// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "Common/Flag.h" #include "InputCommon/InputProfile.h" class HotkeyScheduler : public QObject { Q_OBJECT public: explicit HotkeyScheduler(); ~HotkeyScheduler(); void Start(); void Stop(); signals: void Open(); void EjectDisc(); void ChangeDisc(); void ExitHotkey(); void ActivateChat(); void RequestGolfControl(); void FullScreenHotkey(); void StopHotkey(); void ResetHotkey(); void TogglePauseHotkey(); void ScreenShotHotkey(); void RefreshGameListHotkey(); void SetStateSlotHotkey(int slot); void StateLoadSlotHotkey(); void StateSaveSlotHotkey(); void StateLoadSlot(int state); void StateSaveSlot(int state); void StateLoadLastSaved(int state); void StateSaveOldest(); void StateLoadFile(); void StateSaveFile(); void StateLoadUndo(); void StateSaveUndo(); void StartRecording(); void ExportRecording(); void ToggleReadOnlyMode(); void ConnectWiiRemote(int id); void Step(); void StepOver(); void StepOut(); void Skip(); void ShowPC(); void SetPC(); void ToggleBreakpoint(); void AddBreakpoint(); private: void Run(); void CheckDebuggingHotkeys(); Common::Flag m_stop_requested; std::thread m_thread; InputProfile::ProfileCycler m_profile_cycler; };