// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CDUtils.h" #include "Common/CommonTypes.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/NandPaths.h" #include "Common/StringUtil.h" #include "Core/BootManager.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/CPU.h" #include "Core/HW/DVDInterface.h" #include "Core/HW/GCKeyboard.h" #include "Core/HW/GCPad.h" #include "Core/HW/ProcessorInterface.h" #include "Core/HW/SI/SI_Device.h" #include "Core/HW/WiiSaveCrypted.h" #include "Core/HW/Wiimote.h" #include "Core/Host.h" #include "Core/HotkeyManager.h" #include "Core/IOS/IPC.h" #include "Core/IOS/STM/STM.h" #include "Core/IOS/USB/Bluetooth/BTEmu.h" #include "Core/IOS/USB/Bluetooth/WiimoteDevice.h" #include "Core/Movie.h" #include "Core/PowerPC/PPCSymbolDB.h" #include "Core/PowerPC/PowerPC.h" #include "Core/State.h" #include "DiscIO/NANDContentLoader.h" #include "DolphinWX/AboutDolphin.h" #include "DolphinWX/Cheats/CheatsWindow.h" #include "DolphinWX/Config/ConfigMain.h" #include "DolphinWX/ControllerConfigDiag.h" #include "DolphinWX/Debugger/BreakpointWindow.h" #include "DolphinWX/Debugger/CodeWindow.h" #include "DolphinWX/Debugger/WatchWindow.h" #include "DolphinWX/FifoPlayerDlg.h" #include "DolphinWX/Frame.h" #include "DolphinWX/GameListCtrl.h" #include "DolphinWX/Globals.h" #include "DolphinWX/ISOFile.h" #include "DolphinWX/Input/HotkeyInputConfigDiag.h" #include "DolphinWX/Input/InputConfigDiag.h" #include "DolphinWX/LogWindow.h" #include "DolphinWX/MainMenuBar.h" #include "DolphinWX/MainToolBar.h" #include "DolphinWX/MemcardManager.h" #include "DolphinWX/NetPlay/NetPlaySetupFrame.h" #include "DolphinWX/NetPlay/NetWindow.h" #include "DolphinWX/TASInputDlg.h" #include "DolphinWX/WXInputBase.h" #include "DolphinWX/WxEventUtils.h" #include "DolphinWX/WxUtils.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" class InputConfig; class wxFrame; // This override allows returning a fake menubar object while removing the real one from the screen wxMenuBar* CFrame::GetMenuBar() const { if (m_frameMenuBar) { return m_frameMenuBar; } else { return m_menubar_shadow; } } // Create menu items // --------------------- wxMenuBar* CFrame::CreateMenuBar() const { const auto menu_type = UseDebugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular; return new MainMenuBar{menu_type}; } void CFrame::BindMenuBarEvents() { // File menu Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN); Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC); Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24); Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH); Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT); // Emulation menu Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY); Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP); Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET); Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN); Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP); Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT); Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE); Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT); Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE); Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10); Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10); Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE); Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT); Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE); Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE); Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10); Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10); // Movie menu Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD); Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD); Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT); Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY); Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT); Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE); Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG); Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT); Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY); Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY); Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES); Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO); // Options menu Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES); Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND); Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO); Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS); Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS); // Tools menu Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD); Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE); Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE); Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS); Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY); Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD); Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU); Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER); Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD); // View menu Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR); Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR); Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW); Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES); Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE); Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE); // Help menu Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE); Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS); Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB); Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT); if (UseDebugger) BindDebuggerMenuBarEvents(); } void CFrame::BindDebuggerMenuBarEvents() { // Debug menu Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER); Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT); Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING); BindDebuggerMenuBarUpdateEvents(); } void CFrame::BindDebuggerMenuBarUpdateEvents() { Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER); Bind(wxEVT_UPDATE_UI, &CFrame::OnUpdateInterpreterMenuItem, this, IDM_INTERPRETER); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LS_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLXZ_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLWZ_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLBZX_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSF_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSP_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_FP_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_I_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_P_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_SR_OFF); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_CLEAR_CODE_CACHE); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SEARCH_INSTRUCTION); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CLEAR_SYMBOLS); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_FUNCTIONS); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVEMAPFILE); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE_AS); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_AS); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_BAD_MAP_FILE); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_WITH_CODES); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CREATE_SIGNATURE_FILE); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_APPEND_SIGNATURE_FILE); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_COMBINE_SIGNATURE_FILES); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_RENAME_SYMBOLS); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_SIGNATURE_FILE); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_PATCH_HLE_FUNCTIONS); Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreUninitialized, IDM_JIT_NO_BLOCK_CACHE); } wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& name) { const auto type = UseDebugger ? MainToolBar::ToolBarType::Debug : MainToolBar::ToolBarType::Regular; return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style}; } void CFrame::OpenGeneralConfiguration(wxWindowID tab_id) { if (tab_id > wxID_ANY) m_main_config_dialog->SetSelectedTab(tab_id); m_main_config_dialog->Show(); m_main_config_dialog->SetFocus(); } // Menu items // Start the game or change the disc. // Boot priority: // 1. Show the game list and boot the selected game. // 2. Default ISO // 3. Boot last selected game void CFrame::BootGame(const std::string& filename) { std::string bootfile = filename; SConfig& StartUp = SConfig::GetInstance(); if (Core::GetState() != Core::State::Uninitialized) return; // Start filename if non empty. // Start the selected ISO, or try one of the saved paths. // If all that fails, ask to add a dir and don't boot if (bootfile.empty()) { if (m_GameListCtrl->GetSelectedISO() != nullptr) { if (m_GameListCtrl->GetSelectedISO()->IsValid()) bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName(); } else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO)) { bootfile = StartUp.m_strDefaultISO; } else { if (!SConfig::GetInstance().m_LastFilename.empty() && File::Exists(SConfig::GetInstance().m_LastFilename)) { bootfile = SConfig::GetInstance().m_LastFilename; } else { m_GameListCtrl->BrowseForDirectory(); return; } } } if (!bootfile.empty()) { StartGame(bootfile); if (UseDebugger && g_pCodeWindow) { if (g_pCodeWindow->HasPanel()) g_pCodeWindow->GetPanel()->LoadAll(); if (g_pCodeWindow->HasPanel()) g_pCodeWindow->GetPanel()->LoadAll(); } } } // Open file to boot void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event)) { if (Core::GetState() == Core::State::Uninitialized) DoOpen(true); } void CFrame::DoOpen(bool Boot) { std::string currentDir = File::GetCurrentDir(); wxString path = wxFileSelector( _("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString, _("All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)") + wxString::Format( "|*.elf;*.dol;*.gcm;*.iso;*.tgc;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s", wxGetTranslation(wxALL_FILES)), wxFD_OPEN | wxFD_FILE_MUST_EXIST, this); if (path.IsEmpty()) return; std::string currentDir2 = File::GetCurrentDir(); if (currentDir != currentDir2) { PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(), currentDir2.c_str()); File::SetCurrentDir(currentDir); } // Should we boot a new game or just change the disc? if (Boot && !path.IsEmpty()) { BootGame(WxStrToStr(path)); } else { DVDInterface::ChangeDiscAsHost(WxStrToStr(path)); } } void CFrame::OnRecordReadOnly(wxCommandEvent& event) { Movie::SetReadOnly(event.IsChecked()); } void CFrame::OnTASInput(wxCommandEvent& event) { for (int i = 0; i < 4; ++i) { if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE && SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA) { g_TASInputDlg[i]->CreateGCLayout(); g_TASInputDlg[i]->Show(); g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1)); } if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().bWii)) { g_TASInputDlg[i + 4]->CreateWiiLayout(i); g_TASInputDlg[i + 4]->Show(); g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1)); } } } void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event)) { SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie; SConfig::GetInstance().SaveSettings(); } void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event)) { SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames; SConfig::GetInstance().SaveSettings(); } void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event)) { SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio; } void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event)) { SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag; SConfig::GetInstance().SaveSettings(); } void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event)) { SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount; SConfig::GetInstance().SaveSettings(); } void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event)) { SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay; SConfig::GetInstance().SaveSettings(); } void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event)) { SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC; SConfig::GetInstance().SaveSettings(); } void CFrame::OnFrameStep(wxCommandEvent& event) { bool wasPaused = Core::GetState() == Core::State::Paused; Movie::DoFrameStep(); bool isPaused = Core::GetState() == Core::State::Paused; if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when // pausing next frame UpdateGUI(); } void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event)) { DoOpen(false); } void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event)) { if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() || Movie::IsPlayingInput()) return; int controllers = 0; if (Movie::IsReadOnly()) { // The user just chose to record a movie, so that should take precedence Movie::SetReadOnly(false); GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false); } for (int i = 0; i < 4; i++) { if (SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i])) controllers |= (1 << i); if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE) controllers |= (1 << (i + 4)); } if (Movie::BeginRecordingInput(controllers)) BootGame(""); } void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event)) { wxString path = wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString, _("Dolphin TAS Movies (*.dtm)") + wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); if (path.IsEmpty()) return; if (!Movie::IsReadOnly()) { // let's make the read-only flag consistent at the start of a movie. Movie::SetReadOnly(true); GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(); } if (Movie::PlayInput(WxStrToStr(path))) BootGame(""); } void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event)) { DoRecordingSave(); } void CFrame::OnPlay(wxCommandEvent& WXUNUSED(event)) { if (Core::IsRunning()) { // Core is initialized and emulator is running if (UseDebugger) { bool was_stopped = CPU::IsStepping(); CPU::EnableStepping(!was_stopped); // When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes // the UI, the UI only needs to be refreshed manually when unpausing. if (was_stopped) { g_pCodeWindow->Repopulate(); UpdateGUI(); } } else { DoPause(); } } else { // Core is uninitialized, start the game BootGame(""); } } void CFrame::OnRenderParentClose(wxCloseEvent& event) { // Before closing the window we need to shut down the emulation core. // We'll try to close this window again once that is done. if (Core::GetState() != Core::State::Uninitialized) { DoStop(); if (event.CanVeto()) { event.Veto(); } return; } event.Skip(); } void CFrame::OnRenderParentMove(wxMoveEvent& event) { if (Core::GetState() != Core::State::Uninitialized && !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) { SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x; SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y; } event.Skip(); } void CFrame::OnRenderParentResize(wxSizeEvent& event) { if (Core::GetState() != Core::State::Uninitialized) { int width, height; if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) { m_RenderFrame->GetClientSize(&width, &height); SConfig::GetInstance().iRenderWindowWidth = width; SConfig::GetInstance().iRenderWindowHeight = height; } m_LogWindow->Refresh(); m_LogWindow->Update(); // We call Renderer::ChangeSurface here to indicate the size has changed, // but pass the same window handle. This is needed for the Vulkan backend, // otherwise it cannot tell that the window has been resized on some drivers. if (g_renderer) g_renderer->ChangeSurface(GetRenderHandle()); } event.Skip(); } void CFrame::ToggleDisplayMode(bool bFullscreen) { #ifdef _WIN32 if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto") { DEVMODE dmScreenSettings; memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight); dmScreenSettings.dmBitsPerPel = 32; dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN); } else { // Change to default resolution ChangeDisplaySettings(nullptr, CDS_FULLSCREEN); } #elif defined(HAVE_XRANDR) && HAVE_XRANDR if (SConfig::GetInstance().strFullscreenResolution != "Auto") m_XRRConfig->ToggleDisplayMode(bFullscreen); #endif } // Prepare the GUI to start the game. void CFrame::StartGame(const std::string& filename) { if (m_bGameLoading) return; m_bGameLoading = true; GetToolBar()->EnableTool(IDM_PLAY, false); GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); if (SConfig::GetInstance().bRenderToMain) { // Game has been started, hide the game list m_GameListCtrl->Disable(); m_GameListCtrl->Hide(); m_RenderParent = m_Panel; m_RenderFrame = this; if (SConfig::GetInstance().bKeepWindowOnTop) m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); else m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); // No, I really don't want TAB_TRAVERSAL being set behind my back, // thanks. (Note that calling DisableSelfFocus would prevent this flag // from being set for new children, but wouldn't reset the existing // flag.) m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL); } else { wxRect window_geometry( SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos, SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight); // Set window size in framebuffer pixels since the 3D rendering will be operating at // that level. wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())}; m_RenderFrame = new CRenderFrame(this, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size); // Convert ClientSize coordinates to frame sizes. wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize(); default_size += decoration_fudge; if (!window_geometry.IsEmpty()) window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge); WxUtils::SetWindowSizeAndFitToScreen(m_RenderFrame, window_geometry.GetPosition(), window_geometry.GetSize(), default_size); if (SConfig::GetInstance().bKeepWindowOnTop) m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); else m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); m_RenderFrame->SetBackgroundColour(*wxBLACK); m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this); m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this); m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this); #ifdef _WIN32 // The renderer should use a top-level window for exclusive fullscreen support. m_RenderParent = m_RenderFrame; #else // To capture key events on Linux and Mac OS X the frame needs at least one child. m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0); #endif m_RenderFrame->Show(); } #if defined(__APPLE__) m_RenderFrame->EnableFullScreenView(true); #endif wxBusyCursor hourglass; DoFullscreen(SConfig::GetInstance().bFullscreen); if (!BootManager::BootCore(filename)) { DoFullscreen(false); // Destroy the renderer frame when not rendering to main if (!SConfig::GetInstance().bRenderToMain) m_RenderFrame->Destroy(); m_RenderFrame = nullptr; m_RenderParent = nullptr; m_bGameLoading = false; UpdateGUI(); } else { #if defined(HAVE_X11) && HAVE_X11 if (SConfig::GetInstance().bDisableScreenSaver) X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle()), true); #endif #ifdef _WIN32 // Prevents Windows from sleeping, turning off the display, or idling EXECUTION_STATE shouldScreenSave = SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0; SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED); #endif // We need this specifically to support setting the focus properly when using // the 'render to main window' feature on Windows if (auto panel = wxDynamicCast(m_RenderParent, wxPanel)) { panel->SetFocusIgnoringChildren(); } else { m_RenderParent->SetFocus(); } wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this); m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); } } void CFrame::OnBootDrive(wxCommandEvent& event) { const auto* menu = static_cast(event.GetEventObject()); BootGame(WxStrToStr(menu->GetLabelText(event.GetId()))); } void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event)) { UpdateGameList(); } void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event)) { Core::SaveScreenShot(); } // Pause the emulation void CFrame::DoPause() { if (Core::GetState() == Core::State::Running) { Core::SetState(Core::State::Paused); if (SConfig::GetInstance().bHideCursor) m_RenderParent->SetCursor(wxNullCursor); Core::UpdateTitle(); } else { Core::SetState(Core::State::Running); if (SConfig::GetInstance().bHideCursor && RendererHasFocus()) m_RenderParent->SetCursor(wxCURSOR_BLANK); } UpdateGUI(); } // Stop the emulation void CFrame::DoStop() { if (!Core::IsRunningAndStarted()) return; if (m_confirmStop) return; // don't let this function run again until it finishes, or is aborted. m_confirmStop = true; m_bGameLoading = false; if (Core::GetState() != Core::State::Uninitialized || m_RenderParent != nullptr) { #if defined __WXGTK__ wxMutexGuiLeave(); std::lock_guard lk(keystate_lock); wxMutexGuiEnter(); #endif // Ask for confirmation in case the user accidentally clicked Stop / Escape if (SConfig::GetInstance().bConfirmStop) { // Exit fullscreen to ensure it does not cover the stop dialog. DoFullscreen(false); // Pause the state during confirmation and restore it afterwards Core::State state = Core::GetState(); // Do not pause if netplay is running as CPU thread might be blocked // waiting on inputs bool should_pause = !NetPlayDialog::GetNetPlayClient(); if (should_pause) { Core::SetState(Core::State::Paused); } wxMessageDialog m_StopDlg( this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") : _("A shutdown is already in progress. Unsaved data " "may be lost if you stop the current emulation " "before it completes. Force stop?"), _("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition); HotkeyManagerEmu::Enable(false); int Ret = m_StopDlg.ShowModal(); HotkeyManagerEmu::Enable(true); if (Ret != wxID_YES) { if (should_pause) Core::SetState(state); m_confirmStop = false; return; } } if (UseDebugger && g_pCodeWindow) { if (g_pCodeWindow->HasPanel()) g_pCodeWindow->GetPanel()->SaveAll(); PowerPC::watches.Clear(); if (g_pCodeWindow->HasPanel()) g_pCodeWindow->GetPanel()->SaveAll(); PowerPC::breakpoints.Clear(); PowerPC::memchecks.Clear(); if (g_pCodeWindow->HasPanel()) g_pCodeWindow->GetPanel()->NotifyUpdate(); g_symbolDB.Clear(); Host_NotifyMapLoaded(); } // TODO: Show the author/description dialog here if (Movie::IsRecordingInput()) DoRecordingSave(); if (Movie::IsMovieActive()) Movie::EndPlayInput(false); if (NetPlayDialog::GetNetPlayClient()) NetPlayDialog::GetNetPlayClient()->Stop(); if (!m_tried_graceful_shutdown && TriggerSTMPowerEvent()) { m_tried_graceful_shutdown = true; return; } Core::Stop(); UpdateGUI(); } } bool CFrame::TriggerSTMPowerEvent() { const auto stm = IOS::HLE::GetDeviceByName("/dev/stm/eventhook"); if (!stm || !std::static_pointer_cast(stm)->HasHookInstalled()) return false; Core::DisplayMessage("Shutting down", 30000); // Unpause because gracefully shutting down needs the game to actually request a shutdown if (Core::GetState() == Core::State::Paused) DoPause(); ProcessorInterface::PowerButton_Tap(); m_confirmStop = false; return true; } void CFrame::OnStopped() { m_confirmStop = false; m_tried_graceful_shutdown = false; #if defined(HAVE_X11) && HAVE_X11 if (SConfig::GetInstance().bDisableScreenSaver) X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle()), false); #endif #ifdef _WIN32 // Allow windows to resume normal idling behavior SetThreadExecutionState(ES_CONTINUOUS); #endif m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str)); // Destroy the renderer frame when not rendering to main m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); // Mouse wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); if (SConfig::GetInstance().bHideCursor) m_RenderParent->SetCursor(wxNullCursor); DoFullscreen(false); if (!SConfig::GetInstance().bRenderToMain) { m_RenderFrame->Destroy(); } else { #if defined(__APPLE__) // Disable the full screen button when not in a game. m_RenderFrame->EnableFullScreenView(false); #endif // Make sure the window is not longer set to stay on top m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); } m_RenderParent = nullptr; m_bRendererHasFocus = false; m_RenderFrame = nullptr; // Clean framerate indications from the status bar. GetStatusBar()->SetStatusText(" ", 0); // Clear Wii Remote connection status from the status bar. GetStatusBar()->SetStatusText(" ", 1); // If batch mode was specified on the command-line or we were already closing, exit now. if (m_bBatchMode || m_bClosing) Close(true); // If using auto size with render to main, reset the application size. if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize) SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight); m_GameListCtrl->Enable(); m_GameListCtrl->Show(); m_GameListCtrl->SetFocus(); UpdateGUI(); } void CFrame::DoRecordingSave() { bool paused = Core::GetState() == Core::State::Paused; if (!paused) DoPause(); wxString path = wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString, _("Dolphin TAS Movies (*.dtm)") + wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)), wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this); if (path.IsEmpty()) return; Movie::SaveRecording(WxStrToStr(path)); if (!paused) DoPause(); } void CFrame::OnStop(wxCommandEvent& WXUNUSED(event)) { DoStop(); } void CFrame::OnReset(wxCommandEvent& WXUNUSED(event)) { if (Movie::IsRecordingInput()) Movie::SetReset(true); ProcessorInterface::ResetButton_Tap(); } void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event)) { OpenGeneralConfiguration(); } void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event)) { HotkeyManagerEmu::Enable(false); if (g_video_backend) g_video_backend->ShowConfig(this); HotkeyManagerEmu::Enable(true); } void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event)) { OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE); } void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event)) { ControllerConfigDiag config_dlg(this); HotkeyManagerEmu::Enable(false); config_dlg.ShowModal(); HotkeyManagerEmu::Enable(true); } void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event)) { InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig(); // check if game is running bool game_running = false; if (Core::GetState() == Core::State::Running) { Core::SetState(Core::State::Paused); game_running = true; } HotkeyManagerEmu::Enable(false); HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), UseDebugger); m_ConfigFrame.ShowModal(); // Update references in case controllers were refreshed Wiimote::LoadConfig(); Keyboard::LoadConfig(); Pad::LoadConfig(); HotkeyManagerEmu::LoadConfig(); HotkeyManagerEmu::Enable(true); // if game isn't running if (game_running) { Core::SetState(Core::State::Running); } // Update the GUI in case menu accelerators were changed UpdateGUI(); } void CFrame::OnHelp(wxCommandEvent& event) { switch (event.GetId()) { case wxID_ABOUT: { AboutDolphin frame(this); HotkeyManagerEmu::Enable(false); frame.ShowModal(); HotkeyManagerEmu::Enable(true); } break; case IDM_HELP_WEBSITE: WxUtils::Launch("https://dolphin-emu.org/"); break; case IDM_HELP_ONLINE_DOCS: WxUtils::Launch("https://dolphin-emu.org/docs/guides/"); break; case IDM_HELP_GITHUB: WxUtils::Launch("https://github.com/dolphin-emu/dolphin"); break; } } void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event)) { wxCommandEvent reload_event{DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS}; reload_event.SetEventObject(this); wxPostEvent(GetToolBar(), reload_event); UpdateGameList(); } void CFrame::OnReloadGameList(wxCommandEvent& WXUNUSED(event)) { UpdateGameList(); } void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event) { WxEventUtils::OnEnableIfCorePaused(event); if (GetMenuBar()->FindItem(IDM_INTERPRETER)->IsChecked()) return; event.Check(SConfig::GetInstance().iCPUCore == PowerPC::CORE_INTERPRETER); } void CFrame::OnUpdateLoadWiiMenuItem(wxCommandEvent& WXUNUSED(event)) { UpdateLoadWiiMenuItem(); } void CFrame::ClearStatusBar() { if (this->GetStatusBar()->IsEnabled()) { this->GetStatusBar()->SetStatusText("", 0); } } void CFrame::StatusBarMessage(const char* Text, ...) { const int MAX_BYTES = 1024 * 10; char Str[MAX_BYTES]; va_list ArgPtr; va_start(ArgPtr, Text); vsnprintf(Str, MAX_BYTES, Text, ArgPtr); va_end(ArgPtr); if (this->GetStatusBar()->IsEnabled()) { this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0); } } // Miscellaneous menus // --------------------- // NetPlay stuff void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event)) { if (!g_NetPlaySetupDiag) { if (NetPlayDialog::GetInstance() != nullptr) NetPlayDialog::GetInstance()->Raise(); else g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl); } else { g_NetPlaySetupDiag->Raise(); } } void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event)) { CMemcardManager MemcardManager(this); HotkeyManagerEmu::Enable(false); MemcardManager.ShowModal(); HotkeyManagerEmu::Enable(true); } void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event)) { CWiiSaveCrypted::ExportAllSaves(); } void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event)) { wxString path = wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString, _("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); if (!path.IsEmpty()) CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path)); } void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event)) { if (!g_CheatsWindow) g_CheatsWindow = new wxCheatsWindow(this); else g_CheatsWindow->Raise(); } void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event)) { BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)); } void CFrame::OnInstallWAD(wxCommandEvent& event) { std::string fileName; switch (event.GetId()) { case IDM_LIST_INSTALL_WAD: { const GameListItem* iso = m_GameListCtrl->GetSelectedISO(); if (!iso) return; fileName = iso->GetFileName(); break; } case IDM_MENU_INSTALL_WAD: { wxString path = wxFileSelector( _("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString, _("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); fileName = WxStrToStr(path); break; } default: return; } wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this, wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH); u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName); if (titleID == TITLEID_SYSMENU) { UpdateLoadWiiMenuItem(); } } void CFrame::UpdateLoadWiiMenuItem() const { auto* const menu_item = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU); const auto& sys_menu_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader( TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT); if (sys_menu_loader.IsValid()) { const int version = sys_menu_loader.GetTitleVersion(); const char region = sys_menu_loader.GetCountryChar(); menu_item->Enable(); menu_item->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), version, region)); } else { menu_item->Enable(false); menu_item->SetItemLabel(_("Load Wii System Menu")); } } void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event)) { if (m_FifoPlayerDlg) { m_FifoPlayerDlg->Show(); m_FifoPlayerDlg->SetFocus(); } else { m_FifoPlayerDlg = new FifoPlayerDlg(this); } } void CFrame::ConnectWiimote(int wm_idx, bool connect) { if (Core::IsRunning() && SConfig::GetInstance().bWii && !SConfig::GetInstance().m_bt_passthrough_enabled) { bool was_unpaused = Core::PauseAndLock(true); IOS::HLE::GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect); const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected"; Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000); Host_UpdateMainFrame(); Core::PauseAndLock(false, was_unpaused); } } void CFrame::OnConnectWiimote(wxCommandEvent& event) { if (SConfig::GetInstance().m_bt_passthrough_enabled) return; bool was_unpaused = Core::PauseAndLock(true); ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !IOS::HLE::GetUsbPointer() ->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100) ->IsConnected()); Core::PauseAndLock(false, was_unpaused); } // Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to // cover // the entire screen (when we render to the main window). void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event)) { DoFullscreen(!RendererIsFullscreen()); } void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED(event)) { SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread; SConfig::GetInstance().SaveSettings(); } void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event)) { wxString path = wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString, _("All Save States (sav, s##)") + wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); if (!path.IsEmpty()) State::LoadAs(WxStrToStr(path)); } void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event)) { wxString path = wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString, _("All Save States (sav, s##)") + wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)), wxFD_SAVE, this); if (!path.IsEmpty()) State::SaveAs(WxStrToStr(path)); } void CFrame::OnLoadLastState(wxCommandEvent& event) { if (Core::IsRunningAndStarted()) { int id = event.GetId(); int slot = id - IDM_LOAD_LAST_1 + 1; State::LoadLastSaved(slot); } } void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event)) { if (Core::IsRunningAndStarted()) State::SaveFirstSaved(); } void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event)) { if (Core::IsRunningAndStarted()) State::UndoLoadState(); } void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event)) { if (Core::IsRunningAndStarted()) State::UndoSaveState(); } void CFrame::OnLoadState(wxCommandEvent& event) { if (Core::IsRunningAndStarted()) { int id = event.GetId(); int slot = id - IDM_LOAD_SLOT_1 + 1; State::Load(slot); } } void CFrame::OnSaveState(wxCommandEvent& event) { if (Core::IsRunningAndStarted()) { int id = event.GetId(); int slot = id - IDM_SAVE_SLOT_1 + 1; State::Save(slot); } } void CFrame::OnSelectSlot(wxCommandEvent& event) { m_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1; Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_saveSlot, State::GetInfoStringOfSlot(m_saveSlot, false).c_str()), 2500); } void CFrame::OnLoadCurrentSlot(wxCommandEvent& event) { if (Core::IsRunningAndStarted()) { State::Load(m_saveSlot); } } void CFrame::OnSaveCurrentSlot(wxCommandEvent& event) { if (Core::IsRunningAndStarted()) { State::Save(m_saveSlot); } } // GUI // --------------------- // Update the enabled/disabled status void CFrame::UpdateGUI() { // Save status bool Initialized = Core::IsRunning(); bool Running = Core::GetState() == Core::State::Running; bool Paused = Core::GetState() == Core::State::Paused; bool Stopping = Core::GetState() == Core::State::Stopping; GetToolBar()->Refresh(false); GetMenuBar()->Refresh(false); // File GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized); GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized); GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized); // Emulation GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput()); GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized); GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive()); GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized); GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized); // Misc GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized); if (DiscIO::CNANDContentManager::Access() .GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT) .IsValid()) GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized); // Tools GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats); bool ShouldEnableWiimotes = Running && SConfig::GetInstance().bWii && !SConfig::GetInstance().m_bt_passthrough_enabled; GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(ShouldEnableWiimotes); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(ShouldEnableWiimotes); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(ShouldEnableWiimotes); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(ShouldEnableWiimotes); GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes); if (ShouldEnableWiimotes) { bool was_unpaused = Core::PauseAndLock(true); GetMenuBar() ->FindItem(IDM_CONNECT_WIIMOTE1) ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected()); GetMenuBar() ->FindItem(IDM_CONNECT_WIIMOTE2) ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected()); GetMenuBar() ->FindItem(IDM_CONNECT_WIIMOTE3) ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0102)->IsConnected()); GetMenuBar() ->FindItem(IDM_CONNECT_WIIMOTE4) ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0103)->IsConnected()); GetMenuBar() ->FindItem(IDM_CONNECT_BALANCEBOARD) ->Check(IOS::HLE::GetUsbPointer()->AccessWiiMote(0x0104)->IsConnected()); Core::PauseAndLock(false, was_unpaused); } GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused); if (!Initialized && !m_bGameLoading) { if (m_GameListCtrl->IsEnabled()) { // Prepare to load Default ISO, enable play button if (!SConfig::GetInstance().m_strDefaultISO.empty()) { GetToolBar()->EnableTool(IDM_PLAY, true); GetMenuBar()->FindItem(IDM_PLAY)->Enable(); GetMenuBar()->FindItem(IDM_RECORD)->Enable(); GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(); } // Prepare to load last selected file, enable play button else if (!SConfig::GetInstance().m_LastFilename.empty() && File::Exists(SConfig::GetInstance().m_LastFilename)) { GetToolBar()->EnableTool(IDM_PLAY, true); GetMenuBar()->FindItem(IDM_PLAY)->Enable(); GetMenuBar()->FindItem(IDM_RECORD)->Enable(); GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(); } else { // No game has been selected yet, disable play button GetToolBar()->EnableTool(IDM_PLAY, false); GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); GetMenuBar()->FindItem(IDM_RECORD)->Enable(false); GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false); } } // Game has not started, show game list if (!m_GameListCtrl->IsShown()) { m_GameListCtrl->Enable(); m_GameListCtrl->Show(); } // Game has been selected but not started, enable play button if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled()) { GetToolBar()->EnableTool(IDM_PLAY, true); GetMenuBar()->FindItem(IDM_PLAY)->Enable(); GetMenuBar()->FindItem(IDM_RECORD)->Enable(); GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(); } } else if (Initialized) { // Game has been loaded, enable the pause button GetToolBar()->EnableTool(IDM_PLAY, !Stopping); GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping); // Reset game loading flag m_bGameLoading = false; } GetToolBar()->Refresh(false); // Commit changes to manager m_Mgr->Update(); // Update non-modal windows if (g_CheatsWindow) { if (SConfig::GetInstance().bEnableCheats) g_CheatsWindow->UpdateGUI(); else g_CheatsWindow->Close(); } } void CFrame::UpdateGameList() { wxCommandEvent event{DOLPHIN_EVT_RELOAD_GAMELIST, GetId()}; event.SetEventObject(this); wxPostEvent(m_GameListCtrl, event); } void CFrame::GameListChanged(wxCommandEvent& event) { switch (event.GetId()) { case IDM_LIST_WII: SConfig::GetInstance().m_ListWii = event.IsChecked(); break; case IDM_LIST_GC: SConfig::GetInstance().m_ListGC = event.IsChecked(); break; case IDM_LIST_WAD: SConfig::GetInstance().m_ListWad = event.IsChecked(); break; case IDM_LIST_ELFDOL: SConfig::GetInstance().m_ListElfDol = event.IsChecked(); break; case IDM_LIST_JAP: SConfig::GetInstance().m_ListJap = event.IsChecked(); break; case IDM_LIST_PAL: SConfig::GetInstance().m_ListPal = event.IsChecked(); break; case IDM_LIST_USA: SConfig::GetInstance().m_ListUsa = event.IsChecked(); break; case IDM_LIST_AUSTRALIA: SConfig::GetInstance().m_ListAustralia = event.IsChecked(); break; case IDM_LIST_FRANCE: SConfig::GetInstance().m_ListFrance = event.IsChecked(); break; case IDM_LIST_GERMANY: SConfig::GetInstance().m_ListGermany = event.IsChecked(); break; case IDM_LIST_ITALY: SConfig::GetInstance().m_ListItaly = event.IsChecked(); break; case IDM_LIST_KOREA: SConfig::GetInstance().m_ListKorea = event.IsChecked(); break; case IDM_LIST_NETHERLANDS: SConfig::GetInstance().m_ListNetherlands = event.IsChecked(); break; case IDM_LIST_RUSSIA: SConfig::GetInstance().m_ListRussia = event.IsChecked(); break; case IDM_LIST_SPAIN: SConfig::GetInstance().m_ListSpain = event.IsChecked(); break; case IDM_LIST_TAIWAN: SConfig::GetInstance().m_ListTaiwan = event.IsChecked(); break; case IDM_LIST_WORLD: SConfig::GetInstance().m_ListWorld = event.IsChecked(); break; case IDM_LIST_UNKNOWN: SConfig::GetInstance().m_ListUnknown = event.IsChecked(); break; case IDM_LIST_DRIVES: SConfig::GetInstance().m_ListDrives = event.IsChecked(); break; case IDM_PURGE_GAME_LIST_CACHE: std::vector rFilenames = DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)}); for (const std::string& rFilename : rFilenames) { File::Delete(rFilename); } break; } UpdateGameList(); } // Enable and disable the toolbar void CFrame::OnToggleToolbar(wxCommandEvent& event) { SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked(); DoToggleToolbar(event.IsChecked()); } void CFrame::DoToggleToolbar(bool _show) { GetToolBar()->Show(_show); m_Mgr->Update(); } // Enable and disable the status bar void CFrame::OnToggleStatusbar(wxCommandEvent& event) { SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked(); GetStatusBar()->Show(event.IsChecked()); SendSizeEvent(); } void CFrame::OnChangeColumnsVisible(wxCommandEvent& event) { switch (event.GetId()) { case IDM_SHOW_SYSTEM: SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn; break; case IDM_SHOW_BANNER: SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn; break; case IDM_SHOW_MAKER: SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn; break; case IDM_SHOW_FILENAME: SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn; break; case IDM_SHOW_ID: SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn; break; case IDM_SHOW_REGION: SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn; break; case IDM_SHOW_SIZE: SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn; break; case IDM_SHOW_STATE: SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn; break; default: return; } UpdateGameList(); SConfig::GetInstance().SaveSettings(); }