// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Software/DebugUtil.h" #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/Image.h" #include "Common/StringUtil.h" #include "Common/Swap.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/TextureSampler.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace DebugUtil { static const int NUM_OBJECT_BUFFERS = 40; static u32* ObjectBuffer[NUM_OBJECT_BUFFERS]; static u32 TempBuffer[NUM_OBJECT_BUFFERS]; static bool DrawnToBuffer[NUM_OBJECT_BUFFERS]; static const char* ObjectBufferName[NUM_OBJECT_BUFFERS]; static int BufferBase[NUM_OBJECT_BUFFERS]; void Init() { for (int i = 0; i < NUM_OBJECT_BUFFERS; i++) { ObjectBuffer[i] = new u32[EFB_WIDTH * EFB_HEIGHT](); DrawnToBuffer[i] = false; ObjectBufferName[i] = nullptr; BufferBase[i] = 0; } } void Shutdown() { for (auto& slot : ObjectBuffer) { delete[] slot; } } static void SaveTexture(const std::string& filename, u32 texmap, s32 mip) { FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1]; u8 subTexmap = texmap & 3; TexImage0& ti0 = texUnit.texImage0[subTexmap]; u32 width = ti0.width + 1; u32 height = ti0.height + 1; auto data = std::make_unique(width * height * 4); GetTextureRGBA(data.get(), texmap, mip, width, height); Common::SavePNG(filename, data.get(), Common::ImageByteFormat::RGBA, width, height, width * 4); } void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height) { for (u32 y = 0; y < height; y++) { for (u32 x = 0; x < width; x++) { TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst); dst += 4; } } } static s32 GetMaxTextureLod(u32 texmap) { FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1]; u8 subTexmap = texmap & 3; u8 maxLod = texUnit.texMode1[subTexmap].max_lod; u8 mip = maxLod >> 4; u8 fract = maxLod & 0xf; if (fract) ++mip; return (s32)mip; } void DumpActiveTextures() { for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++) { u32 texmap = bpmem.tevindref.getTexMap(stageNum); s32 maxLod = GetMaxTextureLod(texmap); for (s32 mip = 0; mip <= maxLod; ++mip) { SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(), g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip), texmap, mip); } } for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++) { int stageNum2 = stageNum >> 1; int stageOdd = stageNum & 1; TwoTevStageOrders& order = bpmem.tevorders[stageNum2]; int texmap = order.getTexMap(stageOdd); s32 maxLod = GetMaxTextureLod(texmap); for (s32 mip = 0; mip <= maxLod; ++mip) { SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(), g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip), texmap, mip); } } } static void DumpEfb(const std::string& filename) { auto data = std::make_unique(EFB_WIDTH * EFB_HEIGHT * 4); u8* writePtr = data.get(); for (u32 y = 0; y < EFB_HEIGHT; y++) { for (u32 x = 0; x < EFB_WIDTH; x++) { // ABGR to RGBA const u32 sample = Common::swap32(EfbInterface::GetColor(x, y)); std::memcpy(writePtr, &sample, sizeof(u32)); writePtr += sizeof(u32); } } Common::SavePNG(filename, data.get(), Common::ImageByteFormat::RGBA, EFB_WIDTH, EFB_HEIGHT, EFB_WIDTH * 4); } void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer, const char* name) { int buffer = bufferBase + subBuffer; u32 offset = (x + y * EFB_WIDTH) * 4; u8* dst = (u8*)&ObjectBuffer[buffer][offset]; *(dst++) = color[2]; *(dst++) = color[1]; *(dst++) = color[0]; *(dst++) = color[3]; DrawnToBuffer[buffer] = true; ObjectBufferName[buffer] = name; BufferBase[buffer] = bufferBase; } void DrawTempBuffer(const u8* color, int buffer) { u8* dst = (u8*)&TempBuffer[buffer]; *(dst++) = color[2]; *(dst++) = color[1]; *(dst++) = color[0]; *(dst++) = color[3]; } void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name) { int buffer = bufferBase + subBuffer; u32 offset = (x + y * EFB_WIDTH); ObjectBuffer[buffer][offset] = TempBuffer[buffer]; DrawnToBuffer[buffer] = true; ObjectBufferName[buffer] = name; BufferBase[buffer] = bufferBase; } void OnObjectBegin() { if (g_ActiveConfig.bDumpTextures && g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart && g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd) { DumpActiveTextures(); } } void OnObjectEnd() { if (g_ActiveConfig.bDumpObjects && g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart && g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd) { DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(), g_stats.this_frame.num_drawn_objects)); } for (int i = 0; i < NUM_OBJECT_BUFFERS; i++) { if (DrawnToBuffer[i]) { DrawnToBuffer[i] = false; std::string filename = StringFromFormat( "%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(), g_stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]); Common::SavePNG(filename, reinterpret_cast(ObjectBuffer[i]), Common::ImageByteFormat::RGBA, EFB_WIDTH, EFB_HEIGHT, EFB_WIDTH * 4); memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32)); } } g_stats.this_frame.num_drawn_objects++; } } // namespace DebugUtil