// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include // TODO: ugly #ifdef _WIN32 #include "VideoBackends/D3D/VideoBackend.h" #endif #include "VideoBackends/OGL/VideoBackend.h" #include "VideoBackends/Software/VideoBackend.h" #include "VideoCommon/VideoBackendBase.h" std::vector g_available_video_backends; VideoBackendBase* g_video_backend = nullptr; static VideoBackendBase* s_default_backend = nullptr; #ifdef _WIN32 #include // Nvidia drivers >= v302 will check if the application exports a global // variable named NvOptimusEnablement to know if it should run the app in high // performance graphics mode or using the IGP. extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 1; } #endif void VideoBackendBase::PopulateList() { VideoBackendBase* backends[4] = { nullptr }; // OGL > D3D11 > SW g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend); #ifdef _WIN32 g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend); #endif g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware); for (VideoBackendBase* backend : backends) { if (backend) { s_default_backend = g_video_backend = backend; break; } } } void VideoBackendBase::ClearList() { while (!g_available_video_backends.empty()) { delete g_available_video_backends.back(); g_available_video_backends.pop_back(); } } void VideoBackendBase::ActivateBackend(const std::string& name) { if (name.length() == 0) // If nullptr, set it to the default backend (expected behavior) g_video_backend = s_default_backend; for (VideoBackendBase* backend : g_available_video_backends) if (name == backend->GetName()) g_video_backend = backend; }