// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "VideoCommon/LookUpTables.h" #include "VideoCommon/sfont.inc" #include "VideoCommon/TextureDecoder.h" static bool TexFmt_Overlay_Enable=false; static bool TexFmt_Overlay_Center=false; // TRAM // STATE_TO_SAVE GC_ALIGNED16(u8 texMem[TMEM_SIZE]); int TexDecoder_GetTexelSizeInNibbles(int format) { switch (format & 0x3f) { case GX_TF_I4: return 1; case GX_TF_I8: return 2; case GX_TF_IA4: return 2; case GX_TF_IA8: return 4; case GX_TF_RGB565: return 4; case GX_TF_RGB5A3: return 4; case GX_TF_RGBA8: return 8; case GX_TF_C4: return 1; case GX_TF_C8: return 2; case GX_TF_C14X2: return 4; case GX_TF_CMPR: return 1; case GX_CTF_R4: return 1; case GX_CTF_RA4: return 2; case GX_CTF_RA8: return 4; case GX_CTF_YUVA8: return 8; case GX_CTF_A8: return 2; case GX_CTF_R8: return 2; case GX_CTF_G8: return 2; case GX_CTF_B8: return 2; case GX_CTF_RG8: return 4; case GX_CTF_GB8: return 4; case GX_TF_Z8: return 2; case GX_TF_Z16: return 4; case GX_TF_Z24X8: return 8; case GX_CTF_Z4: return 1; case GX_CTF_Z8M: return 2; case GX_CTF_Z8L: return 2; case GX_CTF_Z16L: return 4; default: return 1; } } int TexDecoder_GetTextureSizeInBytes(int width, int height, int format) { return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2; } int TexDecoder_GetBlockWidthInTexels(u32 format) { switch (format) { case GX_TF_I4: return 8; case GX_TF_I8: return 8; case GX_TF_IA4: return 8; case GX_TF_IA8: return 4; case GX_TF_RGB565: return 4; case GX_TF_RGB5A3: return 4; case GX_TF_RGBA8: return 4; case GX_TF_C4: return 8; case GX_TF_C8: return 8; case GX_TF_C14X2: return 4; case GX_TF_CMPR: return 8; case GX_CTF_R4: return 8; case GX_CTF_RA4: return 8; case GX_CTF_RA8: return 4; case GX_CTF_A8: return 8; case GX_CTF_R8: return 8; case GX_CTF_G8: return 8; case GX_CTF_B8: return 8; case GX_CTF_RG8: return 4; case GX_CTF_GB8: return 4; case GX_TF_Z8: return 8; case GX_TF_Z16: return 4; case GX_TF_Z24X8: return 4; case GX_CTF_Z4: return 8; case GX_CTF_Z8M: return 8; case GX_CTF_Z8L: return 8; case GX_CTF_Z16L: return 4; default: ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format); return 8; } } int TexDecoder_GetBlockHeightInTexels(u32 format) { switch (format) { case GX_TF_I4: return 8; case GX_TF_I8: return 4; case GX_TF_IA4: return 4; case GX_TF_IA8: return 4; case GX_TF_RGB565: return 4; case GX_TF_RGB5A3: return 4; case GX_TF_RGBA8: return 4; case GX_TF_C4: return 8; case GX_TF_C8: return 4; case GX_TF_C14X2: return 4; case GX_TF_CMPR: return 8; case GX_CTF_R4: return 8; case GX_CTF_RA4: return 4; case GX_CTF_RA8: return 4; case GX_CTF_A8: return 4; case GX_CTF_R8: return 4; case GX_CTF_G8: return 4; case GX_CTF_B8: return 4; case GX_CTF_RG8: return 4; case GX_CTF_GB8: return 4; case GX_TF_Z8: return 4; case GX_TF_Z16: return 4; case GX_TF_Z24X8: return 4; case GX_CTF_Z4: return 8; case GX_CTF_Z8M: return 4; case GX_CTF_Z8L: return 4; case GX_CTF_Z16L: return 4; default: ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format); return 4; } } //returns bytes int TexDecoder_GetPaletteSize(int format) { switch (format) { case GX_TF_C4: return 16 * 2; case GX_TF_C8: return 256 * 2; case GX_TF_C14X2: return 16384 * 2; default: return 0; } } void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center) { TexFmt_Overlay_Enable = enable; TexFmt_Overlay_Center = center; } static const char* texfmt[] = { // pixel "I4", "I8", "IA4", "IA8", "RGB565", "RGB5A3", "RGBA8", "0x07", "C4", "C8", "C14X2", "0x0B", "0x0C", "0x0D", "CMPR", "0x0F", // Z-buffer "0x10", "Z8", "0x12", "Z16", "0x14", "0x15", "Z24X8", "0x17", "0x18", "0x19", "0x1A", "0x1B", "0x1C", "0x1D", "0x1E", "0x1F", // pixel + copy "CR4", "0x21", "CRA4", "CRA8", "0x24", "0x25", "CYUVA8", "CA8", "CR8", "CG8", "CB8", "CRG8", "CGB8", "0x2D", "0x2E", "0x2F", // Z + copy "CZ4", "0x31", "0x32", "0x33", "0x34", "0x35", "0x36", "0x37", "0x38", "CZ8M", "CZ8L", "0x3B", "CZ16L", "0x3D", "0x3E", "0x3F", }; static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat, PC_TexFormat pc_texformat) { int w = std::min(width, 40); int h = std::min(height, 10); int xoff = (width - w) >> 1; int yoff = (height - h) >> 1; if (!TexFmt_Overlay_Center) { xoff=0; yoff=0; } const char* fmt = texfmt[texformat&15]; while (*fmt) { int xcnt = 0; int nchar = sfont_map[(int)*fmt]; const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10 for (int x = 0; x < 9;x++) { if (ptr[x] == 0x78) break; xcnt++; } for (int y=0; y < 10; y++) { for (int x=0; x < xcnt; x++) { switch (pc_texformat) { case PC_TEX_FMT_I8: { // TODO: Is this an acceptable way to draw in I8? u8 *dtp = (u8*)dst; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88; break; } case PC_TEX_FMT_IA8: case PC_TEX_FMT_IA4_AS_IA8: { u16 *dtp = (u16*)dst; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00; break; } case PC_TEX_FMT_RGB565: { u16 *dtp = (u16*)dst; dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000; break; } default: case PC_TEX_FMT_BGRA32: { int *dtp = (int*)dst; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000; break; } } } ptr += 9; } xoff += xcnt; fmt++; } } PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) { PC_TexFormat pc_texformat = _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt); if (TexFmt_Overlay_Enable && pc_texformat != PC_TEX_FMT_NONE) TexDecoder_DrawOverlay(dst, width, height, texformat, pc_texformat); return pc_texformat; } static inline u32 makeRGBA(int r, int g, int b, int a) { return (a<<24)|(b<<16)|(g<<8)|r; } static inline u32 decodeIA8Swapped(u16 val) { int a = val & 0xFF; int i = val >> 8; return i | (i<<8) | (i<<16) | (a<<24); } static inline u32 decode565RGBA(u16 val) { int r,g,b,a; r=Convert5To8((val>>11) & 0x1f); g=Convert6To8((val>>5 ) & 0x3f); b=Convert5To8((val ) & 0x1f); a=0xFF; return r | (g<<8) | (b << 16) | (a << 24); } static inline u32 decode5A3RGBA(u16 val) { int r,g,b,a; if ((val&0x8000)) { r=Convert5To8((val>>10) & 0x1f); g=Convert5To8((val>>5 ) & 0x1f); b=Convert5To8((val ) & 0x1f); a=0xFF; } else { a=Convert3To8((val>>12) & 0x7); r=Convert4To8((val>>8 ) & 0xf); g=Convert4To8((val>>4 ) & 0xf); b=Convert4To8((val ) & 0xf); } return r | (g<<8) | (b << 16) | (a << 24); } struct DXTBlock { u16 color1; u16 color2; u8 lines[4]; }; static inline u32 decodePalettedPixel(u16 pixel, TlutFormat tlutfmt) { switch (tlutfmt) { case GX_TL_IA8: return decodeIA8Swapped(pixel); case GX_TL_RGB565: return decode565RGBA(Common::swap16(pixel)); case GX_TL_RGB5A3: return decode5A3RGBA(Common::swap16(pixel)); default: return 0; } } void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, const u8* tlut_, TlutFormat tlutfmt) { /* General formula for computing texture offset // u16 sBlk = s / blockWidth; u16 tBlk = t / blockHeight; u16 widthBlks = (width / blockWidth) + 1; u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight; u16 blkS = s & (blockWidth - 1); u16 blkT = t & (blockHeight - 1); u32 blkOff = blkT * blockWidth + blkS; */ switch (texformat) { case GX_TF_C4: { u16 sBlk = s >> 3; u16 tBlk = t >> 3; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 7; u32 blkOff = (blkT << 3) + blkS; int rs = (blkOff & 1)?0:4; u32 offset = base + (blkOff >> 1); u8 val = (*(src + offset) >> rs) & 0xF; u16 *tlut = (u16*) tlut_; *((u32*)dst) = decodePalettedPixel(tlut[val], tlutfmt); } break; case GX_TF_I4: { u16 sBlk = s >> 3; u16 tBlk = t >> 3; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 7; u32 blkOff = (blkT << 3) + blkS; int rs = (blkOff & 1)?0:4; u32 offset = base + (blkOff >> 1); u8 val = (*(src + offset) >> rs) & 0xF; val = Convert4To8(val); dst[0] = val; dst[1] = val; dst[2] = val; dst[3] = val; } break; case GX_TF_I8: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); dst[0] = val; dst[1] = val; dst[2] = val; dst[3] = val; } break; case GX_TF_C8: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); u16 *tlut = (u16*) tlut_; *((u32*)dst) = decodePalettedPixel(tlut[val], tlutfmt); } break; case GX_TF_IA4: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); const u8 a = Convert4To8(val>>4); const u8 l = Convert4To8(val&0xF); dst[0] = l; dst[1] = l; dst[2] = l; dst[3] = a; } break; case GX_TF_IA8: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = decodeIA8Swapped(*valAddr); } break; case GX_TF_C14X2: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); u16 val = Common::swap16(*valAddr) & 0x3FFF; u16 *tlut = (u16*) tlut_; *((u32*)dst) = decodePalettedPixel(tlut[val], tlutfmt); } break; case GX_TF_RGB565: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr)); } break; case GX_TF_RGB5A3: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr)); } break; case GX_TF_RGBA8: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1 ; const u8* valAddr = src + offset; dst[3] = valAddr[0]; dst[0] = valAddr[1]; dst[1] = valAddr[32]; dst[2] = valAddr[33]; } break; case GX_TF_CMPR: { u16 sDxt = s >> 2; u16 tDxt = t >> 2; u16 sBlk = sDxt >> 1; u16 tBlk = tDxt >> 1; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 2; u16 blkS = sDxt & 1; u16 blkT = tDxt & 1; u32 blkOff = (blkT << 1) + blkS; u32 offset = (base + blkOff) << 3; const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset); u16 c1 = Common::swap16(dxtBlock->color1); u16 c2 = Common::swap16(dxtBlock->color2); int blue1 = Convert5To8(c1 & 0x1F); int blue2 = Convert5To8(c2 & 0x1F); int green1 = Convert6To8((c1 >> 5) & 0x3F); int green2 = Convert6To8((c2 >> 5) & 0x3F); int red1 = Convert5To8((c1 >> 11) & 0x1F); int red2 = Convert5To8((c2 >> 11) & 0x1F); u16 ss = s & 3; u16 tt = t & 3; int colorSel = dxtBlock->lines[tt]; int rs = 6 - (ss << 1); colorSel = (colorSel >> rs) & 3; colorSel |= c1 > c2?0:4; u32 color = 0; switch (colorSel) { case 0: case 4: color = makeRGBA(red1, green1, blue1, 255); break; case 1: case 5: color = makeRGBA(red2, green2, blue2, 255); break; case 2: color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255); break; case 3: color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255); break; case 6: color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255); break; case 7: color = makeRGBA(red2, green2, blue2, 0); break; } *((u32*)dst) = color; } break; } } void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth) { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ? u32 base_ar = (tBlk * widthBlks + sBlk) << 4; u32 base_gb = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blk_off = (blkT << 2) + blkS; u32 offset_ar = (base_ar + blk_off) << 1; u32 offset_gb = (base_gb + blk_off) << 1; const u8* val_addr_ar = src_ar + offset_ar; const u8* val_addr_gb = src_gb + offset_gb; dst[3] = val_addr_ar[0]; // A dst[0] = val_addr_ar[1]; // R dst[1] = val_addr_gb[0]; // G dst[2] = val_addr_gb[1]; // B } PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height) { // TODO for someone who cares: Make this less slow! for (int y = 0; y < height; ++y) for (int x = 0; x < width; ++x) { TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1); dst += 4; } return PC_TEX_FMT_RGBA32; }