// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/Lazy.h" #include "Core/IOS/ES/Formats.h" #include "DiscIO/Filesystem.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeDisc.h" namespace DiscIO { class BlobReader; enum class BlobType; enum class Country; class FileSystem; enum class Language; enum class Region; enum class Platform; class VolumeWii : public VolumeDisc { public: static constexpr size_t AES_KEY_SIZE = 16; static constexpr size_t SHA1_SIZE = 20; static constexpr u32 BLOCKS_PER_GROUP = 0x40; static constexpr u64 BLOCK_HEADER_SIZE = 0x0400; static constexpr u64 BLOCK_DATA_SIZE = 0x7C00; static constexpr u64 BLOCK_TOTAL_SIZE = BLOCK_HEADER_SIZE + BLOCK_DATA_SIZE; static constexpr u64 GROUP_HEADER_SIZE = BLOCK_HEADER_SIZE * BLOCKS_PER_GROUP; static constexpr u64 GROUP_DATA_SIZE = BLOCK_DATA_SIZE * BLOCKS_PER_GROUP; static constexpr u64 GROUP_TOTAL_SIZE = GROUP_HEADER_SIZE + GROUP_DATA_SIZE; struct HashBlock { u8 h0[31][SHA1_SIZE]; u8 padding_0[20]; u8 h1[8][SHA1_SIZE]; u8 padding_1[32]; u8 h2[8][SHA1_SIZE]; u8 padding_2[32]; }; static_assert(sizeof(HashBlock) == BLOCK_HEADER_SIZE); VolumeWii(std::unique_ptr reader); ~VolumeWii(); bool Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const override; bool IsEncryptedAndHashed() const override; std::vector GetPartitions() const override; Partition GetGamePartition() const override; std::optional GetPartitionType(const Partition& partition) const override; std::optional GetTitleID(const Partition& partition) const override; const IOS::ES::TicketReader& GetTicket(const Partition& partition) const override; const IOS::ES::TMDReader& GetTMD(const Partition& partition) const override; const std::vector& GetCertificateChain(const Partition& partition) const override; const FileSystem* GetFileSystem(const Partition& partition) const override; static u64 EncryptedPartitionOffsetToRawOffset(u64 offset, const Partition& partition, u64 partition_data_offset); u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const override; std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const override; std::map GetLongNames() const override; std::vector GetBanner(u32* width, u32* height) const override; Platform GetVolumeType() const override; bool IsDatelDisc() const override; bool SupportsIntegrityCheck() const override { return m_encrypted; } bool CheckH3TableIntegrity(const Partition& partition) const override; bool CheckBlockIntegrity(u64 block_index, const u8* encrypted_data, const Partition& partition) const override; bool CheckBlockIntegrity(u64 block_index, const Partition& partition) const override; Region GetRegion() const override; BlobType GetBlobType() const override; u64 GetSize() const override; bool IsSizeAccurate() const override; u64 GetRawSize() const override; const BlobReader& GetBlobReader() const override; std::array GetSyncHash() const override; // The in parameter can either contain all the data to begin with, // or read_function can write data into the in parameter when called. // The latter lets reading run in parallel with hashing. // This function returns false iff read_function returns false. static bool HashGroup(const std::array in[BLOCKS_PER_GROUP], HashBlock out[BLOCKS_PER_GROUP], const std::function& read_function = {}); static bool EncryptGroup(u64 offset, u64 partition_data_offset, u64 partition_data_decrypted_size, const std::array& key, BlobReader* blob, std::array* out, const std::function& hash_exception_callback = {}); static void DecryptBlockHashes(const u8* in, HashBlock* out, mbedtls_aes_context* aes_context); static void DecryptBlockData(const u8* in, u8* out, mbedtls_aes_context* aes_context); protected: u32 GetOffsetShift() const override { return 2; } private: struct PartitionDetails { Common::Lazy> key; Common::Lazy ticket; Common::Lazy tmd; Common::Lazy> cert_chain; Common::Lazy> h3_table; Common::Lazy> file_system; Common::Lazy data_offset; u32 type; }; std::unique_ptr m_reader; std::map m_partitions; Partition m_game_partition; bool m_encrypted; mutable u64 m_last_decrypted_block; mutable u8 m_last_decrypted_block_data[BLOCK_DATA_SIZE]; }; } // namespace DiscIO