// Copyright 2016 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoBackends/Vulkan/VulkanLoader.h" #include "VideoCommon/VertexManagerBase.h" namespace Vulkan { class StreamBuffer; class VertexManager : public VertexManagerBase { public: VertexManager(); ~VertexManager(); bool Initialize() override; void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override; bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset) override; bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset, const void* palette_data, u32 palette_size, TexelBufferFormat palette_format, u32* out_palette_offset) override; protected: void ResetBuffer(u32 vertex_stride) override; void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex, u32* out_base_index) override; void UploadUniforms() override; void DestroyTexelBufferViews(); void UpdateVertexShaderConstants(); void UpdateGeometryShaderConstants(); void UpdatePixelShaderConstants(); // Allocates storage in the uniform buffer of the specified size. If this storage cannot be // allocated immediately, the current command buffer will be submitted and all stage's // constants will be re-uploaded. false will be returned in this case, otherwise true. bool ReserveConstantStorage(); void UploadAllConstants(); std::unique_ptr m_vertex_stream_buffer; std::unique_ptr m_index_stream_buffer; std::unique_ptr m_uniform_stream_buffer; std::unique_ptr m_texel_stream_buffer; std::array m_texel_buffer_views = {}; u32 m_uniform_buffer_reserve_size = 0; }; } // namespace Vulkan