// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once struct OutputVertexData; namespace Clipper { void Init(); void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2); void ProcessLine(OutputVertexData* v0, OutputVertexData* v1); void ProcessPoint(OutputVertexData* v); bool IsTriviallyRejected(const OutputVertexData* v0, const OutputVertexData* v1, const OutputVertexData* v2); bool IsBackface(const OutputVertexData* v0, const OutputVertexData* v1, const OutputVertexData* v2); void PerspectiveDivide(OutputVertexData* vertex); } // namespace Clipper