// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h" #include #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "VideoCommon/OnScreenDisplay.h" namespace ControllerEmu { ModifySettingsButton::ModifySettingsButton(std::string button_name) : Buttons(std::move(button_name)) { } void ModifySettingsButton::AddInput(std::string button_name, bool toggle) { ControlGroup::AddInput(Translate, std::move(button_name)); m_threshold_exceeded.emplace_back(false); m_associated_settings.emplace_back(false); m_associated_settings_toggle.emplace_back(toggle); } void ModifySettingsButton::UpdateState() { for (size_t i = 0; i < controls.size(); ++i) { const bool state = controls[i]->GetState(); if (!m_associated_settings_toggle[i]) { // not toggled m_associated_settings[i] = state; } else { // toggle (loading savestates does not en-/disable toggle) // after we passed the threshold, we en-/disable. but after that, we don't change it // anymore if (!m_threshold_exceeded[i] && state) { m_associated_settings[i] = !m_associated_settings[i]; if (m_associated_settings[i]) OSD::AddMessage(controls[i]->ui_name + ": on"); else OSD::AddMessage(controls[i]->ui_name + ": off"); m_threshold_exceeded[i] = true; } if (!state) m_threshold_exceeded[i] = false; } } } const std::vector& ModifySettingsButton::IsSettingToggled() const { return m_associated_settings_toggle; } const std::vector& ModifySettingsButton::GetSettingsModifier() const { return m_associated_settings; } } // namespace ControllerEmu