 2" msgstr "ポート 2" #: Source/Core/DolphinWX/ConfigMain.cpp:720 msgid "Port 3" msgstr "ポート 3" #: Source/Core/DolphinWX/ConfigMain.cpp:721 msgid "Port 4" msgstr "ポート 4" #: Source/Core/DolphinWX/NetWindow.cpp:92 #: Source/Core/DolphinWX/NetWindow.cpp:137 msgid "Port :" msgstr "ポート:" #: Source/Core/DolphinWX/ConfigMain.cpp:309 msgid "Portuguese" msgstr "ポルトガル語" #: Source/Core/DolphinWX/ConfigMain.cpp:310 msgid "Portuguese (Brazilian)" msgstr "ブラジル語" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:400 msgid "Post-Processing Effect:" msgstr "Post-Processing Effect:" #: Source/Core/Core/Movie.cpp:932 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "" #: Source/Core/Core/Movie.cpp:1052 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "" #: Source/Core/Core/Movie.cpp:1028 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "" #: Source/Core/DolphinWX/PHackSettings.cpp:35 msgid "Presets: " msgstr "プリセット:" #: Source/Core/DolphinWX/MemcardManager.cpp:192 msgid "Prev Page" msgstr "前のページ" #: Source/Core/DolphinWX/MemcardManager.cpp:800 msgid "Previous Page" msgstr "前のページ" #: Source/Core/DolphinWX/CheatsWindow.cpp:172 msgid "Previous Value" msgstr "ここより前" #: Source/Core/DolphinWX/WXInputBase.cpp:47 msgid "Print" msgstr "Print" #: Source/Core/DolphinWX/InputConfigDiag.cpp:949 msgid "Profile" msgstr "プロファイル" #: Source/Core/DolphinWX/ISOProperties.h:42 msgid "Properties" msgstr "プロパティ" #: Source/Core/DolphinWX/FrameTools.cpp:287 msgid "Purge Cache" msgstr "キャッシュの整頓を実行" #: Source/Core/Common/MsgHandler.cpp:52 msgid "Question" msgstr "確認" #: Source/Core/DolphinWX/NetWindow.cpp:170 #: Source/Core/DolphinWX/NetWindow.cpp:341 msgid "Quit" msgstr "終了" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:46 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "R Button" msgstr "Rボタン" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:50 msgid "R-Analog" msgstr "R (アナログ)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:446 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/ISOProperties.cpp:160 msgid "RUSSIA" msgstr "ロシア" #: Source/Core/InputCommon/ControllerEmu.cpp:229 msgid "Radius" msgstr "範囲" #: Source/Core/DolphinWX/InputConfigDiag.cpp:577 msgid "Range" msgstr "範囲/強さ" #: Source/Core/DolphinWX/HotkeyDlg.cpp:178 msgid "Read-only mode" msgstr "読み込み専用 有効/無効" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:488 msgid "Real" msgstr "Real" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:64 msgid "Real Balance Board" msgstr "実機バランスWii ボードを接続" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Real Wiimote" msgstr "実機Wii リモコンを接続" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:80 msgid "Real Wiimotes" msgstr "実機Wii リモコンの設定" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:180 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:205 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:410 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801 msgid "Record" msgstr "録画" #: Source/Core/DolphinWX/NetWindow.cpp:361 msgid "Record input" msgstr "入力を記録" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161 msgid "Recording Info" msgstr "録画情報" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:189 msgid "Recording Options" msgstr "録画オプション" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Red" msgstr "赤" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:86 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "3Dグラフィックスのエイリアシングを軽減させます。\n" "使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n" "このオプションは大きな動作速度低下を招き、また描画バグの原因に なることもあり" "ます。\n" "\n" "よく分からなければ、【なし】のままにしておいてください。" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:77 #: Source/Core/DolphinWX/FrameTools.cpp:460 #: Source/Core/DolphinWX/InputConfigDiag.cpp:958 msgid "Refresh" msgstr "再更新" #: Source/Core/DolphinWX/HotkeyDlg.cpp:168 msgid "Refresh List" msgstr "ゲームリストを再更新" #: Source/Core/DolphinWX/FrameTools.cpp:460 msgid "Refresh game list" msgstr "ゲームリストを再更新します" #: Source/Core/DolphinWX/ISOProperties.cpp:441 #: Source/Core/DolphinWX/ISOProperties.cpp:463 #: Source/Core/DolphinWX/PatchAddEdit.cpp:64 #: Source/Core/DolphinWX/ConfigMain.cpp:804 msgid "Remove" msgstr "削除" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ワイヤーフレームでレンダリングを行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:309 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinWX/HotkeyDlg.cpp:172 #: Source/Core/DolphinWX/InputConfigDiag.cpp:970 msgid "Reset" msgstr "初期化" #: Source/Core/DolphinWX/CheatsWindow.cpp:166 msgid "Results" msgstr "結果表示欄" #: Source/Core/DolphinWX/WXInputBase.cpp:16 msgid "Return" msgstr "Return" #: Source/Core/DolphinWX/ISOProperties.cpp:496 msgid "Revision:" msgstr "リビジョン" #: Source/Core/InputCommon/ControllerEmu.cpp:265 #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Right" msgstr "右" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Right Stick" msgstr "右スティック" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 #: Source/Core/Core/HW/GCPadEmu.cpp:72 msgid "Rumble" msgstr "振動" #: Source/Core/DolphinWX/ConfigMain.cpp:507 msgid "" "Run DSP LLE on a dedicated thread (not recommended: might cause freezes)." msgstr "" "DSP-LLEの処理を別スレッドに分離して行います (非推奨:フリーズの原因になります)" #: Source/Core/DolphinWX/ConfigMain.cpp:311 msgid "Russian" msgstr "ロシア語" #: Source/Core/DolphinWX/FrameTools.cpp:150 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183 #: Source/Core/DolphinWX/FrameTools.cpp:485 #: Source/Core/DolphinWX/InputConfigDiag.cpp:980 msgid "Save" msgstr "保存" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "Save GCI as..." msgstr "セーブデータの保存先を選択" #: Source/Core/DolphinWX/HotkeyDlg.cpp:228 msgid "Save Oldest State" msgstr "最古のステートに上書き保存" #: Source/Core/DolphinWX/HotkeyDlg.cpp:231 msgid "Save State" msgstr "ステートセーブ" #: Source/Core/DolphinWX/HotkeyDlg.cpp:208 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:217 msgid "Save State Slot 10" msgstr "ステートセーブ - スロット 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:209 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:210 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:211 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:212 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:213 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:214 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:215 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:216 msgid "Save State Slot 9" msgstr "ステートセーブ - スロット 9" #: Source/Core/DolphinWX/FrameTools.cpp:407 msgid "Save State..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/ISOProperties.cpp:640 #: Source/Core/DolphinWX/ISOProperties.cpp:650 msgid "Save as..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/GameListCtrl.cpp:1197 msgid "Save compressed GCM/ISO" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinWX/FrameTools.cpp:485 msgid "Save current perspective" msgstr "Save current perspective" #: Source/Core/DolphinWX/GameListCtrl.cpp:1186 msgid "Save decompressed GCM/ISO" msgstr "復元するタイトルの保存先を選択" #: Source/Core/Core/Movie.cpp:794 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:405 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinWX/GameListCtrl.cpp:537 #, c-format msgid "Scanning %s" msgstr "確認しています... .%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:520 msgid "Scanning for ISOs" msgstr "確認中..." #: Source/Core/DolphinWX/GameListCtrl.cpp:521 msgid "Scanning..." msgstr "確認中..." #: Source/Core/DolphinWX/FrameTools.cpp:466 msgid "ScrShot" msgstr "画面撮影" #: Source/Core/DolphinWX/WXInputBase.cpp:93 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252 msgid "Search" msgstr "検索" #: Source/Core/DolphinWX/CheatsWindow.cpp:203 msgid "Search Filter" msgstr "フィルタリング" #: Source/Core/DolphinWX/ConfigMain.cpp:802 msgid "Search Subfolders" msgstr "サブフォルダも検索" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:238 msgid "Search current Object" msgstr "現在のオブジェクトを検索" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242 msgid "Search for hex Value:" msgstr "値を検索" #: Source/Core/Common/SysConf.h:90 Source/Core/Common/SysConf.h:113 #: Source/Core/Common/SysConf.h:133 Source/Core/Common/SysConf.h:154 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Section %s not found in SYSCONF" #: Source/Core/DolphinWX/WXInputBase.cpp:46 #: Source/Core/DolphinWX/InputConfigDiag.cpp:539 msgid "Select" msgstr "選択" #: Source/Core/DolphinWX/FrameTools.cpp:724 #: Source/Core/DolphinWX/FrameTools.cpp:1143 msgid "Select The Recording File" msgstr "録画ファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1375 msgid "Select a Wii WAD file to install" msgstr "追加するWADファイルを選択" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:74 msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "描画に使用するビデオカードを選択します。\n" "\n" "よく分からなければ、一番上のものを選択してください。" #: Source/Core/DolphinWX/MemcardManager.cpp:510 msgid "Select a save file to import" msgstr "インポートするセーブファイルを選択" #: Source/Core/DolphinWX/FrameAui.cpp:366 msgid "Select floating windows" msgstr "Select floating windows" #: Source/Core/DolphinWX/FrameTools.cpp:617 msgid "Select the file to load" msgstr "ロードするファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1333 msgid "Select the save file" msgstr "セーブファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1478 msgid "Select the state to load" msgstr "ロードするステートセーブファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1492 msgid "Select the state to save" msgstr "ステートセーブの保存先を選択" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:82 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "レンダリング時のアスペクト比を選択します。\n" "自動: ネイティブのアスペクト比を使用します。\n" "ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/InputCommon/InputConfig.cpp:53 msgid "Selected controller profile does not exist" msgstr "選択されたプロファイルは存在しません" #: Source/Core/DolphinWX/LogWindow.cpp:109 msgid "Selected font" msgstr "選択したフォント" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:75 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, use your desktop resolution.\n" "If still unsure, use the highest resolution which works for you." msgstr "" "全画面表示時の解像度を選択します。\n" "内部解像度と同じか、それより上の解像度を選択してください。 高解像度であっても" "動作速度にはほとんど影響しません。\n" "\n" "よく分からなければ、デスクトップの解像度と同じものを、\n" "もしくは、正常に動作する一番高い解像度を選択してください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:72 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so unless you have a " "reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, use OpenGL." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:70 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so you'll want to use " "either Direct3D or OpenGL. Different games will behave differently on each " "backend, so for best emulation experience it's recommended to try both and " "chose the one that fits your requirements best.\n" "Note that the Direct3D backend is not available on old Windows versions.\n" "\n" "If unsure, use Direct3D." msgstr "" #: Source/Core/DolphinWX/NetWindow.cpp:313 msgid "Send" msgstr "送信" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:110 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #: Source/Core/DolphinWX/WXInputBase.cpp:64 msgid "Separator" msgstr "Separator" #: Source/Core/DolphinWX/ConfigMain.cpp:312 msgid "Serbian" msgstr "セルビア語" #: Source/Core/DolphinWX/ConfigMain.cpp:511 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます" #: Source/Core/DolphinWX/GameListCtrl.cpp:862 msgid "Set as &default ISO" msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)" #: Source/Core/DolphinWX/MemcardManager.cpp:802 #, c-format msgid "Set as default Memcard %c" msgstr "メモリーカード%cを既定として設定" #: Source/Core/Core/ActionReplay.cpp:456 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: インデックスのサイズがコードリストのサイズを上回っていま" "す %lu" #: Source/Core/DolphinWX/ConfigMain.cpp:522 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "レイテンシーを調整します(単位:ms)。高くすることで音の問題を軽減できます。" "OpenALのみ" #: Source/Core/DolphinWX/ISOProperties.cpp:373 msgid "Settings..." msgstr "設定" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:250 msgid "SetupWiiMem: Cant create setting file" msgstr "SetupWiiMem: Cant create setting file" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Shake" msgstr "シェイク" #: Source/Core/DolphinWX/ISOProperties.cpp:528 msgid "Short Name:" msgstr "通称" #: Source/Core/DolphinWX/TASInputDlg.cpp:92 msgid "Shoulder Buttons" msgstr "LRトリガー" #: Source/Core/DolphinWX/FrameTools.cpp:221 msgid "Show &Console" msgstr "コンソール(&C)" #: Source/Core/DolphinWX/FrameTools.cpp:219 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinWX/FrameTools.cpp:216 msgid "Show &Statusbar" msgstr "ステータスバー(&S)" #: Source/Core/DolphinWX/FrameTools.cpp:214 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinWX/ISOProperties.cpp:317 msgid "Show Defaults" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:285 msgid "Show Drives" msgstr "DVDドライブ内のソフトを表示" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:528 msgid "Show EFB Copy Regions" msgstr "Show EFB Copy Regions" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "Show FPS" msgstr "FPSを表示" #: Source/Core/DolphinWX/FrameTools.cpp:275 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinWX/FrameTools.cpp:261 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:559 msgid "Show Input Display" msgstr "キー入力を表示" #: Source/Core/DolphinWX/FrameTools.cpp:277 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinWX/FrameTools.cpp:268 msgid "Show JAP" msgstr "日本" #: Source/Core/DolphinWX/FrameTools.cpp:279 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinWX/ISOProperties.cpp:508 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinWX/FrameTools.cpp:270 msgid "Show PAL" msgstr "PAL規格" #: Source/Core/DolphinWX/FrameTools.cpp:258 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinWX/FrameTools.cpp:267 msgid "Show Regions" msgstr "特定リージョンのソフトだけを表示" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:529 msgid "Show Statistics" msgstr "統計情報を表示" #: Source/Core/DolphinWX/FrameTools.cpp:281 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinWX/FrameTools.cpp:272 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/FrameTools.cpp:263 msgid "Show Wad" msgstr "WAD(Wiiウェア/VC/チャンネル)" #: Source/Core/DolphinWX/FrameTools.cpp:259 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinWX/ConfigMain.cpp:500 msgid "Show a confirmation box before stopping a game." msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります" #: Source/Core/DolphinWX/ConfigMain.cpp:501 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "潜在的に深刻なエラーが発生した場合にダイアログを表示します\n" "無効にすると致命的でないエラー表示に悩まされなくなりますが、クラッシュ時にエ" "ラー表示なしに突然強制終了されるようになります" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Show first block" msgstr "ブロック開始位置を表示" #: Source/Core/DolphinWX/FrameTools.cpp:131 msgid "Show lag counter" msgstr "ラグカウンターを表示" #: Source/Core/DolphinWX/ConfigMain.cpp:502 msgid "" "Show messages on the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "エミュレーションウインドウ上にメッセージを表示します。\n" "メモリーカードへの書き込み、起動時のシステム情報、 JIT cacheの消去などが含ま" "れます。" #: Source/Core/DolphinWX/MemcardManager.cpp:815 msgid "Show save blocks" msgstr "ブロック数を表示" #: Source/Core/DolphinWX/MemcardManager.cpp:813 msgid "Show save comment" msgstr "コメントを表示" #: Source/Core/DolphinWX/MemcardManager.cpp:814 msgid "Show save icon" msgstr "アイコンを表示" #: Source/Core/DolphinWX/MemcardManager.cpp:812 msgid "Show save title" msgstr "タイトルを表示" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数" "を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/FrameTools.cpp:283 msgid "Show unknown" msgstr "不明" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面上に様々な統計情報を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wiimote" msgstr "横持ち(Sideways)で使用" #: Source/Core/DolphinWX/ISOProperties.cpp:519 #: Source/Core/DolphinWX/ConfigMain.cpp:284 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DolphinWX/GameListCtrl.cpp:302 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinWX/ConfigMain.cpp:701 msgid "Skip BIOS" msgstr "BIOSをスキップ" #: Source/Core/DolphinWX/ISOProperties.cpp:348 msgid "Skip DCBZ clearing" msgstr "Skip DCBZ clearing" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:455 msgid "Skip EFB Access from CPU" msgstr "Skip EFB Access from CPU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "Sometimes also increases visual quality.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行うオプションで" "す。\n" "時に画質を向上させることもあるようです。\n" "何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を" "【Safe】側に設定してください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/FrameTools.cpp:389 #: Source/Core/DolphinWX/FrameTools.cpp:403 #, c-format msgid "Slot %i" msgstr "スロット %i" #: Source/Core/DolphinWX/ConfigMain.cpp:705 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinWX/ConfigMain.cpp:706 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinWX/WXInputBase.cpp:49 msgid "Snapshot" msgstr "スクリーンショット" #: Source/Core/VideoBackends/Software/SWmain.cpp:45 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DolphinWX/VideoConfigDiag.h:85 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "【Software Renderer】は他の描画APIに比べ、非常に低速です。\n" "デバッグ用途としてのみ有用なものです。\n" "それでも使用しますか?よく分からなければ、選択しないでください。" #: Source/Core/DolphinWX/ConfigMain.cpp:669 msgid "Sound Settings" msgstr "サウンド設定" #: Source/Core/AudioCommon/AudioCommon.cpp:79 #, c-format msgid "Sound backend %s is not valid." msgstr "Sound backend %s is not valid." #: Source/Core/AudioCommon/DSoundStream.cpp:45 #, fuzzy, c-format msgid "Sound buffer creation failed: %08x" msgstr "Sound buffer creation failed: %s" #: Source/Core/DolphinWX/WXInputBase.cpp:18 msgid "Space" msgstr "Space" #: Source/Core/DolphinWX/ISOProperties.cpp:512 #: Source/Core/DolphinWX/ConfigMain.cpp:267 #: Source/Core/DolphinWX/ConfigMain.cpp:313 msgid "Spanish" msgstr "スペイン語" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114 msgid "Speaker Volume:" msgstr "リモコンスピーカーの音量" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:93 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "内部解像度の計算方式を設定します。高解像度に設定することで大きく 画質が向上し" "ます。\n" "しかし、ゲームによっては非常に重くなったり描画バグの原因となります。\n" "【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より少し重くなり ますが、描" "画バグは発生しにくくなります。\n" "また一般的に内部解像度が低いほど、動作速度は向上します。\n" "\n" "よく分からなければ、【1x Native】を選択してください。" #: Source/Core/DolphinWX/ISOProperties.cpp:354 msgid "Speed up Disc Transfer Rate" msgstr "Speed up Disc Transfer Rate" #: Source/Core/InputCommon/ControllerEmu.cpp:231 msgid "Square Stick" msgstr "丸み" #: Source/Core/DolphinWX/ConfigMain.cpp:90 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/Core/HW/GCPadEmu.cpp:37 #: Source/Core/DolphinWX/WXInputBase.cpp:25 #: Source/Core/DolphinWX/NetWindow.cpp:347 msgid "Start" msgstr "スタート" #: Source/Core/DolphinWX/FrameTools.cpp:197 msgid "Start &NetPlay" msgstr "ネットプレイを開始(&N)" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "Start Re&cording" msgstr "録画を開始(&C)" #: Source/Core/DolphinWX/HotkeyDlg.cpp:175 msgid "Start Recording" msgstr "録画を開始" #: Source/Core/DolphinWX/GameListCtrl.cpp:303 msgid "State" msgstr "動作率" #: Source/Core/DolphinWX/HotkeyDlg.cpp:161 msgid "State Saves" msgstr "ステートセーブ/ロード" #: Source/Core/DolphinWX/ConfigMain.cpp:91 msgid "Steering Wheel" msgstr "SPEED FORCE" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Stick" msgstr "スティック" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:418 #: Source/Core/DolphinWX/FrameTools.cpp:464 #: Source/Core/DolphinWX/HotkeyDlg.cpp:171 msgid "Stop" msgstr "停止" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 msgid "" "Store EFB copies in GPU texture objects.\n" "This is not so accurate, but it works well enough for most games and gives a " "great speedup over EFB to RAM.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBコピーをGPUにテクスチャオブジェクトとして格納します。\n" "これは不正確な処理ですが、ほとんどのゲームで上手く働き、 また【RAM】設定より" "も高速に動作します。\n" "\n" "よく分からなければ、こちらを選択しておいてください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Strum" msgstr "ストラム" #: Source/Core/DolphinWX/WXInputBase.cpp:65 msgid "Subtract" msgstr "Subtract" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "Successfully exported file to %s" msgstr "%s へのエクスポートに成功しました" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:89 msgid "Successfully imported save files" msgstr "セーブファイルのインポートに成功" #: Source/Core/DolphinWX/ConfigMain.cpp:314 msgid "Swedish" msgstr "スウェーデン語" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Swing" msgstr "動き" #: Source/Core/DolphinWX/ISOProperties.cpp:352 msgid "Synchronize GPU thread" msgstr "Synchronize GPU thread" #: Source/Core/DolphinWX/ISOProperties.cpp:353 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "CPU/GPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します " "[有効=互換性・安定性重視/無効=動作速度向上]" #: Source/Core/DolphinWX/ConfigMain.cpp:730 #: Source/Core/DolphinWX/ConfigMain.cpp:784 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinWX/ISOProperties.cpp:184 #: Source/Core/DolphinWX/ISOProperties.cpp:187 msgid "TAIWAN" msgstr "台湾" #: Source/Core/DolphinWX/FrameTools.cpp:128 #: Source/Core/DolphinWX/TASInputDlg.h:19 msgid "TAS Input" msgstr "TAS Input" #: Source/Core/DolphinWX/WXInputBase.cpp:15 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/FrameAui.cpp:531 msgid "Tab split" msgstr "Tab split" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Left" msgstr "左テーブル" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Right" msgstr "右テーブル" #: Source/Core/DolphinWX/FrameTools.cpp:363 #: Source/Core/DolphinWX/FrameTools.cpp:466 #: Source/Core/DolphinWX/HotkeyDlg.cpp:181 msgid "Take Screenshot" msgstr "画面撮影" #: Source/Core/DolphinWX/ConfigMain.cpp:93 msgid "TaruKonga (Bongos)" msgstr "タルコンガ" #: Source/Core/DolphinWX/InputConfigDiag.cpp:535 msgid "Test" msgstr "テスト" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:445 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:462 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:530 msgid "Texture Format Overlay" msgstr "テクスチャフォーマット情報表示" #: Source/Core/Core/CoreParameter.cpp:229 msgid "The WAD has been installed successfully" msgstr "WADファイルの追加に成功" #: Source/Core/Core/ActionReplay.cpp:189 msgid "The address is invalid" msgstr "無効なアドレスです" #: Source/Core/DolphinWX/MemcardManager.cpp:496 msgid "The checksum was successfully fixed" msgstr "チェックサムの修正に成功しました" #: Source/Core/DolphinWX/ConfigMain.cpp:1245 msgid "The chosen directory is already in the list" msgstr "選択したフォルダはすでにリストに存在します!" #: Source/Core/DolphinWX/GameListCtrl.cpp:1111 #: Source/Core/DolphinWX/GameListCtrl.cpp:1139 #: Source/Core/DolphinWX/GameListCtrl.cpp:1210 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "%s はすでに存在します\n" "上書きしますか?" #: Source/Core/AudioCommon/WaveFile.cpp:39 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "ファイル %s に書き込むことができませんでした。他のプログラムによって使用され" "ていないか確認してください。" #: Source/Core/AudioCommon/WaveFile.cpp:32 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。" #: Source/Core/Core/Boot/Boot.cpp:319 #, c-format msgid "The file you specified (%s) does not exist" msgstr "指定したファイル (%s) は存在しません" #: Source/Core/DolphinWX/FrameAui.cpp:666 msgid "The name can not be empty" msgstr "空の名前は使用できません" #: Source/Core/DolphinWX/FrameAui.cpp:658 msgid "The name can not contain the character ','" msgstr "',' を含む名前は使用できません" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:129 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "The safer you adjust this, the less likely the emulator will be missing any " "texture updates from RAM.\n" "\n" "If unsure, use the rightmost value." msgstr "" "このスライダをSafe側に設定しておくと、RAMからのテクスチャ更新に 失敗しにくく" "なります。\n" "\n" "よく分からなければ、右端に合わせておいてください。" #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "The save you are trying to copy has an invalid file size" msgstr "コピーしようとしているセーブファイルのサイズが正しくありません" #: Source/Core/DolphinWX/Main.cpp:424 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "選択した言語はこのシステムではサポートされていません。デフォルト設定を使用し" "ます" #: Source/Core/Core/NetPlayClient.cpp:95 msgid "The server and client's NetPlay versions are incompatible!" msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!" #: Source/Core/Core/NetPlayClient.cpp:92 msgid "The server is full!" msgstr "このサーバーは満員です!" #: Source/Core/Core/NetPlayClient.cpp:98 msgid "The server responded: the game is currently running!" msgstr "サーバーより:このゲームは、現在実行中です!" #: Source/Core/Core/NetPlayClient.cpp:101 msgid "The server sent an unknown error message!" msgstr "サーバーは、不明なエラーメッセージを送信しました!" #: Source/Core/Core/CoreParameter.cpp:121 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定されたファイル \"%s\" は存在しません" #: Source/Core/Core/ActionReplay.cpp:190 msgid "The value is invalid" msgstr "無効な値です" #: Source/Core/DolphinWX/ConfigMain.cpp:628 msgid "Theme:" msgstr "テーマ:" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:607 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです。" #: Source/Core/DolphinWX/ISOProperties.cpp:339 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "ここで設定した項目は ''このゲームに限り'' Dolphinの基本設定を上書きします\n" "例) ここで「Enable Dual Core」のチェックを外しておくと\n" "   本体設定でデュアルコア処理を有効化している場合でも、このゲームのみシング" "ルコア動作が可能" #: Source/Core/Core/ActionReplay.cpp:351 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません。" #: Source/Core/DolphinWX/ConfigMain.cpp:514 msgid "This could cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム内のカメラに干渉することが出来るようになる機能です。\n" "\n" "・右クリックを押しながらマウスを移動 - カメラを振る\n" "・Shiftキーを押しながらW/A/S/Dキー - カメラの移動\n" "  (Shift+0キーを押すごとに移動距離2倍、Shift+9キーで2分の1)\n" "・Shift+Rキー - カメラのリセット\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ConfigMain.cpp:494 msgid "" "This limits the game speed to the specified number of frames per second " "(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to " "throttle using the DSP (might fix audio clicks but can also cause constant " "noise depending on the game)." msgstr "" "指定したFPSの値にゲームスピードを合わせるオプションです。(ノート:NTSCは60、" "PALは50がフルスピード)【サウンド】を選択するとDSPの処理に沿った速度となり、こ" "れは一部のゲームでクリックノイズを改善しますが、別のノイズを生み出す可能性が" "あります。" #: Source/Core/DolphinWX/ConfigMain.cpp:493 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n" "有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も" "あります" #: Source/Core/DolphinWX/ISOProperties.cpp:314 msgid "This will let you Manually Edit the INI config file" msgstr "このゲームの設定をテキストで編集します" #: Source/Core/InputCommon/ControllerEmu.cpp:237 #: Source/Core/InputCommon/ControllerEmu.cpp:242 msgid "Threshold" msgstr "しきい値" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 msgid "Tilt" msgstr "傾き" #: Source/Core/DolphinWX/MemcardManager.cpp:622 #: Source/Core/DolphinWX/GameListCtrl.cpp:295 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:112 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:131 msgid "To" msgstr "終了" #: Source/Core/DolphinWX/LogConfigWindow.cpp:59 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/DolphinWX/HotkeyDlg.cpp:191 msgid "Toggle Aspect Ratio" msgstr "アスペクト比 設定切替" #: Source/Core/DolphinWX/HotkeyDlg.cpp:192 msgid "Toggle EFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/DolphinWX/HotkeyDlg.cpp:193 msgid "Toggle Fog" msgstr "フォグ処理 設定切替" #: Source/Core/DolphinWX/FrameTools.cpp:465 #: Source/Core/DolphinWX/HotkeyDlg.cpp:180 msgid "Toggle Fullscreen" msgstr "全画面表示 切替" #: Source/Core/DolphinWX/HotkeyDlg.cpp:190 msgid "Toggle IR" msgstr "内部解像度 設定切替" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:104 #: Source/Core/DolphinWX/ConfigMain.cpp:275 msgid "Top" msgstr "上部" #: Source/Core/DolphinWX/ISOProperties.cpp:520 #: Source/Core/DolphinWX/ConfigMain.cpp:285 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/Core/Boot/Boot.cpp:413 msgid "Tried to load an unknown file type." msgstr "不明なファイルタイプを読み込もうとしました" #: Source/Core/Core/HW/GCPadEmu.cpp:67 msgid "Triggers" msgstr "トリガー" #: Source/Core/Common/SysConf.h:78 Source/Core/Common/SysConf.h:101 msgid "Trying to read from invalid SYSCONF" msgstr "Trying to read from invalid SYSCONF" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" #: Source/Core/DolphinWX/ConfigMain.cpp:315 msgid "Turkish" msgstr "トルコ語" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Turntable" msgstr "ターンテーブル" #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Type" msgstr "形式" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:30 msgid "UDP Port:" msgstr "UDPポート:" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDPで接続" #: Source/Core/DolphinWX/ISOProperties.cpp:196 msgid "UNKNOWN" msgstr "不明" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:766 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:163 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/PatchAddEdit.cpp:214 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "この値ではパッチを作成できません。\n" "入力された値が不正です。" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111 #, fuzzy, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "暗号化または復号化コードとして入力された内の行 %lu を解析できません。内容を確" "認して下さい。\n" "この行を無視して解析を続けますか?" #: Source/Core/DolphinWX/FrameTools.cpp:430 #, c-format msgid "Undefined %i" msgstr "未定義 %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:229 msgid "Undo Load State" msgstr "直前のステートロードの取消" #: Source/Core/DolphinWX/HotkeyDlg.cpp:230 msgid "Undo Save State" msgstr "直前のステートセーブの取消" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unexpected 0x80 call? Aborting..." #: Source/Core/DolphinWX/CheatsWindow.cpp:191 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/HW/DVDInterface.cpp:972 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unknown DVD command %08x - fatal error" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:444 #, c-format msgid "Unknown command 0x%08x" msgstr "Unknown command 0x%08x" #: Source/Core/Common/SysConf.cpp:132 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Unknown entry type %i in SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:328 #, c-format msgid "Unknown message received with id : %d" msgstr "次のIDから不明なメッセージを受信 : %d" #: Source/Core/Core/NetPlayServer.cpp:476 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/InputCommon/ControllerEmu.cpp:262 #: Source/Core/DolphinWX/WXInputBase.cpp:43 msgid "Up" msgstr "上" #: Source/Core/DolphinWX/CheatsWindow.cpp:84 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:17 msgid "Update" msgstr "再取得" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:312 msgid "Upright Wiimote" msgstr "直立状態(Upright)で使用" #: Source/Core/DolphinWX/ConfigMain.cpp:769 msgid "Use EuRGB60 Mode (PAL60)" msgstr "EuRGB60 (PAL60) モードを使用" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "Use Fullscreen" msgstr "全画面で表示" #: Source/Core/DolphinWX/CheatsWindow.cpp:582 msgid "Use Hex" msgstr "16進" #: Source/Core/DolphinWX/ConfigMain.cpp:587 msgid "Use Panic Handlers" msgstr "パニックハンドラを使用" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:90 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games but might give a decent speedup.\n" "\n" "If unsure, leave this checked." msgstr "" "不正確なアルゴリズムで深度の値を求めるようにします。\n" "いくつかのタイトルで問題が発生しますが、動作速度の向上が 期待できます。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャのデコードに複数のスレッドを使用するようにします。\n" "特に3つ以上のコアを持つCPUで動作速度が向上する可能性があります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:89 msgid "" "Uses unsafe operations to speed up vertex streaming in OpenGL. There are no " "known problems on supported GPUs, but it will cause severe stability and " "graphical issues otherwise.\n" "\n" "If unsure, leave this unchecked." msgstr "" "推奨されない方法でOpenGLの頂点ストリームの処理速度を向上させます。\n" "サポートされているGPUでは特に問題になりませんが、そうでない場合は このオプ" "ションは深刻な不具合をもたらします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "通常、シェーダーのコンパイルに失敗すると、エラーメッセージが表示され るように" "なっています。\n" "このオプションを有効にすることで、このエラーメッセージをスキップして 快適な" "ゲームプレイが可能になります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:550 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "V-Sync" msgstr "垂直同期 (V-Sync)" #: Source/Core/DolphinWX/ISOProperties.cpp:350 msgid "VBeam Speed Hack" msgstr "VBeam Speed Hack" #: Source/Core/DolphinWX/CheatsWindow.cpp:185 msgid "Value" msgstr "値" #: Source/Core/DolphinWX/PatchAddEdit.cpp:60 msgid "Value:" msgstr "値:" #: Source/Core/DolphinWX/CheatsWindow.cpp:579 msgid "Value: " msgstr "値:" #: Source/Core/DolphinWX/LogConfigWindow.cpp:38 msgid "Verbosity" msgstr "Verbosityモード" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:505 msgid "Vertex Streaming Hack" msgstr "Vertex Streaming Hack" #: Source/Core/DolphinWX/ISOProperties.cpp:413 msgid "Video" msgstr "描画" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:487 msgid "Virtual" msgstr "Virtual" #: Source/Core/DolphinWX/ConfigMain.cpp:675 msgid "Volume" msgstr "音量" #: Source/Core/DiscIO/NANDContentLoader.cpp:475 #: Source/Core/DiscIO/NANDContentLoader.cpp:504 #, c-format msgid "WAD installation failed: error creating %s" msgstr "WAD installation failed: error creating %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:524 msgid "WAD installation failed: error creating ticket" msgstr "WAD installation failed: error creating ticket" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:84 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面のちらつきを防ぐため、垂直同期を待つようにします。\n" "フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Common/MsgHandler.cpp:53 #: Source/Core/DolphinWX/LogConfigWindow.cpp:33 #: Source/Core/DolphinWX/VideoConfigDiag.h:86 msgid "Warning" msgstr "警告" #: Source/Core/Core/Boot/Boot.cpp:278 msgid "Warning - starting DOL in wrong console mode!" msgstr "Warning - starting DOL in wrong console mode!" #: Source/Core/Core/Boot/Boot.cpp:328 msgid "Warning - starting ELF in wrong console mode!" msgstr "Warning - starting ELF in wrong console mode!" #: Source/Core/Core/Boot/Boot.cpp:212 msgid "Warning - starting ISO in wrong console mode!" msgstr "Warning - starting ISO in wrong console mode!" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:563 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n" "%s\n" "続けますか?" #: Source/Core/DolphinWX/MemcardManager.cpp:578 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "このメモリーカードのすべてのファイルを次のフォルダに保管します。\n" "%s\n" "注意:すでにフォルダがある場合、中のセーブファイルは上書きされます。\n" "\n" "続けますか?" #: Source/Core/Core/Movie.cpp:837 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:854 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:864 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:96 #: Source/Core/AudioCommon/WaveFile.cpp:119 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file not open." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Whammy" msgstr "ワーミー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:409 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化" #: Source/Core/InputCommon/ControllerEmu.cpp:300 msgid "Width" msgstr "範囲(横)" #: Source/Core/DolphinWX/ConfigMain.cpp:542 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:404 msgid "Wii Console" msgstr "Wii コンソール" #: Source/Core/DolphinWX/ConfigMain.cpp:836 msgid "Wii NAND Root:" msgstr "Wii NANDルート" #: Source/Core/DolphinWX/FrameTools.cpp:1335 msgid "Wii save files (*.bin)|*.bin" msgstr "Wiiセーブデータ (*.bin)|*.bin" #: Source/Core/DiscIO/WiiWad.cpp:69 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: ファイルからの読み込みができませんでした" #: Source/Core/Core/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/FrameTools.cpp:472 msgid "Wiimote" msgstr "入力(Wii)" #: Source/Core/DolphinWX/NetWindow.cpp:631 #: Source/Core/DolphinWX/NetWindow.cpp:657 #, fuzzy msgid "Wiimote " msgstr "入力(Wii)" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:21 #, c-format msgid "Wiimote %i" msgstr "Wii リモコン %i" #: Source/Core/DolphinWX/Main.cpp:673 msgid "Wiimote Connected" msgstr "Wii リモコン接続中" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:108 msgid "Wiimote Motor" msgstr "Wii リモコンの振動を有効化" #: Source/Core/DolphinWX/FrameTools.cpp:472 msgid "Wiimote settings" msgstr "Wii リモコンの設定を行います" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:48 msgid "Wiimotes" msgstr "デバイス設定" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "Windows Left" msgstr "Windows Left" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "Windows Menu" msgstr "Windows Menu" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "Windows Right" msgstr "Windows Right" #: Source/Core/DolphinWX/LogWindow.cpp:124 msgid "Word Wrap" msgstr "ワードラップ" #: Source/Core/DolphinWX/FrameTools.cpp:1388 #: Source/Core/DolphinWX/ISOProperties.cpp:947 #: Source/Core/DolphinWX/GameListCtrl.cpp:1083 #: Source/Core/DolphinWX/GameListCtrl.cpp:1219 msgid "Working..." msgstr "動作中..." #: Source/Core/DolphinWX/NetWindow.cpp:357 msgid "Write memcards (GC)" msgstr "メモリーカードへの書込を許可" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to Debugger" msgstr "デバッガに書込" #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Write to File" msgstr "ファイルに出力" #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Write to Window" msgstr "ウィンドウに出力" #: Source/Core/AudioCommon/XAudio2Stream.cpp:80 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice failed: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:180 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 init failed: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:190 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 master voice creation failed: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:93 #, fuzzy, c-format msgid "XAudio2_7 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice failed: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:181 #, fuzzy, c-format msgid "XAudio2_7 init failed: %#X" msgstr "XAudio2 init failed: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:191 #, fuzzy, c-format msgid "XAudio2_7 master voice creation failed: %#X" msgstr "XAudio2 master voice creation failed: %#X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:776 msgid "XF reg" msgstr "XF reg" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Yellow" msgstr "黄" #: Source/Core/Core/DSP/DSPCore.cpp:120 msgid "" "You are using a free DSP ROM made by the Dolphin Team.\n" "All Wii games will work correctly, and most GC games should also work fine, " "but the GBA/IPL/CARD UCodes will not work.\n" msgstr "" "DSP-LLEの代わりに、開発中の合法DSP ROMを使用します。\n" "全てのWiiタイトルとほとんどのゲームキューブタイトルで正常に動作しますが、GBA/" "IPL/CARD Ucode型のものには対応していません。\n" #: Source/Core/Core/DSP/DSPCore.cpp:116 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Only games using the Zelda UCode will work correctly.\n" msgstr "" "DSP-LLEの代わりに、開発中の合法DSP ROMを使用します。このROMは古いバージョンで" "す。\n" "Zelda ucode型のタイトルでしか上手く動作しません\n" #: Source/Core/DolphinWX/FrameAui.cpp:63 msgid "You can't close panes that have pages in them." msgstr "You can't close panes that have pages in them." #: Source/Core/DolphinWX/NetWindow.cpp:240 msgid "You must choose a game!!" msgstr "ソフトが選ばれていません" #: Source/Core/DolphinWX/CheatsWindow.cpp:612 msgid "You must enter a name!" msgstr "名前が入力されていません!" #: Source/Core/DolphinWX/CheatsWindow.cpp:457 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。" #: Source/Core/DolphinWX/InputConfigDiag.cpp:655 msgid "You must enter a valid profile name." msgstr "有効なプロファイル名を入力してください" #: Source/Core/DolphinWX/ConfigMain.cpp:928 msgid "You must restart Dolphin in order for the change to take effect." msgstr "変更を有効にするにはDolphinを再起動してください" #: Source/Core/Core/DSP/DSPCore.cpp:109 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "ダンプしたDSP ROMのハッシュが不完全です\n" "この問題を修正するために動作を停止しますか?\n" "\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" #: Source/Core/Core/CoreParameter.cpp:178 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "この GCM/ISO ファイルは不正と思われます (国情報が無効)\n" "PAL規格と仮定して続けますか?" #: Source/Core/Common/SysConf.cpp:45 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "このSYSCONFファイルのサイズが正しくないようです\n" "正しくは 0x%04x (このファイルは 0x%04llx)\n" "新しく作成しますか?" #: Source/Core/DolphinWX/ISOProperties.cpp:366 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/Core/ActionReplay.cpp:383 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/ActionReplay.cpp:404 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Zero code unknown to dolphin: %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:480 #: Source/Core/DolphinWX/InputConfigDiag.cpp:504 msgid "[ waiting ]" msgstr "[ 入力を待機... ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "▼▼▼故障中の機能▼▼▼\n" "Highlight regions the EFB was copied from.\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/PHackSettings.cpp:78 msgid "[Custom]" msgstr "[ カスタム設定 ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "[EXPERIMENTAL]\n" "Aims to speed up emulation by offloading texture decoding to the GPU using " "the OpenCL framework.\n" "However, right now it's known to cause texture defects in various games. " "Also it's slower than regular CPU texture decoding in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "◆◆◆実験的機能◆◆◆\n" "OpenCLフレームワークをGPU上で利用し、テクスチャのデコード処理の 負荷軽減を計" "り、動作速度を向上させるのが目的です。\n" "現状、様々なゲームで描画バグが発生することが知られています。 またほとんどの場" "合でCPUによる通常のデコードよりも遅くなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "[EXPERIMENTAL]\n" "Speeds up emulation a bit by caching display lists.\n" "Possibly causes issues though.\n" "\n" "If unsure, leave this unchecked." msgstr "" "◆◆◆実験的機能◆◆◆\n" "ディスプレイリストのキャッシュにより動作速度を向上させます。\n" "ほとんどの場合何かしらの問題が発生するでしょう。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ConfigMain.cpp:812 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:947 msgid "s" msgstr " " #: Source/Core/Core/x64MemTools.cpp:214 #, c-format msgid "unknown flavor %d (expected %d)" msgstr "unknown flavor %d (expected %d)" #: Source/Core/Core/x64MemTools.cpp:208 msgid "unknown message received" msgstr "unknown message received" #: Source/Core/DolphinWX/ISOProperties.cpp:1157 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute returned -1 on application run!" #: Source/Core/DolphinWX/PHackSettings.cpp:43 msgid "zFar Correction: " msgstr "zFar 補正値:" #: Source/Core/DolphinWX/PHackSettings.cpp:38 msgid "zNear Correction: " msgstr "zNear 補正値:" #: Source/Core/DolphinWX/InputConfigDiag.cpp:545 msgid "| OR" msgstr "| (...もしくは)" #~ msgid "Could not create %s" #~ msgstr "%s を作成することができませんでした" #~ msgid "Direct3D11" #~ msgstr "Direct3D11" #~ msgid "" #~ "Selects what graphics API to use internally.\n" #~ "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " #~ "Direct3D 11 is somewhere between the two.\n" #~ "Note that the Direct3D backends are only available on Windows.\n" #~ "\n" #~ "If unsure, use Direct3D 11." #~ msgstr "" #~ "描画に使用するグラフィックスAPIを選択します。\n" #~ "通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n" #~ "【Direct3D11】は2つの間のような動作になります。\n" #~ "Direct3D9/Direct3D11 は Windows のみ使用可能です。\n" #~ "\n" #~ "よく分からなければ、【Direct3D11】を選択してください。" #~ msgid "" #~ "Selects what graphics API to use internally.\n" #~ "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " #~ "Direct3D 11 is somewhere between the two.\n" #~ "Note that the Direct3D backends are only available on Windows.\n" #~ "\n" #~ "If unsure, use OpenGL." #~ msgstr "" #~ "描画に使用するグラフィックスAPIを選択します。\n" #~ "通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n" #~ "【Direct3D11】は2つの間のような動作になります。\n" #~ "Direct3D9/Direct3D11 は Windows のみ使用可能です。\n" #~ "\n" #~ "よく分からなければ、【OpenGL】を選択してください。" #~ msgid "iCacheJIT: Reading Opcode from %x. Please report." #~ msgstr "iCacheJIT: Reading Opcode from %x. Please report."