/* * wiiuse * * Written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * This file is part of wiiuse. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header$ * */ /** * @file * @brief Handles IR data. */ #include #include #ifndef WIN32 #include #endif #include "definitions.h" #include "wiiuse_internal.h" #include "ir.h" static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2); static void interpret_ir_data(struct wiimote_t* wm); static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang); static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y); static void reorder_ir_dots(struct ir_dot_t* dot); static float ir_distance(struct ir_dot_t* dot); static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y); static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, unsigned int vx, unsigned int vy); /** * @brief Set if the wiimote IR mode. * * @param wm Pointer to a wiimote_t structure. */ void wiiuse_set_ir_mode(struct wiimote_t *wm) { byte buf = 0x00; if(!wm) return; if(WIIMOTE_IS_SET(wm,WIIMOTE_STATE_IR)) return; if(WIIMOTE_IS_SET(wm,WIIMOTE_STATE_EXP)) buf = WM_IR_TYPE_BASIC; else buf = WM_IR_TYPE_EXTENDED; wiiuse_write_data(wm,WM_REG_IR_MODENUM, &buf, 1); } /** * @brief Set if the wiimote should track IR targets. * * @param wm Pointer to a wiimote_t structure. * @param status 1 to enable, 0 to disable. */ void wiiuse_set_ir(struct wiimote_t* wm, int status) { byte buf; char* block1 = NULL; char* block2 = NULL; int ir_level; if (!wm) return; /* * Wait for the handshake to finish first. * When it handshake finishes and sees that * IR is enabled, it will call this function * again to actually enable IR. */ if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE)) { WIIUSE_DEBUG("Tried to enable IR, will wait until handshake finishes."); if(status) WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR); else WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR_INIT); return; } /* * Check to make sure a sensitivity setting is selected. */ ir_level = get_ir_sens(wm, &block1, &block2); if (!ir_level) { WIIUSE_ERROR("No IR sensitivity setting selected."); return; } if (status) { /* if already enabled then stop */ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) return; WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR); } else { /* if already disabled then stop */ if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) return; WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR); } /* set camera 1 and 2 */ buf = (status ? 0x04 : 0x00); wiiuse_send(wm, WM_CMD_IR, &buf, 1); wiiuse_send(wm, WM_CMD_IR_2, &buf, 1); if (!status) { WIIUSE_DEBUG("Disabled IR cameras for wiimote id %i.", wm->unid); wiiuse_set_report_type(wm); return; } /* enable IR, set sensitivity */ buf = 0x08; wiiuse_write_data(wm, WM_REG_IR, &buf, 1); /* wait for the wiimote to catch up */ #ifndef WIN32 usleep(50000); #else Sleep(50); #endif /* write sensitivity blocks */ wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9); wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2); /* set the IR mode */ if(WIIMOTE_IS_SET(wm,WIIMOTE_STATE_EXP)) buf = WM_IR_TYPE_BASIC; else buf = WM_IR_TYPE_EXTENDED; wiiuse_write_data(wm,WM_REG_IR_MODENUM, &buf, 1); #ifndef WIN32 usleep(50000); #else Sleep(50); #endif /* set the wiimote report type */ wiiuse_status(wm); WIIUSE_DEBUG("Enabled IR camera for wiimote id %i (sensitivity level %i).", wm->unid, ir_level); } /** * @brief Get the IR sensitivity settings. * * @param wm Pointer to a wiimote_t structure. * @param block1 [out] Pointer to where block1 will be set. * @param block2 [out] Pointer to where block2 will be set. * * @return Returns the sensitivity level. */ static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2) { if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL1)) { *block1 = WM_IR_BLOCK1_LEVEL1; *block2 = WM_IR_BLOCK2_LEVEL1; return 1; } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL2)) { *block1 = WM_IR_BLOCK1_LEVEL2; *block2 = WM_IR_BLOCK2_LEVEL2; return 2; } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL3)) { *block1 = WM_IR_BLOCK1_LEVEL3; *block2 = WM_IR_BLOCK2_LEVEL3; return 3; } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL4)) { *block1 = WM_IR_BLOCK1_LEVEL4; *block2 = WM_IR_BLOCK2_LEVEL4; return 4; } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL5)) { *block1 = WM_IR_BLOCK1_LEVEL5; *block2 = WM_IR_BLOCK2_LEVEL5; return 5; } *block1 = NULL; *block2 = NULL; return 0; } /** * @brief Set the virtual screen resolution for IR tracking. * * @param wm Pointer to a wiimote_t structure. * @param status 1 to enable, 0 to disable. */ void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y) { if (!wm) return; wm->ir.vres[0] = (x-1); wm->ir.vres[1] = (y-1); } /** * @brief Set the XY position for the IR cursor. * * @param wm Pointer to a wiimote_t structure. */ void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos) { if (!wm) return; wm->ir.pos = pos; switch (pos) { case WIIUSE_IR_ABOVE: wm->ir.offset[0] = 0; if (wm->ir.aspect == WIIUSE_ASPECT_16_9) wm->ir.offset[1] = WM_ASPECT_16_9_Y/2 - 70; else if (wm->ir.aspect == WIIUSE_ASPECT_4_3) wm->ir.offset[1] = WM_ASPECT_4_3_Y/2 - 100; return; case WIIUSE_IR_BELOW: wm->ir.offset[0] = 0; if (wm->ir.aspect == WIIUSE_ASPECT_16_9) wm->ir.offset[1] = -WM_ASPECT_16_9_Y/2 + 100; else if (wm->ir.aspect == WIIUSE_ASPECT_4_3) wm->ir.offset[1] = -WM_ASPECT_4_3_Y/2 + 70; return; default: return; }; } /** * @brief Set the aspect ratio of the TV/monitor. * * @param wm Pointer to a wiimote_t structure. * @param aspect Either WIIUSE_ASPECT_16_9 or WIIUSE_ASPECT_4_3 */ void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect) { if (!wm) return; wm->ir.aspect = aspect; if (aspect == WIIUSE_ASPECT_4_3) { wm->ir.vres[0] = WM_ASPECT_4_3_X; wm->ir.vres[1] = WM_ASPECT_4_3_Y; } else { wm->ir.vres[0] = WM_ASPECT_16_9_X; wm->ir.vres[1] = WM_ASPECT_16_9_Y; } /* reset the position offsets */ wiiuse_set_ir_position(wm, wm->ir.pos); } /** * @brief Set the IR sensitivity. * * @param wm Pointer to a wiimote_t structure. * @param level 1-5, same as Wii system sensitivity setting. * * If the level is < 1, then level will be set to 1. * If the level is > 5, then level will be set to 5. */ void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level) { char* block1 = NULL; char* block2 = NULL; if (!wm) return; if (level > 5) level = 5; if (level < 1) level = 1; WIIMOTE_DISABLE_STATE(wm, (WIIMOTE_STATE_IR_SENS_LVL1 | WIIMOTE_STATE_IR_SENS_LVL2 | WIIMOTE_STATE_IR_SENS_LVL3 | WIIMOTE_STATE_IR_SENS_LVL4 | WIIMOTE_STATE_IR_SENS_LVL5)); switch (level) { case 1: WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL1); break; case 2: WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL2); break; case 3: WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL3); break; case 4: WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL4); break; case 5: WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL5); break; default: return; } if(!WIIMOTE_IS_SET(wm,WIIMOTE_STATE_IR)) return; /* set the new sensitivity */ get_ir_sens(wm, &block1, &block2); wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9); wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2); WIIUSE_DEBUG("Set IR sensitivity to level %i (unid %i)", level, wm->unid); } /** * @brief Calculate the data from the IR spots. Basic IR mode. * * @param wm Pointer to a wiimote_t structure. * @param data Data returned by the wiimote for the IR spots. */ void calculate_basic_ir(struct wiimote_t* wm, byte* data) { struct ir_dot_t* dot = wm->ir.dot; int i; dot[0].rx = 1023 - (data[0] | ((data[2] & 0x30) << 4)); dot[0].ry = data[1] | ((data[2] & 0xC0) << 2); dot[1].rx = 1023 - (data[3] | ((data[2] & 0x03) << 8)); dot[1].ry = data[4] | ((data[2] & 0x0C) << 6); dot[2].rx = 1023 - (data[5] | ((data[7] & 0x30) << 4)); dot[2].ry = data[6] | ((data[7] & 0xC0) << 2); dot[3].rx = 1023 - (data[8] | ((data[7] & 0x03) << 8)); dot[3].ry = data[9] | ((data[7] & 0x0C) << 6); /* set each IR spot to visible if spot is in range */ for (i = 0; i < 4; ++i) { if (dot[i].ry == 1023) dot[i].visible = 0; else { dot[i].visible = 1; dot[i].size = 0; /* since we don't know the size, set it as 0 */ } } interpret_ir_data(wm); } /** * @brief Calculate the data from the IR spots. Extended IR mode. * * @param wm Pointer to a wiimote_t structure. * @param data Data returned by the wiimote for the IR spots. */ void calculate_extended_ir(struct wiimote_t* wm, byte* data) { struct ir_dot_t* dot = wm->ir.dot; int i; for (i = 0; i < 4; ++i) { dot[i].rx = 1023 - (data[3*i] | ((data[(3*i)+2] & 0x30) << 4)); dot[i].ry = data[(3*i)+1] | ((data[(3*i)+2] & 0xC0) << 2); dot[i].size = data[(3*i)+2] & 0x0F; /* if in range set to visible */ if (dot[i].ry == 1023) dot[i].visible = 0; else dot[i].visible = 1; } interpret_ir_data(wm); } /** * @brief Interpret IR data into more user friendly variables. * * @param wm Pointer to a wiimote_t structure. */ static void interpret_ir_data(struct wiimote_t* wm) { struct ir_dot_t* dot = wm->ir.dot; int i; float roll = 0.0f; int last_num_dots = wm->ir.num_dots; if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC)) roll = wm->orient.roll; /* count visible dots */ wm->ir.num_dots = 0; for (i = 0; i < 4; ++i) { if (dot[i].visible) wm->ir.num_dots++; } switch (wm->ir.num_dots) { case 0: { wm->ir.state = 0; /* reset the dot ordering */ for (i = 0; i < 4; ++i) dot[i].order = 0; wm->ir.x = 0; wm->ir.y = 0; wm->ir.z = 0.0f; return; } case 1: { fix_rotated_ir_dots(wm->ir.dot, roll); if (wm->ir.state < 2) { /* * Only 1 known dot, so use just that. */ for (i = 0; i < 4; ++i) { if (dot[i].visible) { wm->ir.x = dot[i].x; wm->ir.y = dot[i].y; wm->ir.ax = wm->ir.x; wm->ir.ay = wm->ir.y; /* can't calculate yaw because we don't have the distance */ //wm->orient.yaw = calc_yaw(&wm->ir); ir_convert_to_vres(&wm->ir.x, &wm->ir.y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); break; } } } else { /* * Only see 1 dot but know theres 2. * Try to estimate where the other one * should be and use that. */ for (i = 0; i < 4; ++i) { if (dot[i].visible) { int ox = 0; int x, y; if (dot[i].order == 1) /* visible is the left dot - estimate where the right is */ ox = dot[i].x + wm->ir.distance; else if (dot[i].order == 2) /* visible is the right dot - estimate where the left is */ ox = dot[i].x - wm->ir.distance; x = ((signed int)dot[i].x + ox) / 2; y = dot[i].y; wm->ir.ax = x; wm->ir.ay = y; wm->orient.yaw = calc_yaw(&wm->ir); if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) { ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); wm->ir.x = x; wm->ir.y = y; } break; } } } break; } case 2: case 3: case 4: { /* * Two (or more) dots known and seen. * Average them together to estimate the true location. */ int x, y; wm->ir.state = 2; fix_rotated_ir_dots(wm->ir.dot, roll); /* if there is at least 1 new dot, reorder them all */ if (wm->ir.num_dots > last_num_dots) { reorder_ir_dots(dot); wm->ir.x = 0; wm->ir.y = 0; } wm->ir.distance = ir_distance(dot); wm->ir.z = 1023 - wm->ir.distance; get_ir_dot_avg(wm->ir.dot, &x, &y); wm->ir.ax = x; wm->ir.ay = y; wm->orient.yaw = calc_yaw(&wm->ir); if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) { ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); wm->ir.x = x; wm->ir.y = y; } break; } default: { break; } } #ifdef WITH_WIIUSE_DEBUG { int ir_level; WIIUSE_GET_IR_SENSITIVITY(wm, &ir_level); WIIUSE_DEBUG("IR sensitivity: %i", ir_level); WIIUSE_DEBUG("IR visible dots: %i", wm->ir.num_dots); for (i = 0; i < 4; ++i) if (dot[i].visible) WIIUSE_DEBUG("IR[%i][order %i] (%.3i, %.3i) -> (%.3i, %.3i)", i, dot[i].order, dot[i].rx, dot[i].ry, dot[i].x, dot[i].y); WIIUSE_DEBUG("IR[absolute]: (%i, %i)", wm->ir.x, wm->ir.y); } #endif } /** * @brief Fix the rotation of the IR dots. * * @param dot An array of 4 ir_dot_t objects. * @param ang The roll angle to correct by (-180, 180) * * If there is roll then the dots are rotated * around the origin and give a false cursor * position. Correct for the roll. * * If the accelerometer is off then obviously * this will not do anything and the cursor * position may be inaccurate. */ static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang) { float s, c; int x, y; int i; if (!ang) { for (i = 0; i < 4; ++i) { dot[i].x = dot[i].rx; dot[i].y = dot[i].ry; } return; } s = sin(DEGREE_TO_RAD(ang)); c = cos(DEGREE_TO_RAD(ang)); /* * [ cos(theta) -sin(theta) ][ ir->rx ] * [ sin(theta) cos(theta) ][ ir->ry ] */ for (i = 0; i < 4; ++i) { if (!dot[i].visible) continue; x = dot[i].rx - (1024/2); y = dot[i].ry - (768/2); dot[i].x = (c * x) + (-s * y); dot[i].y = (s * x) + (c * y); dot[i].x += (1024/2); dot[i].y += (768/2); } } /** * @brief Average IR dots. * * @param dot An array of 4 ir_dot_t objects. * @param x [out] Average X * @param y [out] Average Y */ static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y) { int vis = 0, i = 0; *x = 0; *y = 0; for (; i < 4; ++i) { if (dot[i].visible) { *x += dot[i].x; *y += dot[i].y; ++vis; } } *x /= vis; *y /= vis; } /** * @brief Reorder the IR dots. * * @param dot An array of 4 ir_dot_t objects. */ static void reorder_ir_dots(struct ir_dot_t* dot) { int i, j, order; /* reset the dot ordering */ for (i = 0; i < 4; ++i) dot[i].order = 0; for (order = 1; order < 5; ++order) { i = 0; for (; !dot[i].visible || dot[i].order; ++i) if (i == 4) return; for (j = 0; j < 4; ++j) { if (dot[j].visible && !dot[j].order && (dot[j].x < dot[i].x)) i = j; } dot[i].order = order; } } /** * @brief Calculate the distance between the first 2 visible IR dots. * * @param dot An array of 4 ir_dot_t objects. */ static float ir_distance(struct ir_dot_t* dot) { int i1, i2; int xd, yd; for (i1 = 0; i1 < 4; ++i1) if (dot[i1].visible) break; if (i1 == 4) return 0.0f; for (i2 = i1+1; i2 < 4; ++i2) if (dot[i2].visible) break; if (i2 == 4) return 0.0f; xd = dot[i2].x - dot[i1].x; yd = dot[i2].y - dot[i1].y; return sqrt(xd*xd + yd*yd); } /** * @brief Correct for the IR bounding box. * * @param x [out] The current X, it will be updated if valid. * @param y [out] The current Y, it will be updated if valid. * @param aspect Aspect ratio of the screen. * @param offset_x The X offset of the bounding box. * @param offset_y The Y offset of the bounding box. * * @return Returns 1 if the point is valid and was updated. * * Nintendo was smart with this bit. They sacrifice a little * precision for a big increase in usability. */ static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y) { int x0, y0; int xs, ys; if (aspect == WIIUSE_ASPECT_16_9) { xs = WM_ASPECT_16_9_X; ys = WM_ASPECT_16_9_Y; } else { xs = WM_ASPECT_4_3_X; ys = WM_ASPECT_4_3_Y; } x0 = ((1024 - xs) / 2) + offset_x; y0 = ((768 - ys) / 2) + offset_y; if ((*x >= x0) && (*x <= (x0 + xs)) && (*y >= y0) && (*y <= (y0 + ys))) { *x -= offset_x; *y -= offset_y; return 1; } return 0; } /** * @brief Interpolate the point to the user defined virtual screen resolution. */ static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, unsigned int vx, unsigned int vy) { int xs, ys; if (aspect == WIIUSE_ASPECT_16_9) { xs = WM_ASPECT_16_9_X; ys = WM_ASPECT_16_9_Y; } else { xs = WM_ASPECT_4_3_X; ys = WM_ASPECT_4_3_Y; } *x -= ((1024-xs)/2); *y -= ((768-ys)/2); *x = (*x / (float)xs) * vx; *y = (*y / (float)ys) * vy; } /** * @brief Calculate yaw given the IR data. * * @param ir IR data structure. */ float calc_yaw(struct ir_t* ir) { float x; x = ir->ax - 512; x = x * (ir->z / 1024.0f); return RAD_TO_DEGREE( atanf(x / ir->z) ); }