// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" #include "Common/Thread.h" #ifdef __APPLE__ #include #elif defined BSD4_4 || defined __FreeBSD__ #include #endif #ifdef USE_VTUNE #include #pragma comment(lib, "libittnotify.lib") #endif namespace Common { int CurrentThreadId() { #ifdef _WIN32 return GetCurrentThreadId(); #elif defined __APPLE__ return mach_thread_self(); #else return 0; #endif } #ifdef _WIN32 void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) { SetThreadAffinityMask(thread, mask); } void SetCurrentThreadAffinity(u32 mask) { SetThreadAffinityMask(GetCurrentThread(), mask); } // Supporting functions void SleepCurrentThread(int ms) { Sleep(ms); } void SwitchCurrentThread() { SwitchToThread(); } // Sets the debugger-visible name of the current thread. // Uses undocumented (actually, it is now documented) trick. // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp // This is implemented much nicer in upcoming msvc++, see: // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx void SetCurrentThreadName(const char* szThreadName) { static const DWORD MS_VC_EXCEPTION = 0x406D1388; #pragma pack(push,8) struct THREADNAME_INFO { DWORD dwType; // must be 0x1000 LPCSTR szName; // pointer to name (in user addr space) DWORD dwThreadID; // thread ID (-1=caller thread) DWORD dwFlags; // reserved for future use, must be zero } info; #pragma pack(pop) info.dwType = 0x1000; info.szName = szThreadName; info.dwThreadID = -1; //dwThreadID; info.dwFlags = 0; __try { RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info); } __except(EXCEPTION_CONTINUE_EXECUTION) {} } #else // !WIN32, so must be POSIX threads void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) { #ifdef __APPLE__ thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t *)&mask, 1); #elif (defined __linux__ || defined BSD4_4 || defined __FreeBSD__) && !(defined ANDROID) #ifdef __FreeBSD__ cpuset_t cpu_set; #else cpu_set_t cpu_set; #endif CPU_ZERO(&cpu_set); for (int i = 0; i != sizeof(mask) * 8; ++i) if ((mask >> i) & 1) CPU_SET(i, &cpu_set); pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set); #endif } void SetCurrentThreadAffinity(u32 mask) { SetThreadAffinity(pthread_self(), mask); } void SleepCurrentThread(int ms) { usleep(1000 * ms); } void SwitchCurrentThread() { usleep(1000 * 1); } void SetCurrentThreadName(const char* szThreadName) { #ifdef __APPLE__ pthread_setname_np(szThreadName); #elif defined __FreeBSD__ pthread_set_name_np(pthread_self(), szThreadName); #else pthread_setname_np(pthread_self(), szThreadName); #endif #ifdef USE_VTUNE // VTune uses OS thread names by default but probably supports longer names when set via its own API. __itt_thread_set_name(szThreadName); #endif } #endif } // namespace Common