// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // This file contains a generic symbol map implementation. For CPU-specific // magic, derive and extend. #pragma once #include #include #include #include #include #include #include "Common/CommonTypes.h" namespace Common { struct SCall { SCall(u32 a, u32 b) : function(a), call_address(b) {} u32 function; u32 call_address; }; struct Symbol { enum class Type { Function, Data, }; void Rename(const std::string& symbol_name); std::string name; std::string function_name; // stripped function name std::vector callers; // addresses of functions that call this function std::vector calls; // addresses of functions that are called by this function u32 hash = 0; // use for HLE function finding u32 address = 0; u32 flags = 0; u32 size = 0; int num_calls = 0; Type type = Type::Function; int index = 0; // only used for coloring the disasm view bool analyzed = false; }; enum { FFLAG_TIMERINSTRUCTIONS = (1 << 0), FFLAG_LEAF = (1 << 1), FFLAG_ONLYCALLSNICELEAFS = (1 << 2), FFLAG_EVIL = (1 << 3), FFLAG_RFI = (1 << 4), FFLAG_STRAIGHT = (1 << 5) }; class SymbolDB { public: using XFuncMap = std::map; using XFuncPtrMap = std::map>; SymbolDB(); virtual ~SymbolDB(); virtual Symbol* GetSymbolFromAddr(u32 addr) { return nullptr; } virtual Symbol* AddFunction(u32 start_addr) { return nullptr; } void AddCompleteSymbol(const Symbol& symbol); Symbol* GetSymbolFromName(std::string_view name); std::vector GetSymbolsFromName(std::string_view name); Symbol* GetSymbolFromHash(u32 hash); std::vector GetSymbolsFromHash(u32 hash); const XFuncMap& Symbols() const { return m_functions; } XFuncMap& AccessSymbols() { return m_functions; } bool IsEmpty() const; void Clear(const char* prefix = ""); void List(); void Index(); protected: XFuncMap m_functions; XFuncPtrMap m_checksum_to_function; }; } // namespace Common