// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include "VideoBackends/D3D/D3DBase.h" #include "VideoCommon/NativeVertexFormat.h" #include "VideoCommon/VertexManagerBase.h" namespace DX11 { class D3DVertexFormat : public NativeVertexFormat { public: D3DVertexFormat(const PortableVertexDeclaration& vtx_decl); ~D3DVertexFormat(); ID3D11InputLayout* GetInputLayout(const void* vs_bytecode, size_t vs_bytecode_size); private: std::array m_elems{}; UINT m_num_elems = 0; std::atomic m_layout{nullptr}; }; class VertexManager : public VertexManagerBase { public: VertexManager(); ~VertexManager(); bool Initialize(); void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override; bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset) override; bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset, const void* palette_data, u32 palette_size, TexelBufferFormat palette_format, u32* out_palette_offset) override; protected: void ResetBuffer(u32 vertex_stride) override; void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex, u32* out_base_index) override; void UploadUniforms() override; private: static constexpr u32 BUFFER_COUNT = 2; static constexpr u32 BUFFER_SIZE = (VERTEX_STREAM_BUFFER_SIZE + INDEX_STREAM_BUFFER_SIZE) / BUFFER_COUNT; bool MapTexelBuffer(u32 required_size, D3D11_MAPPED_SUBRESOURCE& sr); ComPtr m_buffers[BUFFER_COUNT] = {}; u32 m_current_buffer = 0; u32 m_buffer_cursor = 0; ComPtr m_vertex_constant_buffer = nullptr; ComPtr m_geometry_constant_buffer = nullptr; ComPtr m_pixel_constant_buffer = nullptr; ComPtr m_texel_buffer = nullptr; std::array, NUM_TEXEL_BUFFER_FORMATS> m_texel_buffer_views; u32 m_texel_buffer_offset = 0; }; } // namespace DX11