// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "Common.h" #include "Profiler.h" #include "Statistics.h" #include "PixelShaderManager.h" #include "VideoCommon.h" #include "VideoConfig.h" static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors static int s_nIndTexMtxChanged; static bool s_bAlphaChanged; static bool s_bZBiasChanged; static bool s_bZTextureTypeChanged; static bool s_bDepthRangeChanged; static bool s_bFogColorChanged; static bool s_bFogParamChanged; static float lastDepthRange[2]; // 0 = far z, 1 = far - near static float lastRGBAfull[2][4][4]; static float lastCustomTexScale[8][2]; static u8 s_nTexDimsChanged; static u8 s_nIndTexScaleChanged; static u32 lastAlpha; static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30 static u32 lastZBias; // lower byte describes if a texture is nonpow2 or pow2 // next byte describes whether the repeat wrap mode is enabled for the s channel // next byte is for t channel static u32 s_texturemask = 0; void PixelShaderManager::Init() { for (int i = 0; i < 8; i++) lastCustomTexScale[i][0] = lastCustomTexScale[i][1] = 1.0f; lastAlpha = 0; memset(lastTexDims, 0, sizeof(lastTexDims)); lastZBias = 0; s_texturemask = 0; memset(lastRGBAfull, 0, sizeof(lastRGBAfull)); Dirty(); } void PixelShaderManager::Dirty() { s_nColorsChanged[0] = s_nColorsChanged[1] = 15; s_nTexDimsChanged = true; s_nIndTexScaleChanged = true; s_nIndTexMtxChanged = 15; s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true; s_bFogColorChanged = s_bFogParamChanged = true; } void PixelShaderManager::Shutdown() { } void PixelShaderManager::SetConstants() { for (int i = 0; i < 2; ++i) { if (s_nColorsChanged[i]) { int baseind = i ? C_KCOLORS : C_COLORS; for (int j = 0; j < 4; ++j) { if (s_nColorsChanged[i] & (1 << j)) SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]); } s_nColorsChanged[i] = 0; } } if (s_nTexDimsChanged) { for (int i = 0; i < 8; ++i) { if (s_nTexDimsChanged & (1<>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f); s_bAlphaChanged = false; } if (s_bZTextureTypeChanged) { float ftemp[4]; switch (bpmem.ztex2.type) { case 0: // 8 bits ftemp[0] = 0; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 255.0f/16777215.0f; break; case 1: // 16 bits ftemp[0] = 255.0f/16777215.0f; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 65280.0f/16777215.0f; break; case 2: // 24 bits ftemp[0] = 16711680.0f/16777215.0f; ftemp[1] = 65280.0f/16777215.0f; ftemp[2] = 255.0f/16777215.0f; ftemp[3] = 0; break; } SetPSConstant4fv(C_ZBIAS, ftemp); s_bZTextureTypeChanged = false; } if (s_bZBiasChanged || s_bDepthRangeChanged) { //ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias); SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)(lastZBias)/16777215.0f); s_bZBiasChanged = s_bDepthRangeChanged = false; } // indirect incoming texture scales if (s_nIndTexScaleChanged) { // set as two sets of vec4s, each containing S and T of two ind stages. float f[8]; if (s_nIndTexScaleChanged & 0x03) { for (u32 i = 0; i < 2; ++i) { f[2 * i] = bpmem.texscale[0].getScaleS(i & 1); f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1); PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]); } SetPSConstant4fv(C_INDTEXSCALE, f); } if (s_nIndTexScaleChanged & 0x0c) { for (u32 i = 2; i < 4; ++i) { f[2 * i] = bpmem.texscale[1].getScaleS(i & 1); f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1); PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]); } SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]); } s_nIndTexScaleChanged = 0; } if (s_nIndTexMtxChanged) { for (int i = 0; i < 3; ++i) { if (s_nIndTexMtxChanged & (1 << i)) { int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) | ((u32)bpmem.indmtx[i].col1.s1 << 2) | ((u32)bpmem.indmtx[i].col2.s2 << 4); float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f; // xyz - static matrix // TODO w - dynamic matrix scale / 256...... somehow / 4 works better // rev 2972 - now using / 256.... verify that this works SetPSConstant4f(C_INDTEXMTX + 2 * i, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale, fscale * 4.0f); SetPSConstant4f(C_INDTEXMTX + 2 * i + 1, bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale * 4.0f); PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i, 1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale, bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale); } } s_nIndTexMtxChanged = 0; } if (s_bFogColorChanged) { SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0); s_bFogColorChanged = false; } if (s_bFogParamChanged) { if(!g_ActiveConfig.bDisableFog) { float a = bpmem.fog.a.GetA() * ((float)(1 << bpmem.fog.b_shift)); float b = ((float)bpmem.fog.b_magnitude / 8388638) * ((float)(1 << (bpmem.fog.b_shift - 1))); SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0); } else { SetPSConstant4f(C_FOG + 1, 0.0, 1.0, 1.0, 0); } s_bFogParamChanged = false; } for (int i = 0; i < 8; i++) lastCustomTexScale[i][0] = lastCustomTexScale[i][1] = 1.0f; } void PixelShaderManager::SetPSTextureDims(int texid) { // non pow 2 textures - texdims.xy are the real texture dimensions used for wrapping // pow 2 textures - texdims.xy are reciprocals of the real texture dimensions // both - texdims.zw are the scaled dimensions float fdims[4]; if (s_texturemask & (1 << texid)) { TCoordInfo& tc = bpmem.texcoords[texid]; fdims[0] = (float)(lastTexDims[texid] & 0xffff); fdims[1] = (float)((lastTexDims[texid] >> 16) & 0xfff); fdims[2] = (float)(tc.s.scale_minus_1 + 1)*lastCustomTexScale[texid][0]; fdims[3] = (float)(tc.t.scale_minus_1 + 1)*lastCustomTexScale[texid][1]; } else { TCoordInfo& tc = bpmem.texcoords[texid]; fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff); fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff); fdims[2] = (float)(tc.s.scale_minus_1 + 1) * lastCustomTexScale[texid][0]; fdims[3] = (float)(tc.t.scale_minus_1 + 1) * lastCustomTexScale[texid][1]; } PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]); SetPSConstant4fv(C_TEXDIMS + texid, fdims); } // This one is high in profiles (0.5%). TODO: Move conversion out, only store the raw color value // and update it when the shader constant is set, only. void PixelShaderManager::SetColorChanged(int type, int num) { int r = bpmem.tevregs[num].low.a; int a = bpmem.tevregs[num].low.b; int b = bpmem.tevregs[num].high.a; int g = bpmem.tevregs[num].high.b; float *pf = &lastRGBAfull[type][num][0]; pf[0] = (float)r * (1.0f / 255.0f); pf[1] = (float)g * (1.0f / 255.0f); pf[2] = (float)b * (1.0f / 255.0f); pf[3] = (float)a * (1.0f / 255.0f); s_nColorsChanged[type] |= 1 << num; PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]); } void PixelShaderManager::SetAlpha(const AlphaFunc& alpha) { if ((alpha.hex & 0xffff) != lastAlpha) { lastAlpha = (lastAlpha & ~0xffff) | (alpha.hex & 0xffff); s_bAlphaChanged = true; } } void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha) { if (alpha.alpha != (lastAlpha >> 16)) { lastAlpha = (lastAlpha & ~0xff0000) | ((alpha.hex & 0xff) << 16); s_bAlphaChanged = true; } } void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt) { u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30); if (lastTexDims[texmapid] != wh) { lastTexDims[texmapid] = wh; s_nTexDimsChanged |= 1 << texmapid; } } void PixelShaderManager::SetCustomTexScale(int texmapid, float x, float y) { if (lastCustomTexScale[texmapid][0] != x || lastCustomTexScale[texmapid][1] != y) { s_nTexDimsChanged |= 1 << texmapid; lastCustomTexScale[texmapid][0] = x; lastCustomTexScale[texmapid][1] = y; } } void PixelShaderManager::SetZTextureBias(u32 bias) { if (lastZBias != bias) { s_bZBiasChanged = true; lastZBias = bias; } } void PixelShaderManager::SetViewport(float* viewport,int VIndex) { // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz) // [0] = width/2 // [1] = height/2 // [2] = 16777215 * (farz - nearz) // [3] = xorig + width/2 + 342 // [4] = yorig + height/2 + 342 // [5] = 16777215 * farz if(VIndex <= 0) { if (lastDepthRange[0] != viewport[5] || lastDepthRange[1] != viewport[2]) { lastDepthRange[0] = viewport[5]; lastDepthRange[1] = viewport[2]; s_bDepthRangeChanged = true; } } else { if (VIndex == 2 && lastDepthRange[1] != viewport[0]) { lastDepthRange[1] = viewport[0]; s_bDepthRangeChanged = true; } else if(VIndex == 5 && lastDepthRange[0] != viewport[0]) { lastDepthRange[0] = viewport[0]; s_bDepthRangeChanged = true; } } } void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask) { s_nIndTexScaleChanged |= stagemask; } void PixelShaderManager::SetIndMatrixChanged(int matrixidx) { s_nIndTexMtxChanged |= 1 << matrixidx; } void PixelShaderManager::SetZTextureTypeChanged() { s_bZTextureTypeChanged = true; } void PixelShaderManager::SetTexturesUsed(u32 nonpow2tex) { if (s_texturemask != nonpow2tex) { for (int i = 0; i < 8; ++i) { if (nonpow2tex & (0x10101 << i)) { // this check was previously implicit, but should it be here? if (s_nTexDimsChanged) s_nTexDimsChanged |= 1 << i; } } s_texturemask = nonpow2tex; } } void PixelShaderManager::SetTexCoordChanged(u8 texmapid) { s_nTexDimsChanged |= 1 << texmapid; } void PixelShaderManager::SetFogColorChanged() { s_bFogColorChanged = true; } void PixelShaderManager::SetFogParamChanged() { s_bFogParamChanged = true; } void PixelShaderManager::SetColorMatrix(const float* pmatrix, const float* pfConstAdd) { SetPSConstant4fv(C_COLORMATRIX, pmatrix); SetPSConstant4fv(C_COLORMATRIX+1, pmatrix+4); SetPSConstant4fv(C_COLORMATRIX+2, pmatrix+8); SetPSConstant4fv(C_COLORMATRIX+3, pmatrix+12); SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd); } u32 PixelShaderManager::GetTextureMask() { return s_texturemask; }