// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Debugger.h" #include "BreakpointWindow.h" #include "BreakpointView.h" #include "CodeWindow.h" #include "HW/Memmap.h" #include "BreakpointDlg.h" #include "MemoryCheckDlg.h" #include "Host.h" #include "PowerPC/PowerPC.h" #include extern "C" { #include "../resources/toolbar_add_breakpoint.c" #include "../resources/toolbar_add_memorycheck.c" #include "../resources/toolbar_delete.c" } BEGIN_EVENT_TABLE(CBreakPointWindow, wxFrame) EVT_CLOSE(CBreakPointWindow::OnClose) EVT_MENU(IDM_DELETE, CBreakPointWindow::OnDelete) EVT_MENU(IDM_CLEAR, CBreakPointWindow::OnClear) EVT_MENU(IDM_ADD_BREAKPOINT, CBreakPointWindow::OnAddBreakPoint) EVT_MENU(IDM_ADD_BREAKPOINTMANY, CBreakPointWindow::OnAddBreakPointMany) EVT_MENU(IDM_ADD_MEMORYCHECK, CBreakPointWindow::OnAddMemoryCheck) EVT_MENU(IDM_ADD_MEMORYCHECKMANY, CBreakPointWindow::OnAddMemoryCheckMany) EVT_LIST_ITEM_ACTIVATED(ID_BPS, CBreakPointWindow::OnActivated) END_EVENT_TABLE() CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style) : wxFrame(parent, id, title, position, size, style) , m_BreakPointListView(NULL) , m_pCodeWindow(_pCodeWindow) { InitBitmaps(); CreateGUIControls(); // Create the toolbar RecreateToolbar(); } CBreakPointWindow::~CBreakPointWindow() {} void CBreakPointWindow::Save(IniFile& _IniFile) const { _IniFile.Set("BreakPoint", "x", GetPosition().x); _IniFile.Set("BreakPoint", "y", GetPosition().y); _IniFile.Set("BreakPoint", "w", GetSize().GetWidth()); _IniFile.Set("BreakPoint", "h", GetSize().GetHeight()); } void CBreakPointWindow::Load(IniFile& _IniFile) { int x,y,w,h; _IniFile.Get("BreakPoint", "x", &x, GetPosition().x); _IniFile.Get("BreakPoint", "y", &y, GetPosition().y); _IniFile.Get("BreakPoint", "w", &w, GetSize().GetWidth()); _IniFile.Get("BreakPoint", "h", &h, GetSize().GetHeight()); SetSize(x, y, w, h); } void CBreakPointWindow::CreateGUIControls() { SetTitle(wxT("Breakpoints")); SetIcon(wxNullIcon); SetSize(8, 8, 400, 370); Center(); m_BreakPointListView = new CBreakPointView(this, ID_BPS, wxDefaultPosition, GetSize(), wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL | wxLC_SORT_ASCENDING); NotifyUpdate(); } void CBreakPointWindow::PopulateToolbar(wxToolBar* toolBar) { int w = m_Bitmaps[Toolbar_Delete].GetWidth(), h = m_Bitmaps[Toolbar_Delete].GetHeight(); toolBar->SetToolBitmapSize(wxSize(w, h)); toolBar->AddTool(IDM_DELETE, _T("Delete"), m_Bitmaps[Toolbar_Delete], _T("Delete the selected BreakPoint or MemoryCheck")); toolBar->AddTool(IDM_CLEAR, _T("Clear all"), m_Bitmaps[Toolbar_Delete], _T("Clear all BreakPoints and MemoryChecks")); toolBar->AddSeparator(); toolBar->AddTool(IDM_ADD_BREAKPOINT, _T("BP"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoint...")); toolBar->AddTool(IDM_ADD_BREAKPOINTMANY, _T("BPs"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoints...")); // just add memory breakpoints if you can use them if (Memory::AreMemoryBreakpointsActivated()) { toolBar->AddTool(IDM_ADD_MEMORYCHECK, _T("MC"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryCheck...")); toolBar->AddTool(IDM_ADD_MEMORYCHECKMANY, _T("MCs"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryChecks...")); } // after adding the buttons to the toolbar, must call Realize() to reflect // the changes toolBar->Realize(); } void CBreakPointWindow::RecreateToolbar() { // delete and recreate the toolbar wxToolBarBase* toolBar = GetToolBar(); long style = toolBar ? toolBar->GetWindowStyle() : wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT; delete toolBar; SetToolBar(NULL); style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP); wxToolBar* theToolBar = CreateToolBar(style, ID_TOOLBAR); PopulateToolbar(theToolBar); SetToolBar(theToolBar); } void CBreakPointWindow::InitBitmaps() { // load orignal size 48x48 m_Bitmaps[Toolbar_Delete] = wxGetBitmapFromMemory(toolbar_delete_png); m_Bitmaps[Toolbar_Add_BreakPoint] = wxGetBitmapFromMemory(toolbar_add_breakpoint_png); m_Bitmaps[Toolbar_Add_Memcheck] = wxGetBitmapFromMemory(toolbar_add_memcheck_png); // scale to 24x24 for toolbar for (size_t n = Toolbar_Delete; n < WXSIZEOF(m_Bitmaps); n++) { m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(16, 16)); } } void CBreakPointWindow::OnClose(wxCloseEvent& /*event*/) { Hide(); } void CBreakPointWindow::NotifyUpdate() { if (m_BreakPointListView != NULL) m_BreakPointListView->Update(); } void CBreakPointWindow::OnDelete(wxCommandEvent& event) { if (m_BreakPointListView) { m_BreakPointListView->DeleteCurrentSelection(); } } void CBreakPointWindow::OnActivated(wxListEvent& event) { long Index = event.GetIndex(); if (Index >= 0) { u32 Address = (u32)m_BreakPointListView->GetItemData(Index); if (m_pCodeWindow != NULL) { m_pCodeWindow->JumpToAddress(Address); } } } ///////////////////////////////////////////////////////////////////////////////////////////////////////// // Breakpoint actions // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Clear all breakpoints void CBreakPointWindow::OnClear(wxCommandEvent& event) { PowerPC::breakpoints.Clear(); NotifyUpdate(); } // Add one breakpoint void CBreakPointWindow::OnAddBreakPoint(wxCommandEvent& event) { BreakPointDlg bpDlg(this, this); bpDlg.ShowModal(); } // Load breakpoints from file void CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event) { // load ini IniFile ini; std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini"); if (ini.Load(filename.c_str())) // check if there is any file there { // get lines from a certain section std::vector lines; if (!ini.GetLines("BreakPoints", lines)) { wxMessageBox(_T("You have no [BreakPoints] line in your file")); return; } for (std::vector::const_iterator iter = lines.begin(); iter != lines.end(); ++iter) { std::string line = StripSpaces(*iter); u32 Address = 0; if (AsciiToHex(line.c_str(), Address)) { PowerPC::breakpoints.Add(Address); } } // Only update after we are done with the loop NotifyUpdate(); } else { wxMessageBox(_T("You have no GameIni/BreakPoints.ini file")); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// // Memory check actions // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void CBreakPointWindow::OnAddMemoryCheck(wxCommandEvent& event) { MemoryCheckDlg memDlg(this); memDlg.ShowModal(); } // Load memory checks from file void CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event) { // load ini IniFile ini; std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini"); if (ini.Load(filename.c_str())) { // get lines from a certain section std::vector lines; if (!ini.GetLines("MemoryChecks", lines)) { wxMessageBox(_T("You have no [MemoryChecks] line in your file")); return; } for (std::vector::const_iterator iter = lines.begin(); iter != lines.end(); ++iter) { std::string line = StripSpaces(*iter); std::vector pieces; SplitString(line, " ", pieces); // split string TMemCheck MemCheck; u32 sAddress = 0; u32 eAddress = 0; bool doCommon = false; // ------------------------------------------------------------------------------------------ // Decide if we have a range or just one address, and if we should break or not // -------------- if ( pieces.size() == 1 && AsciiToHex(pieces[0].c_str(), sAddress) && pieces[0].size() == 8 ) { // address range MemCheck.StartAddress = sAddress; MemCheck.EndAddress = sAddress; doCommon = true; MemCheck.Break = false; } else if( pieces.size() == 2 && AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress) && pieces[0].size() == 8 && pieces[1].size() == 8 ) { // address range MemCheck.StartAddress = sAddress; MemCheck.EndAddress = eAddress; doCommon = true; MemCheck.Break = false; } else if( pieces.size() == 3 && AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress) && pieces[0].size() == 8 && pieces[1].size() == 8 && pieces[2].size() == 1 ) { // address range MemCheck.StartAddress = sAddress; MemCheck.EndAddress = eAddress; doCommon = true; MemCheck.Break = true; } if (doCommon) { // settings for the memory check MemCheck.OnRead = true; MemCheck.OnWrite = true; MemCheck.Log = true; //MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window // so don't think it's off because we are only writing this to the log PowerPC::memchecks.Add(MemCheck); } } // Update after we are done with the loop NotifyUpdate(); } else { wxMessageBox(_T("You have no ") T_FULL_GAMECONFIG_DIR _T("MemoryChecks.ini file")); } } /////////////////////////////////////////////////////////////////////////////////////////////////////////