// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include "Core/CommonTitles.h" #include "Core/ConfigManager.h" #include "Core/HW/WiiSaveCrypted.h" #include "Core/IOS/ES/ES.h" #include "Core/IOS/IOS.h" #include "Core/State.h" #include "DolphinQt2/AboutDialog.h" #include "DolphinQt2/GameList/GameFile.h" #include "DolphinQt2/MenuBar.h" #include "DolphinQt2/Settings.h" MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent) { AddFileMenu(); AddEmulationMenu(); addMenu(tr("Movie")); AddOptionsMenu(); AddToolsMenu(); AddViewMenu(); AddHelpMenu(); EmulationStopped(); } void MenuBar::EmulationStarted() { // Emulation m_play_action->setEnabled(false); m_play_action->setVisible(false); m_pause_action->setEnabled(true); m_pause_action->setVisible(true); m_stop_action->setEnabled(true); m_reset_action->setEnabled(true); m_fullscreen_action->setEnabled(true); m_frame_advance_action->setEnabled(true); m_screenshot_action->setEnabled(true); m_state_load_menu->setEnabled(true); m_state_save_menu->setEnabled(true); UpdateStateSlotMenu(); UpdateToolsMenu(true); } void MenuBar::EmulationPaused() { m_play_action->setEnabled(true); m_play_action->setVisible(true); m_pause_action->setEnabled(false); m_pause_action->setVisible(false); } void MenuBar::EmulationStopped() { // Emulation m_play_action->setEnabled(true); m_play_action->setVisible(true); m_pause_action->setEnabled(false); m_pause_action->setVisible(false); m_stop_action->setEnabled(false); m_reset_action->setEnabled(false); m_fullscreen_action->setEnabled(false); m_frame_advance_action->setEnabled(false); m_screenshot_action->setEnabled(false); m_state_load_menu->setEnabled(false); m_state_save_menu->setEnabled(false); UpdateStateSlotMenu(); UpdateToolsMenu(false); } void MenuBar::AddFileMenu() { QMenu* file_menu = addMenu(tr("&File")); m_open_action = file_menu->addAction(tr("&Open..."), this, &MenuBar::Open, QKeySequence(QStringLiteral("Ctrl+O"))); m_exit_action = file_menu->addAction(tr("E&xit"), this, &MenuBar::Exit, QKeySequence(QStringLiteral("Alt+F4"))); } void MenuBar::AddToolsMenu() { QMenu* tools_menu = addMenu(tr("&Tools")); tools_menu->addAction(tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave); tools_menu->addAction(tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves); tools_menu->addSeparator(); m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD); tools_menu->addAction(tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay); tools_menu->addSeparator(); // Label will be set by a NANDRefresh later m_boot_sysmenu = tools_menu->addAction(QStringLiteral(""), [this] { emit BootWiiSystemMenu(); }); m_boot_sysmenu->setEnabled(false); connect(&Settings::Instance(), &Settings::NANDRefresh, [this] { UpdateToolsMenu(false); }); m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update")); m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction( tr("Current Region"), [this] { emit PerformOnlineUpdate(""); }); m_perform_online_update_menu->addSeparator(); m_perform_online_update_menu->addAction(tr("Europe"), [this] { emit PerformOnlineUpdate("EUR"); }); m_perform_online_update_menu->addAction(tr("Japan"), [this] { emit PerformOnlineUpdate("JPN"); }); m_perform_online_update_menu->addAction(tr("Korea"), [this] { emit PerformOnlineUpdate("KOR"); }); m_perform_online_update_menu->addAction(tr("United States"), [this] { emit PerformOnlineUpdate("USA"); }); } void MenuBar::AddEmulationMenu() { QMenu* emu_menu = addMenu(tr("&Emulation")); m_play_action = emu_menu->addAction(tr("&Play"), this, &MenuBar::Play); m_pause_action = emu_menu->addAction(tr("&Pause"), this, &MenuBar::Pause); m_stop_action = emu_menu->addAction(tr("&Stop"), this, &MenuBar::Stop); m_reset_action = emu_menu->addAction(tr("&Reset"), this, &MenuBar::Reset); m_fullscreen_action = emu_menu->addAction(tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen); m_frame_advance_action = emu_menu->addAction(tr("&Frame Advance"), this, &MenuBar::FrameAdvance); m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot); emu_menu->addSeparator(); AddStateLoadMenu(emu_menu); AddStateSaveMenu(emu_menu); AddStateSlotMenu(emu_menu); UpdateStateSlotMenu(); } void MenuBar::AddStateLoadMenu(QMenu* emu_menu) { m_state_load_menu = emu_menu->addMenu(tr("&Load State")); m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad); m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot); m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot")); m_state_load_menu->addAction(tr("Undo Load State"), this, &MenuBar::StateLoadUndo); for (int i = 1; i <= 10; i++) { QAction* action = m_state_load_slots_menu->addAction(QStringLiteral("")); connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); }); } } void MenuBar::AddStateSaveMenu(QMenu* emu_menu) { m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State")); m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave); m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot); m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest); m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot")); m_state_save_menu->addAction(tr("Undo Save State"), this, &MenuBar::StateSaveUndo); for (int i = 1; i <= 10; i++) { QAction* action = m_state_save_slots_menu->addAction(QStringLiteral("")); connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); }); } } void MenuBar::AddStateSlotMenu(QMenu* emu_menu) { m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot")); m_state_slots = new QActionGroup(this); for (int i = 1; i <= 10; i++) { QAction* action = m_state_slot_menu->addAction(QStringLiteral("")); action->setCheckable(true); action->setActionGroup(m_state_slots); if (Settings::Instance().GetStateSlot() == i) action->setChecked(true); connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); }); } } void MenuBar::UpdateStateSlotMenu() { QList actions_slot = m_state_slots->actions(); QList actions_load = m_state_load_slots_menu->actions(); QList actions_save = m_state_save_slots_menu->actions(); for (int i = 0; i < actions_slot.length(); i++) { int slot = i + 1; QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot)); actions_load.at(i)->setText(tr("Load from Slot %1 - %2").arg(slot).arg(info)); actions_save.at(i)->setText(tr("Save to Slot %1 - %2").arg(slot).arg(info)); actions_slot.at(i)->setText(tr("Select Slot %1 - %2").arg(slot).arg(info)); } } void MenuBar::AddViewMenu() { QMenu* view_menu = addMenu(tr("&View")); QAction* show_log = view_menu->addAction(tr("Show &Log")); show_log->setCheckable(true); show_log->setChecked(Settings::Instance().IsLogVisible()); connect(show_log, &QAction::toggled, &Settings::Instance(), &Settings::SetLogVisible); QAction* show_log_config = view_menu->addAction(tr("Show Log &Configuration")); show_log_config->setCheckable(true); show_log_config->setChecked(Settings::Instance().IsLogConfigVisible()); connect(show_log_config, &QAction::toggled, &Settings::Instance(), &Settings::SetLogConfigVisible); connect(&Settings::Instance(), &Settings::LogVisibilityChanged, show_log, &QAction::setChecked); connect(&Settings::Instance(), &Settings::LogConfigVisibilityChanged, show_log_config, &QAction::setChecked); view_menu->addSeparator(); AddGameListTypeSection(view_menu); view_menu->addSeparator(); AddListColumnsMenu(view_menu); view_menu->addSeparator(); AddShowPlatformsMenu(view_menu); AddShowRegionsMenu(view_menu); } void MenuBar::AddOptionsMenu() { QMenu* options_menu = addMenu(tr("&Options")); options_menu->addAction(tr("Co&nfiguration"), this, &MenuBar::Configure); options_menu->addSeparator(); options_menu->addAction(tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics); options_menu->addAction(tr("&Audio Settings"), this, &MenuBar::ConfigureAudio); options_menu->addAction(tr("&Controller Settings"), this, &MenuBar::ConfigureControllers); options_menu->addAction(tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys); } void MenuBar::AddHelpMenu() { QMenu* help_menu = addMenu(tr("&Help")); QAction* website = help_menu->addAction(tr("&Website")); connect(website, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); }); QAction* documentation = help_menu->addAction(tr("Online &Documentation")); connect(documentation, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides"))); }); QAction* github = help_menu->addAction(tr("&GitHub Repository")); connect(github, &QAction::triggered, this, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin"))); }); help_menu->addSeparator(); help_menu->addAction(tr("&About"), this, &MenuBar::ShowAboutDialog); } void MenuBar::AddGameListTypeSection(QMenu* view_menu) { QAction* list_view = view_menu->addAction(tr("List View")); list_view->setCheckable(true); QAction* grid_view = view_menu->addAction(tr("Grid View")); grid_view->setCheckable(true); QActionGroup* list_group = new QActionGroup(this); list_group->addAction(list_view); list_group->addAction(grid_view); bool prefer_list = Settings::Instance().GetPreferredView(); list_view->setChecked(prefer_list); grid_view->setChecked(!prefer_list); connect(list_view, &QAction::triggered, this, &MenuBar::ShowList); connect(grid_view, &QAction::triggered, this, &MenuBar::ShowGrid); } void MenuBar::AddListColumnsMenu(QMenu* view_menu) { static const QMap columns{ {tr("Platform"), &SConfig::GetInstance().m_showSystemColumn}, {tr("ID"), &SConfig::GetInstance().m_showIDColumn}, {tr("Banner"), &SConfig::GetInstance().m_showBannerColumn}, {tr("Title"), &SConfig::GetInstance().m_showTitleColumn}, {tr("Description"), &SConfig::GetInstance().m_showDescriptionColumn}, {tr("Maker"), &SConfig::GetInstance().m_showMakerColumn}, {tr("Size"), &SConfig::GetInstance().m_showSizeColumn}, {tr("Country"), &SConfig::GetInstance().m_showRegionColumn}, {tr("State"), &SConfig::GetInstance().m_showStateColumn}}; QActionGroup* column_group = new QActionGroup(this); QMenu* cols_menu = view_menu->addMenu(tr("List Columns")); column_group->setExclusive(false); for (const auto& key : columns.keys()) { bool* config = columns[key]; QAction* action = column_group->addAction(cols_menu->addAction(key)); action->setCheckable(true); action->setChecked(*config); connect(action, &QAction::toggled, [this, config, key](bool value) { *config = value; emit ColumnVisibilityToggled(key, value); }); } } void MenuBar::AddShowPlatformsMenu(QMenu* view_menu) { static const QMap platform_map{ {tr("Show Wii"), &SConfig::GetInstance().m_ListWii}, {tr("Show GameCube"), &SConfig::GetInstance().m_ListGC}, {tr("Show WAD"), &SConfig::GetInstance().m_ListWad}, {tr("Show ELF/DOL"), &SConfig::GetInstance().m_ListElfDol}}; QActionGroup* platform_group = new QActionGroup(this); QMenu* plat_menu = view_menu->addMenu(tr("Show Platforms")); platform_group->setExclusive(false); for (const auto& key : platform_map.keys()) { bool* config = platform_map[key]; QAction* action = platform_group->addAction(plat_menu->addAction(key)); action->setCheckable(true); action->setChecked(*config); connect(action, &QAction::toggled, [this, config, key](bool value) { *config = value; emit GameListPlatformVisibilityToggled(key, value); }); } } void MenuBar::AddShowRegionsMenu(QMenu* view_menu) { static const QMap region_map{ {tr("Show JAP"), &SConfig::GetInstance().m_ListJap}, {tr("Show PAL"), &SConfig::GetInstance().m_ListPal}, {tr("Show USA"), &SConfig::GetInstance().m_ListUsa}, {tr("Show Australia"), &SConfig::GetInstance().m_ListAustralia}, {tr("Show France"), &SConfig::GetInstance().m_ListFrance}, {tr("Show Germany"), &SConfig::GetInstance().m_ListGermany}, {tr("Show Italy"), &SConfig::GetInstance().m_ListItaly}, {tr("Show Korea"), &SConfig::GetInstance().m_ListKorea}, {tr("Show Netherlands"), &SConfig::GetInstance().m_ListNetherlands}, {tr("Show Russia"), &SConfig::GetInstance().m_ListRussia}, {tr("Show Spain"), &SConfig::GetInstance().m_ListSpain}, {tr("Show Taiwan"), &SConfig::GetInstance().m_ListTaiwan}, {tr("Show World"), &SConfig::GetInstance().m_ListWorld}, {tr("Show Unknown"), &SConfig::GetInstance().m_ListUnknown}}; QActionGroup* region_group = new QActionGroup(this); QMenu* region_menu = view_menu->addMenu(tr("Show Regions")); region_group->setExclusive(false); for (const auto& key : region_map.keys()) { bool* config = region_map[key]; QAction* action = region_group->addAction(region_menu->addAction(key)); action->setCheckable(true); action->setChecked(*config); connect(action, &QAction::toggled, [this, config, key](bool value) { *config = value; emit GameListRegionVisibilityToggled(key, value); }); } } void MenuBar::UpdateToolsMenu(bool emulation_started) { m_boot_sysmenu->setEnabled(!emulation_started); m_perform_online_update_menu->setEnabled(!emulation_started); if (!emulation_started) { IOS::HLE::Kernel ios; const auto tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU); const QString sysmenu_version = tmd.IsValid() ? QString::fromStdString(DiscIO::GetSysMenuVersionString(tmd.GetTitleVersion())) : QStringLiteral(""); m_boot_sysmenu->setText(tr("Load Wii System Menu %1").arg(sysmenu_version)); m_boot_sysmenu->setEnabled(tmd.IsValid()); for (QAction* action : m_perform_online_update_menu->actions()) action->setEnabled(!tmd.IsValid()); m_perform_online_update_for_current_region->setEnabled(tmd.IsValid()); } } void MenuBar::InstallWAD() { QString wad_file = QFileDialog::getOpenFileName(this, tr("Select a title to install to NAND"), QString(), tr("WAD files (*.wad)")); if (wad_file.isEmpty()) return; QMessageBox result_dialog(this); if (GameFile(wad_file).Install()) { result_dialog.setIcon(QMessageBox::Information); result_dialog.setText(tr("Successfully installed this title to the NAND.")); } else { result_dialog.setIcon(QMessageBox::Critical); result_dialog.setText(tr("Failed to install this title to the NAND.")); } result_dialog.exec(); } void MenuBar::ImportWiiSave() { QString file = QFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(), tr("Wii save files (*.bin);;" "All Files (*)")); if (!file.isEmpty()) CWiiSaveCrypted::ImportWiiSave(file.toStdString()); } void MenuBar::ExportWiiSaves() { CWiiSaveCrypted::ExportAllSaves(); }