// Copyright 2016 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #ifdef _WIN32 #include namespace Common { class Semaphore { public: Semaphore(int initial_count, int maximum_count) { m_handle = CreateSemaphoreA(nullptr, initial_count, maximum_count, nullptr); } ~Semaphore() { CloseHandle(m_handle); } void Wait() { WaitForSingleObject(m_handle, INFINITE); } void Post() { ReleaseSemaphore(m_handle, 1, nullptr); } private: HANDLE m_handle; }; } // namespace Common #elif defined(__APPLE__) #include namespace Common { class Semaphore { public: Semaphore(int initial_count, int maximum_count) { m_handle = dispatch_semaphore_create(0); for (int i = 0; i < initial_count; i++) dispatch_semaphore_signal(m_handle); } ~Semaphore() { dispatch_release(m_handle); } void Wait() { dispatch_semaphore_wait(m_handle, DISPATCH_TIME_FOREVER); } void Post() { dispatch_semaphore_signal(m_handle); } private: dispatch_semaphore_t m_handle; }; } // namespace Common #else #include namespace Common { class Semaphore { public: Semaphore(int initial_count, int maximum_count) { sem_init(&m_handle, 0, initial_count); } ~Semaphore() { sem_destroy(&m_handle); } void Wait() { sem_wait(&m_handle); } void Post() { sem_post(&m_handle); } private: sem_t m_handle; }; } // namespace Common #endif // _WIN32