// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "AudioCommon/SoundStream.h" class NullSound final : public SoundStream { public: bool Start() override; void SoundLoop() override; void SetVolume(int volume) override; void Stop() override; void Clear(bool mute) override; void Update() override; static bool isValid() { return true; } private: static constexpr size_t BUFFER_SIZE = 48000 * 4 / 32; // Playback position short realtimeBuffer[BUFFER_SIZE / sizeof(short)]; };