// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "DiscIO/Blob.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeCreator.h" #include "DiscIO/VolumeDirectory.h" #include "DiscIO/VolumeGC.h" #include "DiscIO/VolumeWad.h" #include "DiscIO/VolumeWiiCrypted.h" namespace DiscIO { enum EDiscType { DISC_TYPE_UNK, DISC_TYPE_WII, DISC_TYPE_WII_CONTAINER, DISC_TYPE_GC, DISC_TYPE_WAD }; static const unsigned char s_master_key[16] = {0xeb, 0xe4, 0x2a, 0x22, 0x5e, 0x85, 0x93, 0xe4, 0x48, 0xd9, 0xc5, 0x45, 0x73, 0x81, 0xaa, 0xf7}; static const unsigned char s_master_key_korean[16] = { 0x63, 0xb8, 0x2b, 0xb4, 0xf4, 0x61, 0x4e, 0x2e, 0x13, 0xf2, 0xfe, 0xfb, 0xba, 0x4c, 0x9b, 0x7e}; static std::unique_ptr CreateVolumeFromCryptedWiiImage(std::unique_ptr reader, u32 partition_group, u32 volume_type, u32 volume_number); EDiscType GetDiscType(IBlobReader& _rReader); std::unique_ptr CreateVolumeFromFilename(const std::string& filename, u32 partition_group, u32 volume_number) { std::unique_ptr reader(CreateBlobReader(filename)); if (reader == nullptr) return nullptr; switch (GetDiscType(*reader)) { case DISC_TYPE_WII: case DISC_TYPE_GC: return std::make_unique(std::move(reader)); case DISC_TYPE_WAD: return std::make_unique(std::move(reader)); case DISC_TYPE_WII_CONTAINER: return CreateVolumeFromCryptedWiiImage(std::move(reader), partition_group, 0, volume_number); case DISC_TYPE_UNK: return nullptr; } return nullptr; } std::unique_ptr CreateVolumeFromDirectory(const std::string& directory, bool is_wii, const std::string& apploader, const std::string& dol) { if (CVolumeDirectory::IsValidDirectory(directory)) return std::make_unique(directory, is_wii, apploader, dol); return nullptr; } void VolumeKeyForPartition(IBlobReader& _rReader, u64 offset, u8* VolumeKey) { u8 SubKey[16]; _rReader.Read(offset + 0x1bf, 16, SubKey); u8 IV[16]; memset(IV, 0, 16); _rReader.Read(offset + 0x44c, 8, IV); // Issue: 6813 // Magic value is at partition's offset + 0x1f1 (1byte) // If encrypted with the Korean key, the magic value would be 1 // Otherwise it is zero u8 using_korean_key = 0; _rReader.Read(offset + 0x1f1, sizeof(u8), &using_korean_key); u8 region = 0; _rReader.Read(0x3, sizeof(u8), ®ion); mbedtls_aes_context AES_ctx; mbedtls_aes_setkey_dec( &AES_ctx, (using_korean_key == 1 && region == 'K' ? s_master_key_korean : s_master_key), 128); mbedtls_aes_crypt_cbc(&AES_ctx, MBEDTLS_AES_DECRYPT, 16, IV, SubKey, VolumeKey); } static std::unique_ptr CreateVolumeFromCryptedWiiImage(std::unique_ptr reader, u32 partition_group, u32 volume_type, u32 volume_number) { CBlobBigEndianReader big_endian_reader(*reader); u32 num_partitions; if (!big_endian_reader.ReadSwapped(0x40000 + (partition_group * 8), &num_partitions)) return nullptr; // Check if we're looking for a valid partition if ((int)volume_number != -1 && volume_number > num_partitions) return nullptr; u32 partitions_offset_unshifted; if (!big_endian_reader.ReadSwapped(0x40000 + (partition_group * 8) + 4, &partitions_offset_unshifted)) return nullptr; u64 partitions_offset = (u64)partitions_offset_unshifted << 2; struct SPartition { SPartition(u64 offset_, u32 type_) : offset(offset_), type(type_) {} u64 offset; u32 type; }; struct SPartitionGroup { u32 num_partitions; u64 partitions_offset; std::vector partitions; }; SPartitionGroup partition_groups[4]; // Read all partitions for (SPartitionGroup& group : partition_groups) { for (u32 i = 0; i < num_partitions; i++) { u32 partition_offset, partition_type; if (big_endian_reader.ReadSwapped(partitions_offset + (i * 8) + 0, &partition_offset) && big_endian_reader.ReadSwapped(partitions_offset + (i * 8) + 4, &partition_type)) { group.partitions.emplace_back((u64)partition_offset << 2, partition_type); } } } // Return the partition type specified or number // types: 0 = game, 1 = firmware update, 2 = channel installer // some partitions on SSBB use the ASCII title id of the demo VC game they hold... for (size_t i = 0; i < partition_groups[partition_group].partitions.size(); i++) { const SPartition& partition = partition_groups[partition_group].partitions.at(i); if ((partition.type == volume_type && (int)volume_number == -1) || i == volume_number) { u8 volume_key[16]; VolumeKeyForPartition(*reader, partition.offset, volume_key); return std::make_unique(std::move(reader), partition.offset, volume_key); } } return nullptr; } EDiscType GetDiscType(IBlobReader& _rReader) { CBlobBigEndianReader Reader(_rReader); // Check for Wii u32 WiiMagic = 0; Reader.ReadSwapped(0x18, &WiiMagic); u32 WiiContainerMagic = 0; Reader.ReadSwapped(0x60, &WiiContainerMagic); if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0) return DISC_TYPE_WII; if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0) return DISC_TYPE_WII_CONTAINER; // Check for WAD // 0x206962 for boot2 wads u32 WADMagic = 0; Reader.ReadSwapped(0x02, &WADMagic); if (WADMagic == 0x00204973 || WADMagic == 0x00206962) return DISC_TYPE_WAD; // Check for GC u32 GCMagic = 0; Reader.ReadSwapped(0x1C, &GCMagic); if (GCMagic == 0xC2339F3D) return DISC_TYPE_GC; // No known magic words found return DISC_TYPE_UNK; } } // namespace