// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "wiimote_real.h" // Local #include "wiimote_hid.h" #include "main.h" #include "ConfigBasicDlg.h" #include "ConfigPadDlg.h" #include "ConfigRecordingDlg.h" #include "Config.h" #include "EmuMain.h" // for SetDefaultExtensionRegistry #include "EmuSubroutines.h" // for WmRequestStatus BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog) EVT_CLOSE(WiimoteBasicConfigDialog::OnClose) EVT_BUTTON(ID_CLOSE, WiimoteBasicConfigDialog::ButtonClick) EVT_BUTTON(ID_APPLY, WiimoteBasicConfigDialog::ButtonClick) EVT_BUTTON(ID_BUTTONMAPPING, WiimoteBasicConfigDialog::ButtonClick) EVT_BUTTON(ID_BUTTONRECORDING, WiimoteBasicConfigDialog::ButtonClick) EVT_CHECKBOX(ID_CONNECT_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_USE_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_SIDEWAYSDPAD, WiimoteBasicConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_UPRIGHTWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_MOTIONPLUSCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged) EVT_CHOICE(ID_EXTCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged) // IR cursor EVT_COMMAND_SCROLL(IDS_WIDTH, WiimoteBasicConfigDialog::IRCursorChanged) EVT_COMMAND_SCROLL(IDS_HEIGHT, WiimoteBasicConfigDialog::IRCursorChanged) EVT_COMMAND_SCROLL(IDS_LEFT, WiimoteBasicConfigDialog::IRCursorChanged) EVT_COMMAND_SCROLL(IDS_TOP, WiimoteBasicConfigDialog::IRCursorChanged) EVT_TIMER(IDTM_UPDATE_ONCE, WiimoteBasicConfigDialog::UpdateOnce) EVT_TIMER(IDTM_SHUTDOWN, WiimoteBasicConfigDialog::ShutDown) END_EVENT_TABLE() WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) { #if wxUSE_TIMER m_TimeoutOnce = new wxTimer(this, IDTM_UPDATE_ONCE); m_ShutDownTimer = new wxTimer(this, IDTM_SHUTDOWN); #endif ControlsCreated = false; m_bEnableUseRealWiimote = true; Page = 0; g_Config.Load(); CreateGUIControls(); UpdateGUI(); } void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event) { g_FrameOpen = false; g_Config.Save(); EndModal(wxID_CLOSE); } /* Timeout the shutdown. In Windows at least the g_pReadThread execution will hang at any attempt to call a frame function after the main thread has entered WaitForSingleObject() or any other loop. We must therefore shut down the thread from here and wait for that before we can call ShutDown(). */ void WiimoteBasicConfigDialog::ShutDown(wxTimerEvent& WXUNUSED(event)) { if(!WiiMoteReal::g_ThreadGoing) { m_ShutDownTimer->Stop(); Close(); } } void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event) { switch(event.GetId()) { case ID_CLOSE: // Wait for the Wiimote thread to stop, then close and shutdown if(!g_EmulatorRunning) { WiiMoteReal::g_Shutdown = true; m_ShutDownTimer->Start(10); } // Close directly else { Close(); } break; case ID_APPLY: g_Config.Save(); break; case ID_BUTTONMAPPING: m_PadConfigFrame = new WiimotePadConfigDialog(this); m_PadConfigFrame->ShowModal(); m_PadConfigFrame->Destroy(); m_PadConfigFrame = NULL; break; case ID_BUTTONRECORDING: m_RecordingConfigFrame = new WiimoteRecordingConfigDialog(this); m_RecordingConfigFrame->ShowModal(); m_RecordingConfigFrame->Destroy(); m_RecordingConfigFrame = NULL; break; } } // Execute a delayed function void WiimoteBasicConfigDialog::UpdateOnce(wxTimerEvent& event) { switch(event.GetId()) { case IDTM_UPDATE_ONCE: // Reenable the checkbox m_bEnableUseRealWiimote = true; SetCursor(wxCursor(wxCURSOR_ARROW)); UpdateGUI(); break; } } void WiimoteBasicConfigDialog::CreateGUIControls() { m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize); for (int i = 0; i < MAX_WIIMOTES; i++) { m_Controller[i] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1 + i, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_Controller[i], wxString::Format(wxT("Wiimote %d"), i+1)); m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_CONNECT_REAL, wxT("Connect Real Wiimote")); m_UseRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_USE_REAL, wxT("Use Real Wiimote")); m_ConnectRealWiimote[0]->SetValue(g_Config.bConnectRealWiimote); m_UseRealWiimote[0]->SetValue(g_Config.bUseRealWiimote); m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay.")); m_UseRealWiimote[i]->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected") wxT(" when a recording is to be done. No status in this window will be updated when this is checked.")); m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], ID_MOTIONPLUSCONNECTED, wxT("Wii Motion Plus Connected")); m_WiiMotionPlusConnected[i]->SetValue(g_Config.bMotionPlusConnected); m_WiiMotionPlusConnected[i]->Enable(false); wxArrayString arrayStringFor_extension; arrayStringFor_extension.Add(wxT("None")); arrayStringFor_extension.Add(wxT("Nunchuck")); arrayStringFor_extension.Add(wxT("Classic Controller")); arrayStringFor_extension.Add(wxT("Guitar Hero 3 Guitar")); //arrayStringFor_extension.Add(wxT("Guitar Hero World Tour Drums Connected")); // Prolly needs to be a separate plugin //arrayStringFor_extension.Add(wxT("Balance Board")); extensionChoice[i] = new wxChoice(m_Controller[i], ID_EXTCONNECTED, wxDefaultPosition, wxDefaultSize, arrayStringFor_extension, 0, wxDefaultValidator); extensionChoice[i]->SetSelection(0); // Basic Settings m_WiimoteOnline[i] = new wxCheckBox(m_Controller[i], IDC_WIMOTE_ON, wxT("Wiimote On")); m_WiimoteOnline[i]->SetValue(true); m_WiimoteOnline[i]->Enable(false); m_WiimoteOnline[i]->SetToolTip(wxString::Format(wxT("Decide if Wiimote %i shall be detected by the game"), i)); // Emulated Wiimote m_SidewaysDPad[i] = new wxCheckBox(m_Controller[i], ID_SIDEWAYSDPAD, wxT("Sideways Wiimote")); m_SidewaysDPad[i]->SetValue(g_Config.bSidewaysDPad); m_SidewaysDPad[i]->SetToolTip(wxT("Treat the sideways position as neutral")); m_UprightWiimote[i] = new wxCheckBox(m_Controller[i], ID_UPRIGHTWIIMOTE, wxT("Upright Wiimote")); m_UprightWiimote[i]->SetValue(g_Config.Trigger.Upright); m_UprightWiimote[i]->SetToolTip(wxT("Treat the upright position as neutral")); //IR Pointer m_TextScreenWidth[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Width: 000")); m_TextScreenHeight[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Height: 000")); m_TextScreenLeft[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: 000")); m_TextScreenTop[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Top: 000")); m_SliderWidth[i] = new wxSlider(m_Controller[i], IDS_WIDTH, 0, 100, 923, wxDefaultPosition, wxSize(75, -1)); m_SliderHeight[i] = new wxSlider(m_Controller[i], IDS_HEIGHT, 0, 0, 727, wxDefaultPosition, wxSize(75, -1)); m_SliderLeft[i] = new wxSlider(m_Controller[i], IDS_LEFT, 0, 100, 500, wxDefaultPosition, wxSize(75, -1)); m_SliderTop[i] = new wxSlider(m_Controller[i], IDS_TOP, 0, 0, 500, wxDefaultPosition, wxSize(75, -1)); //m_ScreenSize = new wxCheckBox(m_Controller[i], IDC_SCREEN_SIZE, wxT("Adjust screen size and position"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); //m_ScreenSize[i]->SetToolTip(wxT("Use the adjusted screen size.")); // These are changed from the graphics plugin settings, so they are just here to show the loaded status m_TextAR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Aspect Ratio")); m_CheckAR43[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("4:3"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator); m_CheckAR169[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("16:9"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator); m_Crop[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Crop"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator); m_CheckAR43[i]->SetValue(g_Config.bKeepAR43); m_CheckAR169[i]->SetValue(g_Config.bKeepAR169); m_Crop[i]->SetValue(g_Config.bCrop); m_CheckAR43[i]->Enable(false); m_CheckAR169[i]->Enable(false); m_Crop[i]->Enable(false); // Sizers m_SizeBasic[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("General Settings")); m_SizeBasic[i]->Add(m_WiimoteOnline[i], 0, wxEXPAND | wxALL, 5); m_SizeEmu[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Position")); m_SizeEmu[i]->Add(m_SidewaysDPad[i], 0, wxEXPAND | wxALL, 5); m_SizeEmu[i]->Add(m_UprightWiimote[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); m_SizeExtensions[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Extension")); m_SizeExtensions[i]->Add(m_WiiMotionPlusConnected[i], 0, wxEXPAND | wxALL, 5); m_SizeExtensions[i]->Add(extensionChoice[i], 0, wxEXPAND | wxALL, 5); m_SizeReal[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Real Wiimote")); m_SizeReal[i]->Add(m_ConnectRealWiimote[i], 0, wxEXPAND | wxALL, 5); m_SizeReal[i]->Add(m_UseRealWiimote[i], 0, wxEXPAND | wxALL, 5); m_SizerIRPointerWidth[i] = new wxBoxSizer(wxHORIZONTAL); m_SizerIRPointerWidth[i]->Add(m_TextScreenLeft[i], 0, wxEXPAND | (wxTOP), 3); m_SizerIRPointerWidth[i]->Add(m_SliderLeft[i], 0, wxEXPAND | (wxRIGHT), 0); m_SizerIRPointerWidth[i]->Add(m_TextScreenWidth[i], 0, wxEXPAND | (wxTOP), 3); m_SizerIRPointerWidth[i]->Add(m_SliderWidth[i], 0, wxEXPAND | (wxLEFT), 0); m_SizerIRPointerHeight[i] = new wxBoxSizer(wxHORIZONTAL); m_SizerIRPointerHeight[i]->Add(m_TextScreenTop[i], 0, wxEXPAND | (wxTOP), 3); m_SizerIRPointerHeight[i]->Add(m_SliderTop[i], 0, wxEXPAND | (wxRIGHT), 0); m_SizerIRPointerHeight[i]->Add(m_TextScreenHeight[i], 0, wxEXPAND | (wxTOP), 3); m_SizerIRPointerHeight[i]->Add(m_SliderHeight[i], 0, wxEXPAND | (wxLEFT), 0); m_SizerIRPointerScreen[i] = new wxBoxSizer(wxHORIZONTAL); m_SizerIRPointerScreen[i]->Add(m_TextAR[i], 0, wxEXPAND | (wxTOP), 0); m_SizerIRPointerScreen[i]->Add(m_CheckAR43[i], 0, wxEXPAND | (wxLEFT), 5); m_SizerIRPointerScreen[i]->Add(m_CheckAR169[i], 0, wxEXPAND | (wxLEFT), 5); m_SizerIRPointerScreen[i]->Add(m_Crop[i], 0, wxEXPAND | (wxLEFT), 5); m_SizerIRPointer[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("IR Pointer")); m_SizerIRPointer[i]->Add(m_SizerIRPointerWidth[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); m_SizerIRPointer[i]->Add(m_SizerIRPointerHeight[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); m_SizerIRPointer[i]->Add(m_SizerIRPointerScreen[i], 0, wxALIGN_CENTER | (wxUP | wxDOWN), 10); m_SizeBasicGeneralLeft[i] = new wxBoxSizer(wxVERTICAL); m_SizeBasicGeneralLeft[i]->Add(m_SizeBasic[i], 0, wxEXPAND | (wxUP), 5); m_SizeBasicGeneralLeft[i]->Add(m_SizeEmu[i], 0, wxEXPAND | (wxUP), 5); m_SizeBasicGeneralLeft[i]->Add(m_SizeExtensions[i], 0, wxEXPAND | (wxUP), 5); m_SizeBasicGeneralRight[i] = new wxBoxSizer(wxVERTICAL); m_SizeBasicGeneralRight[i]->Add(m_SizeReal[i], 0, wxEXPAND | (wxUP), 5); m_SizeBasicGeneralRight[i]->Add(m_SizerIRPointer[i], 0, wxEXPAND | (wxUP), 5); m_SizeBasicGeneral[i] = new wxBoxSizer(wxHORIZONTAL); m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralLeft[i], 0, wxEXPAND | (wxUP), 0); m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralRight[i], 0, wxEXPAND | (wxLEFT), 5); m_SizeParent[i] = new wxBoxSizer(wxVERTICAL); m_SizeParent[i]->Add(m_SizeBasicGeneral[i], 0, wxBORDER_STATIC | wxEXPAND | (wxALL), 5); // The sizer m_sMain will be expanded inside m_Controller, m_SizeParent will not m_sMain[i] = new wxBoxSizer(wxVERTICAL); m_sMain[i]->Add(m_SizeParent[i]); // Set the main sizer m_Controller[i]->SetSizer(m_sMain[i]); } m_ButtonMapping = new wxButton(this, ID_BUTTONMAPPING, wxT("Button Mapping")); m_Recording = new wxButton(this, ID_BUTTONRECORDING, wxT("Recording")); m_Apply = new wxButton(this, ID_APPLY, wxT("Apply")); m_Close = new wxButton(this, ID_CLOSE, wxT("Close")); m_Close->SetToolTip(wxT("Apply and Close")); wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL); sButtons->Add(m_ButtonMapping, 0, (wxALL), 0); sButtons->Add(m_Recording, 0, (wxALL), 0); sButtons->AddStretchSpacer(); sButtons->Add(m_Apply, 0, (wxALL), 0); sButtons->Add(m_Close, 0, (wxLEFT), 5); m_MainSizer = new wxBoxSizer(wxVERTICAL); m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5); m_MainSizer->Add(sButtons, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); this->SetSizer(m_MainSizer); this->Layout(); Fit(); // Center the window if there is room for it #ifdef _WIN32 if (GetSystemMetrics(SM_CYFULLSCREEN) > 800) Center(); #endif ControlsCreated = true; } void WiimoteBasicConfigDialog::DoConnectReal() { g_Config.bConnectRealWiimote = m_ConnectRealWiimote[Page]->IsChecked(); if(g_Config.bConnectRealWiimote) { if (!g_RealWiiMoteInitialized) WiiMoteReal::Initialize(); } else { DEBUG_LOG(WIIMOTE, "Post Message: %i", g_RealWiiMoteInitialized); if (g_RealWiiMoteInitialized) { WiiMoteReal::Shutdown(); } } } void WiimoteBasicConfigDialog::DoUseReal() { // Clear any eventual events in the Wiimote queue WiiMoteReal::ClearEvents(); // Are we using an extension now? The report that it's removed, then reconnected. bool UsingExtension = false; if (g_Config.iExtensionConnected != EXT_NONE) UsingExtension = true; DEBUG_LOG(WIIMOTE, "DoUseReal() Connect extension: %i", !UsingExtension); DoExtensionConnectedDisconnected(UsingExtension ? 0 : 1); UsingExtension = !UsingExtension; DEBUG_LOG(WIIMOTE, "DoUseReal() Connect extension: %i", !UsingExtension); DoExtensionConnectedDisconnected(UsingExtension ? 1 : 0); if(g_EmulatorRunning) { // Disable the checkbox for a moment SetCursor(wxCursor(wxCURSOR_WAIT)); m_bEnableUseRealWiimote = false; // We may not need this if there is already a message queue that allows the nessesary timeout //sleep(100); /* Start the timer to allow the approximate time it takes for the Wiimote to come online it would simpler to use sleep(1000) but that doesn't work because we need the functions in main.cpp to work */ m_TimeoutOnce->Start(1000, true); } } // Generate connect/disconnect status event void WiimoteBasicConfigDialog::DoExtensionConnectedDisconnected(int Extension) { // There is no need for this if no game is running if(!g_EmulatorRunning) return; u8 DataFrame[8]; // make a blank report for it wm_request_status *rs = (wm_request_status*)DataFrame; // Check if a game is running, in that case change the status if(WiiMoteEmu::g_ReportingChannel > 0) WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs, Extension); } void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event) { switch (event.GetId()) { case ID_CONNECT_REAL: DoConnectReal(); break; case ID_USE_REAL: // Enable the Wiimote thread g_Config.bUseRealWiimote = m_UseRealWiimote[Page]->IsChecked(); if (g_Config.bUseRealWiimote) DoUseReal(); break; case ID_SIDEWAYSDPAD: g_Config.bSidewaysDPad = m_SidewaysDPad[Page]->IsChecked(); break; case ID_UPRIGHTWIIMOTE: g_Config.Trigger.Upright = m_UprightWiimote[Page]->IsChecked(); break; case ID_MOTIONPLUSCONNECTED: g_Config.bMotionPlusConnected = m_WiiMotionPlusConnected[Page]->IsChecked(); break; case ID_EXTCONNECTED: g_Config.iExtensionConnected = EXT_NONE; // Disconnect the extension so that the game recognize the change DoExtensionConnectedDisconnected(); // It doesn't seem to be needed but shouldn't it at least take 25 ms to // reconnect an extension after we disconnected another? if(g_EmulatorRunning) SLEEP(25); // Update status g_Config.iExtensionConnected = extensionChoice[Page]->GetSelection(); // Copy the calibration data WiiMoteEmu::UpdateExtRegisterBlocks(); // Generate connect/disconnect status event DoExtensionConnectedDisconnected(); break; } g_Config.Save(); UpdateGUI(); } void WiimoteBasicConfigDialog::IRCursorChanged(wxScrollEvent& event) { switch (event.GetId()) { case IDS_WIDTH: g_Config.iIRWidth = m_SliderWidth[Page]->GetValue(); break; case IDS_HEIGHT: g_Config.iIRHeight = m_SliderHeight[Page]->GetValue(); break; case IDS_LEFT: g_Config.iIRLeft = m_SliderLeft[Page]->GetValue(); break; case IDS_TOP: g_Config.iIRTop = m_SliderTop[Page]->GetValue(); break; } UpdateGUI(); } void WiimoteBasicConfigDialog::UpdateIRCalibration() { // Update the slider position if a configuration has been loaded m_SliderWidth[Page]->SetValue(g_Config.iIRWidth); m_SliderHeight[Page]->SetValue(g_Config.iIRHeight); m_SliderLeft[Page]->SetValue(g_Config.iIRLeft); m_SliderTop[Page]->SetValue(g_Config.iIRTop); // Update the labels m_TextScreenWidth[Page]->SetLabel(wxString::Format(wxT("Width: %i"), g_Config.iIRWidth)); m_TextScreenHeight[Page]->SetLabel(wxString::Format(wxT("Height: %i"), g_Config.iIRHeight)); m_TextScreenLeft[Page]->SetLabel(wxString::Format(wxT("Left: %i"), g_Config.iIRLeft)); m_TextScreenTop[Page]->SetLabel(wxString::Format(wxT("Top: %i"), g_Config.iIRTop)); } void WiimoteBasicConfigDialog::UpdateGUI(int Slot) { // Update the Wiimote IR pointer calibration UpdateIRCalibration(); /* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated from the data scanning functions in main.cpp */ bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning); extensionChoice[Page]->SetSelection(g_Config.iExtensionConnected); extensionChoice[Page]->Enable(AllowExtensionChange); /* I have disabled this option during a running game because it's enough to be able to switch between using and not using then. To also use the connect option during a running game would mean that the wiimote must be sent the current reporting mode and the channel ID after it has been initialized. Functions for that are basically already in place so these two options could possibly be simplified to one option. */ m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning); m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || (!g_EmulatorRunning && g_Config.bConnectRealWiimote)); }