// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "Globals.h" // Local #if defined(HAVE_WX) && HAVE_WX #include "ConfigDlg.h" DSPConfigDialogHLE* m_ConfigFrame = NULL; #include "Debugger/File.h" // For file logging #include "Debugger/Debugger.h" DSPDebuggerHLE* m_DebuggerFrame = NULL; #endif #include "ChunkFile.h" #include "HLEMixer.h" #include "DSPHandler.h" #include "Config.h" #include "Setup.h" #include "StringUtil.h" #include "AudioCommon.h" #include "LogManager.h" // Declarations and definitions PLUGIN_GLOBALS* globals = NULL; DSPInitialize g_dspInitialize; u8* g_pMemory; extern std::vector sMailLog, sMailTime; bool g_bMuted = false; SoundStream *soundStream = NULL; // Mailbox utility struct DSPState { u32 CPUMailbox; u32 DSPMailbox; void Reset() { CPUMailbox = 0x00000000; DSPMailbox = 0x00000000; } DSPState() { Reset(); } }; DSPState g_dspState; // Standard crap to make wxWidgets happy #ifdef _WIN32 HINSTANCE g_hInstance; #if defined(HAVE_WX) && HAVE_WX class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: { #if defined(HAVE_WX) && HAVE_WX wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); if (!wxTheApp || !wxTheApp->CallOnInit()) return FALSE; #endif } break; case DLL_PROCESS_DETACH: #if defined(HAVE_WX) && HAVE_WX wxEntryCleanup(); #endif break; default: break; } g_hInstance = hinstDLL; return TRUE; } #endif #if defined(HAVE_WX) && HAVE_WX wxWindow* GetParentedWxWindow(HWND Parent) { #ifdef _WIN32 wxSetInstance((HINSTANCE)g_hInstance); #endif wxWindow *win = new wxWindow(); #ifdef _WIN32 win->SetHWND((WXHWND)Parent); win->AdoptAttributesFromHWND(); #endif return win; } #endif void DllDebugger(HWND _hParent, bool Show) { #if defined(HAVE_WX) && HAVE_WX if (Show) { if (!m_DebuggerFrame) m_DebuggerFrame = new DSPDebuggerHLE(NULL); //m_DebuggerFrame = new DSPDebuggerHLE(GetParentedWxWindow(_hParent)); m_DebuggerFrame->Show(); } else { if (m_DebuggerFrame) m_DebuggerFrame->Close(); } #endif } void GetDllInfo(PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_DSP; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) "); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin "); #else sprintf(_PluginInfo ->Name, "Dolphin DSP-HLE Plugin (Debug) "); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { globals = _pPluginGlobals; LogManager::SetInstance((LogManager *)globals->logManager); } void DllConfig(HWND _hParent) { #if defined(HAVE_WX) && HAVE_WX // Load config settings g_Config.Load(); g_Config.GameIniLoad(globals->game_ini); if (!m_ConfigFrame) m_ConfigFrame = new DSPConfigDialogHLE(GetParentedWxWindow(_hParent)); else if (!m_ConfigFrame->GetParent()->IsShown()) m_ConfigFrame->Close(true); m_ConfigFrame->ClearBackends(); // add backends std::vector backends = AudioCommon::GetSoundBackends(); for (std::vector::const_iterator iter = backends.begin(); iter != backends.end(); ++iter) { m_ConfigFrame->AddBackend((*iter).c_str()); } // Only allow one open at a time if (!m_ConfigFrame->IsShown()) m_ConfigFrame->ShowModal(); else m_ConfigFrame->Hide(); #endif } void Initialize(void *init) { g_dspInitialize = *(DSPInitialize*)init; g_Config.Load(); g_pMemory = g_dspInitialize.pGetMemoryPointer(0); g_dspState.Reset(); CDSPHandler::CreateInstance(); soundStream = AudioCommon::InitSoundStream(new HLEMixer()); if(!soundStream) PanicAlert("Error starting up sound stream"); } void DSP_StopSoundStream() { } void Shutdown() { AudioCommon::ShutdownSoundStream(); // Delete the UCodes CDSPHandler::Destroy(); #if defined(HAVE_WX) && HAVE_WX // Reset mails /* if (m_DebuggerFrame) { sMailLog.clear(); sMailTime.clear(); m_DebuggerFrame->sMail.clear(); m_DebuggerFrame->sMailEnd.clear(); } */ #endif } void DoState(unsigned char **ptr, int mode) { PointerWrap p(ptr, mode); CDSPHandler::GetInstance().GetUCode()->DoState(p); } // Mailbox fuctions unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox) { if (_CPUMailbox) { return (g_dspState.CPUMailbox >> 16) & 0xFFFF; } else { return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxHigh(); } } unsigned short DSP_ReadMailboxLow(bool _CPUMailbox) { if (_CPUMailbox) { return g_dspState.CPUMailbox & 0xFFFF; } else { return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxLow(); } } void DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned short _Value) { if (_CPUMailbox) { g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF) | (_Value << 16); } else { PanicAlert("CPU can't write %08x to DSP mailbox", _Value); } } void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value) { if (_CPUMailbox) { g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF0000) | _Value; CDSPHandler::GetInstance().SendMailToDSP(g_dspState.CPUMailbox); // Mail sent so clear MSB to show that it is progressed g_dspState.CPUMailbox &= 0x7FFFFFFF; } else { PanicAlert("CPU can't write %08x to DSP mailbox", _Value); } } // Other DSP fuctions unsigned short DSP_WriteControlRegister(unsigned short _Value) { return CDSPHandler::GetInstance().WriteControlRegister(_Value); } unsigned short DSP_ReadControlRegister() { return CDSPHandler::GetInstance().ReadControlRegister(); } void DSP_Update(int cycles) { // This is called OFTEN - better not do anything expensive! CDSPHandler::GetInstance().Update(cycles); } /* Other Audio will pass through here. The kind of audio that sometimes are used together with pre-drawn movies. This audio can be disabled further inside Mixer_PushSamples(), the reason that we don't disable this entire function when Other Audio is disabled is that then we can't turn it back on again once the game has started. */ void DSP_SendAIBuffer(unsigned int address, int sample_rate) { // TODO: This is not yet fully threadsafe. if (!soundStream) { return; } CMixer* pMixer = soundStream->GetMixer(); if (pMixer && address) { short* samples = (short*)Memory_Get_Pointer(address); /* short samples[16] = {0}; // interleaved stereo if (address) { for (int i = 0; i < 16; i++) { samples[i] = Memory_Read_U16(address + i * 2); } // FIXME: Write the audio to a file //if (log_ai) // g_wave_writer.AddStereoSamples(samples, 8); } */ // sample_rate is usually 32k here, // see Core/DSP/DSP.cpp for better information pMixer->PushSamples(samples, 32 / 4, sample_rate); } // SoundStream is updated only when necessary (there is no 70 ms limit // so each sample now triggers the sound stream) // TODO: think about this. static int counter = 0; counter++; if ((counter & 31) == 0 && soundStream) soundStream->Update(); } void DSP_ClearAudioBuffer() { if (soundStream) soundStream->Clear(*g_dspInitialize.pEmulatorState); }